diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/constants/battle_anim.h | 586 | 
1 files changed, 289 insertions, 297 deletions
| diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 740c2f193..a3d774818 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -7,303 +7,295 @@  // Particle ids.  #define ANIM_SPRITES_START 10000 -#define ANIM_TAG_BONE               (ANIM_SPRITES_START + 0)    -#define ANIM_TAG_SPARK              (ANIM_SPRITES_START + 1)    -#define ANIM_TAG_PENCIL             (ANIM_SPRITES_START + 2)    -#define ANIM_TAG_AIR_WAVE           (ANIM_SPRITES_START + 3)    -#define ANIM_TAG_UNUSED_ORB         (ANIM_SPRITES_START + 4)   // ?  -#define ANIM_TAG_SWORD              (ANIM_SPRITES_START + 5)    -#define ANIM_TAG_SEED               (ANIM_SPRITES_START + 6)    -#define ANIM_TAG_UNUSED_EXPLOSION                (ANIM_SPRITES_START + 7)   // rename??? -#define ANIM_TAG_UNUSED_PINK_ORB                (ANIM_SPRITES_START + 8) -#define ANIM_TAG_GUST               (ANIM_SPRITES_START + 9) -#define ANIM_TAG_ICE_CUBE           (ANIM_SPRITES_START + 10) // unused? -#define ANIM_TAG_SPARK_2            (ANIM_SPRITES_START + 11)   -#define ANIM_TAG_UNUSED_ORANGE                (ANIM_SPRITES_START + 12)  -#define ANIM_TAG_YELLOW_BALL        (ANIM_SPRITES_START + 13) -#define ANIM_TAG_LOCK_ON            (ANIM_SPRITES_START + 14)   -#define ANIM_TAG_TIED_BAG           (ANIM_SPRITES_START + 15) // unused? -#define ANIM_TAG_BLACK_SMOKE        (ANIM_SPRITES_START + 16)   -#define ANIM_TAG_BLACK_BALL         (ANIM_SPRITES_START + 17)   -#define ANIM_TAG_CONVERSION         (ANIM_SPRITES_START + 18)   -#define ANIM_TAG_UNUSED_GLASS                (ANIM_SPRITES_START + 19)  // ANIM_TAG_UNUSED_GLASS -#define ANIM_TAG_HORN_HIT           (ANIM_SPRITES_START + 20)   -#define ANIM_TAG_UNUSED_HIT                (ANIM_SPRITES_START + 21)  // ANIM_TAG_UNUSED_HIT (_1?)  -#define ANIM_TAG_UNUSED_HIT_2                (ANIM_SPRITES_START + 22)  // ANIM_TAG_UNUSED_HIT_2 -#define ANIM_TAG_UNUSED_BLUE_SHARDS                (ANIM_SPRITES_START + 23)  // ANIM_TAG_UNUSED_BLUE_SHARDS  -#define ANIM_TAG_UNUSED_CLOSING_EYE                (ANIM_SPRITES_START + 24)  // ANIM_TAG_UNUSED_CLOSING_EYE -#define ANIM_TAG_UNUSED_WAVING_HAND                (ANIM_SPRITES_START + 25)  // ANIM_TAG_UNUSED_WAVING_HAND -#define ANIM_TAG_UNUSED_HIT_DUPLICATE                (ANIM_SPRITES_START + 26)  // ANIM_TAG_UNUSED_HIT_DUPLICATE -#define ANIM_TAG_LEER              (ANIM_SPRITES_START + 27)  // ANIM_TAG_LEER -#define ANIM_TAG_UNUSED_BLUE_BURST                (ANIM_SPRITES_START + 28)  // ANIM_TAG_UNUSED_BLUE_BURST -#define ANIM_TAG_SMALL_EMBER        (ANIM_SPRITES_START + 29)   -#define ANIM_TAG_GRAY_SMOKE         (ANIM_SPRITES_START + 30)   -#define ANIM_TAG_BLUE_STAR          (ANIM_SPRITES_START + 31)   -#define ANIM_TAG_UNUSED_BUBBLE_BURST                (ANIM_SPRITES_START + 32)  // ANIM_TAG_UNUSED_BUBBLE_BURST -#define ANIM_TAG_FIRE               (ANIM_SPRITES_START + 33)   -#define ANIM_TAG_UNUSED_SPINNING_FIRE                (ANIM_SPRITES_START + 34)  // ANIM_TAG_UNUSED_SPINNING_FIRE -#define ANIM_TAG_FIRE_PLUME                (ANIM_SPRITES_START + 35)  // ANIM_TAG_FIRE_PLUME -#define ANIM_TAG_UNUSED_LIGHTNING                (ANIM_SPRITES_START + 36)  // ANIM_TAG_UNUSED_LIGHTNING -#define ANIM_TAG_LIGHTNING          (ANIM_SPRITES_START + 37)   -#define ANIM_TAG_UNUSED_CLAW_SLASH                (ANIM_SPRITES_START + 38)  // ANIM_TAG_UNUSED_CLAW_SLASH -#define ANIM_TAG_CLAW_SLASH         (ANIM_SPRITES_START + 39)   -#define ANIM_TAG_UNUSED_SCRATCH                (ANIM_SPRITES_START + 40)  // ANIM_TAG_UNUSED_SCRATCH -#define ANIM_TAG_UNUSED_SCRATCH_2                (ANIM_SPRITES_START + 41)  // ANIM_TAG_UNUSED_SCRATCH_2 -#define ANIM_TAG_UNUSED_BUBBLE_BURST_2                (ANIM_SPRITES_START + 42)  // ANIM_TAG_UNUSED_BUBBLE_BURST_2 -#define ANIM_TAG_ICE_CHUNK          (ANIM_SPRITES_START + 43)   -#define ANIM_TAG_UNUSED_GLASS_2                (ANIM_SPRITES_START + 44)  // ANIM_TAG_UNUSED_GLASS_2 -#define ANIM_TAG_UNUSED_PINK_HEART         (ANIM_SPRITES_START + 45)  // ANIM_TAG_UNUSED_PINK_HEART -#define ANIM_TAG_UNUSED_SAP_DRIP                (ANIM_SPRITES_START + 46)  // ANIM_TAG_UNUSED_SAP_DRIP -#define ANIM_TAG_UNUSED_SAP_DRIP_2                (ANIM_SPRITES_START + 47)  // ANIM_TAG_UNUSED_SAP_DRIP_2 -#define ANIM_TAG_SPARKLE_1                (ANIM_SPRITES_START + 48)  // ANIM_TAG_SPARKLE_1 -#define ANIM_TAG_SPARKLE_2            (ANIM_SPRITES_START + 49)  // ANIM_TAG_SPARKLE_2 -#define ANIM_TAG_HUMANOID_FOOT                (ANIM_SPRITES_START + 50)  // ANIM_TAG_HUMANOID_FOOT - -#define ANIM_TAG_UNUSED_MONSTER_FOOT                (ANIM_SPRITES_START + 51)  // ANIM_TAG_UNUSED_MONSTER_FOOT -#define ANIM_TAG_UNUSED_HUMANOID_HAND                (ANIM_SPRITES_START + 52)  // ANIM_TAG_UNUSED_HUMANOID_HAND -#define ANIM_TAG_NOISE_LINE                (ANIM_SPRITES_START + 53)  // ANIM_TAG_NOISE_LINE -#define ANIM_TAG_UNUSED_YELLOW_UNK                (ANIM_SPRITES_START + 54)  // ANIM_TAG_UNUSED_YELLOW_UNK -#define ANIM_TAG_UNUSED_RED_FIST           (ANIM_SPRITES_START + 55)  // ANIM_TAG_UNUSED_RED_FIST -#define ANIM_TAG_SLAM_HIT                (ANIM_SPRITES_START + 56)  // ANIM_TAG_SLAM_HIT -#define ANIM_TAG_UNUSED_RING                (ANIM_SPRITES_START + 57)  // ANIM_TAG_UNUSED_RING -#define ANIM_TAG_ROCKS                (ANIM_SPRITES_START + 58)  // ANIM_TAG_ROCKS -#define ANIM_TAG_UNUSED_Z                (ANIM_SPRITES_START + 59)  // ANIM_TAG_UNUSED_Z -#define ANIM_TAG_UNUSED_YELLOW_UNK_2                (ANIM_SPRITES_START + 60)  // ANIM_TAG_UNUSED_YELLOW_UNK_2 -#define ANIM_TAG_UNUSED_AIR_SLASH                (ANIM_SPRITES_START + 61)  // ANIM_TAG_UNUSED_AIR_SLASH -#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS                (ANIM_SPRITES_START + 62)  // ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS -#define ANIM_TAG_LEAF                (ANIM_SPRITES_START + 63)  // ANIM_TAG_LEAF -#define