diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_frontier_2.h | 5 | ||||
-rw-r--r-- | include/battle_message.h | 10 | ||||
-rw-r--r-- | include/constants/battle.h | 4 |
3 files changed, 12 insertions, 7 deletions
diff --git a/include/battle_frontier_2.h b/include/battle_frontier_2.h index 4ef860e80..d032f9f74 100644 --- a/include/battle_frontier_2.h +++ b/include/battle_frontier_2.h @@ -1,6 +1,11 @@ #ifndef GUARD_BATTLE_FRONTIER_2_H #define GUARD_BATTLE_FRONTIER_2_H +#define FRONTIER_BEFORE_TEXT 0 +#define FRONTIER_WIN_TEXT 1 +#define FRONTIER_LOSE_TEXT 2 + +void CopyFrontierTrainerText(u8 whichText, u16 trainerId); void sub_81A8934(u8); void sub_81A895C(void); u16 sub_81A89A0(u8); diff --git a/include/battle_message.h b/include/battle_message.h index 94f584935..5d811fe69 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -34,11 +34,11 @@ #define B_TXT_EFF_ABILITY 0x1B #define B_TXT_TRAINER1_CLASS 0x1C #define B_TXT_TRAINER1_NAME 0x1D -#define B_TXT_1E 0x1E // trainer name for a link player -#define B_TXT_1F 0x1F // trainer name for a link player -#define B_TXT_20 0x20 // trainer name for a link player -#define B_TXT_21 0x21 // trainer name for a link player -#define B_TXT_22 0x22 // trainer name for a link player +#define B_TXT_LINK_PLAYER_NAME 0x1E +#define B_TXT_LINK_PARTNER_NAME 0x1F +#define B_TXT_LINK_OPPONENT1_NAME 0x20 +#define B_TXT_LINK_OPPONENT2_NAME 0x21 +#define B_TXT_LINK_SCR_TRAINER_NAME 0x22 #define B_TXT_PLAYER_NAME 0x23 #define B_TXT_TRAINER1_LOSE_TEXT 0x24 #define B_TXT_TRAINER1_WIN_TEXT 0x25 diff --git a/include/constants/battle.h b/include/constants/battle.h index e5ca9d7ae..25544ba3d 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -46,7 +46,7 @@ // Battle Type Flags #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set. #define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_20 0x0020 @@ -70,7 +70,7 @@ #define BATTLE_TYPE_x800000 0x800000 #define BATTLE_TYPE_RECORDED 0x1000000 #define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_TRAINER_HILL 0x4000000 #define BATTLE_TYPE_SECRET_BASE 0x8000000 #define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_KYOGRE 0x20000000 |