summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/field_player_avatar.h2
-rw-r--r--include/global.fieldmap.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 5e5a2361f..1dbe171bc 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -48,7 +48,7 @@ bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
void sub_808C228(u8 direction);
-u8 sub_808BCD0(void);
+u8 GetPlayerAvatarFlags(void);
void sub_808B578(void);
u8 GetFRLGAvatarGraphicsIdByGender(u8);
u8 GetRSAvatarGraphicsIdByGender(u8);
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index af2be9c77..2e451a368 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -304,7 +304,7 @@ enum
struct PlayerAvatar
{
/*0x00*/ u8 flags;
- /*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags
+ /*0x01*/ u8 transitionFlags; // used to be named bike, but its definitely not that. seems to be some transition flags
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;