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-rw-r--r--include/battle.h135
-rw-r--r--include/battle_link_817C95C.h11
-rw-r--r--include/battle_main.h30
-rw-r--r--include/battle_message.h51
-rw-r--r--include/battle_script_commands.h8
-rw-r--r--include/battle_tv.h11
-rw-r--r--include/battle_util.h28
-rw-r--r--include/blit.h10
-rw-r--r--include/braille_puzzles.h7
-rw-r--r--include/clock.h2
-rw-r--r--include/constants/battle_move_effects.h2
-rw-r--r--include/constants/battle_script_commands.h2
-rw-r--r--include/constants/flags.h12
-rw-r--r--include/data/battle_moves.h3913
-rw-r--r--include/data/text/abilities.h247
-rw-r--r--include/data2.h2
-rw-r--r--include/event_scripts.h4
-rw-r--r--include/fldeff_groundshake.h7
-rw-r--r--include/global.tv.h4
-rw-r--r--include/graphics.h96
-rw-r--r--include/gym_leader_rematch.h87
-rw-r--r--include/item_menu.h41
-rw-r--r--include/item_menu_icons.h19
-rw-r--r--include/list_menu.h64
-rw-r--r--include/menu_indicators.h17
-rw-r--r--include/pokemon.h1
-rw-r--r--include/roulette_util.h17
-rw-r--r--include/strings.h3
-rw-r--r--include/tv.h41
29 files changed, 4749 insertions, 123 deletions
diff --git a/include/battle.h b/include/battle.h
index 5225b72e3..ae8a1c98a 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -3,9 +3,9 @@
// should they be included here or included individually by every file?
#include "constants/battle.h"
+#include "battle_main.h"
#include "battle_util.h"
#include "battle_script_commands.h"
-#include "battle_main.h"
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
@@ -66,29 +66,14 @@
#define MSG_DISPLAY 0x7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
-#define MOVE_TARGET_SELECTED 0x0
-#define MOVE_TARGET_DEPENDS 0x1
-#define MOVE_TARGET_USER 0x2
-#define MOVE_TARGET_RANDOM 0x4
-#define MOVE_TARGET_x10 0x10
-#define MOVE_TARGET_BOTH 0x8
-#define MOVE_TARGET_FOES_AND_ALLY 0x20
-#define MOVE_TARGET_OPPONENTS_FIELD 0x40
-
-// defines for the u8 array gTypeEffectiveness
-#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
-#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
-#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
-
-// defines for the gTypeEffectiveness multipliers
-#define TYPE_MUL_NO_EFFECT 0
-#define TYPE_MUL_NOT_EFFECTIVE 5
-#define TYPE_MUL_NORMAL 10
-#define TYPE_MUL_SUPER_EFFECTIVE 20
-
-// special type table Ids
-#define TYPE_FORESIGHT 0xFE
-#define TYPE_ENDTABLE 0xFF
+#define MOVE_TARGET_SELECTED 0x0
+#define MOVE_TARGET_DEPENDS 0x1
+#define MOVE_TARGET_USER_OR_SELECTED 0x2
+#define MOVE_TARGET_RANDOM 0x4
+#define MOVE_TARGET_BOTH 0x8
+#define MOVE_TARGET_USER 0x10
+#define MOVE_TARGET_FOES_AND_ALLY 0x20
+#define MOVE_TARGET_OPPONENTS_FIELD 0x40
#define BATTLE_BUFFER_LINK_SIZE 0x1000
@@ -368,6 +353,91 @@ struct BattleResults
u8 catchAttempts[11]; // 0x36
};
+struct BattleTv_Side
+{
+ u32 spikesMonId:3;
+ u32 reflectMonId:3;
+ u32 lightScreenMonId:3;
+ u32 safeguardMonId:3;
+ u32 mistMonId:3;
+ u32 futureSightMonId:3;
+ u32 doomDesireMonId:3;
+ u32 perishSongMonId:3;
+ u32 wishMonId:3;
+ u32 grudgeMonId:3;
+ u32 usedMoveSlot:2;
+ u32 spikesMoveSlot:2;
+ u32 reflectMoveSlot:2;
+ u32 lightScreenMoveSlot:2;
+ u32 safeguardMoveSlot:2;
+ u32 mistMoveSlot:2;
+ u32 futureSightMoveSlot:2;
+ u32 doomDesireMoveSlot:2;
+ u32 perishSongMoveSlot:2;
+ u32 wishMoveSlot:2;
+ u32 grudgeMoveSlot:2;
+ u32 destinyBondMonId:3;
+ u32 destinyBondMoveSlot:2;
+ u32 faintCause:4;
+ u32 faintCauseMonId:3;
+ u32 explosion:1;
+ u32 explosionMoveSlot:2;
+ u32 explosionMonId:3;
+ u32 perishSong:1;
+};
+
+struct BattleTv_Position
+{
+ u32 curseMonId:3;
+ u32 leechSeedMonId:3;
+ u32 nightmareMonId:3;
+ u32 wrapMonId:3;
+ u32 attractMonId:3;
+ u32 confusionMonId:3;
+ u32 curseMoveSlot:2;
+ u32 leechSeedMoveSlot:2;
+ u32 nightmareMoveSlot:2;
+ u32 wrapMoveSlot:2;
+ u32 attractMoveSlot:2;
+ u32 confusionMoveSlot:2;
+ u32 waterSportMoveSlot:2;
+ u32 waterSportMonId:3;
+ u32 mudSportMonId:3;
+ u32 mudSportMoveSlot:2;
+ u32 ingrainMonId:3;
+ u32 ingrainMoveSlot:2;
+ u32 attackedByMonId:3;
+ u32 attackedByMoveSlot:2;
+};
+
+struct BattleTv_Mon
+{
+ u32 psnMonId:3;
+ u32 badPsnMonId:3;
+ u32 brnMonId:3;
+ u32 prlzMonId:3;
+ u32 slpMonId:3;
+ u32 frzMonId:3;
+ u32 psnMoveSlot:2;
+ u32 badPsnMoveSlot:2;
+ u32 brnMoveSlot:2;
+ u32 prlzMoveSlot:2;
+ u32 slpMoveSlot:2;
+ u32 frzMoveSlot:2;
+};
+
+struct BattleTv
+{
+ struct BattleTv_Mon mon[2][6]; // [side][partyId]
+ struct BattleTv_Position pos[2][2]; // [side][flank]
+ struct BattleTv_Side side[2]; // [side]
+};
+
+struct BattleTvMovePoints
+{
+ s16 points[2][PARTY_SIZE * 4];
+};
+
struct BattleStruct
{
u8 turnEffectsTracker;
@@ -447,7 +517,7 @@ struct BattleStruct
u8 field_B0;
u8 hpScale;
u8 synchronizeMoveEffect;
- u8 field_B3;
+ bool8 anyMonHasTransformed;
void (*savedCallback)(void);
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
@@ -472,9 +542,9 @@ struct BattleStruct
u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
- u8 field_1A4[96];
- u8 field_204[104];
- u8 field_26C[40];
+ struct BattleTvMovePoints tvMovePoints;
+ struct BattleTv tv;
+ u8 notSureWhatFieldLol[0x28];
u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_298[8];
u8 field_2A0;
@@ -493,6 +563,15 @@ struct BattleStruct
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
+#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
+
+#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
+#define SET_BATTLER_TYPE(battlerId, type) \
+{ \
+ gBattleMons[battlerId].type1 = type; \
+ gBattleMons[battlerId].type2 = type; \
+}
+
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
diff --git a/include/battle_link_817C95C.h b/include/battle_link_817C95C.h
deleted file mode 100644
index cb2cb0b27..000000000
--- a/include/battle_link_817C95C.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef GUARD_BATTLE_LINK_817C95C_H
-#define GUARD_BATTLE_LINK_817C95C_H
-
-void sub_817C95C(u16 stringId);
-void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
-void sub_817E32C(u8 animationId);
-void sub_817E3F4(void);
-void sub_817F2A8(void);
-u8 GetBattlerMoveSlotId(u8 bank, u16 move);
-
-#endif // GUARD_BATTLE_LINK_817C95C_H
diff --git a/include/battle_main.h b/include/battle_main.h
index d7a522f17..a725b631f 100644
--- a/include/battle_main.h
+++ b/include/battle_main.h
@@ -1,6 +1,30 @@
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
+struct TrainerMoney
+{
+ u8 classId;
+ u8 value;
+};
+
+#define TYPE_NAME_LENGTH 6
+#define ABILITY_NAME_LENGTH 12
+
+// defines for the u8 array gTypeEffectiveness
+#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
+#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
+#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
+
+// defines for the gTypeEffectiveness multipliers
+#define TYPE_MUL_NO_EFFECT 0
+#define TYPE_MUL_NOT_EFFECTIVE 5
+#define TYPE_MUL_NORMAL 10
+#define TYPE_MUL_SUPER_EFFECTIVE 20
+
+// special type table Ids
+#define TYPE_FORESIGHT 0xFE
+#define TYPE_ENDTABLE 0xFF
+
void CB2_InitBattle(void);
void BattleMainCB2(void);
void CB2_QuitRecordedBattle(void);
@@ -42,6 +66,12 @@ void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 battlerId);
+extern const u8 gTypeEffectiveness[336];
+extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
+extern const struct TrainerMoney gTrainerMoneyTable[];
+extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1];
+extern const u8 *const gAbilityDescriptionPointers[];
+
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];
diff --git a/include/battle_message.h b/include/battle_message.h
index a68ad1551..bf9b590af 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -229,13 +229,62 @@ extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
extern const u8* const gStatNamesTable2[];
+extern const u8 gText_PkmnIsEvolving[];
+extern const u8 gText_CongratsPkmnEvolved[];
+extern const u8 gText_PkmnStoppedEvolving[];
+extern const u8 gText_EllipsisQuestionMark[];
+extern const u8 gText_WhatWillPkmnDo[];
+extern const u8 gText_WhatWillPkmnDo2[];
+extern const u8 gText_WhatWillWallyDo[];
+extern const u8 gText_LinkStandby[];
+extern const u8 gText_BattleMenu[];
+extern const u8 gText_SafariZoneMenu[];
+extern const u8 gText_MoveInterfacePP[];
+extern const u8 gText_MoveInterfaceType[];
+extern const u8 gText_MoveInterfacePpType[];
+extern const u8 gText_MoveInterfaceDynamicColors[];
+extern const u8 gText_WhichMoveToForget4[];
+extern const u8 gText_BattleYesNoChoice[];
+extern const u8 gText_BattleSwitchWhich[];
+extern const u8 gText_BattleSwitchWhich2[];
+extern const u8 gText_BattleSwitchWhich3[];
+extern const u8 gText_BattleSwitchWhich4[];
+extern const u8 gText_BattleSwitchWhich5[];
+extern const u8 gText_SafariBalls[];
+extern const u8 gText_SafariBallLeft[];
+extern const u8 gText_SpaceAndSpace[];
+extern const u8 gText_CommaSpace[];
+extern const u8 gText_Space2[];
+extern const u8 gText_ScrollTextUp[];
+extern const u8 gText_NewLine[];
+extern const u8 gText_Are[];
+extern const u8 gText_Are2[];
extern const u8 gText_BadEgg[];
+extern const u8 gText_BattleWallyName[];
+extern const u8 gText_Win[];
+extern const u8 gText_Loss[];
+extern const u8 gText_Draw[];
extern const u8 gText_StatRose[];
extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gText_PkmnGettingPumped[];
extern const u8 gText_PkmnShroudedInMist[];
-extern const u8 gText_BattleWallyName[];
extern const u8 gText_PkmnsXPreventsSwitching[];
+extern const u8 gText_TheGreatNewHope[];
+extern const u8 gText_WillChampinshipDreamComeTrue[];
+extern const u8 gText_AFormerChampion[];
+extern const u8 gText_ThePreviousChampion[];
+extern const u8 gText_TheUnbeatenChampion[];
+extern const u8 gText_PlayerMon1Name[];
+extern const u8 gText_Vs[];
+extern const u8 gText_OpponentMon1Name[];
+extern const u8 gText_Mind[];
+extern const u8 gText_Skill[];
+extern const u8 gText_Body[];
+extern const u8 gText_Judgement[];
+extern const u8 gText_EmptyString3[];
+extern const u8 gText_RecordBattleToPass[];
+extern const u8 gText_BattleRecordedOnPass[];
+extern const u8 gText_BattleTourney[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index 6c84d1f0f..142ac1f7b 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -4,16 +4,16 @@
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
-void AI_CalcDmg(u8 bankAtk, u8 bankDef);
-u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
+void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef);
+u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
-u8 GetBattlerTurnOrderNum(u8 bank);
+u8 GetBattlerTurnOrderNum(u8 battlerId);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
-bool8 UproarWakeUpCheck(u8 bank);
