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-rw-r--r--include/battle_arena.h2
-rw-r--r--include/battle_gfx_sfx_util.h2
-rw-r--r--include/battle_util2.h2
-rw-r--r--include/constants/battle.h40
-rw-r--r--include/constants/battle_script_commands.h4
-rwxr-xr-xinclude/pokedex_area_region_map.h2
6 files changed, 28 insertions, 24 deletions
diff --git a/include/battle_arena.h b/include/battle_arena.h
index c3bdd4ea7..b55fc39b0 100644
--- a/include/battle_arena.h
+++ b/include/battle_arena.h
@@ -9,6 +9,6 @@ void BattleArena_AddSkillPoints(u8 battler);
void BattleArena_DeductMindPoints(u8 battler, u16 stringId);
void sub_81A586C(u8 battler);
void DrawArenaRefereeTextBox(void);
-void RemoveArenaRefereeTextBox(void);
+void EraseArenaRefereeTextBox(void);
#endif //GUARD_BATTLE_ARENA_H
diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h
index 3288204d1..a367bc043 100644
--- a/include/battle_gfx_sfx_util.h
+++ b/include/battle_gfx_sfx_util.h
@@ -39,7 +39,7 @@ void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
void HideBattlerShadowSprite(u8 battlerId);
-void sub_805EF14(void);
+void FillAroundBattleWindows(void);
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void);
diff --git a/include/battle_util2.h b/include/battle_util2.h
index fe767ea4b..51c9c0363 100644
--- a/include/battle_util2.h
+++ b/include/battle_util2.h
@@ -5,6 +5,6 @@ void AllocateBattleResources(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 battler);
void SwitchPartyOrderInGameMulti(u8 battler, u8 arg1);
-u32 sub_805725C(u8 battler);
+u32 BattlePalace_TryEscapeStatus(u8 battler);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 3dbd83255..f1ce757e7 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -161,8 +161,8 @@
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
// Not really sure what a "hitmarker" is.
-#define HITMARKER_x10 (1 << 4)
-#define HITMARKER_x20 (1 << 5)
+#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
+#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
#define HITMARKER_DESTINYBOND (1 << 6)
#define HITMARKER_NO_ANIMATIONS (1 << 7)
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
@@ -177,13 +177,13 @@
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
-#define HITMARKER_x100000 (1 << 20)
-#define HITMARKER_x200000 (1 << 21)
-#define HITMARKER_x400000 (1 << 22)
-#define HITMARKER_x800000 (1 << 23)
+#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
+#define HITMARKER_DISOBEDIENT_MOVE (1 << 21)
+#define HITMARKER_PLAYER_FAINTED (1 << 22)
+#define HITMARKER_ALLOW_NO_PP (1 << 23)
#define HITMARKER_GRUDGE (1 << 24)
#define HITMARKER_OBEYS (1 << 25)
-#define HITMARKER_x4000000 (1 << 26)
+#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked
#define HITMARKER_CHARGING (1 << 27)
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
@@ -210,19 +210,19 @@
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
// Battle Weather flags
-#define WEATHER_RAIN_TEMPORARY (1 << 0)
-#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
-#define WEATHER_RAIN_PERMANENT (1 << 2)
-#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
-#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
-#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
-#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
-#define WEATHER_SUN_TEMPORARY (1 << 5)
-#define WEATHER_SUN_PERMANENT (1 << 6)
-#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
-#define WEATHER_HAIL (1 << 7)
-#define WEATHER_HAIL_ANY (WEATHER_HAIL)
-#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
+#define B_WEATHER_RAIN_TEMPORARY (1 << 0)
+#define B_WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
+#define B_WEATHER_RAIN_PERMANENT (1 << 2)
+#define B_WEATHER_RAIN (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_DOWNPOUR | B_WEATHER_RAIN_PERMANENT)
+#define B_WEATHER_SANDSTORM_TEMPORARY (1 << 3)
+#define B_WEATHER_SANDSTORM_PERMANENT (1 << 4)
+#define B_WEATHER_SANDSTORM (B_WEATHER_SANDSTORM_TEMPORARY | B_WEATHER_SANDSTORM_PERMANENT)
+#define B_WEATHER_SUN_TEMPORARY (1 << 5)
+#define B_WEATHER_SUN_PERMANENT (1 << 6)
+#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT)
+#define B_WEATHER_HAIL_TEMPORARY (1 << 7)
+#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY)
+#define B_WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
// Move Effects
#define MOVE_EFFECT_SLEEP 1
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index 9794589af..d5e3eb7bb 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -72,12 +72,15 @@
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_RESET_PLAYER_FAINTED 7
#define VARIOUS_PALACE_FLAVOR_TEXT 8
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
+#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
+#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
#define VARIOUS_ARENA_JUDGMENT_STRING 16
#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
@@ -86,6 +89,7 @@
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
+#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
diff --git a/include/pokedex_area_region_map.h b/include/pokedex_area_region_map.h
index 175f60c74..6526d7b45 100755
--- a/include/pokedex_area_region_map.h
+++ b/include/pokedex_area_region_map.h
@@ -10,7 +10,7 @@ struct PokedexAreaMapTemplate
};
void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *);
-bool32 sub_81C4E90(void);
+bool32 TryShowPokedexAreaMap(void);
void PokedexAreaMapChangeBgY(u32);
void FreePokedexAreaMapBgNum(void);