ANIM_TAG_FINGER                (ANIM_SPRITES_START + 64)  // ANIM_TAG_FINGER -#define ANIM_TAG_POISON_POWDER                (ANIM_SPRITES_START + 65)  // ANIM_TAG_POISON_POWDER -#define ANIM_TAG_UNUSED_BROWN_TRIANGLE                (ANIM_SPRITES_START + 66)  // ANIM_TAG_UNUSED_BROWN_TRIANGLE -#define ANIM_TAG_SLEEP_POWDER                (ANIM_SPRITES_START + 67)  // ANIM_TAG_SLEEP_POWDER -#define ANIM_TAG_STUN_SPORE                (ANIM_SPRITES_START + 68)  // ANIM_TAG_STUN_SPORE -#define ANIM_TAG_UNUSED_POWDER                (ANIM_SPRITES_START + 69)  // ANIM_TAG_UNUSED_POWDER -#define ANIM_TAG_SPARKLE_3                (ANIM_SPRITES_START + 70)  // ANIM_TAG_SPARKLE_3 -#define ANIM_TAG_SPARKLE_4                (ANIM_SPRITES_START + 71)  // ANIM_TAG_SPARKLE_4 -#define ANIM_TAG_MUSIC_NOTES       (ANIM_SPRITES_START + 72)  // ANIM_TAG_MUSIC_NOTES -#define ANIM_TAG_DUCK               (ANIM_SPRITES_START + 73)   -#define ANIM_TAG_MUD_SAND                (ANIM_SPRITES_START + 74)  // ANIM_TAG_MUD_SAND -#define ANIM_TAG_ALERT                (ANIM_SPRITES_START + 75)  // ANIM_TAG_ALERT -#define ANIM_TAG_UNUSED_BLUE_FLAMES                (ANIM_SPRITES_START + 76)  // ANIM_TAG_UNUSED_BLUE_FLAMES -#define ANIM_TAG_UNUSED_BLUE_FLAMES_2                (ANIM_SPRITES_START + 77)  // ANIM_TAG_UNUSED_BLUE_FLAMES_2 -#define ANIM_TAG_UNUSED_SHOCK                (ANIM_SPRITES_START + 78)  // ANIM_TAG_UNUSED_SHOCK -#define ANIM_TAG_SHOCK                (ANIM_SPRITES_START + 79)  // ANIM_TAG_SHOCK -#define ANIM_TAG_UNUSED_BELL                (ANIM_SPRITES_START + 80)  // ANIM_TAG_UNUSED_BELL -#define ANIM_TAG_UNUSED_PINK_GLOVE                (ANIM_SPRITES_START + 81)  // ANIM_TAG_UNUSED_PINK_GLOVE -#define ANIM_TAG_UNUSED_BLUE_LINES                (ANIM_SPRITES_START + 82)  // ANIM_TAG_UNUSED_BLUE_LINES -#define ANIM_TAG_UNUSED_IMPACT                (ANIM_SPRITES_START + 83)  // ANIM_TAG_UNUSED_IMPACT -#define ANIM_TAG_UNUSED_IMPACT_2                (ANIM_SPRITES_START + 84)  // ANIM_TAG_UNUSED_IMPACT_2 -#define ANIM_TAG_UNUSED_RETICLE                (ANIM_SPRITES_START + 85)  // ANIM_TAG_UNUSED_RETICLE -#define ANIM_TAG_BREATH                (ANIM_SPRITES_START + 86)  // ANIM_TAG_BREATH -#define ANIM_TAG_ANGER              (ANIM_SPRITES_START + 87)   -#define ANIM_TAG_UNUSED_SNOWBALL                (ANIM_SPRITES_START + 88)  // ANIM_TAG_UNUSED_SNOWBALL -#define ANIM_TAG_UNUSED_VINE                (ANIM_SPRITES_START + 89)  // ANIM_TAG_UNUSED_VINE -#define ANIM_TAG_UNUSED_SWORD                (ANIM_SPRITES_START + 90)  // ANIM_TAG_UNUSED_SWORD -#define ANIM_TAG_UNUSED_CLAPPING                (ANIM_SPRITES_START + 91)  // ANIM_TAG_UNUSED_CLAPPING -#define ANIM_TAG_UNUSED_RED_TUBE                (ANIM_SPRITES_START + 92)  // ANIM_TAG_UNUSED_RED_TUBE -#define ANIM_TAG_AMNESIA                (ANIM_SPRITES_START + 93)  // ANIM_TAG_AMNESIA -#define ANIM_TAG_UNUSED_STRING                (ANIM_SPRITES_START + 94)  // ANIM_TAG_UNUSED_STRING -#define ANIM_TAG_UNUSED_PENCIL                (ANIM_SPRITES_START + 95)  // ANIM_TAG_UNUSED_PENCIL -#define ANIM_TAG_UNUSED_PETAL                (ANIM_SPRITES_START + 96)  // ANIM_TAG_UNUSED_PETAL -#define ANIM_TAG_BENT_SPOON         (ANIM_SPRITES_START + 97)   -#define ANIM_TAG_UNUSED_WEB                (ANIM_SPRITES_START + 98)  // ANIM_TAG_UNUSED_WEB -#define ANIM_TAG_MILK_BOTTLE        (ANIM_SPRITES_START + 99)   -#define ANIM_TAG_COIN                (ANIM_SPRITES_START + 100) // ANIM_TAG_COIN - -#define ANIM_TAG_UNUSED_CRACKED_EGG                (ANIM_SPRITES_START + 101) // ANIM_TAG_UNUSED_CRACKED_EGG -#define ANIM_TAG_UNUSED_HATCHED_EGG                (ANIM_SPRITES_START + 102) // ANIM_TAG_UNUSED_HATCHED_EGG -#define ANIM_TAG_UNUSED_FRESH_EGG                (ANIM_SPRITES_START + 103) // ANIM_TAG_UNUSED_FRESH_EGG -#define ANIM_TAG_UNUSED_FANGS                (ANIM_SPRITES_START + 104) // ANIM_TAG_UNUSED_FANGS -#define ANIM_TAG_UNUSED_EXPLOSION_2                (ANIM_SPRITES_START + 105) // ANIM_TAG_UNUSED_EXPLOSION_2 -#define ANIM_TAG_UNUSED_EXPLOSION_3                (ANIM_SPRITES_START + 106) // ANIM_TAG_UNUSED_EXPLOSION_3 -#define ANIM_TAG_UNUSED_WATER_DROPLET                (ANIM_SPRITES_START + 107) // ANIM_TAG_UNUSED_WATER_DROPLET -#define ANIM_TAG_UNUSED_WATER_DROPLET_2                (ANIM_SPRITES_START + 108) // ANIM_TAG_UNUSED_WATER_DROPLET_2 -#define ANIM_TAG_UNUSED_SEED                (ANIM_SPRITES_START + 109) // ANIM_TAG_UNUSED_SEED -#define ANIM_TAG_UNUSED_SPROUT                (ANIM_SPRITES_START + 110) // ANIM_TAG_UNUSED_SPROUT -#define ANIM_TAG_UNUSED_RED_WAND                (ANIM_SPRITES_START + 111) // ANIM_TAG_UNUSED_RED_WAND -#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK                (ANIM_SPRITES_START + 112) // ANIM_TAG_UNUSED_PURPLE_GREEN_UNK -#define ANIM_TAG_UNUSED_WATER_COLUMN                (ANIM_SPRITES_START + 113) // ANIM_TAG_UNUSED_WATER_COLUMN -#define ANIM_TAG_UNUSED_MUD_UNK                (ANIM_SPRITES_START + 114) // ANIM_TAG_UNUSED_MUD_UNK  -#define ANIM_TAG_RAIN_DROPS                (ANIM_SPRITES_START + 115) // ANIM_TAG_RAIN_DROPS -#define ANIM_TAG_UNUSED_FURY_SWIPES                (ANIM_SPRITES_START + 116) // ANIM_TAG_UNUSED_FURY_SWIPES -#define ANIM_TAG_UNUSED_VINE_2                (ANIM_SPRITES_START + 117) // ANIM_TAG_UNUSED_VINE_2 -#define ANIM_TAG_UNUSED_TEETH                (ANIM_SPRITES_START + 118) // ANIM_TAG_UNUSED_TEETH -#define ANIM_TAG_UNUSED_BONE                (ANIM_SPRITES_START + 119) // ANIM_TAG_UNUSED_BONE -#define ANIM_TAG_UNUSED_WHITE_BAG          (ANIM_SPRITES_START + 120) // ANIM_TAG_UNUSED_WHITE_BAG -#define ANIM_TAG_UNUSED_UNKNOWN                (ANIM_SPRITES_START + 121) // ANIM_TAG_UNUSED_UNKNOWN -#define ANIM_TAG_UNUSED_PURPLE_CORAL                (ANIM_SPRITES_START + 122) // ANIM_TAG_UNUSED_PURPLE_CORAL -#define ANIM_TAG_UNUSED_PURPLE_DROPLET                (ANIM_SPRITES_START + 123) // ANIM_TAG_UNUSED_PURPLE_DROPLET -#define ANIM_TAG_UNUSED_SHOCK_2                (ANIM_SPRITES_START + 124) // ANIM_TAG_UNUSED_SHOCK_2 -#define ANIM_TAG_UNUSED_CLOSING_EYE_2                (ANIM_SPRITES_START + 125) // ANIM_TAG_UNUSED_CLOSING_EYE_2 -#define ANIM_TAG_UNUSED_METAL_BALL                (ANIM_SPRITES_START + 126) // ANIM_TAG_UNUSED_METAL_BALL -#define ANIM_TAG_UNUSED_MONSTER_DOLL                (ANIM_SPRITES_START + 127) // ANIM_TAG_UNUSED_MONSTER_DOLL -#define ANIM_TAG_UNUSED_WHIRLWIND                (ANIM_SPRITES_START + 128) // ANIM_TAG_UNUSED_WHIRLWIND -#define ANIM_TAG_UNUSED_WHIRLWIND_2                (ANIM_SPRITES_START + 129) // ANIM_TAG_UNUSED_WHIRLWIND_2 -#define ANIM_TAG_UNUSED_EXPLOSION_4                (ANIM_SPRITES_START + 130) // ANIM_TAG_UNUSED_EXPLOSION_4 -#define ANIM_TAG_UNUSED_EXPLOSION_5                (ANIM_SPRITES_START + 131) // ANIM_TAG_UNUSED_EXPLOSION_5 -#define ANIM_TAG_UNUSED_TONGUE                (ANIM_SPRITES_START + 132) // ANIM_TAG_UNUSED_TONGUE -#define ANIM_TAG_UNUSED_SMOKE                (ANIM_SPRITES_START + 133) // ANIM_TAG_UNUSED_SMOKE -#define ANIM_TAG_UNUSED_SMOKE_2                (ANIM_SPRITES_START + 134) // ANIM_TAG_UNUSED_SMOKE_2 -#define ANIM_TAG_IMPACT                (ANIM_SPRITES_START + 135) // ANIM_TAG_IMPACT -#define ANIM_TAG_CIRCLE_IMPACT                (ANIM_SPRITES_START + 136) // ANIM_TAG_CIRCLE_IMPACT -#define ANIM_TAG_SCRATCH                (ANIM_SPRITES_START + 137) // ANIM_TAG_SCRATCH -#define ANIM_TAG_CUT                (ANIM_SPRITES_START + 138) // ANIM_TAG_CUT -#define ANIM_TAG_SHARP_TEETH                (ANIM_SPRITES_START + 139) // ANIM_TAG_SHARP_TEETH -#define ANIM_TAG_RAINBOW_RINGS                (ANIM_SPRITES_START + 140) // ANIM_TAG_RAINBOW_RINGS -#define ANIM_TAG_ICE_CRYSTALS                (ANIM_SPRITES_START + 141) // ANIM_TAG_ICE_CRYSTALS -#define ANIM_TAG_ICE_SPIKES                (ANIM_SPRITES_START + 142) // ANIM_TAG_ICE_SPIKES -#define ANIM_TAG_HANDS_AND_FEET                (ANIM_SPRITES_START + 143) // ANIM_TAG_HANDS_AND_FEET -#define ANIM_TAG_MIST_CLOUD                (ANIM_SPRITES_START + 144) // ANIM_TAG_MIST_CLOUD -#define ANIM_TAG_CLAMP                (ANIM_SPRITES_START + 145) // ANIM_TAG_CLAMP -#define ANIM_TAG_BUBBLE                (ANIM_SPRITES_START + 146) // ANIM_TAG_BUBBLE -#define ANIM_TAG_ORBS                (ANIM_SPRITES_START + 147) // ANIM_TAG_ORBS -#define ANIM_TAG_WATER_IMPACT                (ANIM_SPRITES_START + 148) // ANIM_TAG_WATER_IMPACT -#define ANIM_TAG_WATER_ORB                (ANIM_SPRITES_START + 149) // ANIM_TAG_WATER_ORB -#define ANIM_TAG_POISON_BUBBLE      (ANIM_SPRITES_START + 150)  - -#define ANIM_TAG_TOXIC_BUBBLE       (ANIM_SPRITES_START + 151)  -#define ANIM_TAG_SPIKES                (ANIM_SPRITES_START + 152) // ANIM_TAG_SPIKES -#define ANIM_TAG_HORN_HIT_2                (ANIM_SPRITES_START + 153) // ANIM_TAG_HORN_HIT_2 -#define ANIM_TAG_AIR_WAVE_2                (ANIM_SPRITES_START + 154) // ANIM_TAG_AIR_WAVE_2 -#define ANIM_TAG_SMALL_BUBBLES                (ANIM_SPRITES_START + 155) // ANIM_TAG_SMALL_BUBBLES -#define ANIM_TAG_ROUND_SHADOW                (ANIM_SPRITES_START + 156) // ANIM_TAG_ROUND_SHADOW -#define ANIM_TAG_SUNLIGHT                (ANIM_SPRITES_START + 157) // ANIM_TAG_SUNLIGHT -#define ANIM_TAG_SPORE                (ANIM_SPRITES_START + 158) // ANIM_TAG_SPORE -#define ANIM_TAG_FLOWER                (ANIM_SPRITES_START + 159) // ANIM_TAG_FLOWER -#define ANIM_TAG_RAZOR_LEAF                (ANIM_SPRITES_START + 160) // ANIM_TAG_RAZOR_LEAF -#define ANIM_TAG_NEEDLE                (ANIM_SPRITES_START + 161) // ANIM_TAG_NEEDLE -#define ANIM_TAG_WHIRLWIND_LINES                (ANIM_SPRITES_START + 162) // ANIM_TAG_WHIRLWIND_LINES -#define ANIM_TAG_GOLD_RING                (ANIM_SPRITES_START + 163) // ANIM_TAG_GOLD_RING -#define ANIM_TAG_PURPLE_RING                (ANIM_SPRITES_START + 164) // ANIM_TAG_PURPLE_RING -#define ANIM_TAG_BLUE_RING                (ANIM_SPRITES_START + 165) // ANIM_TAG_BLUE_RING -#define ANIM_TAG_GREEN_LIGHT_WALL                (ANIM_SPRITES_START + 166) // ANIM_TAG_GREEN_LIGHT_WALL -#define ANIM_TAG_BLUE_LIGHT_WALL                (ANIM_SPRITES_START + 167) // ANIM_TAG_BLUE_LIGHT_WALL -#define ANIM_TAG_RED_LIGHT_WALL                (ANIM_SPRITES_START + 168) // ANIM_TAG_RED_LIGHT_WALL -#define ANIM_TAG_GRAY_LIGHT_WALL                (ANIM_SPRITES_START + 169) // ANIM_TAG_GRAY_LIGHT_WALL -#define ANIM_TAG_ORANGE_LIGHT_WALL                (ANIM_SPRITES_START + 170) // ANIM_TAG_ORANGE_LIGHT_WALL -#define ANIM_TAG_BLACK_BALL_2                (ANIM_SPRITES_START + 171) // ANIM_TAG_BLACK_BALL_2 -#define ANIM_TAG_PURPLE_GAS_CLOUD                (ANIM_SPRITES_START + 172) // ANIM_TAG_PURPLE_GAS_CLOUD -#define ANIM_TAG_SPARK_H                (ANIM_SPRITES_START + 173) // ANIM_TAG_SPARK_H -#define ANIM_TAG_YELLOW_STAR                (ANIM_SPRITES_START + 174) // ANIM_TAG_YELLOW_STAR -#define ANIM_TAG_LARGE_FRESH_EGG                (ANIM_SPRITES_START + 175) // ANIM_TAG_LARGE_FRESH_EGG -#define ANIM_TAG_SHADOW_BALL                (ANIM_SPRITES_START + 176) // ANIM_TAG_SHADOW_BALL -#define ANIM_TAG_LICK                (ANIM_SPRITES_START + 177) // ANIM_TAG_LICK -#define ANIM_TAG_UNUSED_VOID_LINES                (ANIM_SPRITES_START + 178) // ANIM_TAG_UNUSED_VOID_LINES -#define ANIM_TAG_STRING                (ANIM_SPRITES_START + 179) // ANIM_TAG_STRING -#define ANIM_TAG_WEB_THREAD         (ANIM_SPRITES_START + 180) // ANIM_TAG_STRING_DOT -#define ANIM_TAG_SPIDER_WEB         (ANIM_SPRITES_START + 181) // ANIM_TAG_WEB -#define ANIM_TAG_UNUSED_LIGHTBULB                (ANIM_SPRITES_START + 182) // ANIM_TAG_UNUSED_LIGHTBULB -#define ANIM_TAG_SLASH                (ANIM_SPRITES_START + 183) // ANIM_TAG_SLASH -#define ANIM_TAG_FOCUS_ENERGY                (ANIM_SPRITES_START + 184) // ANIM_TAG_FOCUS_ENERGY -#define ANIM_TAG_SPHERE_TO_CUBE                (ANIM_SPRITES_START + 185) // ANIM_TAG_SPHERE_TO_CUBE -#define ANIM_TAG_TENDRILS                (ANIM_SPRITES_START + 186) // ANIM_TAG_TENDRILS -#define ANIM_TAG_EYE                (ANIM_SPRITES_START + 187)  -#define