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-rw-r--r--include/battle.h11
-rw-r--r--include/battle_2.h2
-rw-r--r--include/battle_anim.h6
-rw-r--r--include/battle_controller_player.h7
-rw-r--r--include/battle_controllers.h137
-rw-r--r--include/battle_util.h1
-rw-r--r--include/link.h8
-rw-r--r--include/recorded_battle.h2
8 files changed, 150 insertions, 24 deletions
diff --git a/include/battle.h b/include/battle.h
index f00b7f9ab..448e281d9 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -27,7 +27,9 @@
#define BIT_SIDE 0x1
#define BIT_MON 0x2
+#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
+#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
@@ -655,7 +657,9 @@ struct BattleStruct
u8 field_1A1;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
- u8 field_1A4[240];
+ u8 field_1A4[96];
+ u8 field_204[104];
+ u8 field_26C[40];
u8 field_294[4];
u8 field_298[8];
u8 field_2A0;
@@ -912,6 +916,11 @@ struct BattleSpriteData
extern struct BattleSpriteData *gBattleSpritesDataPtr;
+#define BATTLE_BUFFER_LINK_SIZE 0x1000
+
+extern u8 *gLinkBattleSendBuffer;
+extern u8 *gLinkBattleRecvBuffer;
+
// Move this somewhere else
#include "sprite.h"
diff --git a/include/battle_2.h b/include/battle_2.h
index 677bf0505..ceec2aa00 100644
--- a/include/battle_2.h
+++ b/include/battle_2.h
@@ -17,6 +17,8 @@ void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
u32 sub_80397C4(u32 setId, u32 tableId);
void sub_8039E9C(struct Sprite *sprite);
+void nullsub_20(void);
+void BeginBattleIntro(void);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
diff --git a/include/battle_anim.h b/include/battle_anim.h
new file mode 100644
index 000000000..fa546b192
--- /dev/null
+++ b/include/battle_anim.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_BATTLE_ANIM_H
+#define GUARD_BATTLE_ANIM_H
+
+void ClearBattleAnimationVars(void);
+
+#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/battle_controller_player.h b/include/battle_controller_player.h
deleted file mode 100644
index 6d095efe7..000000000
--- a/include/battle_controller_player.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#ifndef GUARD_BATTLE_CONTROLLER_PLAYER_H
-#define GUARD_BATTLE_CONTROLLER_PLAYER_H
-
-void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
-void ActionSelectionDestroyCursorAt(u8 cursorPos);
-
-#endif // GUARD_BATTLE_CONTROLLER_PLAYER_H
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index e710deea5..475dcd348 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -1,8 +1,6 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
-#include "battle_controller_player.h"
-
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
@@ -48,25 +46,106 @@ struct ChooseMoveStruct
u8 monType2;
};
-// rom3.s, emitters
+enum
+{
+ CONTROLLER_GETMONDATA,
+ CONTROLLER_GETRAWMONDATA,
+ CONTROLLER_SETMONDATA,
+ CONTROLLER_SETRAWMONDATA,
+ CONTROLLER_LOADMONSPRITE,
+ CONTROLLER_SWITCHINANIM,
+ CONTROLLER_RETURNPOKETOBALL,
+ CONTROLLER_DRAWTRAINERPIC,
+ CONTROLLER_TRAINERSLIDE,
+ CONTROLLER_TRAINERSLIDEBACK,
+ CONTROLLER_FAINTANIMATION,
+ CONTROLLER_11,
+ CONTROLLER_12,
+ CONTROLLER_BALLTHROW,
+ CONTROLLER_PAUSE,
+ CONTROLLER_MOVEANIMATION,
+ CONTROLLER_PRINTSTRING,
+ CONTROLLER_PRINTSTRINGPLAYERONLY,
+ CONTROLLER_CHOOSEACTION,
+ CONTROLLER_19,
+ CONTROLLER_20,
+ CONTROLLER_OPENBAG,
+ CONTROLLER_22,
+ CONTROLLER_23,
+ CONTROLLER_HEALTHBARUPDATE,
+ CONTROLLER_EXPBARUPDATE,
+ CONTROLLER_STATUSICONUPDATE,
+ CONTROLLER_STATUSANIMATION,
+ CONTROLLER_STATUSXOR,
+ CONTROLLER_29,
+ CONTROLLER_DMATRANSFER,
+ CONTROLLER_31,
+ CONTROLLER_32,
+ CONTROLLER_33,
+ CONTROLLER_34,
+ CONTROLLER_35,
+ CONTROLLER_36,
+ CONTROLLER_37,
+ CONTROLLER_38,
+ CONTROLLER_39,
+ CONTROLLER_40,
+ CONTROLLER_HITANIMATION,
+ CONTROLLER_42,
+ CONTROLLER_EFFECTIVENESSSOUND,
+ CONTROLLER_44,
+ CONTROLLER_FAINTINGCRY,
+ CONTROLLER_INTROSLIDE,
+ CONTROLLER_TRAINERBALLTHROW,
+ CONTROLLER_48,
+ CONTROLLER_49,
+ CONTROLLER_50,
+ CONTROLLER_SPRITEINVISIBILITY,
+ CONTROLLER_BATTLEANIMATION,
+ CONTROLLER_LINKSTANDBYMSG,
+ CONTROLLER_RESETACTIONMOVESELECTION,
+ CONTROLLER_55,
+ CONTROLLER_56
+};
+
+#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1
+
+// general functions
+void HandleLinkBattleSetup(void);
+void SetUpBattleVarsAndBirchZigzagoon(void);
+void sub_8032768(void);
+void sub_8033648(void);
+
+// emitters
+void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
+void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
