diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 179 | ||||
-rw-r--r-- | include/battle_ai_script_commands.h | 15 | ||||
-rw-r--r-- | include/battle_bg.h | 6 | ||||
-rw-r--r-- | include/battle_controllers.h | 21 | ||||
-rw-r--r-- | include/battle_gfx_sfx_util.h | 4 | ||||
-rw-r--r-- | include/battle_interface.h | 10 | ||||
-rw-r--r-- | include/battle_main.h | 12 | ||||
-rw-r--r-- | include/battle_message.h | 27 | ||||
-rw-r--r-- | include/battle_util.h | 61 | ||||
-rw-r--r-- | include/constants/abilities.h | 2 | ||||
-rw-r--r-- | include/constants/battle.h | 4 | ||||
-rw-r--r-- | include/constants/battle_frontier.h | 13 | ||||
-rw-r--r-- | include/constants/battle_script_commands.h | 2 | ||||
-rw-r--r-- | include/constants/items.h | 4 | ||||
-rw-r--r-- | include/constants/moves.h | 2 | ||||
-rw-r--r-- | include/constants/trainers.h | 18 | ||||
-rw-r--r-- | include/data/battle_moves.h | 2 | ||||
-rw-r--r-- | include/data/text/abilities.h | 4 | ||||
-rw-r--r-- | include/gba/io_reg.h | 2 | ||||
-rw-r--r-- | include/global.h | 6 | ||||
-rw-r--r-- | include/party_menu.h | 13 | ||||
-rw-r--r-- | include/pokemon.h | 12 | ||||
-rw-r--r-- | include/recorded_battle.h | 2 | ||||
-rw-r--r-- | include/text.h | 10 | ||||
-rw-r--r-- | include/text_window.h | 6 |
25 files changed, 251 insertions, 186 deletions
diff --git a/include/battle.h b/include/battle.h index ae8a1c98a..bd7ba4b35 100644 --- a/include/battle.h +++ b/include/battle.h @@ -4,6 +4,7 @@ // should they be included here or included individually by every file? #include "constants/battle.h" #include "battle_main.h" +#include "battle_message.h" #include "battle_util.h" #include "battle_script_commands.h" #include "battle_ai_switch_items.h" @@ -15,12 +16,6 @@ #define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) #define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) -#define TRAINER_OPPONENT_3FE 0x3FE -#define TRAINER_OPPONENT_C00 0xC00 -#define TRAINER_OPPONENT_800 0x800 -#define STEVEN_PARTNER_ID 0xC03 -#define SECRET_BASE_OPPONENT 0x400 - // Battle Actions // These determine what each battler will do in a turn #define B_ACTION_USE_MOVE 0 @@ -33,7 +28,7 @@ #define B_ACTION_SAFARI_GO_NEAR 7 #define B_ACTION_SAFARI_RUN 8 // The exact purposes of these are unclear -#define B_ACTION_UNKNOWN9 9 +#define B_ACTION_WALLY_THROW 9 #define B_ACTION_EXEC_SCRIPT 10 // when executing an action #define B_ACTION_CANCEL_PARTNER 12 // when choosing an action #define B_ACTION_FINISHED 12 // when executing an action @@ -150,29 +145,29 @@ struct DisableStruct /*0x08*/ u8 protectUses; /*0x09*/ u8 stockpileCounter; /*0x0A*/ u8 substituteHP; - /*0x0B*/ u8 disableTimer1 : 4; - /*0x0B*/ u8 disableTimer2 : 4; + /*0x0B*/ u8 disableTimer1:4; + /*0x0B*/ u8 disableTimer2:4; /*0x0C*/ u8 encoredMovePos; /*0x0D*/ u8 unkD; - /*0x0E*/ u8 encoreTimer1 : 4; - /*0x0E*/ u8 encoreTimer2 : 4; - /*0x0F*/ u8 perishSongTimer1 : 4; - /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x0E*/ u8 encoreTimer1:4; + /*0x0E*/ u8 encoreTimer2:4; + /*0x0F*/ u8 perishSongTimer1:4; + /*0x0F*/ u8 perishSongTimer2:4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutCounter1 : 4; - /*0x11*/ u8 rolloutCounter2 : 4; - /*0x12*/ u8 chargeTimer1 : 4; - /*0x12*/ u8 chargeTimer2 : 4; + /*0x11*/ u8 rolloutCounter1:4; + /*0x11*/ u8 rolloutCounter2:4; + /*0x12*/ u8 chargeTimer1:4; + /*0x12*/ u8 chargeTimer2:4; /*0x13*/ u8 tauntTimer1:4; /*0x13*/ u8 tauntTimer2:4; /*0x14*/ u8 battlerPreventingEscape; /*0x15*/ u8 battlerWithSureHit; /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; - /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 truantUnknownBit : 1; - /*0x18*/ u8 unk18_a_2 : 2; - /*0x18*/ u8 unk18_b : 4; + /*0x18*/ u8 truantCounter:1; + /*0x18*/ u8 truantUnknownBit:1; + /*0x18*/ u8 unk18_a_2:2; + /*0x18*/ u8 unk18_b:4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; @@ -182,7 +177,7 @@ struct ProtectStruct /* field_0 */ u32 protected:1; u32 endured:1; - u32 onlyStruggle:1; + u32 noValidMoves:1; u32 helpingHand:1; u32 bounceMove:1; u32 stealMove:1; @@ -201,12 +196,12 @@ struct ProtectStruct u32 flag2Unknown:1; // 0x2 u32 flinchImmobility:1; // 0x4 u32 notFirstStrike:1; // 0x8 - u32 flag_x10 : 1; // 0x10 - u32 flag_x20 : 1; // 0x20 - u32 flag_x40 : 1; // 0x40 - u32 flag_x80 : 1; // 0x80 + u32 flag_x10:1; // 0x10 + u32 flag_x20:1; // 0x20 + u32 flag_x40:1; // 0x40 + u32 flag_x80:1; // 0x80 /* field_3 */ - u32 field3 : 8; + u32 field3:8; /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; @@ -217,14 +212,14 @@ struct ProtectStruct struct SpecialStatus { - u8 statLowered : 1; // 0x1 - u8 lightningRodRedirected : 1; // 0x2 - u8 restoredBankSprite: 1; // 0x4 - u8 intimidatedPoke : 1; // 0x8 - u8 traced : 1; // 0x10 - u8 flag20 : 1; - u8 flag40 : 1; - u8 focusBanded : 1; + u8 statLowered:1; // 0x1 + u8 lightningRodRedirected:1; // 0x2 + u8 restoredBattlerSprite: 1; // 0x4 + u8 intimidatedMon:1; // 0x8 + u8 traced:1; // 0x10 + u8 flag20:1; + u8 flag40:1; + u8 focusBanded:1; u8 field1[3]; s32 dmg; s32 physicalDmg; @@ -336,20 +331,20 @@ struct BattleResults u8 unk5_0:1; // 0x5 u8 usedMasterBall:1; // 0x5 u8 caughtMonBall:4; // 0x5 - u8 unk5_6:1; // 0x5 + u8 shinyWildMon:1; // 0x5 u8 unk5_7:1; // 0x5 u16 playerMon1Species; // 0x6 - u8 playerMon1Name[11]; // 0x8 + u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8 u8 battleTurnCounter; // 0x13 - u8 playerMon2Name[11]; // 0x14 - u8 field_1F; // 0x1F + u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14 + u8 pokeblockThrows; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 u16 playerMon2Species; // 0x26 u16 caughtMonSpecies; // 0x28 - u8 caughtMonNick[10]; // 0x2A - u8 filler34[2]; // 0x34 + u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A + u8 filler35[1]; // 0x35 u8 catchAttempts[11]; // 0x36 }; @@ -428,7 +423,7 @@ struct BattleTv_Mon struct BattleTv { - struct BattleTv_Mon mon[2][6]; // [side][partyId] + struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId] struct BattleTv_Position pos[2][2]; // [side][flank] struct BattleTv_Side side[2]; // [side] }; @@ -461,7 +456,7 @@ struct BattleStruct u8 field_46; u8 field_47; u8 focusPunchBattlerId; - u8 field_49; + u8 battlerPreventingSwitchout; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; @@ -478,10 +473,10 @@ struct BattleStruct u8 runTries; u8 caughtMonNick[11]; u8 field_78; - u8 field_79; - u8 field_7A; - u8 field_7B; - u8 field_7C; + u8 safariGoNearCounter; + u8 safariPkblThrowCounter; + u8 safariEscapeFactor; + u8 safariCatchFactor; u8 field_7D; u8 field_7E; u8 formToChangeInto; @@ -514,7 +509,7 @@ struct BattleStruct u8 field_A7; u16 hpOnSwitchout[2]; u32 savedBattleTypeFlags; - u8 field_B0; + u8 abilityPreventingSwitchout; u8 hpScale; u8 synchronizeMoveEffect; bool8 anyMonHasTransformed; @@ -525,7 +520,7 @@ struct BattleStruct u8 AI_itemFlags[2]; u16 choicedMove[MAX_BATTLERS_COUNT]; u16 changedItems[MAX_BATTLERS_COUNT]; - u8 intimidateBank; + u8 intimidateBattler; u8 switchInItemsCounter; u8 field_DA; u8 turnSideTracker; @@ -560,8 +555,8 @@ struct BattleStruct typeArg = gBattleMoves[move].type; \ } -#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) -#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) +#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) +#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) #define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0)) @@ -606,34 +601,22 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 field_23; - u8 field_24; + u8 windowsType; // 0 - normal, 1 - battle arena u8 multiplayerId; }; -enum -{ - BACK_PIC_BRENDAN, - BACK_PIC_MAY, - BACK_PIC_RED, - BACK_PIC_LEAF, - BACK_PIC_RS_BRENDAN, - BACK_PIC_RS_MAY, - BACK_PIC_WALLY, - BACK_PIC_STEVEN -}; - // rom_80A5C6C u8 GetBattlerSide(u8 battler); -u8 GetBattlerPosition(u8 bank); -u8 GetBattlerAtPosition(u8 bank); +u8 GetBattlerPosition(u8 battler); +u8 GetBattlerAtPosition(u8 battler); struct BattleSpriteInfo { - u16 invisible : 1; // 0x1 - u16 lowHpSong : 1; // 0x2 - u16 behindSubstitute : 1; // 0x4 - u16 flag_x8 : 1; // 0x8 - u16 hpNumbersNoBars : 1; // 0x10 + u16 invisible:1; // 0x1 + u16 lowHpSong:1; // 0x2 + u16 behindSubstitute:1; // 0x4 + u16 flag_x8:1; // 0x8 + u16 hpNumbersNoBars:1; // 0x10 u16 transformSpecies; }; @@ -647,12 +630,12 @@ struct BattleAnimationInfo u8 field_6; u8 field_7; u8 ballThrowCaseId; - u8 field_9_x1 : 1; - u8 field_9_x2 : 1; - u8 field_9_x1C : 3; - u8 field_9_x20 : 1; - u8 field_9_x40 : 1; - u8 field_9_x80 : 1; + u8 field_9_x1:1; + u8 field_9_x2:1; + u8 field_9_x1C:3; + u8 field_9_x20:1; + u8 