+bool8 UproarWakeUpCheck(u8 battlerId);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[][4];
diff --git a/include/battle_tv.h b/include/battle_tv.h
new file mode 100644
index 000000000..72466d73b
--- /dev/null
+++ b/include/battle_tv.h
@@ -0,0 +1,11 @@
+#ifndef GUARD_BATTLE_TV_H
+#define GUARD_BATTLE_TV_H
+
+void BattleTv_SetDataBasedOnString(u16 stringId);
+void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
+void BattleTv_SetDataBasedOnAnimation(u8 animationId);
+void TryPutLinkBattleTvShowOnAir(void);
+void BattleTv_ClearExplosionFaintCause(void);
+u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId);
+
+#endif // GUARD_BATTLE_TV_H
diff --git a/include/battle_util.h b/include/battle_util.h
index d992faa47..e5c1aaf18 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -49,36 +49,36 @@ void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void MarkAllBattlersForControllerExec(void); // unused
-void MarkBattlerForControllerExec(u8 bank);
+void MarkBattlerForControllerExec(u8 battlerId);
void sub_803F850(u8 arg0);
-void CancelMultiTurnMoves(u8 bank);
-bool8 WasUnableToUseMove(u8 bank);
-void PrepareStringBattle(u16 stringId, u8 bank);
+void CancelMultiTurnMoves(u8 battlerId);
+bool8 WasUnableToUseMove(u8 battlerId);
+void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void);
-void sub_803F9EC(u8 bank);
-void sub_803FA70(u8 bank);
+void sub_803F9EC(u8 battlerId);
+void sub_803FA70(u8 battlerId);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
-u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
-u8 GetImprisonedMovesCount(u8 bank, u16 move);
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
-bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
-u8 CastformDataTypeChange(u8 bank);
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
+bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2);
+u8 CastformDataTypeChange(u8 battlerId);
+u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
-u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
-void ClearFuryCutterDestinyBondGrudge(u8 bank);
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
-u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/blit.h b/include/blit.h
new file mode 100644
index 000000000..e7f384cc8
--- /dev/null
+++ b/include/blit.h
@@ -0,0 +1,10 @@
+#ifndef GUARD_BLIT_H
+#define GUARD_BLIT_H
+
+void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height);
+void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey);
+void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
+void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset);
+void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
+
+#endif // GUARD_BLIT_H
diff --git a/include/braille_puzzles.h b/include/braille_puzzles.h
new file mode 100644
index 000000000..780abeeba
--- /dev/null
+++ b/include/braille_puzzles.h
@@ -0,0 +1,7 @@
+#ifndef GUARD_BRAILLE_PUZZLES_H
+#define GUARD_BRAILLE_PUZZLES_H
+
+bool8 ShouldDoBrailleFlyEffect(void);
+void sub_8179918(void);
+
+#endif // GUARD_BRAILLE_PUZZLES_H
diff --git a/include/clock.h b/include/clock.h
index 4e6560c91..aa179bf6f 100644
--- a/include/clock.h
+++ b/include/clock.h
@@ -5,4 +5,4 @@
void DoTimeBasedEvents(void);
-#endif
+#endif // GUARD_CLOCK_H
diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h
index 1b59f2f64..b54f01353 100644
--- a/include/constants/battle_move_effects.h
+++ b/include/constants/battle_move_effects.h
@@ -151,7 +151,7 @@
#define EFFECT_EARTHQUAKE 147
#define EFFECT_FUTURE_SIGHT 148
#define EFFECT_GUST 149
-#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
+#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
#define EFFECT_SOLARBEAM 151
#define EFFECT_THUNDER 152
#define EFFECT_TELEPORT 153
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index 0390f17f4..a1a4ed50a 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -92,6 +92,6 @@
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
-#define ATK48_LOWER_FAIL_CHECK 0x8
+#define ATK48_DONT_CHECK_LOWER 0x8
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
diff --git a/include/constants/flags.h b/include/constants/flags.h
index 63e053cbd..7f52018a1 100644
--- a/include/constants/flags.h
+++ b/include/constants/flags.h
@@ -91,7 +91,7 @@
#define FLAG_0x058 0x58
#define FLAG_0x059 0x59
#define FLAG_0x05A 0x5A
-#define FLAG_0x05B 0x5B
+#define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B
#define FLAG_0x05C 0x5C
#define FLAG_0x05D 0x5D
#define FLAG_0x05E 0x5E
@@ -208,8 +208,8 @@
#define FLAG_0x0CD 0xCD
#define FLAG_0x0CE 0xCE
#define FLAG_0x0CF 0xCF
-#define FLAG_0x0D0 0xD0
-#define FLAG_0x0D1 0xD1
+#define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0
+#define FLAG_GOT_TM24_FROM_WATTSON 0xD1
#define FLAG_0x0D2 0xD2
#define FLAG_0x0D3 0xD3
#define FLAG_0x0D4 0xD4
@@ -912,8 +912,8 @@
#define FLAG_0x38D 0x38D
#define FLAG_0x38E 0x38E
#define FLAG_0x38F 0x38F
-#define FLAG_0x390 0x390
-#define FLAG_0x391 0x391
+#define FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON 0x390
+#define FLAG_SPRITEVIS_MAUVILLE_GYM_WATTSON 0x391
#define FLAG_0x392 0x392
#define FLAG_0x393 0x393
#define FLAG_0x394 0x394
@@ -961,7 +961,7 @@
#define FLAG_0x3BE 0x3BE
#define FLAG_0x3BF 0x3BF
#define FLAG_0x3C0 0x3C0
-#define FLAG_0x3C1 0x3C1
+#define FLAG_SPRITEVIS_SLATEPORT_MUSEUM_POPULATION 0x3C1
#define FLAG_0x3C2 0x3C2
#define FLAG_0x3C3 0x3C3
#define FLAG_0x3C4 0x3C4
diff --git a/include/data/battle_moves.h b/include/data/battle_moves.h
new file mode 100644
index 000000000..6489fe07f
--- /dev/null
+++ b/include/data/battle_moves.h
@@ -0,0 +1,3913 @@
+#ifndef GUARD_DATA_BATTLE_MOVES
+#define GUARD_DATA_BATTLE_MOVES
+
+const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
+{
+ { // MOVE_NONE
+ .effect = EFFECT_HIT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 0,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_POUND
+ .effect = EFFECT_HIT,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_KARATE_CHOP
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 50,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DOUBLE_SLAP
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_COMET_PUNCH
+ .effect = EFFECT_MULTI_HIT,
+ .power = 18,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MEGA_PUNCH
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_PAY_DAY
+ .effect = EFFECT_PAY_DAY,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FIRE_PUNCH
+ .effect = EFFECT_BURN_HIT,
+ .power = 75,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ICE_PUNCH
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 75,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_THUNDER_PUNCH
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 75,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SCRATCH
+ .effect = EFFECT_HIT,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_VICE_GRIP
+ .effect = EFFECT_HIT,
+ .power = 55,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_GUILLOTINE
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_RAZOR_WIND
+ .effect = EFFECT_RAZOR_WIND,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SWORDS_DANCE
+ .effect = EFFECT_ATTACK_UP_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_CUT
+ .effect = EFFECT_HIT,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_GUST
+ .effect = EFFECT_GUST,
+ .power = 40,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_WING_ATTACK
+ .effect = EFFECT_HIT,
+ .power = 60,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_WHIRLWIND
+ .effect = EFFECT_ROAR,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -6,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FLY
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 70,
+ .type = TYPE_FLYING,
+ .accuracy = 95,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BIND
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SLAM
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_VINE_WHIP
+ .effect = EFFECT_HIT,
+ .power = 35,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_STOMP
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 65,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DOUBLE_KICK
+ .effect = EFFECT_DOUBLE_HIT,
+ .power = 30,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MEGA_KICK
+ .effect = EFFECT_HIT,
+ .power = 120,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_JUMP_KICK
+ .effect = EFFECT_RECOIL_IF_MISS,
+ .power = 70,
+ .type = TYPE_FIGHTING,
+ .accuracy = 95,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ROLLING_KICK
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 60,
+ .type = TYPE_FIGHTING,
+ .accuracy = 85,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SAND_ATTACK
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HEADBUTT
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HORN_ATTACK
+ .effect = EFFECT_HIT,
+ .power = 65,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FURY_ATTACK
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_HORN_DRILL
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_TACKLE
+ .effect = EFFECT_HIT,
+ .power = 35,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BODY_SLAM
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 85,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_WRAP
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_TAKE_DOWN
+ .effect = EFFECT_RECOIL,
+ .power = 90,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_THRASH
+ .effect = EFFECT_RAMPAGE,
+ .power = 90,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DOUBLE_EDGE
+ .effect = EFFECT_DOUBLE_EDGE,
+ .power = 120,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_TAIL_WHIP
+ .effect = EFFECT_DEFENSE_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_POISON_STING
+ .effect = EFFECT_POISON_HIT,
+ .power = 15,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_TWINEEDLE
+ .effect = EFFECT_TWINEEDLE,
+ .power = 25,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PIN_MISSILE
+ .effect = EFFECT_MULTI_HIT,
+ .power = 14,
+ .type = TYPE_BUG,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_LEER
+ .effect = EFFECT_DEFENSE_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BITE
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 60,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_GROWL
+ .effect = EFFECT_ATTACK_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ROAR
+ .effect = EFFECT_ROAR,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -6,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SING
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 55,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SUPERSONIC
