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-rw-r--r--include/battle.h15
-rw-r--r--include/battle_anim.h17
-rw-r--r--include/contest.h2
-rw-r--r--include/gba/io_reg.h2
-rw-r--r--include/graphics.h14
5 files changed, 47 insertions, 3 deletions
diff --git a/include/battle.h b/include/battle.h
index 90bef24ac..70b1856a8 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -660,7 +660,7 @@ struct MonSpritesGfx
u8 field_F4[0x80];
u8 *barFontGfx;
void *field_178;
- void *field_17C;
+ u16 *field_17C;
};
// All battle variables are declared in battle_main.c
@@ -769,4 +769,17 @@ extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG0_Y;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+
#endif // GUARD_BATTLE_H
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 653be10b8..e164cef7a 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -9,7 +9,7 @@ enum
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
- BG_ANIM3,
+ BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
@@ -64,6 +64,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
+void sub_80A477C(bool8);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -87,6 +88,15 @@ void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void sub_80A6E14(struct Sprite *sprite);
void sub_80A7270(u8 spriteId, u8 objMode);
void sub_80A73A0(u8 spriteId);
+u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
+u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
+u8 sub_80A77AC(u8 a1);
+s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
+void obj_delete_but_dont_free_vram(struct Sprite*);
+u8 sub_80A89C8(int, u8, int);
+void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
+void sub_80A6CC0(u32, const void*, u32);
+void sub_80A6DAC(bool8);
enum
{
@@ -127,6 +137,11 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
+// battle_anim_utility_funcs.s
+void sub_8116EB4(u8);
+
+u32 sub_811583C(s16);
+
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
extern const struct OamData gUnknown_08524944;
diff --git a/include/contest.h b/include/contest.h
index d62d33ab7..502d44b90 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -239,7 +239,7 @@ struct Shared18000
struct ContestStruct_field_18
{
- u16 unk0;
+ u16 species;
u16 unk2;
u8 unk4_0:1;
u8 unk5;
diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h
index 03faa1a87..c20b69886 100644
--- a/include/gba/io_reg.h
+++ b/include/gba/io_reg.h
@@ -565,12 +565,14 @@
#define WINOUT_WIN01_BG1 (1 << 1)
#define WINOUT_WIN01_BG2 (1 << 2)
#define WINOUT_WIN01_BG3 (1 << 3)
+#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
#define WINOUT_WIN01_OBJ (1 << 4)
#define WINOUT_WIN01_CLR (1 << 5)
#define WINOUT_WINOBJ_BG0 (1 << 8)
#define WINOUT_WINOBJ_BG1 (1 << 9)
#define WINOUT_WINOBJ_BG2 (1 << 10)
#define WINOUT_WINOBJ_BG3 (1 << 11)
+#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
#define WINOUT_WINOBJ_OBJ (1 << 12)
#define WINOUT_WINOBJ_CLR (1 << 13)
diff --git a/include/graphics.h b/include/graphics.h
index a2c86a67d..a3af44ad7 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4697,6 +4697,20 @@ extern const u32 gBattleAnimBackgroundTilemap_17[];
extern const u32 gBattleAnimBackgroundTilemap_20[];
extern const u32 gBattleAnimBackgroundTilemap_21[];
+extern const u32 gUnknown_08C20668[];
+extern const u32 gUnknown_08C20684[];
+extern const u32 gBattleStatMask_Gfx[];
+extern const u32 gBattleStatMask1_Tilemap[];
+extern const u32 gBattleStatMask2_Tilemap[];
+extern const u32 gBattleStatMask1_Pal[];
+extern const u32 gBattleStatMask2_Pal[];
+extern const u32 gBattleStatMask3_Pal[];
+extern const u32 gBattleStatMask4_Pal[];
+extern const u32 gBattleStatMask5_Pal[];
+extern const u32 gBattleStatMask6_Pal[];
+extern const u32 gBattleStatMask7_Pal[];
+extern const u32 gBattleStatMask8_Pal[];
+
extern const u32 gUnknown_08D9A88C[];
extern const u32 gContestMiscGfx[];
extern const u32 gContestAudienceGfx[];