-void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
+void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
+void EmitLoadMonSprite(u8 bufferId);
+void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
+void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
+void EmitDrawTrainerPic(u8 bufferId);
+void EmitTrainerSlide(u8 bufferId);
+void EmitTrainerSlideBack(u8 bufferId);
+void EmitFaintAnimation(u8 bufferId);
+void EmitCmd11(u8 bufferId); // unused
+void EmitCmd12(u8 bufferId); // unused
+void EmitBallThrow(u8 bufferId, u8 caseId);
+void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
+void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
+void EmitPrintString(u8 bufferId, u16 stringId);
+void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
+void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
+
+
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitEffectivenessSound(u8 bufferId, u16 songId);
void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2);
-void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
-void EmitFaintAnimation(u8 bufferId);
void Emit_x2A(u8 bufferId);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
-void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
-void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
-void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
-void EmitTrainerSlide(u8 bufferId);
-void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintingCry(u8 bufferId);
void Emit_x37(u8 bufferId, u8 arg1);
void EmitHitAnimation(u8 bufferId);
@@ -76,16 +155,42 @@ void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
-void EmitDrawTrainerPic(u8 bufferId);
-void EmitLoadMonSprite(u8 bufferId);
void EmitIntroTrainerBallThrow(u8 bufferId);
-void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
void EmitOpenBag(u8 bufferId, u8* arg1);
void Emit_x32(u8 bufferId);
-void EmitPrintString(u8 bufferId, u16 stringId);
+
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-void EmitBallThrow(u8 bufferId, u8 caseId);
void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2);
+// player controller
+void SetBankFuncToPlayerBufferRunCommand(void);
+void nullsub_21(void);
+void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
+void ActionSelectionDestroyCursorAt(u8 cursorPos);
+
+// recorded player controller
+void SetBankFuncToRecordedPlayerBufferRunCommand(void);
+
+// opponent controller
+void SetBankFuncToOpponentBufferRunCommand(void);
+
+// player partner controller
+void SetBankFuncToPlayerPartnerBufferRunCommand(void);
+
+// safari controller
+void SetBankFuncToSafariBufferRunCommand(void);
+
+// wally controller
+void SetBankFuncToWallyBufferRunCommand(void);
+
+// recorded opponent controller
+void SetBankFuncToRecordedOpponentBufferRunCommand(void);
+
+// link opponent
+void SetBankFuncToLinkOpponentBufferRunCommand(void);
+
+// link partner
+void SetBankFuncToLinkPartnerBufferRunCommand(void);
+
#endif // GUARD_BATTLE_CONTROLLERS_H
diff --git a/include/battle_util.h b/include/battle_util.h
index c1ff7d8ab..b21b250c4 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -33,6 +33,7 @@
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
+#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
diff --git a/include/link.h b/include/link.h
index 5f5654e4d..7965a4b1d 100644
--- a/include/link.h
+++ b/include/link.h
@@ -141,6 +141,7 @@ extern u8 gShouldAdvanceLinkState;
extern struct LinkPlayer gLinkPlayers[];
extern u16 word_3002910[];
extern bool8 gReceivedRemoteLinkPlayers;
+extern bool8 gLinkVSyncDisabled;
void Task_DestroySelf(u8);
void OpenLink(void);
@@ -184,5 +185,12 @@ bool8 sub_800A520(void);
bool8 sub_8010500(void);
void sub_800DFB4(u8, u8);
void sub_800ADF8(void);
+u8 GetLinkPlayerCount(void);
+void sub_800B488(void);
+void sub_8009734(void);
+void sub_800A620(void);
+void sub_8011BD0(void);
+u8 sub_800ABAC(void);
+u8 sub_800ABBC(void);
#endif // GUARD_LINK_H
diff --git a/include/recorded_battle.h b/include/recorded_battle.h
index 65ad998e6..2d8135e41 100644
--- a/include/recorded_battle.h
+++ b/include/recorded_battle.h
@@ -3,6 +3,7 @@
extern u32 gRecordedBattleRngSeed;
+void sub_8184DA4(u8 arg0);
void sub_8185F84(void);
void sub_8184E58(void);
void RecordedBattle_SetBankAction(u8 bank, u8 action);
@@ -15,5 +16,6 @@ u8 MoveRecordedBattleToSaveData(void);
void sub_818603C(u8);
void sub_8185FD0(void);
void sub_8186444(void);
+void sub_8185EB8(void);
#endif // GUARD_RECORDED_BATTLE_H