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-rw-r--r--include/event_object_lock.h4
-rw-r--r--include/list_menu.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/include/event_object_lock.h b/include/event_object_lock.h
index 9d31a25fd..0b1f5f098 100644
--- a/include/event_object_lock.h
+++ b/include/event_object_lock.h
@@ -2,9 +2,9 @@
#define GUARD_EVENT_OBJECT_LOCK_H
bool8 IsFreezePlayerFinished(void);
-void ScriptFreezeObjectEvents(void);
bool8 IsFreezeSelectedObjectAndPlayerFinished(void);
-void LockSelectedObjectEvent(void);
+void FreezeObjects_WaitForPlayer(void);
+void FreezeObjects_WaitForPlayerAndSelected(void);
void FreezeForApproachingTrainers(void);
bool8 IsFreezeObjectAndPlayerFinished(void);
void ScriptUnfreezeObjectEvents(void);
diff --git a/include/list_menu.h b/include/list_menu.h
index 0a54a069a..1c18f3dff 100644
--- a/include/list_menu.h
+++ b/include/list_menu.h
@@ -31,7 +31,7 @@ struct ListMenuTemplate
{
const struct ListMenuItem *items;
void (* moveCursorFunc)(s32 itemIndex, bool8 onInit, struct ListMenu *list);
- void (* itemPrintFunc)(u8 windowId, s32 itemId, u8 y);
+ void (* itemPrintFunc)(u8 windowId, u32 itemId, u8 y);
u16 totalItems;
u16 maxShowed;
u8 windowId;