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-rw-r--r--include/battle_pyramid.h2
-rwxr-xr-xinclude/constants/event_object_movement.h16
2 files changed, 9 insertions, 9 deletions
diff --git a/include/battle_pyramid.h b/include/battle_pyramid.h
index c4a72095f..62320358b 100644
--- a/include/battle_pyramid.h
+++ b/include/battle_pyramid.h
@@ -14,7 +14,7 @@ void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);
void CopyPyramidTrainerLoseSpeech(u16 trainerId);
-u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId);
+u8 GetTrainerEncounterMusicIdInBattlePyramid(u16 trainerId);
void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition);
void LoadBattlePyramidObjectEventTemplates(void);
void LoadBattlePyramidFloorObjectEventScripts(void);
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index 2c4273524..a9d59935e 100755
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -273,14 +273,14 @@
#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
-#define ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
-#define ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
-#define ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
-#define ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
-#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
-#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
-#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
-#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)