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-rw-r--r--include/battle.h529
-rw-r--r--include/battle_ai_script_commands.h (renamed from include/battle_ai.h)6
-rw-r--r--include/battle_controllers.h73
-rw-r--r--include/battle_message.h192
-rw-r--r--include/calculate_base_damage.h6
-rw-r--r--include/mail.h19
-rw-r--r--include/moves.h4
-rw-r--r--include/naming_screen.h12
-rw-r--r--include/pokedex.h1
-rw-r--r--include/pokemon.h15
-rw-r--r--include/pokemon_icon.h7
-rw-r--r--include/pokemon_item_effects.h8
-rw-r--r--include/pokemon_storage_system.h6
-rw-r--r--include/recorded_battle.h6
-rw-r--r--include/reshow_battle_screen.h6
-rw-r--r--include/text.h42
-rw-r--r--include/window.h2
17 files changed, 777 insertions, 157 deletions
diff --git a/include/battle.h b/include/battle.h
index 4093f55d1..67d3d873d 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -1,8 +1,28 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
+/*
+ Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
+ Each bank has a value consisting of two bits.
+ 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side.
+ 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
+*/
+
#define BATTLE_BANKS_COUNT 4
+#define IDENTITY_PLAYER_MON1 0
+#define IDENTITY_OPPONENT_MON1 1
+#define IDENTITY_PLAYER_MON2 2
+#define IDENTITY_OPPONENT_MON2 3
+
+#define SIDE_PLAYER 0x0
+#define SIDE_OPPONENT 0x1
+
+#define BIT_SIDE 0x1
+#define BIT_MON 0x2
+
+#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
+
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
@@ -40,9 +60,6 @@
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
-#define SIDE_PLAYER 0x0
-#define SIDE_OPPONENT 0x1
-
#define BATTLE_WON 0x1
#define BATTLE_LOST 0x2
#define BATTLE_DREW 0x3
@@ -66,11 +83,12 @@
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
-#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
+#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
-#define STATUS2_INFATUATION 0x000F0000
+#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank
+#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16))
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
@@ -86,7 +104,7 @@
#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
-#define STATUS3_ALWAYS_HITS 0x18 //two bits
+#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
@@ -94,7 +112,7 @@
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 //two bits
-#define STATUS3_IMPRISIONED 0x2000
+#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
@@ -154,7 +172,7 @@
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
-#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
+#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
@@ -187,27 +205,97 @@
#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
+#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY))
-#define REQUEST_ALL_BATTLE 0x0
-#define REQUEST_SPECIES_BATTLE 0x1
-#define REQUEST_HELDITEM_BATTLE 0x2
-#define REQUEST_MOVES_PP_BATTLE 0x3
-#define REQUEST_PPMOVE1_BATTLE 0x9
-#define REQUEST_PPMOVE2_BATTLE 0xA
-#define REQUEST_PPMOVE3_BATTLE 0xB
-#define REQUEST_PPMOVE4_BATTLE 0xC
-#define REQUEST_STATUS_BATTLE 0x28
-#define REQUEST_HP_BATTLE 0x2A
+#define BATTLE_TERRAIN_GRASS 0
+#define BATTLE_TERRAIN_LONG_GRASS 1
+#define BATTLE_TERRAIN_SAND 2
+#define BATTLE_TERRAIN_UNDERWATER 3
+#define BATTLE_TERRAIN_WATER 4
+#define BATTLE_TERRAIN_POND 5
+#define BATTLE_TERRAIN_ROCK 6
+#define BATTLE_TERRAIN_CAVE 7
// array entries for battle communication
+#define MULTIUSE_STATE 0x0
+#define CURSOR_POSITION 0x1
+#define TASK_ID 0x1 // task Id and cursor position share the same field
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
-// functions
+#define MOVE_TARGET_SELECTED 0x0
+#define MOVE_TARGET_DEPENDS 0x1
+#define MOVE_TARGET_USER 0x2
+#define MOVE_TARGET_RANDOM 0x4
+#define MOVE_TARGET_x10 0x10
+#define MOVE_TARGET_BOTH 0x8
+#define MOVE_TARGET_FOES_AND_ALLY 0x20
+#define MOVE_TARGET_OPPONENTS_FIELD 0x40
+
+#define TYPE_MUL_NO_EFFECT 0
+#define TYPE_MUL_NOT_EFFECTIVE 5
+#define TYPE_MUL_NORMAL 10
+#define TYPE_MUL_SUPER_EFFECTIVE 20
+
+#define BS_GET_TARGET 0
+#define BS_GET_ATTACKER 1
+#define BS_GET_EFFECT_BANK 2
+#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
+#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
+#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
+#define BS_GET_SCRIPTING_BANK 10