field_9_x40:1; + u8 field_9_x80:1; u8 field_A; u8 field_B; u8 field_C; @@ -663,21 +646,21 @@ struct BattleAnimationInfo struct BattleHealthboxInfo { - u8 flag_x1 : 1; - u8 flag_x2 : 1; - u8 flag_x4 : 1; - u8 ballAnimActive : 1; // 0x8 - u8 statusAnimActive : 1; // x10 - u8 animFromTableActive : 1; // x20 - u8 specialAnimActive : 1; //x40 - u8 flag_x80 : 1; - u8 field_1_x1 : 1; - u8 field_1_x1E : 4; - u8 field_1_x20 : 1; - u8 field_1_x40 : 1; - u8 field_1_x80 : 1; - u8 field_2; - u8 field_3; + u8 partyStatusSummaryShown:1; + u8 healthboxIsBouncing:1; + u8 battlerIsBouncing:1; + u8 ballAnimActive:1; // 0x8 + u8 statusAnimActive:1; // x10 + u8 animFromTableActive:1; // x20 + u8 specialAnimActive:1; // x40 + u8 flag_x80:1; + u8 field_1_x1:1; + u8 field_1_x1E:4; + u8 field_1_x20:1; + u8 field_1_x40:1; + u8 field_1_x80:1; + u8 healthboxBounceSpriteId; + u8 battlerBounceSpriteId; u8 animationState; u8 field_5; u8 field_6; @@ -692,9 +675,9 @@ struct BattleBarInfo { u8 healthboxSpriteId; s32 maxValue; - s32 currentValue; + s32 oldValue; s32 receivedValue; - s32 field_10; + s32 currValue; }; struct BattleSpriteData @@ -719,7 +702,11 @@ struct MonSpritesGfx void *field_17C; }; -// all battle variables are declared in battle_main.c +// All battle variables are declared in battle_main.c +extern u8 gDisplayedStringBattle[300]; +extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; extern u32 gBattleTypeFlags; extern u8 gBattleTerrain; extern u32 gUnknown_02022FF4; @@ -733,7 +720,7 @@ extern u8 gBattlersCount; extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; -extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT]; extern u8 gCurrentTurnActionNumber; extern u8 gCurrentActionFuncId; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h index 316f76de6..d23ad048a 100644 --- a/include/battle_ai_script_commands.h +++ b/include/battle_ai_script_commands.h @@ -1,13 +1,18 @@ #ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H #define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H +// return values for BattleAI_ChooseMoveOrAction +// 0 - 3 are move idx +#define AI_CHOICE_FLEE 4 +#define AI_CHOICE_WATCH 5 + void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves); void BattleAI_SetupAIData(u8 defaultScoreMoves); u8 BattleAI_ChooseMoveOrAction(void); -void ClearBattlerMoveHistory(u8 bank); -void RecordAbilityBattle(u8 bank, u8 abilityId); -void ClearBattlerAbilityHistory(u8 bank); -void RecordItemEffectBattle(u8 bank, u8 itemEffect); -void ClearBankItemEffectHistory(u8 bank); +void ClearBattlerMoveHistory(u8 battlerId); +void RecordAbilityBattle(u8 battlerId, u8 abilityId); +void ClearBattlerAbilityHistory(u8 battlerId); +void RecordItemEffectBattle(u8 battlerId, u8 itemEffect); +void ClearBattlerItemEffectHistory(u8 battlerId); #endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H diff --git a/include/battle_bg.h b/include/battle_bg.h index 7fc09fbf7..dac41c992 100644 --- a/include/battle_bg.h +++ b/include/battle_bg.h @@ -1,13 +1,13 @@ #ifndef GUARD_BATTLE_BG_H #define GUARD_BATTLE_BG_H -void sub_8035658(void); +void BattleInitBgsAndWindows(void); void sub_80356D0(void); -void ApplyPlayerChosenFrameToBattleMenu(void); +void LoadBattleMenuWindowGfx(void); void DrawMainBattleBackground(void); void LoadBattleTextboxAndBackground(void); void sub_8035D74(u8 taskId); -void LoadBattleEntryBackground(void); +void DrawBattleEntryBackground(void); bool8 LoadChosenBattleElement(u8 caseId); #endif // GUARD_BATTLE_BG_H diff --git a/include/battle_controllers.h b/include/battle_controllers.h index a0fc41b52..ff5a629af 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -65,6 +65,8 @@ enum REQUEST_TOUGH_RIBBON_BATTLE, }; +// Special arguments for Battle Controller functions. + #define RESET_ACTION_MOVE_SELECTION 0 #define RESET_ACTION_SELECTION 1 #define RESET_MOVE_SELECTION 2 @@ -76,14 +78,15 @@ enum #define BALL_3_SHAKES_SUCCESS 4 #define BALL_TRAINER_BLOCK 5 -#define RET_VALUE_LEVELLED_UP 11 - #define INSTANT_HP_BAR_DROP 32767 +// Special return values in gBattleBufferB from Battle Controller functions. +#define RET_VALUE_LEVELED_UP 11 + struct UnusedControllerStruct { - u8 field_0 : 7; - u8 flag_x80 : 1; + u8 field_0:7; + u8 flag_x80:1; }; struct HpAndStatus @@ -160,8 +163,8 @@ enum