diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/field_player_avatar.h | 2 | ||||
-rw-r--r-- | include/global.fieldmap.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index 5e5a2361f..1dbe171bc 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -48,7 +48,7 @@ bool8 PartyHasMonWithSurf(void); bool8 IsPlayerFacingSurfableFishableWater(void); bool8 IsPlayerSurfingNorth(void); void sub_808C228(u8 direction); -u8 sub_808BCD0(void); +u8 GetPlayerAvatarFlags(void); void sub_808B578(void); u8 GetFRLGAvatarGraphicsIdByGender(u8); u8 GetRSAvatarGraphicsIdByGender(u8); diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index af2be9c77..2e451a368 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -304,7 +304,7 @@ enum struct PlayerAvatar { /*0x00*/ u8 flags; - /*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags + /*0x01*/ u8 transitionFlags; // used to be named bike, but its definitely not that. seems to be some transition flags /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; |