+#define BS_GET_OPPONENT1 12
+#define BS_GET_PLAYER2 13
+#define BS_GET_OPPONENT2 14
+
+// for battle script commands
+#define CMP_EQUAL 0x0
+#define CMP_NOT_EQUAL 0x1
+#define CMP_GREATER_THAN 0x2
+#define CMP_LESS_THAN 0x3
+#define CMP_COMMON_BITS 0x4
+#define CMP_NO_COMMON_BITS 0x5
+
+struct TrainerMonNoItemDefaultMoves
+{
+ u16 species;
+ u8 lvl;
+ u16 evsValue;
+};
+
+struct TrainerMonItemDefaultMoves
+{
+ u16 species;
+ u8 lvl;
+ u16 evsValue;
+ u16 heldItem;
+};
+
+struct TrainerMonNoItemCustomMoves
+{
+ u16 species;
+ u8 lvl;
+ u16 evsValue;
+ u16 moves[4];
+};
+
+struct TrainerMonItemCustomMoves
+{
+ u16 species;
+ u8 lvl;
+ u16 evsValue;
+ u16 heldItem;
+ u16 moves[4];
+};
-extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
-extern u8 GetBankSide(u8 bank);
+union TrainerMonPtr
+{
+ struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves;
+ struct TrainerMonNoItemCustomMoves* NoItemCustomMoves;
+ struct TrainerMonItemDefaultMoves* ItemDefaultMoves;
+ struct TrainerMonItemCustomMoves* ItemCustomMoves;
+};
struct Trainer
{
@@ -220,9 +308,12 @@ struct Trainer
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
- /*0x24*/ void *party;
+ /*0x24*/ union TrainerMonPtr party;
};
+#define PARTY_FLAG_CUSTOM_MOVES 0x1
+#define PARTY_FLAG_HAS_ITEM 0x2
+
extern const struct Trainer gTrainers[];
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
@@ -262,7 +353,8 @@ struct DisableStruct
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
- /*0x18*/ u8 unk18_a : 3;
+ /*0x18*/ u8 truantUnknownBit : 1;
+ /*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 unk18_b : 4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
@@ -312,11 +404,11 @@ extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
struct SpecialStatus
{
- u8 statLowered : 1;
- u8 lightningRodRedirected : 1;
- u8 restoredBankSprite: 1;
- u8 intimidatedPoke : 1;
- u8 traced : 1;
+ u8 statLowered : 1; // 0x1
+ u8 lightningRodRedirected : 1; // 0x2
+ u8 restoredBankSprite: 1; // 0x4
+ u8 intimidatedPoke : 1; // 0x8
+ u8 traced : 1; // 0x10
u8 flag20 : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
@@ -359,7 +451,7 @@ struct WishFutureKnock
u8 wishCounter[BATTLE_BANKS_COUNT];
u8 wishUserID[BATTLE_BANKS_COUNT];
u8 weatherDuration;
- u16 knockedOffPokes;
+ u8 knockedOffPokes[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -405,13 +497,23 @@ struct BattleCallbacksStack
u8 size;
};
+struct StatsArray
+{
+ u16 hp;
+ u16 atk;
+ u16 def;
+ u16 spd;
+ u16 spAtk;
+ u16 spDef;
+};
+
struct BattleResources
{
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
struct BattleCallbacksStack* battleCallbackStack;
- void* statsBeforeLvlUp;
+ struct StatsArray* statsBeforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
struct BattleScriptsStack *AI_ScriptsStack;
@@ -421,16 +523,20 @@ extern struct BattleResources* gBattleResources;
#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
+#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp)
struct BattleResults
{
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
- u8 unk2; // 0x2
+ u8 playerSwitchesCounter; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 unk5_1:1; // 0x5
+ u8 caughtMonBall:4; // 0x5
+ u8 unk5_6:1; // 0x5
+ u8 unk5_7:1; // 0x5
u16 poke1Species; // 0x6
u8 pokeString1[10]; // 0x8
u8 unk12;
@@ -442,10 +548,10 @@ struct BattleResults
u16 lastUsedMove; // 0x22
u16 opponentMove; // 0x24
u16 opponentSpecies; // 0x26
- u16 caughtPoke; // 0x28
- u8 caughtNick[10]; // 0x2A
+ u16 caughtMonSpecies; // 0x28
+ u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
- u8 unk36[10]; // usedBalls?
+ u8 catchAttempts[10]; // 0x36
};
extern struct BattleResults gBattleResults;
@@ -463,46 +569,7 @@ struct BattleStruct
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
- u8 field_18;
- u8 field_19;
- u8 field_1A;
- u8 field_1B;
- u8 field_1C;
- u8 field_1D;
- u8 field_1E;
- u8 field_1F;
- u8 field_20;
- u8 field_21;
- u8 field_22;
- u8 field_23;
- u8 field_24;
- u8 field_25;
- u8 field_26;
- u8 field_27;
- u8 field_28;
- u8 field_29;
- u8 field_2A;
- u8 field_2B;
- u8 field_2C;
- u8 field_2D;
- u8 field_2E;
- u8 field_2F;
- u8 field_30;
- u8 field_31;
- u8 field_32;
- u8 field_33;
- u8 field_34;
- u8 field_35;
- u8 field_36;
- u8 field_37;
- u8 field_38;
- u8 field_39;
- u8 field_3A;
- u8 field_3B;
- u8 field_3C;
- u8 field_3D;
- u8 field_3E;