CONTROLLER_INTROSLIDE, CONTROLLER_INTROTRAINERBALLTHROW, CONTROLLER_DRAWPARTYSTATUSSUMMARY, - CONTROLLER_49, - CONTROLLER_50, + CONTROLLER_HIDEPARTYSTATUSSUMMARY, + CONTROLLER_ENDBOUNCE, CONTROLLER_SPRITEINVISIBILITY, CONTROLLER_BATTLEANIMATION, CONTROLLER_LINKSTANDBYMSG, @@ -230,13 +233,13 @@ void BtlController_EmitFaintingCry(u8 bufferId); void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId); void BtlController_EmitIntroTrainerBallThrow(u8 bufferId); void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); -void BtlController_EmitCmd49(u8 bufferId); -void BtlController_EmitCmd50(u8 bufferId); +void BtlController_EmitHidePartyStatusSummary(u8 bufferId); +void BtlController_EmitEndBounceEffect(u8 bufferId); void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId); -void BtlController_EmitCmd55(u8 bufferId, u8 arg1); +void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome); // player controller void SetControllerToPlayer(void); diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h index e1c6325b6..16253e760 100644 --- a/include/battle_gfx_sfx_util.h +++ b/include/battle_gfx_sfx_util.h @@ -35,7 +35,7 @@ void ClearBehindSubstituteBit(u8 battlerId); void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId); void BattleStopLowHpSound(void); u8 GetMonHPBarLevel(struct Pokemon *mon); -void sub_805EAE8(void); +void HandleBattleLowHpMusicChange(void); void sub_805EB9C(u8 affineMode); void LoadAndCreateEnemyShadowSprites(void); void SpriteCB_SetInvisible(struct Sprite *sprite); @@ -45,6 +45,6 @@ void sub_805EF14(void); void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute); void AllocateMonSpritesGfx(void); void FreeMonSpritesGfx(void); -bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); +bool32 ShouldPlayNormalMonCry(struct Pokemon *mon); #endif // GUARD_BATTLE_GFX_SFX_UTIL diff --git a/include/battle_interface.h b/include/battle_interface.h index fe8c03f70..2d93811f1 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -29,12 +29,18 @@ enum #define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 #define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702 +#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704 +#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705 +#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706 +#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707 + #define TAG_HEALTHBOX_SAFARI_TILE 0xD70B #define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C #define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 #define TAG_HEALTHBOX_PAL 0xD6FF +#define TAG_HEALTHBAR_PAL 0xD704 #define TAG_STATUS_SUMMARY_BAR_PAL 0xD710 #define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712 @@ -66,9 +72,9 @@ void InitBattlerHealthboxCoords(u8 bank); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void SwapHpBarsWithHpText(void); u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); -void sub_8073C30(u8 taskId); +void Task_HidePartyStatusSummary(u8 taskId); void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); -s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); +s32 MoveBattleBar(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); diff --git a/include/battle_main.h b/include/battle_main.h index a725b631f..27e61c8fc 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -25,6 +25,10 @@ struct TrainerMoney #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF +// defines for the 'DoBounceEffect' function +#define BOUNCE_MON 0x0 +#define BOUNCE_HEALTHBOX 0x1 + void CB2_InitBattle(void); void BattleMainCB2(void); void CB2_QuitRecordedBattle(void); @@ -38,15 +42,15 @@ u32 sub_80391E0(u8 arrayId, u8 caseId); u32 sub_80397C4(u32 setId, u32 tableId); void oac_poke_opponent(struct Sprite *sprite); void SpriteCallbackDummy_2(struct Sprite *sprite); -void sub_8039934(struct Sprite *sprite); +void SpriteCB_FaintOpponentMon(struct Sprite *sprite); void sub_8039AD8(struct Sprite *sprite); void sub_8039B2C(struct Sprite *sprite); void sub_8039B58(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite); void sub_8039C00(struct Sprite *sprite); -void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d); -void dp11b_obj_free(u8 battlerId, bool8 b); +void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d); +void