+ .effect = EFFECT_CONFUSE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 55,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SONIC_BOOM
+ .effect = EFFECT_SONICBOOM,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DISABLE
+ .effect = EFFECT_DISABLE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 55,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ACID
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 40,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_EMBER
+ .effect = EFFECT_BURN_HIT,
+ .power = 40,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FLAMETHROWER
+ .effect = EFFECT_BURN_HIT,
+ .power = 95,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MIST
+ .effect = EFFECT_MIST,
+ .power = 0,
+ .type = TYPE_ICE,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_WATER_GUN
+ .effect = EFFECT_HIT,
+ .power = 40,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_HYDRO_PUMP
+ .effect = EFFECT_HIT,
+ .power = 120,
+ .type = TYPE_WATER,
+ .accuracy = 80,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SURF
+ .effect = EFFECT_HIT,
+ .power = 95,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ICE_BEAM
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 95,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BLIZZARD
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 120,
+ .type = TYPE_ICE,
+ .accuracy = 70,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PSYBEAM
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 65,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BUBBLE_BEAM
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 65,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_AURORA_BEAM
+ .effect = EFFECT_ATTACK_DOWN_HIT,
+ .power = 65,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HYPER_BEAM
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_PECK
+ .effect = EFFECT_HIT,
+ .power = 35,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DRILL_PECK
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SUBMISSION
+ .effect = EFFECT_RECOIL,
+ .power = 80,
+ .type = TYPE_FIGHTING,
+ .accuracy = 80,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_LOW_KICK
+ .effect = EFFECT_LOW_KICK,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_COUNTER
+ .effect = EFFECT_COUNTER,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = -5,
+ .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SEISMIC_TOSS
+ .effect = EFFECT_LEVEL_DAMAGE,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_STRENGTH
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ABSORB
+ .effect = EFFECT_ABSORB,
+ .power = 20,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MEGA_DRAIN
+ .effect = EFFECT_ABSORB,
+ .power = 40,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_LEECH_SEED
+ .effect = EFFECT_LEECH_SEED,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_GROWTH
+ .effect = EFFECT_SPECIAL_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_RAZOR_LEAF
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 55,
+ .type = TYPE_GRASS,
+ .accuracy = 95,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SOLAR_BEAM
+ .effect = EFFECT_SOLARBEAM,
+ .power = 120,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_POISON_POWDER
+ .effect = EFFECT_POISON,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 75,
+ .pp = 35,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_STUN_SPORE
+ .effect = EFFECT_PARALYZE,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 75,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SLEEP_POWDER
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 75,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PETAL_DANCE
+ .effect = EFFECT_RAMPAGE,
+ .power = 70,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_STRING_SHOT
+ .effect = EFFECT_SPEED_DOWN,
+ .power = 0,
+ .type = TYPE_BUG,
+ .accuracy = 95,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DRAGON_RAGE
+ .effect = EFFECT_DRAGON_RAGE,
+ .power = 1,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FIRE_SPIN
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_FIRE,
+ .accuracy = 70,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_THUNDER_SHOCK
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 40,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_THUNDERBOLT
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 95,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_THUNDER_WAVE
+ .effect = EFFECT_PARALYZE,
+ .power = 0,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_THUNDER
+ .effect = EFFECT_THUNDER,
+ .power = 120,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 70,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ROCK_THROW
+ .effect = EFFECT_HIT,
+ .power = 50,
+ .type = TYPE_ROCK,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_EARTHQUAKE
+ .effect = EFFECT_EARTHQUAKE,
+ .power = 100,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FISSURE
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_GROUND,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DIG
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 60,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_TOXIC
+ .effect = EFFECT_TOXIC,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_CONFUSION
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 50,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PSYCHIC
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 90,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HYPNOSIS
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 60,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MEDITATE
+ .effect = EFFECT_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_AGILITY
+ .effect = EFFECT_SPEED_UP_2,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_QUICK_ATTACK
+ .effect = EFFECT_QUICK_ATTACK,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_RAGE
+ .effect = EFFECT_RAGE,
+ .power = 20,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_TELEPORT
+ .effect = EFFECT_TELEPORT,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_NIGHT_SHADE
+ .effect = EFFECT_LEVEL_DAMAGE,
+ .power = 1,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MIMIC
+ .effect = EFFECT_MIMIC,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_SCREECH
+ .effect = EFFECT_DEFENSE_DOWN_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DOUBLE_TEAM
+ .effect = EFFECT_EVASION_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_RECOVER
+ .effect = EFFECT_RESTORE_HP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_HARDEN
+ .effect = EFFECT_DEFENSE_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_MINIMIZE
+ .effect = EFFECT_MINIMIZE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_SMOKESCREEN
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_CONFUSE_RAY
+ .effect = EFFECT_CONFUSE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_WITHDRAW
+ .effect = EFFECT_DEFENSE_UP,
+ .power = 0,
+ .type = TYPE_WATER,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_DEFENSE_CURL
+ .effect = EFFECT_DEFENSE_CURL,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_BARRIER
+ .effect = EFFECT_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_LIGHT_SCREEN
+ .effect = EFFECT_LIGHT_SCREEN,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_HAZE
+ .effect = EFFECT_HAZE,
+ .power = 0,
+ .type = TYPE_ICE,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_REFLECT
+ .effect = EFFECT_REFLECT,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_FOCUS_ENERGY
+ .effect = EFFECT_FOCUS_ENERGY,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_BIDE
+ .effect = EFFECT_BIDE,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_METRONOME
+ .effect = EFFECT_METRONOME,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_MIRROR_MOVE
+ .effect = EFFECT_MIRROR_MOVE,
+ .power = 0,
+ .type = TYPE_FLYING,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_SELF_DESTRUCT
+ .effect = EFFECT_EXPLOSION,
+ .power = 200,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_EGG_BOMB
+ .effect = EFFECT_HIT,
+ .power = 100,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_LICK
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 20,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SMOG
+ .effect = EFFECT_POISON_HIT,
+ .power = 20,
+ .type = TYPE_POISON,
+ .accuracy = 70,
+ .pp = 20,
+ .secondaryEffectChance = 40,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SLUDGE
+ .effect = EFFECT_POISON_HIT,
+ .power = 65,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BONE_CLUB
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 65,
+ .type = TYPE_GROUND,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FIRE_BLAST
+ .effect = EFFECT_BURN_HIT,
+ .power = 120,
+ .type = TYPE_FIRE,
+ .accuracy = 85,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_WATERFALL
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_CLAMP
+ .effect = EFFECT_TRAP,
+ .power = 35,
+ .type = TYPE_WATER,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SWIFT
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SKULL_BASH
+ .effect = EFFECT_SKULL_BASH,
+ .power = 100,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SPIKE_CANNON
+ .effect = EFFECT_MULTI_HIT,
+ .power = 20,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_CONSTRICT
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 10,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 35,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_AMNESIA
+ .effect = EFFECT_SPECIAL_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_KINESIS
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 80,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SOFT_BOILED
+ .effect = EFFECT_SOFTBOILED,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HI_JUMP_KICK
+ .effect = EFFECT_RECOIL_IF_MISS,
+ .power = 85,
+ .type = TYPE_FIGHTING,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_GLARE
+ .effect = EFFECT_PARALYZE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DREAM_EATER
+ .effect = EFFECT_DREAM_EATER,
+ .power = 100,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_POISON_GAS
+ .effect = EFFECT_POISON,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 55,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BARRAGE
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_NORMAL,
+ .accuracy = 85,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_LEECH_LIFE
+ .effect = EFFECT_ABSORB,
+ .power = 20,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_LOVELY_KISS
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SKY_ATTACK
+ .effect = EFFECT_SKY_ATTACK,
+ .power = 140,