- u8 field_3F;
+ u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
u8 field_40;
u8 field_41;
u8 field_42;
@@ -519,43 +586,15 @@ struct BattleStruct
u8 field_4D;
u8 field_4E;
u8 field_4F;
- u8 field_50;
- u8 field_51;
+ u16 expValue;
u8 field_52;
- u8 field_53;
- u8 field_54;
- u8 field_55;
- u8 field_56;
- u8 field_57;
- u8 field_58;
- u8 field_59;
- u8 field_5A;
- u8 field_5B;
+ u8 sentInPokes;
+ u8 field_54[4];
+ u8 field_58[4];
u8 field_5C[4];
- u8 field_60;
- u8 field_61;
- u8 field_62;
- u8 field_63;
- u8 field_64;
- u8 field_65;
- u8 field_66;
- u8 field_67;
- u8 field_68;
- u8 field_69;
- u8 field_6A;
- u8 field_6B;
+ u8 field_60[4][3];
u8 field_6C;
- u8 field_6D;
- u8 field_6E;
- u8 field_6F;
- u8 field_70;
- u8 field_71;
- u8 field_72;
- u8 field_73;
- u8 field_74;
- u8 field_75;
- u8 field_76;
- u8 field_77;
+ u8 caughtMonNick[11];
u8 field_78;
u8 field_79;
u8 field_7A;
@@ -585,14 +624,7 @@ struct BattleStruct
u8 field_95;
u8 field_96;
u8 field_97;
- u8 field_98;
- u8 field_99;
- u8 field_9A;
- u8 field_9B;
- u8 field_9C;
- u8 field_9D;
- u8 field_9E;
- u8 field_9F;
+ u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0;
u8 field_A1;
u8 field_A2;
@@ -610,21 +642,29 @@ struct BattleStruct
u8 field_B5;
u8 field_B6;
u8 field_B7;
- u16 usedHeldItems[4];
+ u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 field_C0[8];
- u16 choicedMove[4];
- u8 field_D0[8];
+ u16 choicedMove[BATTLE_BANKS_COUNT];
+ u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u8 fillerD9[0xDA-0xD9];
u8 field_DA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
- u8 fillerE0[0x1A0-0xE0];
+ u8 mirrorMoveArrays[32];
+ u16 castformPalette[4][16];
+ u8 field_180[32];
u8 field_1A0;
u8 field_1A1;
u8 filler1A2;
u8 atkCancellerTracker;
+ u8 field_1A4[240];
+ u8 field_294[4];
+ u8 field_298[8];
+ u8 field_2A0;
+ u8 field_2A1;
+ u8 field_2A2;
};
extern struct BattleStruct* gBattleStruct;
@@ -636,19 +676,153 @@ extern struct BattleStruct* gBattleStruct;
var2[offsetof(struct structName, offsetField)] = value; \
}
+#define GET_MOVE_TYPE(move, typeArg) \
+{ \
+ if (gBattleStruct->dynamicMoveType) \
+ typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
+ else \
+ typeArg = gBattleMoves[move].type; \
+}
+
+#define MOVE_EFFECT_SLEEP 0x1
+#define MOVE_EFFECT_POISON 0x2
+#define MOVE_EFFECT_BURN 0x3
+#define MOVE_EFFECT_FREEZE 0x4
+#define MOVE_EFFECT_PARALYSIS 0x5
+#define MOVE_EFFECT_TOXIC 0x6
+#define MOVE_EFFECT_CONFUSION 0x7
+#define MOVE_EFFECT_FLINCH 0x8
+#define MOVE_EFFECT_TRI_ATTACK 0x9
+#define MOVE_EFFECT_UPROAR 0xA
+#define MOVE_EFFECT_PAYDAY 0xB
+#define MOVE_EFFECT_CHARGING 0xC
+#define MOVE_EFFECT_WRAP 0xD
+#define MOVE_EFFECT_RECOIL_25 0xE
+#define MOVE_EFFECT_ATK_PLUS_1 0xF
+#define MOVE_EFFECT_DEF_PLUS_1 0x10
+#define MOVE_EFFECT_SPD_PLUS_1 0x11
+#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
+#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
+#define MOVE_EFFECT_ACC_PLUS_1 0x14
+#define MOVE_EFFECT_EVS_PLUS_1 0x15
+#define MOVE_EFFECT_ATK_MINUS_1 0x16
+#define MOVE_EFFECT_DEF_MINUS_1 0x17
+#define MOVE_EFFECT_SPD_MINUS_1 0x18
+#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
+#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
+#define MOVE_EFFECT_ACC_MINUS_1 0x1B
+#define MOVE_EFFECT_EVS_MINUS_1 0x1C
+#define MOVE_EFFECT_RECHARGE 0x1D
+#define MOVE_EFFECT_RAGE 0x1E
+#define MOVE_EFFECT_STEAL_ITEM 0x1F
+#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
+#define MOVE_EFFECT_NIGHTMARE 0x21
+#define MOVE_EFFECT_ALL_STATS_UP 0x22
+#define MOVE_EFFECT_RAPIDSPIN 0x23
+#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
+#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
+#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
+#define MOVE_EFFECT_ATK_PLUS_2 0x27
+#define MOVE_EFFECT_DEF_PLUS_2 0x28
+#define MOVE_EFFECT_SPD_PLUS_2 0x29
+#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
+#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
+#define MOVE_EFFECT_ACC_PLUS_2 0x2C
+#define MOVE_EFFECT_EVS_PLUS_2 0x2D
+#define MOVE_EFFECT_ATK_MINUS_2 0x2E
+#define MOVE_EFFECT_DEF_MINUS_2 0x2F
+#define MOVE_EFFECT_SPD_MINUS_2 0x30
+#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
+#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
+#define MOVE_EFFECT_ACC_MINUS_2 0x33
+#define MOVE_EFFECT_EVS_MINUS_2 0x34
+#define MOVE_EFFECT_THRASH 0x35