ANIM_TAG_WHITE_SHADOW                (ANIM_SPRITES_START + 188) // ANIM_TAG_WHITE_SHADOW -#define ANIM_TAG_TEAL_ALERT                (ANIM_SPRITES_START + 189) // ANIM_TAG_TEAL_ALERT -#define ANIM_TAG_OPENING_EYE        (ANIM_SPRITES_START + 190)  -#define ANIM_TAG_ROUND_WHITE_HALO                (ANIM_SPRITES_START + 191) // ANIM_TAG_ROUND_WHITE_HALO -#define ANIM_TAG_FANG_ATTACK                (ANIM_SPRITES_START + 192) // ANIM_TAG_FANG_ATTACK -#define ANIM_TAG_PURPLE_HAND_OUTLINE                (ANIM_SPRITES_START + 193) // ANIM_TAG_PURPLE_HAND_OUTLINE -#define ANIM_TAG_MOON               (ANIM_SPRITES_START + 194)  -#define ANIM_TAG_GREEN_SPARKLE      (ANIM_SPRITES_START + 195) // ANIM_TAG_SPARKLE_5 -#define ANIM_TAG_SPIRAL                (ANIM_SPRITES_START + 196) // ANIM_TAG_SPIRAL -#define ANIM_TAG_SNORE_Z                (ANIM_SPRITES_START + 197) // ANIM_TAG_SNORE_Z -#define ANIM_TAG_EXPLOSION          (ANIM_SPRITES_START + 198)  -#define ANIM_TAG_NAIL               (ANIM_SPRITES_START + 199)  -#define ANIM_TAG_GHOSTLY_SPIRIT                (ANIM_SPRITES_START + 200) // ANIM_TAG_GHOSTLY_SPIRIT - -#define ANIM_TAG_WARM_ROCK                (ANIM_SPRITES_START + 201) // ANIM_TAG_WARM_ROCK -#define ANIM_TAG_BREAKING_EGG       (ANIM_SPRITES_START + 202)  -#define ANIM_TAG_THIN_RING                (ANIM_SPRITES_START + 203) // ANIM_TAG_THIN_RING -#define ANIM_TAG_UNUSED_PUNCH_IMPACT                (ANIM_SPRITES_START + 204) // ANIM_TAG_UNUSED_PUNCH_IMPACT -#define ANIM_TAG_BELL               (ANIM_SPRITES_START + 205)  -#define ANIM_TAG_MUSIC_NOTES_2        (ANIM_SPRITES_START + 206) // ANIM_TAG_MUSIC_NOTES_2 -#define ANIM_TAG_SPEED_DUST                (ANIM_SPRITES_START + 207) // ANIM_TAG_SPEED_DUST -#define ANIM_TAG_TORN_METAL                (ANIM_SPRITES_START + 208) // ANIM_TAG_TORN_METAL -#define ANIM_TAG_THOUGHT_BUBBLE                (ANIM_SPRITES_START + 209) // ANIM_TAG_THOUGHT_BUBBLE -#define ANIM_TAG_MAGENTA_HEART       (ANIM_SPRITES_START + 210) // ANIM_TAG_MAGENTA_HEART -#define ANIM_TAG_ELECTRIC_ORBS                (ANIM_SPRITES_START + 211) // ANIM_TAG_ELECTRIC_ORBS -#define ANIM_TAG_CIRCLE_OF_LIGHT                (ANIM_SPRITES_START + 212) // ANIM_TAG_CIRCLE_OF_LIGHT -#define ANIM_TAG_ELECTRICITY                (ANIM_SPRITES_START + 213) // ANIM_TAG_ELECTRICITY -#define ANIM_TAG_FINGER_2                (ANIM_SPRITES_START + 214) // ANIM_TAG_FINGER_2 -#define ANIM_TAG_MOVEMENT_WAVES                (ANIM_SPRITES_START + 215) // ANIM_TAG_MOVEMENT_WAVES -#define ANIM_TAG_RED_HEART                (ANIM_SPRITES_START + 216) // ANIM_TAG_RED_HEART -#define ANIM_TAG_RED_ORB                (ANIM_SPRITES_START + 217) // ANIM_TAG_RED_ORB -#define ANIM_TAG_EYE_SPARKLE                (ANIM_SPRITES_START + 218) // ANIM_TAG_EYE_SPARKLE -#define ANIM_TAG_PINK_HEART                (ANIM_SPRITES_START + 219) // ANIM_TAG_PINK_HEART -#define ANIM_TAG_ANGEL              (ANIM_SPRITES_START + 220)  -#define ANIM_TAG_DEVIL         (ANIM_SPRITES_START + 221) // ANIM_TAG_DEVIL -#define ANIM_TAG_SWIPE                (ANIM_SPRITES_START + 222) // ANIM_TAG_SWIPE -#define ANIM_TAG_ROOTS                (ANIM_SPRITES_START + 223) // ANIM_TAG_ROOTS -#define ANIM_TAG_ITEM_BAG           (ANIM_SPRITES_START + 224) // ANIM_TAG_ITEM_BAG -#define ANIM_TAG_JAGGED_MUSIC_NOTE                (ANIM_SPRITES_START + 225) // ANIM_TAG_JAGGED_MUSIC_NOTE - -#define ANIM_TAG_POKEBALL                (ANIM_SPRITES_START + 226) // ANIM_TAG_POKEBALL -#define ANIM_TAG_SPOTLIGHT                (ANIM_SPRITES_START + 227) // ANIM_TAG_SPOTLIGHT -#define ANIM_TAG_LETTER_Z           (ANIM_SPRITES_START + 228)  -#define ANIM_TAG_RAPID_SPIN                (ANIM_SPRITES_START + 229) // ANIM_TAG_RAPID_SPIN -#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)  -#define ANIM_TAG_WISP_ORB                (ANIM_SPRITES_START + 231) // ANIM_TAG_WISP_ORB -#define ANIM_TAG_WISP_FIRE                (ANIM_SPRITES_START + 232) // ANIM_TAG_WISP_FIRE -#define ANIM_TAG_GOLD_STARS                (ANIM_SPRITES_START + 233) // ANIM_TAG_GOLD_STARS -#define ANIM_TAG_ECLIPSING_ORB                (ANIM_SPRITES_START + 234) // ANIM_TAG_ECLIPSING_ORB -#define ANIM_TAG_GRAY_ORB                (ANIM_SPRITES_START + 235) // ANIM_TAG_GRAY_ORB -#define ANIM_TAG_BLUE_ORB                (ANIM_SPRITES_START + 236) // ANIM_TAG_BLUE_ORB -#define ANIM_TAG_RED_ORB_2                (ANIM_SPRITES_START + 237) // ANIM_TAG_RED_ORB_2 -#define ANIM_TAG_PINK_PETAL                (ANIM_SPRITES_START + 238) // ANIM_TAG_PINK_PETAL -#define ANIM_TAG_PAIN_SPLIT                (ANIM_SPRITES_START + 239) // ANIM_TAG_PAIN_SPLIT -#define ANIM_TAG_CONFETTI                (ANIM_SPRITES_START + 240) // ANIM_TAG_CONFETTI -#define ANIM_TAG_GREEN_STAR         (ANIM_SPRITES_START + 241)  -#define ANIM_TAG_PINK_CLOUD                (ANIM_SPRITES_START + 242) // ANIM_TAG_PINK_CLOUD -#define ANIM_TAG_SWEAT_DROP                (ANIM_SPRITES_START + 243) // ANIM_TAG_SWEAT_DROP -#define ANIM_TAG_GUARD_RING                (ANIM_SPRITES_START + 244) // ANIM_TAG_GUARD_RING -#define ANIM_TAG_PURPLE_SCRATCH                (ANIM_SPRITES_START + 245) // ANIM_TAG_PURPLE_SCRATCH -#define ANIM_TAG_PURPLE_SWIPE                (ANIM_SPRITES_START + 246) // ANIM_TAG_PURPLE_SWIPE -#define ANIM_TAG_TAG_HAND               (ANIM_SPRITES_START + 247) // ANIM_TAG_TAG_HAND -#define ANIM_TAG_SMALL_RED_EYE                (ANIM_SPRITES_START + 248) // ANIM_TAG_SMALL_RED_EYE -#define ANIM_TAG_HOLLOW_ORB                (ANIM_SPRITES_START + 249) // ANIM_TAG_HOLLOW_ORB -#define ANIM_TAG_X_SIGN             (ANIM_SPRITES_START + 250)  - -#define ANIM_TAG_BLUEGREEN_ORB                (ANIM_SPRITES_START + 251) // ANIM_TAG_BLUEGREEN_ORB -#define ANIM_TAG_PAW_PRINT                (ANIM_SPRITES_START + 252) // ANIM_TAG_PAW_PRINT -#define ANIM_TAG_PURPLE_FLAME                (ANIM_SPRITES_START + 253) // ANIM_TAG_PURPLE_FLAME -#define ANIM_TAG_RED_BALL                (ANIM_SPRITES_START + 254) // ANIM_TAG_RED_BALL -#define