diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/items.h | 30 | ||||
-rw-r--r-- | include/constants/rgb.h | 23 | ||||
-rw-r--r-- | include/event_object_movement.h | 22 | ||||
-rw-r--r-- | include/pokemon.h | 10 |
4 files changed, 64 insertions, 21 deletions
diff --git a/include/constants/items.h b/include/constants/items.h index 95c6aacfe..71338da8e 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -17,7 +17,11 @@ #define ITEM_LUXURY_BALL 11 #define ITEM_PREMIER_BALL 12 -#define LAST_BALL ITEM_PREMIER_BALL +// Note: If moving ball IDs around, updating FIRST_BALL/LAST_BALL is not sufficient +// Several places expect the ball IDs to be first and contiguous (e.g. gBattlescriptsForBallThrow and MON_DATA_POKEBALL) +// If adding new balls, it's easiest to insert them after the last ball and increment the below IDs (and removing ITEM_034 for example) +#define FIRST_BALL ITEM_MASTER_BALL +#define LAST_BALL ITEM_PREMIER_BALL // Pokemon Items #define ITEM_POTION 13 @@ -145,6 +149,8 @@ #define ITEM_FAB_MAIL 131 #define ITEM_RETRO_MAIL 132 +#define FIRST_MAIL_INDEX ITEM_ORANGE_MAIL + // Berries #define ITEM_CHERI_BERRY 133 #define ITEM_CHESTO_BERRY 134 @@ -189,6 +195,10 @@ #define ITEM_LANSAT_BERRY 173 #define ITEM_STARF_BERRY 174 #define ITEM_ENIGMA_BERRY 175 + +#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY +#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY + #define ITEM_0B0 176 #define ITEM_0B1 177 #define ITEM_0B2 178 @@ -467,9 +477,6 @@ #define ITEMS_COUNT 377 #define ITEM_FIELD_ARROW ITEMS_COUNT -#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY -#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY - // Range of berries given out by various NPCS #define FIRST_BERRY_MASTER_BERRY ITEM_POMEG_BERRY #define LAST_BERRY_MASTER_BERRY ITEM_NOMEL_BERRY @@ -506,6 +513,21 @@ #define GOOD_ROD 1 #define SUPER_ROD 2 +// Secondary IDs for bikes +#define MACH_BIKE 0 +#define ACRO_BIKE 1 + +// Item type IDs (used to determine the exit callback) +#define ITEM_USE_MAIL 0 +#define ITEM_USE_PARTY_MENU 1 +#define ITEM_USE_FIELD 2 +#define ITEM_USE_PBLOCK_CASE 3 +#define ITEM_USE_BAG_MENU 4 // No exit callback, stays in bag menu + +// Item battle usage IDs (only checked to see if nonzero) +#define ITEM_B_USE_MEDICINE 1 +#define ITEM_B_USE_OTHER 2 + // Check if the item is one that can be used on a Pokemon. #define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2) diff --git a/include/constants/rgb.h b/include/constants/rgb.h index 1896250d2..be3049d3c 100644 --- a/include/constants/rgb.h +++ b/include/constants/rgb.h @@ -5,18 +5,21 @@ #define GET_G(color) (((color) >> 5) & 0x1F) #define GET_B(color) (((color) >> 10) & 0x1F) -#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10)) +#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10)) #define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r)) #define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F)) -#define RGB_BLACK RGB(0, 0, 0) -#define RGB_WHITE RGB(31, 31, 31) -#define RGB_RED RGB(31, 0, 0) -#define RGB_GREEN RGB(0, 31, 0) -#define RGB_BLUE RGB(0, 0, 31) -#define RGB_YELLOW RGB(31, 31, 0) -#define RGB_MAGENTA RGB(31, 0, 31) -#define RGB_CYAN RGB(0, 31, 31) -#define RGB_WHITEALPHA (RGB_WHITE | 0x8000) +#define RGB_ALPHA (1 << 15) +#define IS_ALPHA(color) ((color) & RGB_ALPHA) + +#define RGB_BLACK RGB(0, 0, 0) +#define RGB_WHITE RGB(31, 31, 31) +#define RGB_RED RGB(31, 0, 0) +#define RGB_GREEN RGB(0, 31, 0) +#define RGB_BLUE RGB(0, 0, 31) +#define RGB_YELLOW RGB(31, 31, 0) +#define RGB_MAGENTA RGB(31, 0, 31) +#define RGB_CYAN RGB(0, 31, 31) +#define RGB_WHITEALPHA (RGB_WHITE | RGB_ALPHA) #endif // GUARD_RGB_H diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 9b4d9302f..cd76cac11 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -16,14 +16,22 @@ enum SpinnerRunnerFollowPatterns RUNFOLLOW_SOUTH_EAST_WEST }; +enum ReflectionTypes +{ + REFL_TYPE_NONE, + REFL_TYPE_ICE, + REFL_TYPE_WATER, + NUM_REFLECTION_TYPES +}; + #define FIGURE_8_LENGTH 72 #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0) #define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1) #define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2) #define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3) -#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4) -#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5) +#define GROUND_EFFECT_FLAG_WATER_REFLECTION (1 << 4) +#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 5) #define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6) #define GROUND_EFFECT_FLAG_SAND (1 << 7) #define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8) @@ -414,10 +422,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *); -void SetObjectEventSpriteInvisibility(u8 var, bool32 var2); -bool32 IsObjectEventSpriteInvisible(u8 var); -void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId); -void SetObjectEventSpriteAnim(u8 var1, u8 var2); -bool32 IsObjectEventSpriteAnimating(u8 var); +void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible); +bool32 IsObjectEventSpriteInvisible(u8 objectEventId); +void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId); +void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum); +bool32 IsObjectEventSpriteAnimating(u8 objectEventId); #endif //GUARD_EVENT_OBJECT_MOVEMENT_H diff --git a/include/pokemon.h b/include/pokemon.h index 497e8070b..0ff635a3f 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -11,6 +11,7 @@ struct PokemonSubstruct0 u32 experience; u8 ppBonuses; u8 friendship; + u16 filler; }; struct PokemonSubstruct1 @@ -237,6 +238,15 @@ struct Evolution u16 targetSpecies; }; +#define NUM_UNOWN_FORMS 28 + +#define GET_UNOWN_LETTER(personality) (( \ + (((personality) & 0x03000000) >> 18) \ + | (((personality) & 0x00030000) >> 12) \ + | (((personality) & 0x00000300) >> 6) \ + | (((personality) & 0x00000003) >> 0) \ +) % NUM_UNOWN_FORMS) + extern u8 gPlayerPartyCount; extern struct Pokemon gPlayerParty[PARTY_SIZE]; extern u8 gEnemyPartyCount; |