EndBounceEffect(u8 battlerId, bool8 b); void sub_8039E44(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite); @@ -80,6 +84,6 @@ extern const u8 gStatusConditionString_IceJpn[8]; extern const u8 gStatusConditionString_ConfusionJpn[8]; extern const u8 gStatusConditionString_LoveJpn[8]; -extern const u8 * const gStatusConditionStringsTable[7][2]; +extern const u8 *const gStatusConditionStringsTable[7][2]; #endif // GUARD_BATTLE_MAIN_H diff --git a/include/battle_message.h b/include/battle_message.h index bf9b590af..147bfa501 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -1,8 +1,9 @@ #ifndef GUARD_BATTLE_MESSAGE_H #define GUARD_BATTLE_MESSAGE_H -// for 0xFD +#define TEXT_BUFF_ARRAY_COUNT 16 +// for 0xFD #define B_TXT_BUFF1 0x0 #define B_TXT_BUFF2 0x1 #define B_TXT_COPY_VAR_1 0x2 @@ -194,7 +195,7 @@ textVar[4] = B_BUFF_EOS; \ } -struct StringInfoBattle +struct BattleMsgData { u16 currentMove; u16 originallyUsedMove; @@ -203,25 +204,20 @@ struct StringInfoBattle u8 scrActive; u8 unk1605E; u8 hpScale; - u8 StringBank; + u8 itemEffectBattler; u8 moveType; - u8 abilities[4]; - u8 textBuffs[3][0x10]; + u8 abilities[MAX_BATTLERS_COUNT]; + u8 textBuffs[3][TEXT_BUFF_ARRAY_COUNT]; }; void BufferStringBattle(u16 stringID); u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src); u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); -void BattleHandleAddTextPrinter(const u8* text, u8 arg1); +void BattlePutTextOnWindow(const u8* text, u8 arg1); void SetPpNumbersPaletteInMoveSelection(void); u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); -#define TEXT_BUFF_ARRAY_COUNT 16 - -extern u8 gDisplayedStringBattle[300]; -extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; -extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; -extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; +extern struct BattleMsgData *gBattleMsgDataPtr; extern const u8* const gBattleStringsTable[]; extern const u8* const gStatNamesTable[]; @@ -252,6 +248,13 @@ extern const u8 gText_BattleSwitchWhich4[]; extern const u8 gText_BattleSwitchWhich5[]; extern const u8 gText_SafariBalls[]; extern const u8 gText_SafariBallLeft[]; +extern const u8 gText_Sleep[]; +extern const u8 gText_Poison[]; +extern const u8 gText_Burn[]; +extern const u8 gText_Paralysis[]; +extern const u8 gText_Ice[]; +extern const u8 gText_Confusion[]; +extern const u8 gText_Love[]; extern const u8 gText_SpaceAndSpace[]; extern const u8 gText_CommaSpace[]; extern const u8 gText_Space2[]; diff --git a/include/battle_util.h b/include/battle_util.h index e5c1aaf18..0531966df 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -8,41 +8,36 @@ #define MOVE_LIMITATION_TAUNT (1 << 4) #define MOVE_LIMITATION_IMPRISION (1 << 5) -#define ABILITYEFFECT_ON_SWITCHIN 0x0 -#define ABILITYEFFECT_ENDTURN 0x1 -#define ABILITYEFFECT_MOVES_BLOCK 0x2 -#define ABILITYEFFECT_ABSORBING 0x3 -#define ABILITYEFFECT_CONTACT 0x4 -#define ABILITYEFFECT_IMMUNITY 0x5 -#define ABILITYEFFECT_FORECAST 0x6 -#define ABILITYEFFECT_SYNCHRONIZE 0x7 -#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 -#define ABILITYEFFECT_INTIMIDATE1 0x9 -#define ABILITYEFFECT_INTIMIDATE2 0xA -#define ABILITYEFFECT_TRACE 0xB -#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC -#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD -#define ABILITYEFFECT_FIELD_SPORT 0xE -#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF -#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 -#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 -#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 -#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 -#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF +#define ABILITYEFFECT_ON_SWITCHIN 0x0 +#define ABILITYEFFECT_ENDTURN 0x1 +#define ABILITYEFFECT_MOVES_BLOCK 0x2 +#define ABILITYEFFECT_ABSORBING 0x3 +#define ABILITYEFFECT_CONTACT 0x4 +#define ABILITYEFFECT_IMMUNITY 0x5 +#define ABILITYEFFECT_FORECAST 0x6 +#define ABILITYEFFECT_SYNCHRONIZE 0x7 +#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 +#define ABILITYEFFECT_INTIMIDATE1 0x9 +#define ABILITYEFFECT_INTIMIDATE2 0xA +#define ABILITYEFFECT_TRACE 0xB +#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC +#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD +#define ABILITYEFFECT_FIELD_SPORT 