ANIM_TAG_SMELLINGSALT_EFFECT                (ANIM_SPRITES_START + 255) // ANIM_TAG_SMELLINGSALT_EFFECT -#define ANIM_TAG_METEOR                (ANIM_SPRITES_START + 256) // ANIM_TAG_METEOR -#define ANIM_TAG_FLAT_ROCK                (ANIM_SPRITES_START + 257) // ANIM_TAG_FLAT_ROCK -#define ANIM_TAG_MAGNIFYING_GLASS   (ANIM_SPRITES_START + 258)  -#define ANIM_TAG_BROWN_ORB                (ANIM_SPRITES_START + 259) // ANIM_TAG_BROWN_ORB -#define ANIM_TAG_METAL_SOUND_WAVES                (ANIM_SPRITES_START + 260) // ANIM_TAG_METAL_SOUND_WAVES -#define ANIM_TAG_FLYING_DIRT                (ANIM_SPRITES_START + 261) // ANIM_TAG_FLYING_DIRT -#define ANIM_TAG_ICICLE_SPEAR                (ANIM_SPRITES_START + 262) // ANIM_TAG_ICICLE_SPEAR -#define ANIM_TAG_HAIL                (ANIM_SPRITES_START + 263) // ANIM_TAG_HAIL -#define ANIM_TAG_GLOWY_RED_ORB                (ANIM_SPRITES_START + 264) // ANIM_TAG_GLOWY_RED_ORB -#define ANIM_TAG_GLOWY_GREEN_ORB                (ANIM_SPRITES_START + 265) // ANIM_TAG_GLOWY_GREEN_ORB -#define ANIM_TAG_GREEN_SPIKE                (ANIM_SPRITES_START + 266) // ANIM_TAG_GREEN_SPIKE -#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT                (ANIM_SPRITES_START + 267) // ANIM_TAG_WHITE_CIRCLE_OF_LIGHT -#define ANIM_TAG_GLOWY_BLUE_ORB                (ANIM_SPRITES_START + 268) // ANIM_TAG_GLOWY_BLUE_ORB -#define ANIM_TAG_UNUSED_RED_BRICK                (ANIM_SPRITES_START + 269) // ANIM_TAG_UNUSED_RED_BRICK -#define ANIM_TAG_WHITE_FEATHER                (ANIM_SPRITES_START + 270) // ANIM_TAG_WHITE_FEATHER -#define ANIM_TAG_SPARKLE_6                (ANIM_SPRITES_START + 271) // ANIM_TAG_SPARKLE_6 -#define ANIM_TAG_SPLASH                (ANIM_SPRITES_START + 272) // ANIM_TAG_SPLASH -#define ANIM_TAG_SWEAT_BEAD                (ANIM_SPRITES_START + 273) // ANIM_TAG_SWEAT_BEAD -#define ANIM_TAG_UNUSED_GEM_1                (ANIM_SPRITES_START + 274) // ANIM_TAG_UNUSED_GEM_1 -#define ANIM_TAG_UNUSED_GEM_2                (ANIM_SPRITES_START + 275) // ANIM_TAG_UNUSED_GEM_2 -#define ANIM_TAG_UNUSED_GEM_3                (ANIM_SPRITES_START + 276) // ANIM_TAG_UNUSED_GEM_3 -#define ANIM_TAG_SLAM_HIT_2                (ANIM_SPRITES_START + 277) // ANIM_TAG_SLAM_HIT_2 -#define ANIM_TAG_RECYCLE            (ANIM_SPRITES_START + 278)  -#define ANIM_TAG_UNUSED_RED_PARTICLES                (ANIM_SPRITES_START + 279) // ANIM_TAG_UNUSED_RED_PARTICLES -#define ANIM_TAG_PROTECT            (ANIM_SPRITES_START + 280)  -#define ANIM_TAG_DIRT_MOUND                (ANIM_SPRITES_START + 281) // ANIM_TAG_DIRT_MOUND -#define ANIM_TAG_SHOCK_3                (ANIM_SPRITES_START + 282) // ANIM_TAG_SHOCK_3 -#define ANIM_TAG_WEATHER_BALL                (ANIM_SPRITES_START + 283) // ANIM_TAG_WEATHER_BALL -#define ANIM_TAG_BIRD                (ANIM_SPRITES_START + 284) // ANIM_TAG_BIRD -#define ANIM_TAG_CROSS_IMPACT                (ANIM_SPRITES_START + 285) // ANIM_TAG_CROSS_IMPACT -#define ANIM_TAG_SLASH_2                (ANIM_SPRITES_START + 286) // ANIM_TAG_SLASH_2 -#define ANIM_TAG_WHIP_HIT                (ANIM_SPRITES_START + 287) // ANIM_TAG_WHIP_HIT -#define ANIM_TAG_BLUE_RING_2                (ANIM_SPRITES_START + 288) // ANIM_TAG_BLUE_RING_2 - - +#define ANIM_TAG_BONE                       (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK                      (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL                     (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE                   (ANIM_SPRITES_START + 3) +#define ANIM_TAG_UNUSED_ORB                 (ANIM_SPRITES_START + 4) +#define ANIM_TAG_SWORD                      (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED                       (ANIM_SPRITES_START + 6) +#define ANIM_TAG_UNUSED_EXPLOSION           (ANIM_SPRITES_START + 7) +#define ANIM_TAG_UNUSED_PINK_ORB            (ANIM_SPRITES_START + 8) +#define ANIM_TAG_GUST                       (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE                   (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2                    (ANIM_SPRITES_START + 11) +#define ANIM_TAG_UNUSED_ORANGE              (ANIM_SPRITES_START + 12) +#define ANIM_TAG_YELLOW_BALL                (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON                    (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG                   (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE                (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL                 (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION                 (ANIM_SPRITES_START + 18) +#define ANIM_TAG_UNUSED_GLASS               (ANIM_SPRITES_START + 19) +#define ANIM_TAG_HORN_HIT                   (ANIM_SPRITES_START + 20) +#define ANIM_TAG_UNUSED_HIT                 (ANIM_SPRITES_START + 21) +#define ANIM_TAG_UNUSED_HIT_2               (ANIM_SPRITES_START + 22) +#define ANIM_TAG_UNUSED_BLUE_SHARDS         (ANIM_SPRITES_START + 23) +#define ANIM_TAG_UNUSED_CLOSING_EYE         (ANIM_SPRITES_START + 24) +#define ANIM_TAG_UNUSED_WAVING_HAND         (ANIM_SPRITES_START + 25) +#define ANIM_TAG_UNUSED_HIT_DUPLICATE       (ANIM_SPRITES_START + 26) +#define ANIM_TAG_LEER                       (ANIM_SPRITES_START + 27) +#define ANIM_TAG_UNUSED_BLUE_BURST          (ANIM_SPRITES_START + 28) +#define ANIM_TAG_SMALL_EMBER                (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE                 (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR                  (ANIM_SPRITES_START + 31) +#define ANIM_TAG_UNUSED_BUBBLE_BURST        (ANIM_SPRITES_START + 32) +#define ANIM_TAG_FIRE                       (ANIM_SPRITES_START + 33) +#define ANIM_TAG_UNUSED_SPINNING_FIRE       (ANIM_SPRITES_START + 34) +#define ANIM_TAG_FIRE_PLUME                 (ANIM_SPRITES_START + 35) +#define ANIM_TAG_UNUSED_LIGHTNING           (ANIM_SPRITES_START + 36) +#define ANIM_TAG_LIGHTNING                  (ANIM_SPRITES_START + 37) +#define ANIM_TAG_UNUSED_CLAW_SLASH          (ANIM_SPRITES_START + 38) +#define