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-rw-r--r--include/battle_frontier_2.h5
-rw-r--r--include/battle_message.h10
-rw-r--r--include/constants/battle.h4
3 files changed, 12 insertions, 7 deletions
diff --git a/include/battle_frontier_2.h b/include/battle_frontier_2.h
index 4ef860e80..d032f9f74 100644
--- a/include/battle_frontier_2.h
+++ b/include/battle_frontier_2.h
@@ -1,6 +1,11 @@
#ifndef GUARD_BATTLE_FRONTIER_2_H
#define GUARD_BATTLE_FRONTIER_2_H
+#define FRONTIER_BEFORE_TEXT 0
+#define FRONTIER_WIN_TEXT 1
+#define FRONTIER_LOSE_TEXT 2
+
+void CopyFrontierTrainerText(u8 whichText, u16 trainerId);
void sub_81A8934(u8);
void sub_81A895C(void);
u16 sub_81A89A0(u8);
diff --git a/include/battle_message.h b/include/battle_message.h
index 94f584935..5d811fe69 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -34,11 +34,11 @@
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
-#define B_TXT_1E 0x1E // trainer name for a link player
-#define B_TXT_1F 0x1F // trainer name for a link player
-#define B_TXT_20 0x20 // trainer name for a link player
-#define B_TXT_21 0x21 // trainer name for a link player
-#define B_TXT_22 0x22 // trainer name for a link player
+#define B_TXT_LINK_PLAYER_NAME 0x1E
+#define B_TXT_LINK_PARTNER_NAME 0x1F
+#define B_TXT_LINK_OPPONENT1_NAME 0x20
+#define B_TXT_LINK_OPPONENT2_NAME 0x21
+#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
diff --git a/include/constants/battle.h b/include/constants/battle.h
index e5ca9d7ae..25544ba3d 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -46,7 +46,7 @@
// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
-#define BATTLE_TYPE_WILD 0x0004
+#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020
@@ -70,7 +70,7 @@
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
-#define BATTLE_TYPE_x4000000 0x4000000
+#define BATTLE_TYPE_TRAINER_HILL 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000