0xE +#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF +#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 +#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11 +#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 +#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF -#define ITEMEFFECT_ON_SWITCH_IN 0x0 +#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0)) +#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0)) +#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0)) -#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) -#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))) +#define ITEMEFFECT_ON_SWITCH_IN 0x0 -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_PLAYER1 11 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 +#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK))) +#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK))) u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); @@ -70,7 +65,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void); bool8 HandleFaintedMonActions(void); void TryClearRageStatuses(void); u8 AtkCanceller_UnableToUseMove(void); -bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2); +bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2); u8 CastformDataTypeChange(u8 battlerId); u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg); void BattleScriptExecute(const u8* BS_ptr); diff --git a/include/constants/abilities.h b/include/constants/abilities.h index 4e2c4056c..4ad54c86f 100644 --- a/include/constants/abilities.h +++ b/include/constants/abilities.h @@ -80,4 +80,6 @@ #define ABILITY_CACOPHONY 76 #define ABILITY_AIR_LOCK 77 +#define ABILITIES_COUNT 78 + #endif // GUARD_CONSTANTS_ABILITIES_H diff --git a/include/constants/battle.h b/include/constants/battle.h index f3d7a8e0e..b3f9d919a 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -130,7 +130,7 @@ #define STATUS2_TORMENT 0x80000000 // Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED_BATTLER 0x3 #define STATUS3_LEECHSEED 0x4 #define STATUS3_ALWAYS_HITS 0x18 // two bits #define STATUS3_PERISH_SONG 0x20 @@ -159,7 +159,7 @@ #define HITMARKER_NO_ATTACKSTRING 0x00000200 #define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 #define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000 #define HITMARKER_IGNORE_SAFEGUARD 0x00002000 #define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 #define HITMARKER_RUN 0x00008000 diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h new file mode 100644 index 000000000..4145805c4 --- /dev/null +++ b/include/constants/battle_frontier.h @@ -0,0 +1,13 @@ +#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H +#define GUARD_CONSTANTS_BATTLE_FRONTIER_H + +// Battle Frontier facility ids. +#define FRONTIER_FACILITY_TOWER 0 +#define FRONTIER_FACILITY_DOME 1 +#define FRONTIER_FACILITY_PALACE 2 +#define FRONTIER_FACILITY_ARENA 3 +#define FRONTIER_FACILITY_FACTORY 4 +#define FRONTIER_FACILITY_PIKE 5 +#define FRONTIER_FACILITY_PYRAMID 6 + +#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index a1a4ed50a..c820a1114 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -37,7 +37,7 @@ #define BS_ATTACKER 1 #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 -#define BS_BANK_0 7 +#define BS_BATTLER_0 7 #define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update #define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability #define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability diff --git a/include/constants/items.h b/include/constants/items.h index 4ca5cb7df..294499c8b 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -462,8 +462,8 @@ #define ITEM_MAGMA_EMBLEM 375 #define ITEM_OLD_SEA_MAP 376 -#define ITEM_LAST_ID 376 -#define ITEM_FIELD_ARROW ITEM_LAST_ID + 1 +#define ITEMS_COUNT 377 +#define ITEM_FIELD_ARROW ITEMS_COUNT #define FIRST_BERRY_INDEX ITEM_CHERI_BERRY #define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY diff --git a/include/constants/moves.h b/include/constants/moves.h index f3a3acb90..85c02e3da 100644 --- a/include/constants/moves.h +++ b/include/constants/moves.h @@ -357,6 +357,6 @@ #define MOVE_DOOM_DESIRE 353 #define MOVE_PSYCHO_BOOST 354 -#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST +#define MOVES_COUNT 355 #endif // GUARD_CONSTANTS_MOVES_H diff --git a/include/constants/trainers.h b/include/constants/trainers.h index a017b6975..43ea6d0b6 100644 --- a/include/constants/trainers.h +++ b/include/constants/trainers.h @@ -857,7 +857,14 @@ #define TRAINER_BRENDAN_16 853 #define TRAINER_MAY_16 854 -#define NO_OF_TRAINERS 854 +#define TRAINERS_COUNT 855 + +// Special Trainer Ids. +#define TRAINER_FRONTIER_BRAIN 1022 +#define TRAINER_SECRET_BASE 1024 +#define TRAINER_LINK_OPPONENT 2048 +#define TRAINER_OPPONENT_C00 3072 +#define TRAINER_STEVEN_PARTNER 3075 #define TRAINER_PIC_HIKER 0 #define TRAINER_PIC_AQUA_GRUNT_M 1 @@ -953,6 +960,15 @@ #define TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN 91 #define TRAINER_PIC_RUBY_SAPPHIRE_MAY 92 +#define TRAINER_BACK_PIC_BRENDAN 0 +#define TRAINER_BACK_PIC_MAY 1 +#define TRAINER_BACK_PIC_RED 2 +#define TRAINER_BACK_PIC_LEAF 3 +#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN 4 +#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY 5 +#define TRAINER_BACK_PIC_WALLY 6 +#define TRAINER_BACK_PIC_STEVEN 7 + #define FACILITY_CLASS_HIKER 0x0 #define FACILITY_CLASS_TEAM_AQUA_1 0x1 #define FACILITY_CLASS_PKMN_BREEDER_1 0x2 diff --git a/include/data/battle_moves.h b/include/data/battle_moves.h index 6489fe07f..00a6f7fdb 100644 --- a/include/data/battle_moves.h +++ b/include/data/battle_moves.h @@ -1,7 +1,7 @@ #ifndef GUARD_DATA_BATTLE_MOVES #define GUARD_DATA_BATTLE_MOVES -const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] = +const struct BattleMove gBattleMoves[MOVES_COUNT] = { { // MOVE_NONE .effect = EFFECT_HIT, diff --git a/include/data/text/abilities.h b/include/data/text/abilities.h index 2efd76afc..3a1e989d2 100644 --- a/include/data/text/abilities.h +++ b/include/data/text/abilities.h @@ -80,7 +80,7 @@ static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits."); static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves."); static const u8 gAirLockAbilityDescription[] = _("Negates weather effects."); -const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] = +const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = { _("-------"), _("STENCH"), @@ -162,7 +162,7 @@ const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] = _("AIR LOCK"), }; -const u8 *const gAbilityDescriptionPointers[] = +const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = { gNoneAbilityDescription, gStenchAbilityDescription, diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 6498c6a99..01d8c311e 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -582,6 +582,7 @@ #define BLDCNT_TGT1_BG3 (1 << 3) #define BLDCNT_TGT1_OBJ (1 << 4) #define BLDCNT_TGT1_BD (1 << 5) +#define BLDCNT_TGT1_ALL (BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD) // Bits 6-7 select the special effect #define BLDCNT_EFFECT_NONE (0 << 6) // no special effect #define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA) @@ -594,6 +595,7 @@ #define BLDCNT_TGT2_BG3 (1 << 11) #define BLDCNT_TGT2_OBJ (1 << 12) #define BLDCNT_TGT2_BD (1 << 13) +#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD) // BLDALPHA #define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1)) diff --git a/include/global.h b/include/global.h index 7be922aa3..7153ef260 100644 --- a/include/global.h +++ b/include/global.h @@ -35,12 +35,18 @@ // Converts a number to Q4.12 fixed-point format #define Q_4_12(n) ((s16)((n) * 4096)) +// Converts a number to Q24.8 fixed-point format +#define Q_24_8(n) ((s32)((n) * 256)) + // Converts a Q8.8 fixed-point format number to a regular integer #define Q_8_8_TO_INT(n) ((int)((n) / 256)) // Converts a Q4.12 fixed-point format number to a regular integer #define Q_4_12_TO_INT(n) ((int)((n) / 4096)) +// Converts a Q24.8 fixed-point format number to a regular integer +#define Q_24_8_TO_INT(n) ((int)((n) >> 8)) + #define PARTY_SIZE 6 #define POKEMON_SLOTS_NUMBER 412 diff --git a/include/party_menu.h b/include/party_menu.h index 2cf17f1e4..fd52f8d4d 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -1,6 +1,8 @@ #ifndef GUARD_PARTY_MENU_H #define GUARD_PARTY_MENU_H + #include "task.h" + enum { AILMENT_NONE, @@ -11,6 +13,16 @@ enum AILMENT_BRN }; +enum +{ + PARTY_CHOOSE_MON, + PARTY_MUST_CHOOSE_MON, + PARTY_CANT_SWITCH, + PARTY_USE_ITEM_ON, + PARTY_ABILITY_PREVENTS, + PARTY_GIVE_ITEM, +}; + struct