+ .type = TYPE_FLYING,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_TRANSFORM
+ .effect = EFFECT_TRANSFORM,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_BUBBLE
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 20,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DIZZY_PUNCH
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SPORE
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FLASH
+ .effect = EFFECT_ACCURACY_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 70,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PSYWAVE
+ .effect = EFFECT_PSYWAVE,
+ .power = 1,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 80,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SPLASH
+ .effect = EFFECT_SPLASH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_ACID_ARMOR
+ .effect = EFFECT_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_POISON,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_CRABHAMMER
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 90,
+ .type = TYPE_WATER,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_EXPLOSION
+ .effect = EFFECT_EXPLOSION,
+ .power = 250,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FURY_SWIPES
+ .effect = EFFECT_MULTI_HIT,
+ .power = 18,
+ .type = TYPE_NORMAL,
+ .accuracy = 80,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BONEMERANG
+ .effect = EFFECT_DOUBLE_HIT,
+ .power = 50,
+ .type = TYPE_GROUND,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_REST
+ .effect = EFFECT_REST,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_ROCK_SLIDE
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 75,
+ .type = TYPE_ROCK,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HYPER_FANG
+ .effect = EFFECT_FLINCH_HIT,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SHARPEN
+ .effect = EFFECT_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_CONVERSION
+ .effect = EFFECT_CONVERSION,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_TRI_ATTACK
+ .effect = EFFECT_TRI_ATTACK,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SUPER_FANG
+ .effect = EFFECT_SUPER_FANG,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SLASH
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SUBSTITUTE
+ .effect = EFFECT_SUBSTITUTE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_STRUGGLE
+ .effect = EFFECT_RECOIL,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 1,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SKETCH
+ .effect = EFFECT_SKETCH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 1,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_TRIPLE_KICK
+ .effect = EFFECT_TRIPLE_KICK,
+ .power = 10,
+ .type = TYPE_FIGHTING,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_THIEF
+ .effect = EFFECT_THIEF,
+ .power = 40,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SPIDER_WEB
+ .effect = EFFECT_MEAN_LOOK,
+ .power = 0,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MIND_READER
+ .effect = EFFECT_LOCK_ON,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_NIGHTMARE
+ .effect = EFFECT_NIGHTMARE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FLAME_WHEEL
+ .effect = EFFECT_THAW_HIT,
+ .power = 60,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SNORE
+ .effect = EFFECT_SNORE,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_CURSE
+ .effect = EFFECT_CURSE,
+ .power = 0,
+ .type = TYPE_MYSTERY,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_FLAIL
+ .effect = EFFECT_FLAIL,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_CONVERSION_2
+ .effect = EFFECT_CONVERSION_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_AEROBLAST
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 100,
+ .type = TYPE_FLYING,
+ .accuracy = 95,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_COTTON_SPORE
+ .effect = EFFECT_SPEED_DOWN_2,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 85,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_REVERSAL
+ .effect = EFFECT_FLAIL,
+ .power = 1,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SPITE
+ .effect = EFFECT_SPITE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_POWDER_SNOW
+ .effect = EFFECT_FREEZE_HIT,
+ .power = 40,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PROTECT
+ .effect = EFFECT_PROTECT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 3,
+ .flags = 0,
+ },
+ { // MOVE_MACH_PUNCH
+ .effect = EFFECT_QUICK_ATTACK,
+ .power = 40,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SCARY_FACE
+ .effect = EFFECT_SPEED_DOWN_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FAINT_ATTACK
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_DARK,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SWEET_KISS
+ .effect = EFFECT_CONFUSE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 75,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BELLY_DRUM
+ .effect = EFFECT_BELLY_DRUM,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_SLUDGE_BOMB
+ .effect = EFFECT_POISON_HIT,
+ .power = 90,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MUD_SLAP
+ .effect = EFFECT_ACCURACY_DOWN_HIT,
+ .power = 20,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_OCTAZOOKA
+ .effect = EFFECT_ACCURACY_DOWN_HIT,
+ .power = 65,
+ .type = TYPE_WATER,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SPIKES
+ .effect = EFFECT_SPIKES,
+ .power = 0,
+ .type = TYPE_GROUND,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_OPPONENTS_FIELD,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_ZAP_CANNON
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 100,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 50,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FORESIGHT
+ .effect = EFFECT_FORESIGHT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DESTINY_BOND
+ .effect = EFFECT_DESTINY_BOND,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_PERISH_SONG
+ .effect = EFFECT_PERISH_SONG,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_ICY_WIND
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 55,
+ .type = TYPE_ICE,
+ .accuracy = 95,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DETECT
+ .effect = EFFECT_PROTECT,
+ .power = 0,
+ .type = TYPE_FIGHTING,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 3,
+ .flags = 0,
+ },
+ { // MOVE_BONE_RUSH
+ .effect = EFFECT_MULTI_HIT,
+ .power = 25,
+ .type = TYPE_GROUND,
+ .accuracy = 80,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_LOCK_ON
+ .effect = EFFECT_LOCK_ON,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_OUTRAGE
+ .effect = EFFECT_RAMPAGE,
+ .power = 90,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SANDSTORM
+ .effect = EFFECT_SANDSTORM,
+ .power = 0,
+ .type = TYPE_ROCK,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_GIGA_DRAIN
+ .effect = EFFECT_ABSORB,
+ .power = 60,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ENDURE
+ .effect = EFFECT_ENDURE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 3,
+ .flags = 0,
+ },
+ { // MOVE_CHARM
+ .effect = EFFECT_ATTACK_DOWN_2,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ROLLOUT
+ .effect = EFFECT_ROLLOUT,
+ .power = 30,
+ .type = TYPE_ROCK,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FALSE_SWIPE
+ .effect = EFFECT_FALSE_SWIPE,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SWAGGER
+ .effect = EFFECT_SWAGGER,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MILK_DRINK
+ .effect = EFFECT_SOFTBOILED,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_SPARK
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 65,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FURY_CUTTER
+ .effect = EFFECT_FURY_CUTTER,
+ .power = 10,
+ .type = TYPE_BUG,
+ .accuracy = 95,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_STEEL_WING
+ .effect = EFFECT_DEFENSE_UP_HIT,
+ .power = 70,
+ .type = TYPE_STEEL,
+ .accuracy = 90,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MEAN_LOOK
+ .effect = EFFECT_MEAN_LOOK,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ATTRACT
+ .effect = EFFECT_ATTRACT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SLEEP_TALK
+ .effect = EFFECT_SLEEP_TALK,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_HEAL_BELL
+ .effect = EFFECT_HEAL_BELL,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_RETURN
+ .effect = EFFECT_RETURN,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_PRESENT
+ .effect = EFFECT_PRESENT,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FRUSTRATION
+ .effect = EFFECT_FRUSTRATION,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SAFEGUARD
+ .effect = EFFECT_SAFEGUARD,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_PAIN_SPLIT
+ .effect = EFFECT_PAIN_SPLIT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SACRED_FIRE
+ .effect = EFFECT_THAW_HIT,
+ .power = 100,
+ .type = TYPE_FIRE,
+ .accuracy = 95,
+ .pp = 5,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MAGNITUDE
+ .effect = EFFECT_MAGNITUDE,
+ .power = 1,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DYNAMIC_PUNCH
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 100,
+ .type = TYPE_FIGHTING,
+ .accuracy = 50,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MEGAHORN
+ .effect = EFFECT_HIT,
+ .power = 120,
+ .type = TYPE_BUG,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DRAGON_BREATH
+ .effect = EFFECT_PARALYZE_HIT,
+ .power = 60,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BATON_PASS
+ .effect = EFFECT_BATON_PASS,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_ENCORE
+ .effect = EFFECT_ENCORE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PURSUIT
+ .effect = EFFECT_PURSUIT,
+ .power = 40,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_RAPID_SPIN
+ .effect = EFFECT_RAPID_SPIN,
+ .power = 20,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SWEET_SCENT
+ .effect = EFFECT_EVASION_DOWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_IRON_TAIL
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 100,
+ .type = TYPE_STEEL,
+ .accuracy = 75,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_METAL_CLAW
+ .effect = EFFECT_ATTACK_UP_HIT,
+ .power = 50,
+ .type = TYPE_STEEL,
+ .accuracy = 95,
+ .pp = 35,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_VITAL_THROW
+ .effect = EFFECT_VITAL_THROW,
+ .power = 70,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MORNING_SUN
+ .effect = EFFECT_MORNING_SUN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_SYNTHESIS
+ .effect = EFFECT_SYNTHESIS,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_MOONLIGHT
+ .effect = EFFECT_MOONLIGHT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_HIDDEN_POWER