+#define MOVE_EFFECT_KNOCK_OFF 0x36
+#define MOVE_EFFECT_NOTHING_37 0x37
+#define MOVE_EFFECT_NOTHING_38 0x38
+#define MOVE_EFFECT_NOTHING_39 0x39
+#define MOVE_EFFECT_NOTHING_3A 0x3A
+#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
+#define MOVE_EFFECT_NOTHING_3C 0x3C
+#define MOVE_EFFECT_NOTHING_3D 0x3D
+#define MOVE_EFFECT_NOTHING_3E 0x3E
+#define MOVE_EFFECT_NOTHING_3F 0x3F
+#define MOVE_EFFECT_AFFECTS_USER 0x40
+#define MOVE_EFFECT_CERTAIN 0x80
+
+// battle animations ids
+
+#define B_ANIM_CASTFORM_CHANGE 0x0
+#define B_ANIM_STATS_CHANGE 0x1
+#define B_ANIM_SUBSTITUTE_FADE 0x2
+#define B_ANIM_SUBSTITUTE_APPEAR 0x3
+#define B_ANIM_x4 0x4
+#define B_ANIM_ITEM_KNOCKOFF 0x5
+#define B_ANIM_TURN_TRAP 0x6
+#define B_ANIM_ITEM_EFFECT 0x7
+#define B_ANIM_SMOKEBALL_ESCAPE 0x8
+#define B_ANIM_HANGED_ON 0x9
+#define B_ANIM_RAIN_CONTINUES 0xA
+#define B_ANIM_SUN_CONTINUES 0xB
+#define B_ANIM_SANDSTORM_CONTINUES 0xC
+#define B_ANIM_HAIL_CONTINUES 0xD
+#define B_ANIM_LEECH_SEED_DRAIN 0xE
+#define B_ANIM_MON_HIT 0xF
+#define B_ANIM_ITEM_STEAL 0x10
+#define B_ANIM_SNATCH_MOVE 0x11
+#define B_ANIM_FUTURE_SIGHT_HIT 0x12
+#define B_ANIM_x13 0x13
+#define B_ANIM_x14 0x14
+#define B_ANIM_INGRAIN_HEAL 0x15
+#define B_ANIM_WISH_HEAL 0x16
+#define B_ANIM_x17 0x17
+#define B_ANIM_x18 0x18
+#define B_ANIM_x19 0x19
+#define B_ANIM_x1A 0x1A
+#define B_ANIM_x1B 0x1B
+#define B_ANIM_x1C 0x1C
+#define B_ANIM_x1D 0x1D
+
+#define ATK48_STAT_NEGATIVE 0x1
+#define ATK48_STAT_BY_TWO 0x2
+#define ATK48_BIT_x4 0x4
+#define ATK48_LOWER_FAIL_CHECK 0x8
+
+#define ATK4F_DONT_CHECK_STATUSES 0x80
+
+#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
+#define VARIOUS_SET_MAGIC_COAT_TARGET 1
+#define VARIOUS_GET_MOVE_TARGET 3
+#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
+#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_WAIT_CRY 18
+#define VARIOUS_RETURN_OPPONENT_MON1 19
+#define VARIOUS_RETURN_OPPONENT_MON2 20
+#define VARIOUS_SET_TELEPORT_OUTCOME 25
+#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
+
+#define ATK80_DMG_CHANGE_SIGN 0
+#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
+#define ATK80_DMG_DOUBLED 2
+
+#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
+#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
+#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
+
+#define STAT_CHANGE_BS_PTR 0x1
+#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
+
+#define STAT_CHANGE_WORKED 0
+#define STAT_CHANGE_DIDNT_WORK 1
+
+#define SET_STAT_BUFF_ID(n)((n & 0xF))
+#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
+
struct BattleScripting
{
- u8 field_0;
- u8 field_1;
- u8 field_2;
- u8 field_3;
- u32 bideDmg;
- u8 field_8;
- u8 field_9;
- u8 field_A;
- u8 field_B;
- u8 field_C;
- u8 field_D;
+ s32 painSplitHp;
+ s32 bideDmg;
+ u8 multihitString[6];
u8 dmgMultiplier;
u8 field_F;
u8 animArg1;
@@ -659,13 +833,102 @@ struct BattleScripting
u8 field_15;
u8 field_16;
u8 bank;
- u8 field_18;
- u8 field_19;
+ u8 animTurn;
+ u8 animTargetsHit;
u8 statChanger;
+ u8 field_1B;
+ u8 atk23_state;
+ u8 field_1D;
+ u8 atk6C_state;
+ u8 learnMoveState;
+ u8 field_20;
};
extern struct BattleScripting gBattleScripting;
+// functions
+
+// battle_2
+void CancelMultiTurnMoves(u8 bank);
+void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
+void PrepareStringBattle(u16 stringId, u8 bank);
+u8 GetBattleBank(u8 caseId);
+void UndoEffectsAfterFainting(void);
+bool8 HasMoveFailed(u8 bank);
+void SwitchInClearStructs(void);
+void sub_803BDA0(u8 bank);
+void sub_803FA70(u8 bank);
+void BattleMainCB2(void);
+void VBlankCB_Battle(void);
+void ResetSentPokesToOpponentValue(void);
+bool8 CanRunFromBattle(u8 bank);
+bool8 IsRunningFromBattleImpossible(void);
+void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
+void PressurePPLoseOnUsingImprision(u8 bankAtk);
+
+// battle_3
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+void BattleScriptPush(const u8* bsPtr);
+void BattleScriptPushCursor(void);
+void BattleScriptPop(void);
+u8 sub_803FB4C(void); // msg, can't select a move
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+bool8 AreAllMovesUnusable(void);
+u8 GetImprisonedMovesCount(u8 bank, u16 move);
+u8 UpdateTurnCounters(void);
+u8 TurnBasedEffects(void);
+bool8 sub_8041364(void);
+bool8 sub_8041728(void);
+void b_clear_atk_up_if_hit_flag_unless_enraged(void);