ANIM_TAG_CLAW_SLASH                 (ANIM_SPRITES_START + 39) +#define ANIM_TAG_UNUSED_SCRATCH             (ANIM_SPRITES_START + 40) +#define ANIM_TAG_UNUSED_SCRATCH_2           (ANIM_SPRITES_START + 41) +#define ANIM_TAG_UNUSED_BUBBLE_BURST_2      (ANIM_SPRITES_START + 42) +#define ANIM_TAG_ICE_CHUNK                  (ANIM_SPRITES_START + 43) +#define ANIM_TAG_UNUSED_GLASS_2             (ANIM_SPRITES_START + 44) +#define ANIM_TAG_UNUSED_PINK_HEART          (ANIM_SPRITES_START + 45) +#define ANIM_TAG_UNUSED_SAP_DRIP            (ANIM_SPRITES_START + 46) +#define ANIM_TAG_UNUSED_SAP_DRIP_2          (ANIM_SPRITES_START + 47) +#define ANIM_TAG_SPARKLE_1                  (ANIM_SPRITES_START + 48) +#define ANIM_TAG_SPARKLE_2                  (ANIM_SPRITES_START + 49) +#define ANIM_TAG_HUMANOID_FOOT              (ANIM_SPRITES_START + 50) +#define ANIM_TAG_UNUSED_MONSTER_FOOT        (ANIM_SPRITES_START + 51) +#define ANIM_TAG_UNUSED_HUMANOID_HAND       (ANIM_SPRITES_START + 52) +#define ANIM_TAG_NOISE_LINE                 (ANIM_SPRITES_START + 53) +#define ANIM_TAG_UNUSED_YELLOW_UNK          (ANIM_SPRITES_START + 54) +#define ANIM_TAG_UNUSED_RED_FIST            (ANIM_SPRITES_START + 55) +#define ANIM_TAG_SLAM_HIT                   (ANIM_SPRITES_START + 56) +#define ANIM_TAG_UNUSED_RING                (ANIM_SPRITES_START + 57) +#define ANIM_TAG_ROCKS                      (ANIM_SPRITES_START + 58) +#define ANIM_TAG_UNUSED_Z                   (ANIM_SPRITES_START + 59) +#define ANIM_TAG_UNUSED_YELLOW_UNK_2        (ANIM_SPRITES_START + 60) +#define ANIM_TAG_UNUSED_AIR_SLASH           (ANIM_SPRITES_START + 61) +#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) +#define ANIM_TAG_LEAF                       (ANIM_SPRITES_START + 63) +#define ANIM_TAG_FINGER                     (ANIM_SPRITES_START + 64) +#define ANIM_TAG_POISON_POWDER              (ANIM_SPRITES_START + 65) +#define ANIM_TAG_UNUSED_BROWN_TRIANGLE      (ANIM_SPRITES_START + 66) +#define ANIM_TAG_SLEEP_POWDER               (ANIM_SPRITES_START + 67) +#define ANIM_TAG_STUN_SPORE                 (ANIM_SPRITES_START + 68) +#define ANIM_TAG_UNUSED_POWDER              (ANIM_SPRITES_START + 69) +#define ANIM_TAG_SPARKLE_3                  (ANIM_SPRITES_START + 70) +#define ANIM_TAG_SPARKLE_4                  (ANIM_SPRITES_START + 71) +#define ANIM_TAG_MUSIC_NOTES                (ANIM_SPRITES_START + 72) +#define ANIM_TAG_DUCK                       (ANIM_SPRITES_START + 73) +#define ANIM_TAG_MUD_SAND                   (ANIM_SPRITES_START + 74) +#define ANIM_TAG_ALERT                      (ANIM_SPRITES_START + 75) +#define ANIM_TAG_UNUSED_BLUE_FLAMES         (ANIM_SPRITES_START + 76) +#define ANIM_TAG_UNUSED_BLUE_FLAMES_2       (ANIM_SPRITES_START + 77) +#define ANIM_TAG_UNUSED_SHOCK               (ANIM_SPRITES_START + 78) +#define ANIM_TAG_SHOCK                      (ANIM_SPRITES_START + 79) +#define ANIM_TAG_UNUSED_BELL                (ANIM_SPRITES_START + 80) +#define ANIM_TAG_UNUSED_PINK_GLOVE          (ANIM_SPRITES_START + 81) +#define ANIM_TAG_UNUSED_BLUE_LINES          (ANIM_SPRITES_START + 82) +#define ANIM_TAG_UNUSED_IMPACT              (ANIM_SPRITES_START + 83) +#define ANIM_TAG_UNUSED_IMPACT_2            (ANIM_SPRITES_START + 84) +#define ANIM_TAG_UNUSED_RETICLE             (ANIM_SPRITES_START + 85) +#define ANIM_TAG_BREATH                     (ANIM_SPRITES_START + 86) +#define ANIM_TAG_ANGER                      (ANIM_SPRITES_START + 87) +#define ANIM_TAG_UNUSED_SNOWBALL            (ANIM_SPRITES_START + 88) +#define ANIM_TAG_UNUSED_VINE                (ANIM_SPRITES_START + 89) +#define ANIM_TAG_UNUSED_SWORD               (ANIM_SPRITES_START + 90) +#define ANIM_TAG_UNUSED_CLAPPING            (ANIM_SPRITES_START + 91) +#define ANIM_TAG_UNUSED_RED_TUBE            (ANIM_SPRITES_START + 92) +#define ANIM_TAG_AMNESIA                    (ANIM_SPRITES_START + 93) +#define ANIM_TAG_UNUSED_STRING              (ANIM_SPRITES_START + 94) +#define ANIM_TAG_UNUSED_PENCIL              (ANIM_SPRITES_START + 95) +#define ANIM_TAG_UNUSED_PETAL               (ANIM_SPRITES_START + 96) +#define ANIM_TAG_BENT_SPOON                 (ANIM_SPRITES_START + 97) +#define ANIM_TAG_UNUSED_WEB                 (ANIM_SPRITES_START + 98) +#define ANIM_TAG_MILK_BOTTLE                (ANIM_SPRITES_START + 99) +#define ANIM_TAG_COIN                       (ANIM_SPRITES_START + 100) +#define ANIM_TAG_UNUSED_CRACKED_EGG         (ANIM_SPRITES_START + 101) +#define ANIM_TAG_UNUSED_HATCHED_EGG         (ANIM_SPRITES_START + 102) +#define ANIM_TAG_UNUSED_FRESH_EGG           (ANIM_SPRITES_START + 103) +#define ANIM_TAG_UNUSED_FANGS               (ANIM_SPRITES_START + 104) +#define ANIM_TAG_UNUSED_EXPLOSION_2         (ANIM_SPRITES_START + 105) +#define ANIM_TAG_UNUSED_EXPLOSION_3         (ANIM_SPRITES_START + 106) +#define ANIM_TAG_UNUSED_WATER_DROPLET       (ANIM_SPRITES_START + 107) +#define ANIM_TAG_UNUSED_WATER_DROPLET_2     (ANIM_SPRITES_START + 108) +#define ANIM_TAG_UNUSED_SEED                (ANIM_SPRITES_START + 109) +#define ANIM_TAG_UNUSED_SPROUT              (ANIM_SPRITES_START + 110) +#define ANIM_TAG_UNUSED_RED_WAND            (ANIM_SPRITES_START + 111) +#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK    (ANIM_SPRITES_START + 112) +#define ANIM_TAG_UNUSED_WATER_COLUMN        (ANIM_SPRITES_START + 113) +#define ANIM_TAG_UNUSED_MUD_UNK             (ANIM_SPRITES_START + 114) +#define ANIM_TAG_RAIN_DROPS                 (ANIM_SPRITES_START + 115) +#define ANIM_TAG_UNUSED_FURY_SWIPES         (ANIM_SPRITES_START + 116) +#define ANIM_TAG_UNUSED_VINE_2              (ANIM_SPRITES_START + 117) +#define ANIM_TAG_UNUSED_TEETH               (ANIM_SPRITES_START + 118) +#define ANIM_TAG_UNUSED_BONE                (ANIM_SPRITES_START + 119) +#define ANIM_TAG_UNUSED_WHITE_BAG           (ANIM_SPRITES_START + 120) +#define ANIM_TAG_UNUSED_UNKNOWN             (ANIM_SPRITES_START + 121) +#define ANIM_TAG_UNUSED_PURPLE_CORAL        (ANIM_SPRITES_START + 122) +#define