+ .effect = EFFECT_HIDDEN_POWER,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_CROSS_CHOP
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 100,
+ .type = TYPE_FIGHTING,
+ .accuracy = 80,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_TWISTER
+ .effect = EFFECT_TWISTER,
+ .power = 40,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_RAIN_DANCE
+ .effect = EFFECT_RAIN_DANCE,
+ .power = 0,
+ .type = TYPE_WATER,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_SUNNY_DAY
+ .effect = EFFECT_SUNNY_DAY,
+ .power = 0,
+ .type = TYPE_FIRE,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_CRUNCH
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 80,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MIRROR_COAT
+ .effect = EFFECT_MIRROR_COAT,
+ .power = 1,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = -5,
+ .flags = FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_PSYCH_UP
+ .effect = EFFECT_PSYCH_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_EXTREME_SPEED
+ .effect = EFFECT_QUICK_ATTACK,
+ .power = 80,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ANCIENT_POWER
+ .effect = EFFECT_ALL_STATS_UP_HIT,
+ .power = 60,
+ .type = TYPE_ROCK,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SHADOW_BALL
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 80,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FUTURE_SIGHT
+ .effect = EFFECT_FUTURE_SIGHT,
+ .power = 80,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_ROCK_SMASH
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 20,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_WHIRLPOOL
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_WATER,
+ .accuracy = 70,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BEAT_UP
+ .effect = EFFECT_BEAT_UP,
+ .power = 10,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FAKE_OUT
+ .effect = EFFECT_FAKE_OUT,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 1,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_UPROAR
+ .effect = EFFECT_UPROAR,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_RANDOM,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_STOCKPILE
+ .effect = EFFECT_STOCKPILE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_SPIT_UP
+ .effect = EFFECT_SPIT_UP,
+ .power = 100,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SWALLOW
+ .effect = EFFECT_SWALLOW,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_HEAT_WAVE
+ .effect = EFFECT_BURN_HIT,
+ .power = 100,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HAIL
+ .effect = EFFECT_HAIL,
+ .power = 0,
+ .type = TYPE_ICE,
+ .accuracy = 0,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_TORMENT
+ .effect = EFFECT_TORMENT,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FLATTER
+ .effect = EFFECT_FLATTER,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_WILL_O_WISP
+ .effect = EFFECT_WILL_O_WISP,
+ .power = 0,
+ .type = TYPE_FIRE,
+ .accuracy = 75,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MEMENTO
+ .effect = EFFECT_MEMENTO,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FACADE
+ .effect = EFFECT_FACADE,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FOCUS_PUNCH
+ .effect = EFFECT_FOCUS_PUNCH,
+ .power = 150,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -3,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_SMELLING_SALT
+ .effect = EFFECT_SMELLINGSALT,
+ .power = 60,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FOLLOW_ME
+ .effect = EFFECT_FOLLOW_ME,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 3,
+ .flags = 0,
+ },
+ { // MOVE_NATURE_POWER
+ .effect = EFFECT_NATURE_POWER,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_CHARGE
+ .effect = EFFECT_CHARGE,
+ .power = 0,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_TAUNT
+ .effect = EFFECT_TAUNT,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_HELPING_HAND
+ .effect = EFFECT_HELPING_HAND,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 5,
+ .flags = 0,
+ },
+ { // MOVE_TRICK
+ .effect = EFFECT_TRICK,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ROLE_PLAY
+ .effect = EFFECT_ROLE_PLAY,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_WISH
+ .effect = EFFECT_WISH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_ASSIST
+ .effect = EFFECT_ASSIST,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_INGRAIN
+ .effect = EFFECT_INGRAIN,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_SUPERPOWER
+ .effect = EFFECT_SUPERPOWER,
+ .power = 120,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MAGIC_COAT
+ .effect = EFFECT_MAGIC_COAT,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 4,
+ .flags = 0,
+ },
+ { // MOVE_RECYCLE
+ .effect = EFFECT_RECYCLE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_REVENGE
+ .effect = EFFECT_REVENGE,
+ .power = 60,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = -4,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BRICK_BREAK
+ .effect = EFFECT_BRICK_BREAK,
+ .power = 75,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_YAWN
+ .effect = EFFECT_YAWN,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_KNOCK_OFF
+ .effect = EFFECT_KNOCK_OFF,
+ .power = 20,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ENDEAVOR
+ .effect = EFFECT_ENDEAVOR,
+ .power = 1,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ERUPTION
+ .effect = EFFECT_ERUPTION,
+ .power = 150,
+ .type = TYPE_FIRE,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SKILL_SWAP
+ .effect = EFFECT_SKILL_SWAP,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_IMPRISON
+ .effect = EFFECT_IMPRISON,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_REFRESH
+ .effect = EFFECT_REFRESH,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_GRUDGE
+ .effect = EFFECT_GRUDGE,
+ .power = 0,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SNATCH
+ .effect = EFFECT_SNATCH,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_DEPENDS,
+ .priority = 4,
+ .flags = FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SECRET_POWER
+ .effect = EFFECT_SECRET_POWER,
+ .power = 70,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_DIVE
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 60,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ARM_THRUST
+ .effect = EFFECT_MULTI_HIT,
+ .power = 15,
+ .type = TYPE_FIGHTING,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_CAMOUFLAGE
+ .effect = EFFECT_CAMOUFLAGE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_TAIL_GLOW
+ .effect = EFFECT_SPECIAL_ATTACK_UP_2,
+ .power = 0,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_LUSTER_PURGE
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
+ .power = 70,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MIST_BALL
+ .effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT,
+ .power = 70,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_FEATHER_DANCE
+ .effect = EFFECT_ATTACK_DOWN_2,
+ .power = 0,
+ .type = TYPE_FLYING,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_TEETER_DANCE
+ .effect = EFFECT_TEETER_DANCE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_FOES_AND_ALLY,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED,
+ },
+ { // MOVE_BLAZE_KICK
+ .effect = EFFECT_BLAZE_KICK,
+ .power = 85,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 10,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MUD_SPORT
+ .effect = EFFECT_MUD_SPORT,
+ .power = 0,
+ .type = TYPE_GROUND,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_ICE_BALL
+ .effect = EFFECT_ROLLOUT,
+ .power = 30,
+ .type = TYPE_ICE,
+ .accuracy = 90,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_NEEDLE_ARM
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 60,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SLACK_OFF
+ .effect = EFFECT_RESTORE_HP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_HYPER_VOICE
+ .effect = EFFECT_HIT,
+ .power = 90,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_POISON_FANG
+ .effect = EFFECT_POISON_FANG,
+ .power = 50,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_CRUSH_CLAW
+ .effect = EFFECT_DEFENSE_DOWN_HIT,
+ .power = 75,
+ .type = TYPE_NORMAL,
+ .accuracy = 95,
+ .pp = 10,
+ .secondaryEffectChance = 50,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_BLAST_BURN
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_HYDRO_CANNON
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_WATER,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_METEOR_MASH
+ .effect = EFFECT_ATTACK_UP_HIT,
+ .power = 100,
+ .type = TYPE_STEEL,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ASTONISH
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 30,
+ .type = TYPE_GHOST,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_WEATHER_BALL
+ .effect = EFFECT_WEATHER_BALL,
+ .power = 50,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_AROMATHERAPY
+ .effect = EFFECT_HEAL_BELL,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 0,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_FAKE_TEARS
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
+ .power = 0,
+ .type = TYPE_DARK,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_AIR_CUTTER
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 55,
+ .type = TYPE_FLYING,
+ .accuracy = 95,
+ .pp = 25,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_OVERHEAT
+ .effect = EFFECT_OVERHEAT,
+ .power = 140,
+ .type = TYPE_FIRE,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ODOR_SLEUTH
+ .effect = EFFECT_FORESIGHT,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_ROCK_TOMB
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 50,
+ .type = TYPE_ROCK,
+ .accuracy = 80,
+ .pp = 10,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SILVER_WIND
+ .effect = EFFECT_ALL_STATS_UP_HIT,
+ .power = 60,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_METAL_SOUND
+ .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
+ .power = 0,
+ .type = TYPE_STEEL,
+ .accuracy = 85,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_GRASS_WHISTLE
+ .effect = EFFECT_SLEEP,
+ .power = 0,
+ .type = TYPE_GRASS,
+ .accuracy = 55,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_TICKLE
+ .effect = EFFECT_TICKLE,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_COSMIC_POWER
+ .effect = EFFECT_COSMIC_POWER,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_WATER_SPOUT
+ .effect = EFFECT_ERUPTION,
+ .power = 150,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SIGNAL_BEAM
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 75,
+ .type = TYPE_BUG,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SHADOW_PUNCH