+u8 AtkCanceller_UnableToUseMove(void);
+bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
+u8 CastformDataTypeChange(u8 bank);
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
+void BattleScriptExecute(const u8* BS_ptr);
+void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
+void sub_8045868(u8 bank);
+void sub_80458B4(void);
+u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 IsPokeDisobedient(void);
+
+// battle_script_commands
+void AI_CalcDmg(u8 bankAtk, u8 bankDef);
+u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
+u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
+u8 BankGetTurnOrder(u8 bank);
+void SetMoveEffect(bool8 primary, u8 certain);
+void BattleDestroyCursorAt(u8 cursorPosition);
+void BattleCreateCursorAt(u8 cursorPosition);
+void BufferMoveToLearnIntoBattleTextBuff2(void);
+void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
+bool8 UproarWakeUpCheck(u8 bank);
+
+extern void (* const gBattleScriptingCommandsTable[])(void);
+extern const u8 gUnknown_0831C494[];
+
+// battle_5
+void AdjustFriendshipOnBattleFaint(u8 bank);
+void sub_80571DC(u8 bank, u8 arg1);
+u32 sub_805725C(u8 bank);
+
+// battle 7
+void BattleMusicStop(void);
+void sub_805E990(struct Pokemon* mon, u8 bank);
+
+// rom_80A5C6C
+u8 GetBankSide(u8 bank);
+u8 GetBankIdentity(u8 bank);
+u8 GetBankByIdentity(u8 bank);
+
+// Move this somewhere else
+
#include "sprite.h"
struct BattleSpritesGfx
diff --git a/include/battle_ai.h b/include/battle_ai_script_commands.h
index 2a315059b..5fb422b41 100644
--- a/include/battle_ai.h
+++ b/include/battle_ai_script_commands.h
@@ -1,5 +1,5 @@
-#ifndef GUARD_BATTLE_AI_H
-#define GUARD_BATTLE_AI_H
+#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
+#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
@@ -10,4 +10,4 @@ void ClearBankAbilityHistory(u8 bank);
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
-#endif // GUARD_BATTLE_AI_H
+#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
new file mode 100644
index 000000000..b2846d7cf
--- /dev/null
+++ b/include/battle_controllers.h
@@ -0,0 +1,73 @@
+#ifndef GUARD_BATTLE_CONTROLLERS_H
+#define GUARD_BATTLE_CONTROLLERS_H
+
+struct HpAndStatus
+{
+ u16 hp;
+ u32 status;
+};
+
+struct MovePpInfo
+{
+ u16 move[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+#define REQUEST_ALL_BATTLE 0x0
+#define REQUEST_SPECIES_BATTLE 0x1
+#define REQUEST_HELDITEM_BATTLE 0x2
+#define REQUEST_MOVES_PP_BATTLE 0x3
+#define REQUEST_PPMOVE1_BATTLE 0x9
+#define REQUEST_PPMOVE2_BATTLE 0xA
+#define REQUEST_PPMOVE3_BATTLE 0xB
+#define REQUEST_PPMOVE4_BATTLE 0xC
+#define REQUEST_STATUS_BATTLE 0x28
+#define REQUEST_HP_BATTLE 0x2A
+
+// rom3.s, emitters
+void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
+void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
+void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
+void EmitEffectivenessSound(u8 bufferId, u16 songId);
+void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2);
+void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
+void EmitFaintAnimation(u8 bufferId);
+void Emit_x2A(u8 bufferId);
+void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
+void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
+void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
+void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
+void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
+void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
+void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
+void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
+void EmitTrainerSlide(u8 bufferId);
+void EmitTrainerSlideBack(u8 bufferId);
+void EmitFaintingCry(u8 bufferId);
+void Emit_x37(u8 bufferId, u8 arg1);
+void EmitHitAnimation(u8 bufferId);
+void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
+void EmitCmd49(u8 bufferId);
+void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
+void EmitCmd13(u8 bufferId);
+void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
+
+#define RESET_ACTION_MOVE_SELECTION 0
+#define RESET_ACTION_SELECTION 1
+#define RESET_MOVE_SELECTION 2
+
+void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
+
+#define BALL_NO_SHAKES 0
+#define BALL_1_SHAKE 1
+#define BALL_2_SHAKES 2
+#define BALL_3_SHAKES_FAIL 3
+#define BALL_3_SHAKES_SUCCESS 4
+#define BALL_TRAINER_BLOCK 5
+
+void EmitBallThrow(u8 bufferId, u8 caseId);