ANIM_TAG_UNUSED_PURPLE_DROPLET      (ANIM_SPRITES_START + 123) +#define ANIM_TAG_UNUSED_SHOCK_2             (ANIM_SPRITES_START + 124) +#define ANIM_TAG_UNUSED_CLOSING_EYE_2       (ANIM_SPRITES_START + 125) +#define ANIM_TAG_UNUSED_METAL_BALL          (ANIM_SPRITES_START + 126) +#define ANIM_TAG_UNUSED_MONSTER_DOLL        (ANIM_SPRITES_START + 127) +#define ANIM_TAG_UNUSED_WHIRLWIND           (ANIM_SPRITES_START + 128) +#define ANIM_TAG_UNUSED_WHIRLWIND_2         (ANIM_SPRITES_START + 129) +#define ANIM_TAG_UNUSED_EXPLOSION_4         (ANIM_SPRITES_START + 130) +#define ANIM_TAG_UNUSED_EXPLOSION_5         (ANIM_SPRITES_START + 131) +#define ANIM_TAG_UNUSED_TONGUE              (ANIM_SPRITES_START + 132) +#define ANIM_TAG_UNUSED_SMOKE               (ANIM_SPRITES_START + 133) +#define ANIM_TAG_UNUSED_SMOKE_2             (ANIM_SPRITES_START + 134) +#define ANIM_TAG_IMPACT                     (ANIM_SPRITES_START + 135) +#define ANIM_TAG_CIRCLE_IMPACT              (ANIM_SPRITES_START + 136) +#define ANIM_TAG_SCRATCH                    (ANIM_SPRITES_START + 137) +#define ANIM_TAG_CUT                        (ANIM_SPRITES_START + 138) +#define ANIM_TAG_SHARP_TEETH                (ANIM_SPRITES_START + 139) +#define ANIM_TAG_RAINBOW_RINGS              (ANIM_SPRITES_START + 140) +#define ANIM_TAG_ICE_CRYSTALS               (ANIM_SPRITES_START + 141) +#define ANIM_TAG_ICE_SPIKES                 (ANIM_SPRITES_START + 142) +#define ANIM_TAG_HANDS_AND_FEET             (ANIM_SPRITES_START + 143) +#define ANIM_TAG_MIST_CLOUD                 (ANIM_SPRITES_START + 144) +#define ANIM_TAG_CLAMP                      (ANIM_SPRITES_START + 145) +#define ANIM_TAG_BUBBLE                     (ANIM_SPRITES_START + 146) +#define ANIM_TAG_ORBS                       (ANIM_SPRITES_START + 147) +#define ANIM_TAG_WATER_IMPACT               (ANIM_SPRITES_START + 148) +#define ANIM_TAG_WATER_ORB                  (ANIM_SPRITES_START + 149) +#define ANIM_TAG_POISON_BUBBLE              (ANIM_SPRITES_START + 150) +#define ANIM_TAG_TOXIC_BUBBLE               (ANIM_SPRITES_START + 151) +#define ANIM_TAG_SPIKES                     (ANIM_SPRITES_START + 152) +#define ANIM_TAG_HORN_HIT_2                 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_AIR_WAVE_2                 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_SMALL_BUBBLES              (ANIM_SPRITES_START + 155) +#define ANIM_TAG_ROUND_SHADOW               (ANIM_SPRITES_START + 156) +#define ANIM_TAG_SUNLIGHT                   (ANIM_SPRITES_START + 157) +#define ANIM_TAG_SPORE                      (ANIM_SPRITES_START + 158) +#define ANIM_TAG_FLOWER                     (ANIM_SPRITES_START + 159) +#define ANIM_TAG_RAZOR_LEAF                 (ANIM_SPRITES_START + 160) +#define ANIM_TAG_NEEDLE                     (ANIM_SPRITES_START + 161) +#define ANIM_TAG_WHIRLWIND_LINES            (ANIM_SPRITES_START + 162) +#define ANIM_TAG_GOLD_RING                  (ANIM_SPRITES_START + 163) +#define ANIM_TAG_PURPLE_RING                (ANIM_SPRITES_START + 164) +#define ANIM_TAG_BLUE_RING                  (ANIM_SPRITES_START + 165) +#define ANIM_TAG_GREEN_LIGHT_WALL           (ANIM_SPRITES_START + 166) +#define ANIM_TAG_BLUE_LIGHT_WALL            (ANIM_SPRITES_START + 167) +#define ANIM_TAG_RED_LIGHT_WALL             (ANIM_SPRITES_START + 168) +#define ANIM_TAG_GRAY_LIGHT_WALL            (ANIM_SPRITES_START + 169) +#define ANIM_TAG_ORANGE_LIGHT_WALL          (ANIM_SPRITES_START + 170) +#define ANIM_TAG_BLACK_BALL_2               (ANIM_SPRITES_START + 171) +#define ANIM_TAG_PURPLE_GAS_CLOUD           (ANIM_SPRITES_START + 172) +#define ANIM_TAG_SPARK_H                    (ANIM_SPRITES_START + 173) +#define ANIM_TAG_YELLOW_STAR                (ANIM_SPRITES_START + 174) +#define ANIM_TAG_LARGE_FRESH_EGG            (ANIM_SPRITES_START + 175) +#define ANIM_TAG_SHADOW_BALL                (ANIM_SPRITES_START + 176) +#define ANIM_TAG_LICK                       (ANIM_SPRITES_START + 177) +#define ANIM_TAG_UNUSED_VOID_LINES          (ANIM_SPRITES_START + 178) +#define ANIM_TAG_STRING                     (ANIM_SPRITES_START + 179) +#define ANIM_TAG_WEB_THREAD                 (ANIM_SPRITES_START + 180) +#define ANIM_TAG_SPIDER_WEB                 (ANIM_SPRITES_START + 181) +#define ANIM_TAG_UNUSED_LIGHTBULB           (ANIM_SPRITES_START + 182) +#define ANIM_TAG_SLASH                      (ANIM_SPRITES_START + 183) +#define ANIM_TAG_FOCUS_ENERGY               (ANIM_SPRITES_START + 184) +#define ANIM_TAG_SPHERE_TO_CUBE             (ANIM_SPRITES_START + 185) +#define ANIM_TAG_TENDRILS                   (ANIM_SPRITES_START + 186) +#define ANIM_TAG_EYE                        (ANIM_SPRITES_START + 187) +#define ANIM_TAG_WHITE_SHADOW               (ANIM_SPRITES_START + 188) +#define ANIM_TAG_TEAL_ALERT                 (ANIM_SPRITES_START + 189) +#define ANIM_TAG_OPENING_EYE                (ANIM_SPRITES_START + 190) +#define ANIM_TAG_ROUND_WHITE_HALO           (ANIM_SPRITES_START + 191) +#define ANIM_TAG_FANG_ATTACK                (ANIM_SPRITES_START + 192) +#define ANIM_TAG_PURPLE_HAND_OUTLINE        (ANIM_SPRITES_START + 193) +#define ANIM_TAG_MOON                       (ANIM_SPRITES_START + 194) +#define ANIM_TAG_GREEN_SPARKLE              (ANIM_SPRITES_START + 195) +#define ANIM_TAG_SPIRAL                     (ANIM_SPRITES_START + 196) +#define ANIM_TAG_SNORE_Z                    (ANIM_SPRITES_START + 197) +#define ANIM_TAG_EXPLOSION                  (ANIM_SPRITES_START + 198) +#define ANIM_TAG_NAIL                       (ANIM_SPRITES_START + 199) +#define ANIM_TAG_GHOSTLY_SPIRIT             (ANIM_SPRITES_START + 200) +#define ANIM_TAG_WARM_ROCK                  (ANIM_SPRITES_START + 201) +#define ANIM_TAG_BREAKING_EGG               (ANIM_SPRITES_START + 202) +#define ANIM_TAG_THIN_RING                  (ANIM_SPRITES_START + 203) +#define ANIM_TAG_UNUSED_PUNCH_IMPACT        (ANIM_SPRITES_START + 204) +#define ANIM_TAG_BELL                       (ANIM_SPRITES_START + 205) +#define ANIM_TAG_MUSIC_NOTES_2              (ANIM_SPRITES_START + 206) +#define ANIM_TAG_SPEED_DUST                 (ANIM_SPRITES_START + 207) +#define ANIM_TAG_TORN_METAL                 (ANIM_SPRITES_START + 208) +#define ANIM_TAG_THOUGHT_BUBBLE             (ANIM_SPRITES_START + 209) +#define ANIM_TAG_MAGENTA_HEART              (ANIM_SPRITES_START + 210) +#define ANIM_TAG_ELECTRIC_ORBS              (ANIM_SPRITES_START + 211) +#define ANIM_TAG_CIRCLE_OF_LIGHT            (ANIM_SPRITES_START + 212) +#define ANIM_TAG_ELECTRICITY                (ANIM_SPRITES_START + 213) +#define ANIM_TAG_FINGER_2                   (ANIM_SPRITES_START + 214) +#define ANIM_TAG_MOVEMENT_WAVES             (ANIM_SPRITES_START + 215) +#define ANIM_TAG_RED_HEART                  (ANIM_SPRITES_START + 216) +#define ANIM_TAG_RED_ORB                    (ANIM_SPRITES_START + 217) +#define ANIM_TAG_EYE_SPARKLE                (ANIM_SPRITES_START + 218) +#define ANIM_TAG_PINK_HEART                 (ANIM_SPRITES_START + 219) +#define ANIM_TAG_ANGEL                      (ANIM_SPRITES_START + 220) +#define ANIM_TAG_DEVIL                      (ANIM_SPRITES_START + 221) +#define ANIM_TAG_SWIPE                      (ANIM_SPRITES_START + 222) +#define ANIM_TAG_ROOTS                      (ANIM_SPRITES_START + 223) +#define ANIM_TAG_ITEM_BAG                   (ANIM_SPRITES_START + 224) +#define ANIM_TAG_JAGGED_MUSIC_NOTE          (ANIM_SPRITES_START + 225) +#define ANIM_TAG_POKEBALL                   (ANIM_SPRITES_START + 226) +#define ANIM_TAG_SPOTLIGHT                  (ANIM_SPRITES_START + 227) +#define ANIM_TAG_LETTER_Z                   (ANIM_SPRITES_START + 228) +#define ANIM_TAG_RAPID_SPIN                 (ANIM_SPRITES_START + 229) +#define ANIM_TAG_TRI_FORCE_TRIANGLE         (ANIM_SPRITES_START + 230) +#define ANIM_TAG_WISP_ORB                   (ANIM_SPRITES_START + 231) +#define ANIM_TAG_WISP_FIRE                  (ANIM_SPRITES_START + 232) +#define ANIM_TAG_GOLD_STARS                 (ANIM_SPRITES_START + 233) +#define ANIM_TAG_ECLIPSING_ORB              (ANIM_SPRITES_START + 234) +#define ANIM_TAG_GRAY_ORB                   (ANIM_SPRITES_START + 235) +#define ANIM_TAG_BLUE_ORB                   (ANIM_SPRITES_START + 236) +#define ANIM_TAG_RED_ORB_2                  (ANIM_SPRITES_START + 237) +#define ANIM_TAG_PINK_PETAL                 (ANIM_SPRITES_START + 238) +#define ANIM_TAG_PAIN_SPLIT                 (ANIM_SPRITES_START + 239) +#define ANIM_TAG_CONFETTI                   (ANIM_SPRITES_START + 240) +#define ANIM_TAG_GREEN_STAR                 (ANIM_SPRITES_START + 241) +#define ANIM_TAG_PINK_CLOUD                 (ANIM_SPRITES_START + 242) +#define ANIM_TAG_SWEAT_DROP                 (ANIM_SPRITES_START + 243) +#define ANIM_TAG_GUARD_RING                 (ANIM_SPRITES_START + 244) +#define ANIM_TAG_PURPLE_SCRATCH             (ANIM_SPRITES_START + 245) +#define ANIM_TAG_PURPLE_SWIPE               (ANIM_SPRITES_START + 246) +#define ANIM_TAG_TAG_HAND                   (ANIM_SPRITES_START + 247) +#define ANIM_TAG_SMALL_RED_EYE              (ANIM_SPRITES_START + 248) +#define ANIM_TAG_HOLLOW_ORB                 (ANIM_SPRITES_START + 249) +#define ANIM_TAG_X_SIGN                     (ANIM_SPRITES_START + 250) +#define ANIM_TAG_BLUEGREEN_ORB              (ANIM_SPRITES_START + 251) +#define ANIM_TAG_PAW_PRINT                  (ANIM_SPRITES_START + 252) +#define ANIM_TAG_PURPLE_FLAME               (ANIM_SPRITES_START + 253) +#define ANIM_TAG_RED_BALL                   (ANIM_SPRITES_START + 254) +#define ANIM_TAG_SMELLINGSALT_EFFECT        (ANIM_SPRITES_START + 255) +#define ANIM_TAG_METEOR                     (ANIM_SPRITES_START + 256) +#define ANIM_TAG_FLAT_ROCK                  (ANIM_SPRITES_START + 257) +#define ANIM_TAG_MAGNIFYING_GLASS           (ANIM_SPRITES_START + 258) +#define ANIM_TAG_BROWN_ORB                  (ANIM_SPRITES_START + 259) +#define ANIM_TAG_METAL_SOUND_WAVES          (ANIM_SPRITES_START + 260) +#define ANIM_TAG_FLYING_DIRT                (ANIM_SPRITES_START + 261) +#define ANIM_TAG_ICICLE_SPEAR               (ANIM_SPRITES_START + 262) +#define ANIM_TAG_HAIL                       (ANIM_SPRITES_START + 263) +#define ANIM_TAG_GLOWY_RED_ORB              (ANIM_SPRITES_START + 264) +#define ANIM_TAG_GLOWY_GREEN_ORB            (ANIM_SPRITES_START + 265) +#define ANIM_TAG_GREEN_SPIKE                (ANIM_SPRITES_START + 266) +#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT      (ANIM_SPRITES_START + 267) +#define ANIM_TAG_GLOWY_BLUE_ORB             (ANIM_SPRITES_START + 268) +#define ANIM_TAG_UNUSED_RED_BRICK           (ANIM_SPRITES_START + 269) +#define ANIM_TAG_WHITE_FEATHER              (ANIM_SPRITES_START + 270) +#define ANIM_TAG_SPARKLE_6                  (ANIM_SPRITES_START + 271) +#define ANIM_TAG_SPLASH                     (ANIM_SPRITES_START + 272) +#define ANIM_TAG_SWEAT_BEAD                 (ANIM_SPRITES_START + 273) +#define ANIM_TAG_UNUSED_GEM_1               (ANIM_SPRITES_START + 274) +#define ANIM_TAG_UNUSED_GEM_2               (ANIM_SPRITES_START + 275) +#define ANIM_TAG_UNUSED_GEM_3               (ANIM_SPRITES_START + 276) +#define ANIM_TAG_SLAM_HIT_2                 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_RECYCLE                    (ANIM_SPRITES_START + 278) +#define ANIM_TAG_UNUSED_RED_PARTICLES       (ANIM_SPRITES_START + 279) +#define ANIM_TAG_PROTECT                    (ANIM_SPRITES_START + 280) +#define ANIM_TAG_DIRT_MOUND                 (ANIM_SPRITES_START + 281) +#define ANIM_TAG_SHOCK_3                    (ANIM_SPRITES_START + 282) +#define ANIM_TAG_WEATHER_BALL               (ANIM_SPRITES_START + 283) +#define ANIM_TAG_BIRD                       (ANIM_SPRITES_START + 284) +#define ANIM_TAG_CROSS_IMPACT               (ANIM_SPRITES_START + 285) +#define ANIM_TAG_SLASH_2                    (ANIM_SPRITES_START + 286) +#define ANIM_TAG_WHIP_HIT                   (ANIM_SPRITES_START + 287) +#define ANIM_TAG_BLUE_RING_2                (ANIM_SPRITES_START + 288)  // battlers  #define ANIM_ATTACKER 0 | 
