diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/field_player_avatar.h | 2 | ||||
| -rw-r--r-- | include/global.fieldmap.h | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index 5e5a2361f..1dbe171bc 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -48,7 +48,7 @@ bool8 PartyHasMonWithSurf(void);  bool8 IsPlayerFacingSurfableFishableWater(void);  bool8 IsPlayerSurfingNorth(void);  void sub_808C228(u8 direction); -u8 sub_808BCD0(void); +u8 GetPlayerAvatarFlags(void);  void sub_808B578(void);  u8 GetFRLGAvatarGraphicsIdByGender(u8);  u8 GetRSAvatarGraphicsIdByGender(u8); diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index af2be9c77..2e451a368 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -304,7 +304,7 @@ enum  struct PlayerAvatar  {      /*0x00*/ u8 flags; -    /*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags +    /*0x01*/ u8 transitionFlags; // used to be named bike, but its definitely not that. seems to be some transition flags      /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.      /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.      /*0x04*/ u8 spriteId; | 