+
+void MarkBufferBankForExecution(u8 bank);
+
+#endif // GUARD_BATTLE_CONTROLLERS_H
diff --git a/include/battle_message.h b/include/battle_message.h
index ca310ae6f..3bc7117bb 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -1,6 +1,191 @@
#ifndef GUARD_BATTLE_MESSAGE_H
#define GUARD_BATTLE_MESSAGE_H
+// for 0xFD
+
+#define B_TXT_BUFF1 00
+#define B_TXT_BUFF2 01
+#define B_TXT_COPY_VAR_1 02
+#define B_TXT_COPY_VAR_2 03
+#define B_TXT_COPY_VAR_3 04
+#define B_TXT_PLAYER_MON1_NAME 05
+#define B_TXT_OPPONENT_MON1_NAME 06
+#define B_TXT_PLAYER_MON2_NAME 07
+#define B_TXT_OPPONENT_MON2_NAME 08
+#define B_TXT_LINK_PLAYER_MON1_NAME 09
+#define B_TXT_LINK_OPPONENT_MON1_NAME 0A
+#define B_TXT_LINK_PLAYER_MON2_NAME 0B
+#define B_TXT_LINK_OPPONENT_MON2_NAME 0C
+#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0D
+#define B_TXT_ATK_NAME 0E
+#define B_TXT_ATK_NAME_WITH_PREFIX 0F
+#define B_TXT_DEF_NAME_WITH_PREFIX 10
+#define B_TXT_EFF_NAME_WITH_PREFIX 11 // EFF = short for gEffectBank
+#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 12
+#define B_TXT_ACTIVE_NAME_WITH_PREFIX 13
+#define B_TXT_CURRENT_MOVE 14
+#define B_TXT_LAST_MOVE 15
+#define B_TXT_LAST_ITEM 16
+#define B_TXT_LAST_ABILITY 17
+#define B_TXT_ATK_ABILITY 18
+#define B_TXT_DEF_ABILITY 19
+#define B_TXT_SCR_ACTIVE_ABILITY 1A
+#define B_TXT_EFF_ABILITY 1B
+#define B_TXT_TRAINER1_CLASS 1C
+#define B_TXT_TRAINER1_NAME 1D
+#define B_TXT_1E 1E // trainer name for a link player
+#define B_TXT_1F 1F // trainer name for a link player
+#define B_TXT_20 20 // trainer name for a link player
+#define B_TXT_21 21 // trainer name for a link player
+#define B_TXT_22 22 // trainer name for a link player
+#define B_TXT_PLAYER_NAME 23
+#define B_TXT_TRAINER1_LOSE_TEXT 24
+#define B_TXT_TRAINER1_WIN_TEXT 25
+#define B_TXT_26 26
+#define B_TXT_PC_CREATOR_NAME 27
+#define B_TXT_ATK_PREFIX1 28
+#define B_TXT_DEF_PREFIX1 29
+#define B_TXT_ATK_PREFIX2 2A
+#define B_TXT_DEF_PREFIX2 2B
+#define B_TXT_ATK_PREFIX3 2C
+#define B_TXT_DEF_PREFIX3 2D
+#define B_TXT_TRAINER2_CLASS 2E
+#define B_TXT_TRAINER2_NAME 2F
+#define B_TXT_TRAINER2_LOSE_TEXT 30
+#define B_TXT_TRAINER2_WIN_TEXT 31
+#define B_TXT_PARTNER_CLASS 32
+#define B_TXT_PARTNER_NAME 33
+#define B_TXT_BUFF3 34
+
+// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
+
+#define B_BUFF_STRING 0
+#define B_BUFF_NUMBER 1
+#define B_BUFF_MOVE 2
+#define B_BUFF_TYPE 3
+#define B_BUFF_MON_NICK_WITH_PREFIX 4
+#define B_BUFF_STAT 5
+#define B_BUFF_SPECIES 6
+#define B_BUFF_MON_NICK 7
+#define B_BUFF_NEGATIVE_FLAVOUR 8
+#define B_BUFF_ABILITY 9
+#define B_BUFF_ITEM 10
+
+#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
+#define B_BUFF_EOS 0xFF
+
+#define PREPARE_STAT_BUFFER(textVar, statId) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_STAT; \
+ textVar[2] = statId; \
+ textVar[3] = B_BUFF_EOS; \
+}
+
+#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_ABILITY; \
+ textVar[2] = abilityId; \
+ textVar[3] = B_BUFF_EOS; \
+}
+
+#define PREPARE_TYPE_BUFFER(textVar, typeId) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_TYPE; \
+ textVar[2] = typeId; \
+ textVar[3] = B_BUFF_EOS; \
+}
+
+#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_NUMBER; \
+ textVar[2] = 1; \
+ textVar[3] = maxDigits; \
+ textVar[4] = (number); \
+ textVar[5] = B_BUFF_EOS; \
+}
+
+#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_NUMBER; \
+ textVar[2] = 2; \
+ textVar[3] = maxDigits; \
+ textVar[4] = (number); \
+ textVar[5] = (number & 0x0000FF00) >> 8; \
+ textVar[6] = B_BUFF_EOS; \
+}
+
+#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_NUMBER; \
+ textVar[2] = 4; \
+ textVar[3] = maxDigits; \
+ textVar[4] = (number); \
+ textVar[5] = (number & 0x0000FF00) >> 8; \
+ textVar[6] = (number & 0x00FF0000) >> 16; \
+ textVar[7] = (number & 0xFF000000) >> 24; \
+ textVar[8] = B_BUFF_EOS; \
+}
+
+#define PREPARE_STRING_BUFFER(textVar, stringId) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_STRING; \
+ textVar[2] = stringId; \
+ textVar[3] = (stringId & 0xFF00) >> 8; \
+ textVar[4] = B_BUFF_EOS; \
+}
+
+#define PREPARE_MOVE_BUFFER(textVar, move) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_MOVE; \
+ textVar[2] = move; \
+ textVar[3] = (move & 0xFF00) >> 8; \
+ textVar[4] = B_BUFF_EOS; \
+}
+
+#define PREPARE_ITEM_BUFFER(textVar, item) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_ITEM; \