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_GHOST,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_EXTRASENSORY
+ .effect = EFFECT_FLINCH_MINIMIZE_HIT,
+ .power = 80,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_SKY_UPPERCUT
+ .effect = EFFECT_SKY_UPPERCUT,
+ .power = 85,
+ .type = TYPE_FIGHTING,
+ .accuracy = 90,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SAND_TOMB
+ .effect = EFFECT_TRAP,
+ .power = 15,
+ .type = TYPE_GROUND,
+ .accuracy = 70,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SHEER_COLD
+ .effect = EFFECT_OHKO,
+ .power = 1,
+ .type = TYPE_ICE,
+ .accuracy = 30,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_MUDDY_WATER
+ .effect = EFFECT_ACCURACY_DOWN_HIT,
+ .power = 95,
+ .type = TYPE_WATER,
+ .accuracy = 85,
+ .pp = 10,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_BOTH,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BULLET_SEED
+ .effect = EFFECT_MULTI_HIT,
+ .power = 10,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_AERIAL_ACE
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_FLYING,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_ICICLE_SPEAR
+ .effect = EFFECT_MULTI_HIT,
+ .power = 10,
+ .type = TYPE_ICE,
+ .accuracy = 100,
+ .pp = 30,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_IRON_DEFENSE
+ .effect = EFFECT_DEFENSE_UP_2,
+ .power = 0,
+ .type = TYPE_STEEL,
+ .accuracy = 0,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_BLOCK
+ .effect = EFFECT_MEAN_LOOK,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_HOWL
+ .effect = EFFECT_ATTACK_UP,
+ .power = 0,
+ .type = TYPE_NORMAL,
+ .accuracy = 0,
+ .pp = 40,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_DRAGON_CLAW
+ .effect = EFFECT_HIT,
+ .power = 80,
+ .type = TYPE_DRAGON,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_FRENZY_PLANT
+ .effect = EFFECT_RECHARGE,
+ .power = 150,
+ .type = TYPE_GRASS,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_BULK_UP
+ .effect = EFFECT_BULK_UP,
+ .power = 0,
+ .type = TYPE_FIGHTING,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_BOUNCE
+ .effect = EFFECT_SEMI_INVULNERABLE,
+ .power = 85,
+ .type = TYPE_FLYING,
+ .accuracy = 85,
+ .pp = 5,
+ .secondaryEffectChance = 30,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MUD_SHOT
+ .effect = EFFECT_SPEED_DOWN_HIT,
+ .power = 55,
+ .type = TYPE_GROUND,
+ .accuracy = 95,
+ .pp = 15,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_POISON_TAIL
+ .effect = EFFECT_POISON_TAIL,
+ .power = 50,
+ .type = TYPE_POISON,
+ .accuracy = 100,
+ .pp = 25,
+ .secondaryEffectChance = 10,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_COVET
+ .effect = EFFECT_THIEF,
+ .power = 40,
+ .type = TYPE_NORMAL,
+ .accuracy = 100,
+ .pp = 40,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
+ },
+ { // MOVE_VOLT_TACKLE
+ .effect = EFFECT_DOUBLE_EDGE,
+ .power = 120,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_MAGICAL_LEAF
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_GRASS,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_WATER_SPORT
+ .effect = EFFECT_WATER_SPORT,
+ .power = 0,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_CALM_MIND
+ .effect = EFFECT_CALM_MIND,
+ .power = 0,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_LEAF_BLADE
+ .effect = EFFECT_HIGH_CRITICAL,
+ .power = 70,
+ .type = TYPE_GRASS,
+ .accuracy = 100,
+ .pp = 15,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DRAGON_DANCE
+ .effect = EFFECT_DRAGON_DANCE,
+ .power = 0,
+ .type = TYPE_DRAGON,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_USER,
+ .priority = 0,
+ .flags = FLAG_SNATCH_AFFECTED,
+ },
+ { // MOVE_ROCK_BLAST
+ .effect = EFFECT_MULTI_HIT,
+ .power = 25,
+ .type = TYPE_ROCK,
+ .accuracy = 80,
+ .pp = 10,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_SHOCK_WAVE
+ .effect = EFFECT_ALWAYS_HIT,
+ .power = 60,
+ .type = TYPE_ELECTRIC,
+ .accuracy = 0,
+ .pp = 20,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_WATER_PULSE
+ .effect = EFFECT_CONFUSE_HIT,
+ .power = 60,
+ .type = TYPE_WATER,
+ .accuracy = 100,
+ .pp = 20,
+ .secondaryEffectChance = 20,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+ { // MOVE_DOOM_DESIRE
+ .effect = EFFECT_FUTURE_SIGHT,
+ .power = 120,
+ .type = TYPE_STEEL,
+ .accuracy = 85,
+ .pp = 5,
+ .secondaryEffectChance = 0,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = 0,
+ },
+ { // MOVE_PSYCHO_BOOST
+ .effect = EFFECT_OVERHEAT,
+ .power = 140,
+ .type = TYPE_PSYCHIC,
+ .accuracy = 90,
+ .pp = 5,
+ .secondaryEffectChance = 100,
+ .target = MOVE_TARGET_SELECTED,
+ .priority = 0,
+ .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
+ },
+};
+
+#endif // GUARD_DATA_BATTLE_MOVES
diff --git a/include/data/text/abilities.h b/include/data/text/abilities.h
new file mode 100644
index 000000000..2efd76afc
--- /dev/null
+++ b/include/data/text/abilities.h
@@ -0,0 +1,247 @@
+#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
+#define POKEEMERALD_DATA_TEXT_ABILITIES_H
+
+static const u8 gNoneAbilityDescription[] = _("No special ability.");
+static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
+static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
+static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
+static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
+static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
+static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
+static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
+static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
+static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
+static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
+static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
+static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
+static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
+static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
+static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
+static const u8 gColorChangeAbilityDescription[] = _("Changes type to foe’s move.");
+static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
+static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
+static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
+static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
+static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
+static const u8 gIntimidateAbilityDescription[] = _("Lowers the foe’s ATTACK.");
+static const u8 gShadowTagAbilityDescription[] = _("Prevents the foe’s escape.");
+static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
+static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
+static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
+static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
+static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
+static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
+static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
+static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
+static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
+static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
+static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
+static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
+static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
+static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
+static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
+static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
+static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
+static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
+static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
+static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
+static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
+static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
+static const u8 gPressureAbilityDescription[] = _("Raises foe’s PP usage.");
+static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
+static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
+static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
+static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
+static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
+static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
+static const u8 gPickupAbilityDescription[] = _("May pick up items.");
+static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
+static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
+static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
+static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
+static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
+static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
+static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
+static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
+static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
+static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
+static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
+static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
+static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
+static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
+static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
+static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
+static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
+static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
+static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
+static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
+static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
+static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
+static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
+static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
+
+const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
+{
+ _("-------"),
+ _("STENCH"),
+ _("DRIZZLE"),
+ _("SPEED BOOST"),
+ _("BATTLE ARMOR"),
+ _("STURDY"),
+ _("DAMP"),
+ _("LIMBER"),
+ _("SAND VEIL"),
+ _("STATIC"),
+ _("VOLT ABSORB"),
+ _("WATER ABSORB"),
+ _("OBLIVIOUS"),
+ _("CLOUD NINE"),
+ _("COMPOUNDEYES"),
+ _("INSOMNIA"),
+ _("COLOR CHANGE"),
+ _("IMMUNITY"),
+ _("FLASH FIRE"),
+ _("SHIELD DUST"),
+ _("OWN TEMPO"),
+ _("SUCTION CUPS"),
+ _("INTIMIDATE"),
+ _("SHADOW TAG"),
+ _("ROUGH SKIN"),
+ _("WONDER GUARD"),
+ _("LEVITATE"),
+ _("EFFECT SPORE"),
+ _("SYNCHRONIZE"),
+ _("CLEAR BODY"),
+ _("NATURAL CURE"),
+ _("LIGHTNINGROD"),
+ _("SERENE GRACE"),
+ _("SWIFT SWIM"),
+ _("CHLOROPHYLL"),
+ _("ILLUMINATE"),
+ _("TRACE"),
+ _("HUGE POWER"),
+ _("POISON POINT"),
+ _("INNER FOCUS"),