Struct203CEC8 { u8 filler[0x9]; @@ -38,5 +50,6 @@ void sub_81B1F18(u8 taskId, u8 pokemonIdx, s8 a, s16 hp, TaskFunc func); void sub_81B1B5C(void *a, u8 b); u8 sub_81B1BD4(); void sub_81B8448(); +void OpenPartyMenuInBattle(u8 caseId); #endif // GUARD_PARTY_MENU_H diff --git a/include/pokemon.h b/include/pokemon.h index 37028821a..a60ad66be 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -438,7 +438,7 @@ extern u8 gPlayerPartyCount; extern struct Pokemon gPlayerParty[PARTY_SIZE]; extern u8 gEnemyPartyCount; extern struct Pokemon gEnemyParty[PARTY_SIZE]; -extern struct SpriteTemplate gUnknown_0202499C; +extern struct SpriteTemplate gMultiuseSpriteTemplate; extern struct PokemonStorage* gPokemonStoragePtr; extern const struct BattleMove gBattleMoves[]; @@ -505,9 +505,9 @@ u8 GetDefaultMoveTarget(u8 battlerId); u8 GetMonGender(struct Pokemon *mon); u8 GetBoxMonGender(struct BoxPokemon *boxMon); u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality); -void sub_806A068(u16 species, u8 battlerPosition); -void sub_806A12C(u16 trainerSpriteId, u8 battlerPosition); -void sub_806A1C0(u16 arg0, u8 battlerPosition); +void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition); +void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition); +void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition); // These are full type signatures for GetMonData() and GetBoxMonData(), // but they are not used since some code erroneously omits the third arg. @@ -556,7 +556,7 @@ void sub_806D544(u16 species, u32 personality, u8 *dest); void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4); void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies); bool8 sub_806D7EC(void); -bool16 sub_806D82C(u8 id); +bool16 GetLinkTrainerFlankId(u8 id); s32 GetBattlerMultiplayerId(u16 a1); u8 GetTrainerEncounterMusicId(u16 trainerOpponentId); u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex); @@ -593,7 +593,7 @@ bool8 IsTradedMon(struct Pokemon *mon); bool8 IsOtherTrainer(u32 otId, u8 *otName); void MonRestorePP(struct Pokemon *mon); void BoxMonRestorePP(struct BoxPokemon *boxMon); -void sub_806E994(void); +void SetMonPreventsSwitchingString(void); void SetWildMonHeldItem(void); bool8 IsMonShiny(struct Pokemon *mon); bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); diff --git a/include/recorded_battle.h b/include/recorded_battle.h index 8b1fa258d..81c88a15e 100644 --- a/include/recorded_battle.h +++ b/include/recorded_battle.h @@ -16,7 +16,7 @@ void sub_81851A8(u8 *arg0); bool32 CanCopyRecordedBattleSaveData(void); u32 MoveRecordedBattleToSaveData(void); void PlayRecordedBattle(void (*CB2_After)(void)); -u8 sub_8185EA0(void); +u8 GetRecordedBattleFrontierFacility(void); u8 sub_8185EAC(void); void RecordedBattle_SaveParties(void); u8 GetActiveBattlerLinkPlayerGender(void); diff --git a/include/text.h b/include/text.h index 7038149e9..92def780c 100644 --- a/include/text.h +++ b/include/text.h @@ -2,7 +2,17 @@ #define GUARD_TEXT_H #define CHAR_SPACE 0x00 +#define CHAR_PLUS 0x2E #define CHAR_0 0xA1 +#define CHAR_1 0xA2 +#define CHAR_2 0xA3 +#define CHAR_3 0xA4 +#define CHAR_4 0xA5 +#define CHAR_5 0xA6 +#define CHAR_6 0xA7 +#define CHAR_7 0xA8 +#define CHAR_8 0xA9 +#define CHAR_9 0xAA #define CHAR_QUESTION_MARK 0xAC #define CHAR_PERIOD 0xAD #define CHAR_HYPHEN 0xAE diff --git a/include/text_window.h b/include/text_window.h index 20eab57c8..53a6df2e9 100644 --- a/include/text_window.h +++ b/include/text_window.h @@ -12,11 +12,11 @@ struct TilesPal extern const u8 gTextWindowFrame1_Gfx[]; extern const u16 gTextWindowFrame1_Pal[]; -const struct TilesPal* GetWindowFrameTilesPal(u8 id); -void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset); +const struct TilesPal *GetWindowFrameTilesPal(u8 id); +void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset); void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset); void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset); -void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset); +void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset); void sub_8098858(u8 windowId, u16 tileNum, u8 palNum); void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum); void rbox_fill_rectangle(u8 windowId); |