+ textVar[2] = item; \
+ textVar[3] = (item & 0xFF00) >> 8; \
+ textVar[4] = B_BUFF_EOS; \
+}
+
+#define PREPARE_SPECIES_BUFFER(textVar, species) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_SPECIES; \
+ textVar[2] = species; \
+ textVar[3] = (species & 0xFF00) >> 8; \
+ textVar[4] = B_BUFF_EOS; \
+}
+
+#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
+ textVar[2] = bank; \
+ textVar[3] = partyId; \
+ textVar[4] = B_BUFF_EOS; \
+}
+
+#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
+{ \
+ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
+ textVar[1] = B_BUFF_MON_NICK; \
+ textVar[2] = bank; \
+ textVar[3] = partyId; \
+ textVar[4] = B_BUFF_EOS; \
+}
+
struct StringInfoBattle
{
u16 currentMove;
@@ -17,12 +202,15 @@ struct StringInfoBattle
};
void BufferStringBattle(u16 stringID);
-u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
-u32 StrCpyDecodeBattle(const u8* src, u8* dst);
+u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
+u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
+void sub_814F9EC(const u8* text, u8 arg1);
extern u8 gBattleTextBuff1[];
extern u8 gBattleTextBuff2[];
extern u8 gBattleTextBuff3[];
extern u8 gDisplayedStringBattle[];
+extern const u8* const gRefereeStringsTable[];
+
#endif // GUARD_BATTLE_MESSAGE_H
diff --git a/include/calculate_base_damage.h b/include/calculate_base_damage.h
new file mode 100644
index 000000000..e9146c188
--- /dev/null
+++ b/include/calculate_base_damage.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_CALCULATE_BASE_DAMAGE_H
+#define GUARD_CALCULATE_BASE_DAMAGE_H
+
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
+
+#endif // GUARD_CALCULATE_BASE_DAMAGE_H
diff --git a/include/mail.h b/include/mail.h
new file mode 100644
index 000000000..16ca1f676
--- /dev/null
+++ b/include/mail.h
@@ -0,0 +1,19 @@
+#ifndef GUARD_MAIL_H
+#define GUARD_MAIL_H
+
+#include "items.h"
+
+#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \
+ || itemId == ITEM_HARBOR_MAIL \
+ || itemId == ITEM_GLITTER_MAIL \
+ || itemId == ITEM_MECH_MAIL \
+ || itemId == ITEM_WOOD_MAIL \
+ || itemId == ITEM_WAVE_MAIL \
+ || itemId == ITEM_BEAD_MAIL \
+ || itemId == ITEM_SHADOW_MAIL \
+ || itemId == ITEM_TROPIC_MAIL \
+ || itemId == ITEM_DREAM_MAIL \
+ || itemId == ITEM_FAB_MAIL \
+ || itemId == ITEM_RETRO_MAIL))
+
+#endif // GUARD_MAIL_H
diff --git a/include/moves.h b/include/moves.h
index e3b6d3113..bc213cbc7 100644
--- a/include/moves.h
+++ b/include/moves.h
@@ -360,4 +360,6 @@ enum
MOVE_PSYCHO_BOOST,
};
-#endif // GUARD_MOVES_H \ No newline at end of file
+#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
+
+#endif // GUARD_MOVES_H
diff --git a/include/naming_screen.h b/include/naming_screen.h
new file mode 100644
index 000000000..55a8e75a3
--- /dev/null
+++ b/include/naming_screen.h
@@ -0,0 +1,12 @@
+#ifndef GUARD_NAMING_SCREEN_H
+#define GUARD_NAMING_SCREEN_H
+
+#define NAMING_SCREEN_PLAYER 0
+#define NAMING_SCREEN_BOX 1
+#define NAMING_SCREEN_CAUGHT_MON 2
+#define NAMING_SCREEN_3 3
+#define NAMING_SCREEN_WANDA 4
+
+void DoNamingScreen(u8 caseId, u8* dst, u16 monSpecies, u8 monGender, u32 monPersonality, void (*callback)(void));
+
+#endif // GUARD_NAMING_SCREEN_H
diff --git a/include/pokedex.h b/include/pokedex.h
index 15f819a2a..38aca0915 100644
--- a/include/pokedex.h
+++ b/include/pokedex.h
@@ -6,6 +6,7 @@ const u8 *GetPokemonCategory(u16);
u16 GetPokedexHeightWeight(u16 dexNum, u8 data);
u16 GetNationalPokedexCount(u8);
u16 GetHoennPokedexCount(u8);
+u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality);
enum
{
diff --git a/include/pokemon.h b/include/pokemon.h
index 9d01c051e..20e904f39 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -126,6 +126,8 @@
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
+#define NUMBER_OF_MON_TYPES 0x12
+
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
#define NUM_STATS 6
@@ -333,6 +335,8 @@ struct UnknownPokemonStruct
u8 friendship;
};
+#define BATTLE_STATS_NO 8
+
struct BattlePokemon
{
/*0x00*/ u16 species;
@@ -350,7 +354,7 @@ struct BattlePokemon
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 isEgg:1;
/*0x17*/ u32 altAbility:1;
- /*0x18*/ s8 statStages[8];
+ /*0x18*/ s8 statStages[BATTLE_STATS_NO];
/*0x20*/ u8 ability;
/*0x21*/ u8 type1;
/*0x22*/ u8 type2;
@@ -443,6 +447,7 @@ struct BattleMove