+ _("MAGMA ARMOR"),
+ _("WATER VEIL"),
+ _("MAGNET PULL"),
+ _("SOUNDPROOF"),
+ _("RAIN DISH"),
+ _("SAND STREAM"),
+ _("PRESSURE"),
+ _("THICK FAT"),
+ _("EARLY BIRD"),
+ _("FLAME BODY"),
+ _("RUN AWAY"),
+ _("KEEN EYE"),
+ _("HYPER CUTTER"),
+ _("PICKUP"),
+ _("TRUANT"),
+ _("HUSTLE"),
+ _("CUTE CHARM"),
+ _("PLUS"),
+ _("MINUS"),
+ _("FORECAST"),
+ _("STICKY HOLD"),
+ _("SHED SKIN"),
+ _("GUTS"),
+ _("MARVEL SCALE"),
+ _("LIQUID OOZE"),
+ _("OVERGROW"),
+ _("BLAZE"),
+ _("TORRENT"),
+ _("SWARM"),
+ _("ROCK HEAD"),
+ _("DROUGHT"),
+ _("ARENA TRAP"),
+ _("VITAL SPIRIT"),
+ _("WHITE SMOKE"),
+ _("PURE POWER"),
+ _("SHELL ARMOR"),
+ _("CACOPHONY"),
+ _("AIR LOCK"),
+};
+
+const u8 *const gAbilityDescriptionPointers[] =
+{
+ gNoneAbilityDescription,
+ gStenchAbilityDescription,
+ gDrizzleAbilityDescription,
+ gSpeedBoostAbilityDescription,
+ gBattleArmorAbilityDescription,
+ gSturdyAbilityDescription,
+ gDampAbilityDescription,
+ gLimberAbilityDescription,
+ gSandVeilAbilityDescription,
+ gStaticAbilityDescription,
+ gVoltAbsorbAbilityDescription,
+ gWaterAbsorbAbilityDescription,
+ gObliviousAbilityDescription,
+ gCloudNineAbilityDescription,
+ gCompoundEyesAbilityDescription,
+ gInsomniaAbilityDescription,
+ gColorChangeAbilityDescription,
+ gImmunityAbilityDescription,
+ gFlashFireAbilityDescription,
+ gShieldDustAbilityDescription,
+ gOwnTempoAbilityDescription,
+ gSuctionCupsAbilityDescription,
+ gIntimidateAbilityDescription,
+ gShadowTagAbilityDescription,
+ gRoughSkinAbilityDescription,
+ gWonderGuardAbilityDescription,
+ gLevitateAbilityDescription,
+ gEffectSporeAbilityDescription,
+ gSynchronizeAbilityDescription,
+ gClearBodyAbilityDescription,
+ gNaturalCureAbilityDescription,
+ gLightningRodAbilityDescription,
+ gSereneGraceAbilityDescription,
+ gSwiftSwimAbilityDescription,
+ gChlorophyllAbilityDescription,
+ gIlluminateAbilityDescription,
+ gTraceAbilityDescription,
+ gHugePowerAbilityDescription,
+ gPoisonPointAbilityDescription,
+ gInnerFocusAbilityDescription,
+ gMagmaArmorAbilityDescription,
+ gWaterVeilAbilityDescription,
+ gMagnetPullAbilityDescription,
+ gSoundproofAbilityDescription,
+ gRainDishAbilityDescription,
+ gSandStreamAbilityDescription,
+ gPressureAbilityDescription,
+ gThickFatAbilityDescription,
+ gEarlyBirdAbilityDescription,
+ gFlameBodyAbilityDescription,
+ gRunAwayAbilityDescription,
+ gKeenEyeAbilityDescription,
+ gHyperCutterAbilityDescription,
+ gPickupAbilityDescription,
+ gTruantAbilityDescription,
+ gHustleAbilityDescription,
+ gCuteCharmAbilityDescription,
+ gPlusAbilityDescription,
+ gMinusAbilityDescription,
+ gForecastAbilityDescription,
+ gStickyHoldAbilityDescription,
+ gShedSkinAbilityDescription,
+ gGutsAbilityDescription,
+ gMarvelScaleAbilityDescription,
+ gLiquidOozeAbilityDescription,
+ gOvergrowAbilityDescription,
+ gBlazeAbilityDescription,
+ gTorrentAbilityDescription,
+ gSwarmAbilityDescription,
+ gRockHeadAbilityDescription,
+ gDroughtAbilityDescription,
+ gArenaTrapAbilityDescription,
+ gVitalSpiritAbilityDescription,
+ gWhiteSmokeAbilityDescription,
+ gPurePowerAbilityDescription,
+ gShellArmorAbilityDescription,
+ gCacophonyAbilityDescription,
+ gAirLockAbilityDescription,
+};
+
+#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H
diff --git a/include/data2.h b/include/data2.h
index df71f6e88..d71958201 100644
--- a/include/data2.h
+++ b/include/data2.h
@@ -14,8 +14,6 @@ extern struct MonCoords gTrainerFrontPicCoords[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][13];
-extern const u8 gAbilityNames[][13];
-extern const u8 gTypeNames[][7];
extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;
diff --git a/include/event_scripts.h b/include/event_scripts.h
index a835782ed..4c5dfd544 100644
--- a/include/event_scripts.h
+++ b/include/event_scripts.h
@@ -22,6 +22,7 @@ extern const u8 EventScript_2713D1[];
extern const u8 EventScript_2766A2[];
extern const u8 EventScript_2766A6[];
+
extern const u8 gTVBravoTrainerText00[];
extern const u8 gTVBravoTrainerText01[];
extern const u8 gTVBravoTrainerText02[];
@@ -381,6 +382,9 @@ extern const u8 SecretBase_RedCave1_Text_2751E1[];
extern const u8 SecretBase_RedCave1_Text_2754F6[];
extern const u8 SecretBase_RedCave1_Text_2758CC[];
+//field effects
extern const u8 FieryPath_EventScript_2908FD[];
extern const u8 EventScript_290CAE[];
+extern const u8 EventScript_2926F8[];
+
#endif //GUARD_EVENT_SCRIPTS_H
diff --git a/include/fldeff_groundshake.h b/include/fldeff_groundshake.h
deleted file mode 100644
index 685a6d27c..000000000
--- a/include/fldeff_groundshake.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#ifndef GUARD_FLDEFF_GROUNDSHAKE_H
-#define GUARD_FLDEFF_GROUNDSHAKE_H
-
-void sub_81BE6B8(void);
-void sub_81BE72C(void);
-
-#endif // GUARD_FLDEFF_GROUNDSHAKE_H
diff --git a/include/global.tv.h b/include/global.tv.h
index 5f65aa8e0..81f181cf3 100644
--- a/include/global.tv.h
+++ b/include/global.tv.h
@@ -188,11 +188,11 @@ typedef union // size = 0x24
struct {
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
- /*0x02*/ u16 species;
+ /*0x02*/ u16 speciesOpponent;
/*0x04*/ u8 playerName[8];
/*0x0C*/ u8 linkOpponentName[8];
/*0x14*/ u16 move;
- /*0x16*/ u16 species2;
+ /*0x16*/ u16 speciesPlayer;
/*0x18*/ u8 battleType;
/*0x19*/ u8 language;
/*0x1A*/ u8 linkOpponentLanguage;
diff --git a/include/graphics.h b/include/graphics.h
index e0c9431ac..9afcb75ad 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2719,12 +2719,18 @@ extern const u16 gFireRedMenuElements2_Pal[16];
extern const u16 gFireRedMenuElements3_Pal[16];
extern const u8 gFireRedMenuElements_Gfx[];
-//item menu graphics
+// item menu graphics
extern const u8 gBagScreen_Gfx[];
extern const u16 gBagScreenFemale_Pal[];
extern const u16 gBagScreenMale_Pal[];
extern const u8 gBagMenuHMIcon_Gfx[];
+// item menu icons graphics
+extern const u8 gBagMaleTiles[];
+extern const u8 gBagFemaleTiles[];
+extern const u8 gBagPalette[];
+extern const u8 gBerryCheckCircle_Gfx[];
+
//intro graphics
extern const u8 gIntro1SparkleGfx[];
extern const u8 gIntro1FlygonGfx[];
@@ -2767,6 +2773,94 @@ extern const u16 gIntro2BrendanNoTurnPal[];
extern const u16 gIntro2FlygonPal[];
extern const u8 gIntro2FlygonGfx[];
+// berry pics
+extern const u8 gBerryPic_Cheri[];
+extern const u8 gBerryPalette_Cheri[];
+extern const u8 gBerryPic_Chesto[];
+extern const u8 gBerryPalette_Chesto[];
+extern const u8 gBerryPic_Pecha[];
+extern const u8 gBerryPalette_Pecha[];
+extern const u8 gBerryPic_Rawst[];
+extern const u8 gBerryPalette_Rawst[];
+extern const u8 gBerryPic_Aspear[];
+extern const u8 gBerryPalette_Aspear[];
+extern const u8 gBerryPic_Leppa[];
+extern const u8 gBerryPalette_Leppa[];
+extern const u8 gBerryPic_Oran[];
+extern const u8 gBerryPalette_Oran[];
+extern const u8 gBerryPic_Persim[];
+extern const u8 gBerryPalette_Persim[];
+extern const u8 gBerryPic_Lum[];
+extern const u8 gBerryPalette_Lum[];
+extern const u8 gBerryPic_Sitrus[];
+extern const u8 gBerryPalette_Sitrus[];
+extern const u8 gBerryPic_Figy[];
+extern const u8 gBerryPalette_Figy[];
+extern const u8 gBerryPic_Wiki[];
+extern const u8 gBerryPalette_Wiki[];
+extern const u8 gBerryPic_Mago[];
+extern const u8 gBerryPalette_Mago[];
+extern const u8 gBerryPic_Aguav[];
+extern const u8 gBerryPalette_Aguav[];
+extern const u8 gBerryPic_Iapapa[];
+extern const u8 gBerryPalette_Iapapa[];
+extern const u8 gBerryPic_Razz[];
+extern const u8 gBerryPalette_Razz[];
+extern const u8 gBerryPic_Bluk[];
+extern const u8 gBerryPalette_Bluk[];
+extern const u8 gBerryPic_Nanab[];
+extern const u8 gBerryPalette_Nanab[];
+extern const u8 gBerryPic_Wepear[];
+extern const u8 gBerryPalette_Wepear[];
+extern const u8 gBerryPic_Pinap[];
+extern const u8 gBerryPalette_Pinap[];
+extern const u8 gBerryPic_Pomeg[];
+extern const u8 gBerryPalette_Pomeg[];
+extern const u8 gBerryPic_Kelpsy[];
+extern const u8 gBerryPalette_Kelpsy[];
+extern const u8 gBerryPic_Qualot[];
+extern const u8 gBerryPalette_Qualot[];
+extern const u8 gBerryPic_Hondew[];
+extern const u8 gBerryPalette_Hondew[];
+extern const u8 gBerryPic_Grepa[];
+extern const u8 gBerryPalette_Grepa[];
+extern const u8 gBerryPic_Tamato[];
+extern const u8 gBerryPalette_Tamato[];
+extern const u8 gBerryPic_Cornn[];
+extern const u8 gBerryPalette_Cornn[];
+extern const u8 gBerryPic_Magost[];
+extern const u8 gBerryPalette_Magost[];
+extern const u8 gBerryPic_Rabuta[];
+extern const u8 gBerryPalette_Rabuta[];
+extern const u8 gBerryPic_Nomel[];
+extern const u8 gBerryPalette_Nomel[];
+extern const u8 gBerryPic_Spelon[];
+extern const u8 gBerryPalette_Spelon[];
+extern const u8 gBerryPic_Pamtre[];
+extern const u8 gBerryPalette_Pamtre[];
+extern const u8 gBerryPic_Watmel[];
+extern const u8 gBerryPalette_Watmel[];
+extern const u8 gBerryPic_Durin[];
+extern const u8 gBerryPalette_Durin[];
+extern const u8 gBerryPic_Belue[];
+extern const u8 gBerryPalette_Belue[];
+extern const u8 gBerryPic_Liechi[];
+extern const u8 gBerryPalette_Liechi[];
+extern const u8 gBerryPic_Ganlon[];
+extern const u8 gBerryPalette_Ganlon[];
+extern const u8 gBerryPic_Salac[];
+extern const u8 gBerryPalette_Salac[];
+extern const u8 gBerryPic_Petaya[];
+extern const u8 gBerryPalette_Petaya[];
+extern const u8 gBerryPic_Apicot[];
+extern const u8 gBerryPalette_Apicot[];
+extern const u8 gBerryPic_Lansat[];
+extern const u8 gBerryPalette_Lansat[];
+extern const u8 gBerryPic_Starf[];
+extern const u8 gBerryPalette_Starf[];
+extern const u8 gBerryPic_Enigma[];
+extern const u8 gBerryPalette_Enigma[];
+
//credits
extern const u8 gCreditsCopyrightEnd_Gfx[];
diff --git a/include/gym_leader_rematch.h b/include/gym_leader_rematch.h
new file mode 100644
index 000000000..ef0e5fef1
--- /dev/null
+++ b/include/gym_leader_rematch.h
@@ -0,0 +1,87 @@
+#ifndef GUARD_TRAINER_REMATCH_H
+#define GUARD_TRAINER_REMATCH_H
+
+enum {
+ REMATCH_ROSE,
+ REMATCH_ANDRES,
+ REMATCH_DUSTY,
+ REMATCH_LOLA,
+ REMATCH_RICKY,
+ REMATCH_LILA_AND_ROY,
+ REMATCH_CRISTIN,
+ REMATCH_BROOKE,
+ REMATCH_WILTON,
+ REMATCH_VALERIE,
+ REMATCH_CINDY,
+ REMATCH_THALIA,
+ REMATCH_JESSICA,
+ REMATCH_WINSTON,
+ REMATCH_STEVE,
+ REMATCH_TONY,
+ REMATCH_NOB,
+ REMATCH_KOJI,
+ REMATCH_FERNANDO,
+ REMATCH_DALTON,
+ REMATCH_BERNIE,
+ REMATCH_ETHAN,
+ REMATCH_JOHN_AND_JAY,
+ REMATCH_JEFFREY,
+ REMATCH_CAMERON,
+ REMATCH_JACKI,
+ REMATCH_WALTER,
+ REMATCH_KAREN,
+ REMATCH_JERRY,
+ REMATCH_ANNA_AND_MEG,
+ REMATCH_ISABEL,
+ REMATCH_MIGUEL,
+ REMATCH_TIMOTHY,
+ REMATCH_SHELBY,
+ REMATCH_CALVIN,
+ REMATCH_ELLIOT,
+ REMATCH_ISAIAH,
+ REMATCH_MARIA,
+ REMATCH_ABIGAIL,
+ REMATCH_DYLAN,
+ REMATCH_KATELYN,
+ REMATCH_BENJAMIN,
+ REMATCH_PABLO,