#define FLAG_PROTECT_AFFECTED 0x2
#define FLAG_MAGICCOAT_AFFECTED 0x4
#define FLAG_SNATCH_AFFECTED 0x8
+#define FLAG_MIRROR_MOVE_AFFECTED 0x10
#define FLAG_KINGSROCK_AFFECTED 0x20
struct SpindaSpot
@@ -520,6 +525,7 @@ extern struct PokemonStorage* gPokemonStoragePtr;
extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
+u8 CountAliveMonsInBattle(u8 caseId);
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2
@@ -620,6 +626,13 @@ bool8 IsPokeSpriteNotFlipped(u16 species);
bool8 IsMonShiny(struct Pokemon *mon);
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
+void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
+bool8 IsTradedMon(struct Pokemon *mon);
+void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
+s32 sub_806D864(u16 a1);
+bool16 sub_806D82C(u8 id);
+u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
+
#include "sprite.h"
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
diff --git a/include/pokemon_icon.h b/include/pokemon_icon.h
new file mode 100644
index 000000000..b82334355
--- /dev/null
+++ b/include/pokemon_icon.h
@@ -0,0 +1,7 @@
+#ifndef GUARD_POKEMON_ICON_H
+#define GUARD_POKEMON_ICON_H
+
+const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
+const u16 *GetValidMonIconPalettePtr(u16 speciesId);
+
+#endif // GUARD_POKEMON_ICON_H
diff --git a/include/pokemon_item_effects.h b/include/pokemon_item_effects.h
new file mode 100644
index 000000000..88f341317
--- /dev/null
+++ b/include/pokemon_item_effects.h
@@ -0,0 +1,8 @@
+#ifndef GUARD_POKEMON_ITEM_EFFECTS
+#define GUARD_POKEMON_ITEM_EFFECTS
+
+#include "pokemon.h"
+
+bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
+
+#endif // GUARD_POKEMON_ITEM_EFFECTS
diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h
new file mode 100644
index 000000000..5216e8450
--- /dev/null
+++ b/include/pokemon_storage_system.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H
+#define GUARD_POKEMON_STORAGE_SYSTEM_H
+
+u8* GetBoxNamePtr(u8 boxNumber);
+
+#endif // GUARD_POKEMON_STORAGE_SYSTEM_H
diff --git a/include/recorded_battle.h b/include/recorded_battle.h
new file mode 100644
index 000000000..d19a2b713
--- /dev/null
+++ b/include/recorded_battle.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_RECORDED_BATTLE_H
+#define GUARD_RECORDED_BATTLE_H
+
+void RecordedBattle_SetBankAction(u8 bank, u8 action);
+
+#endif // GUARD_RECORDED_BATTLE_H
diff --git a/include/reshow_battle_screen.h b/include/reshow_battle_screen.h
new file mode 100644
index 000000000..62773b48b
--- /dev/null
+++ b/include/reshow_battle_screen.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_RESHOW_BATTLE_SCREEN_H
+#define GUARD_RESHOW_BATTLE_SCREEN_H
+
+void ReshowBattleScreenAfterMenu(void);
+
+#endif // GUARD_RESHOW_BATTLE_SCREEN_H
diff --git a/include/text.h b/include/text.h
index dba409f37..88f2cc0e2 100644
--- a/include/text.h
+++ b/include/text.h
@@ -65,36 +65,46 @@
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
+#define CHAR_SPECIAL_F9 0xF9
#define CHAR_COLON 0xF0
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
-#define EOS 0xFF // end of string
+#define EOS 0xFF // end of string
+
+#define TEXT_COLOR_TRANSPARENT 0x0
+#define TEXT_COLOR_WHITE 0x1
+#define TEXT_COLOR_DARK_GREY 0x2
+
+// battle placeholders are located in battle_message.h
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define NUM_TEXT_PRINTERS 32
+struct TextSubPrinter // TODO: Better name
+{
+ u8* current_text_offset;
+ u8 windowId;
+ u8 fontId;
+ u8 x;
+ u8 y;
+ u8 currentX; // 0x8
+ u8 currentY;
+ u8 letterSpacing;
+ u8 lineSpacing;
+ u8 fontColor_l:4; // 0xC
+ u8 fontColor_h:4;
+ u8 bgColor:4;
+ u8 shadowColor:4;
+};
+
struct TextPrinter
{
- struct TextSubPrinter { // TODO: Better name
- u8* current_text_offset;
- u8 windowId;
- u8 fontId;
- u8 x;
- u8 y;
- u8 currentX; // 0x8
- u8 currentY;
- u8 letterSpacing;
- u8 lineSpacing;
- u8 fontColor_l:4; // 0xC
- u8 fontColor_h:4;
- u8 bgColor:4;
- u8 shadowColor:4;
- } subPrinter;
+ struct TextSubPrinter subPrinter;
void (*callback)(struct TextSubPrinter *, u16); // 0x10
diff --git a/include/window.h b/include/window.h
index e8af82e81..4e814ebc6 100644
--- a/include/window.h
+++ b/include/window.h
@@ -55,7 +55,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
-void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
+void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));