+ REMATCH_NICOLAS,
+ REMATCH_ROBERT,
+ REMATCH_LAO,
+ REMATCH_CYNDY,
+ REMATCH_MADELINE,
+ REMATCH_JENNY,
+ REMATCH_DIANA,
+ REMATCH_AMY_AND_LIV,
+ REMATCH_ERNEST,
+ REMATCH_CORY,
+ REMATCH_EDWIN,
+ REMATCH_LYDIA,
+ REMATCH_ISAAC,
+ REMATCH_GABRIELLE,
+ REMATCH_CATHERINE,
+ REMATCH_JACKSON,
+ REMATCH_HALEY,
+ REMATCH_JAMES,
+ REMATCH_TRENT,
+ REMATCH_SAWYER,
+ REMATCH_KIRA_AND_DAN,
+ REMATCH_WALLY_3,
+ REMATCH_ROXANNE,
+ REMATCH_BRAWLY,
+ REMATCH_WATTSON,
+ REMATCH_FLANNERY,
+ REMATCH_NORMAN,
+ REMATCH_WINONA,
+ REMATCH_TATE_AND_LIZA,
+ REMATCH_JUAN,
+ REMATCH_SIDNEY,
+ REMATCH_PHOEBE,
+ REMATCH_GLACIA,
+ REMATCH_DRAKE,
+ REMATCH_WALLACE
+};
+
+void UpdateGymLeaderRematch(void);
+
+#endif //GUARD_TRAINER_REMATCH_H
diff --git a/include/item_menu.h b/include/item_menu.h
index 5c1b26faa..9cffaa6c7 100644
--- a/include/item_menu.h
+++ b/include/item_menu.h
@@ -4,17 +4,48 @@
// Exported type declarations
struct BagStruct
{
- void *func;
- u8 unk4;
+ void (*bagCallback)(void);
+ u8 location;
u8 pocket;
u8 unk6[2];
- u16 unk8[5];
- u16 unk12[5];
- void *unk1C;
+ u16 cursorPosition[5];
+ u16 scrollPosition[5];
};
extern struct BagStruct gUnknown_0203CE58;
+struct UnkBagStruct
+{
+ void (*unk0)(void);
+ u8 unk4[0x800];
+ u8 unk804[12];
+ u8 unk810[7];
+ u8 unk817;
+ u8 unk818;
+ u8 unk819;
+ u8 unk81A;
+ u8 unk81B:4;
+ u8 unk81B_1:2;
+ u8 unk81B_3:1;
+ u8 unk81B_2:1;
+ u8 filler3[2];
+ u8 unk81E;
+ u8 unk81F;
+ const u8* unk820;
+ u8 unk824;
+ u8 unk825;
+ u8 filler[2];
+ u8 unk828;
+ u8 unk829[5];
+ u8 unk82E[6];
+ s16 unk834;
+ u8 filler4[0xE];
+ u8 unk844[32][32];
+ u8 filler2[4];
+};
+
+extern struct UnkBagStruct *gUnknown_0203CE54;
+
// Exported RAM declarations
extern u16 gSpecialVar_ItemId;
diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h
index 56e012421..aee7599df 100644
--- a/include/item_menu_icons.h
+++ b/include/item_menu_icons.h
@@ -1,16 +1,25 @@
#ifndef GUARD_ITEM_MENU_ICONS
#define GUARD_ITEM_MENU_ICONS
+extern const struct CompressedSpriteSheet gUnknown_0857FB34;
+extern const struct CompressedSpriteSheet gUnknown_0857FB3C;
+extern const struct CompressedSpritePalette gUnknown_0857FB44;
extern const struct CompressedSpriteSheet gUnknown_0857FDEC;
extern const struct CompressedSpritePalette gUnknown_0857FDF4;
-u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3);
+void RemoveBagSprite(u8 id);
+void AddBagVisualSprite(u8 bagPocketId);
+void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets);
+void ShakeBagVisual(void);
+void AddSwitchPocketRotatingBallSprite(s16 rotationDirection);
+void AddBagItemIconSprite(u16 itemId, u8 id);
+void RemoveBagItemIconSprite(u8 id);
+void sub_80D4FAC(void);
+void sub_80D4FC8(u8 arg0);
+void sub_80D4FEC(u8 arg0);
u8 CreateBerryTagSprite(u8 id, s16 x, s16 y);
void FreeBerryTagSpritePalette(void);
+u8 sub_80D511C(u8 berryId, u8 x, u8 y, bool8 startAffine);
u8 CreateBerryFlavorCircleSprite(s16 x);
-void sub_80D4FAC(void);
-void RemoveBagItemIconObject(u8);
-void sub_80D4FEC(u8);
-void sub_80D4FC8(u8);
#endif // GUARD_ITEM_MENU_ICONS
diff --git a/include/list_menu.h b/include/list_menu.h
index 77d00bf97..0aa66a524 100644
--- a/include/list_menu.h
+++ b/include/list_menu.h
@@ -4,9 +4,11 @@
#define LIST_NOTHING_CHOSEN -1
#define LIST_B_PRESSED -2
-// Exported type declarations
+#define LIST_NO_MULTIPLE_SCROLL 0
+#define LIST_MULTIPLE_SCROLL_DPAD 1
+#define LIST_MULTIPLE_SCROLL_L_R 2
-// Exported RAM declarations
+struct ListMenu;
struct ListMenuItem
{
@@ -14,33 +16,31 @@ struct ListMenuItem
s32 id;
};
-struct ListMenu;
-
struct ListMenuTemplate
{
const struct ListMenuItem *items;
- void (* moveCursorFunc)(u32, bool8, struct ListMenu *);
- void (* unk_08)(u8, s32, u8);
+ void (* moveCursorFunc)(s32, bool8, struct ListMenu *);
+ void (* unk_08)(u8 windowId, s32 itemId, u8 y);
u16 totalItems;
u16 maxShowed;
- u8 unk_10;
+ u8 windowId;
u8 unk_11;
u8 unk_12;
- u8 cursor_Y;
- u32 upText_Y:4; // x1, x2, x4, x8 = xF
- u32 cursorColor:4; // x10, x20, x40, x80 = xF0
- u32 fillColor:4; // x100, x200, x400, x800 = xF00
- u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000
- u32 unk_16_0:1; // x10000
- u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
- u32 unk_16_7:1; // x800000
- u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
- u32 cursorKind:2; // x40000000, x80000000
+ u8 cursor_X;
+ u8 upText_Y:4; // x1, x2, x4, x8 = xF
+ u8 cursorPal:4; // x10, x20, x40, x80 = xF0
+ u8 fillValue:4; // x1, x2, x4, x8 = xF
+ u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
+ u8 lettersSpacing:3;
+ u8 unk_16_3:3;
+ u8 scrollMultiple:2; // x40, x80 = xC0
+ u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
+ u8 cursorKind:2; // x40, x80
};
struct ListMenu
{
- struct ListMenuTemplate _template;
+ struct ListMenuTemplate template;
u16 scrollOffset;
u16 selectedRow;
u8 unk_1C;
@@ -49,14 +49,30 @@ struct ListMenu
u8 unk_1F;
};
-extern struct ListMenuTemplate gMultiuseListMenuTemplate;
+struct UnknownListMenuWindowStruct
+{
+ u8 x;
+ u8 y;
+ u8 width;
+ u8 height;
+ u8 palNum;
+};
-// Exported ROM declarations
+extern struct ListMenuTemplate gMultiuseListMenuTemplate;
-u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition);
+s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
+u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
+u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow);
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
-void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2);
-void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2);
-u8 ListMenuGetYCoordForPrintingArrowCursor(u8);
+void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
+void sub_81AE70C(u8 listTaskId);
+void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
+void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
+s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
+void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
+void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
+u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
+void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
+void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list);
#endif //GUARD_LIST_MENU_H
diff --git a/include/menu_indicators.h b/include/menu_indicators.h
index b82e48725..a099cffab 100644
--- a/include/menu_indicators.h
+++ b/include/menu_indicators.h
@@ -7,16 +7,31 @@
// Exported ROM declarations
-struct ArrowStruct {
+struct ArrowStruct
+{
u8 unk0[6];
u16 unk6[4];
u8 unkE;
};
+struct CursorStruct
+{
+ u8 unk0;
+ u8 unk1;
+ u16 unk2;
+ u16 unk4;
+ u16 unk6;
+ u16 unk8;
+ u8 unkA;
+};
+
void Task_ScrollIndicatorArrowPairOnMainMenu(u8);
u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *);
void RemoveScrollIndicatorArrowPair(u8);
u8 AddScrollIndicatorArrowPair(const struct ArrowStruct*, void*);
void sub_81AF15C(u8, u8, u8);
+void ListMenuRemoveCursorObject(u8 taskId, u32 cursorKind);
+void ListMenuUpdateCursorObject(u8 taskId, u16 x, u16 y, u32 cursorKind);
+u8 ListMenuAddCursorObjectInternal(struct CursorStruct *cursor, u32 cursorKind);
#endif //GUARD_MENU_INDICATORS_H
diff --git a/include/pokemon.h b/include/pokemon.h
index 6df9ce313..cd79a217d 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -468,6 +468,7 @@ extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct PokemonStorage* gPokemonStoragePtr;
+extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
extern const struct BaseStats gBaseStats[];
diff --git a/include/roulette_util.h b/include/roulette_util.h
new file mode 100644
index 000000000..f59c4e44c
--- /dev/null
+++ b/include/roulette_util.h
@@ -0,0 +1,17 @@
+#ifndef GUARD_ROULETTE_UTIL_H
+#define GUARD_ROULETTE_UTIL_H
+
+// structures
+struct InnerStruct203CF18
+{
+ u8 filler[0xC4];
+};
+
+void sub_8151B68(struct InnerStruct203CF18 *, const u8*);
+void sub_8151B3C(struct InnerStruct203CF18 *);
+void sub_8151CA8(struct InnerStruct203CF18 *, u8, u8);
+void sub_8151C50(struct InnerStruct203CF18 *, u8, u8);
+void sub_8151D28(struct InnerStruct203CF18 *, u8, u8);
+void sub_8151E50(struct InnerStruct203CF18 *);
+
+#endif // GUARD_ROULETTE_UTIL_H
diff --git a/include/strings.h b/include/strings.h
index 70b2777e1..ceb994900 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -112,9 +112,6 @@ extern const u8 gText_Cancel4[];
extern const u8 gText_IsThisTheCorrectTime[];
extern const u8 gText_PkmnFainted3[];
extern const u8 gText_Coins[];
-extern const u8 gText_Draw[];
-extern const u8 gText_Loss[];
-extern const u8 gText_Win[];
extern const u8 gText_Var1AteTheVar2[];
extern const u8 gText_Var1HappilyAteVar2[];
diff --git a/include/tv.h b/include/tv.h
index eca11385e..19c900ba8 100644
--- a/include/tv.h
+++ b/include/tv.h
@@ -4,17 +4,46 @@
extern u8 *const gTVStringVarPtrs[3];
void ClearTVShowData(void);
-void PutPokemonTodayCaughtOnAir(void);
+void sub_80EE184(void);
+void sub_80EE35C(u16 foeSpecies, u16 species, u8 moveIdx, const u16 *movePtr, u16 betterMove);
+void sub_80EE8C8(u16 winStreak, u8 facility);
+void DoTVShow(void);
+void DoTVShowInSearchOfTrainers(void);
+void sub_80EDCE8(void);
+void sub_80EE2CC(void);
+void sub_80EE72C(void);
+void sub_80EED10(void);
+void sub_80EED34(void);
+void sub_80EED60(u16 delta);
+void sub_80F01B8(void);
+void sub_80F01E8(void *src, u32 size, u8 masterIdx);
+void sub_80EE4DC(struct Pokemon *pokemon, u8 ribbonMonDataIdx);
u32 GetPlayerIDAsU32(void);
bool8 GetPriceReduction(u8 newsKind);
+void sub_80F14F8(TVShow *shows);
+size_t CountDigits(int value);
u8 GetRibbonCount(struct Pokemon *pokemon);
-void TV_PutSecretBaseVisitOnTheAir(void);
-void sub_80EE184(void);
+void sub_80EDE70(u16 nCoinsSpent);
+void sub_80EDE84(u16 nCoinsSpent);
+void sub_80EDD78(u16 nCoinsPaidOut);
void sub_80EEA70(void);
-void sub_80F14F8(TVShow *shows);
-size_t sub_80EF370(int value);
-bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unused, u8 sheen, u8 language);
+void sub_80EDB44(void);
+void sub_80EDC60(const u16 *words);
+void sub_80EDA80(void);
+void sub_80F0C7C(void *src, u32 size, u8 masterIdx);
+void sub_80F0BB8(void);
+void sub_80ED950(bool8 flag);
+void sub_80EEC80(void);
+void sub_80EECA4(void);
+void sub_80EECC8(void);
+void sub_80EECEC(void);
+void sub_80F1208(TVShow *shows);
+void sub_80EE44C(u8 nMonsCaught, u8 nPkblkUsed);
void SetPokemonAnglerSpecies(u16 species);
void UpdateTVShowsPerDay(u16 days);
+void PutPokemonTodayCaughtOnAir(void);
+void TV_PutSecretBaseVisitOnTheAir(void);
+bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unused, u8 sheen, u8 language);
+void PutBattleUpdateOnTheAir(u8 opponentLinkPlayerId, u16 move, u16 speciesPlayer, u16 speciesOpponent);
#endif //GUARD_TV_H