diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_transition.h | 3 | ||||
-rw-r--r-- | include/battle_transition_frontier.h | 16 |
2 files changed, 9 insertions, 10 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h index 784c5f968..e978e9094 100644 --- a/include/battle_transition.h +++ b/include/battle_transition.h @@ -1,12 +1,11 @@ #ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H -void TestBattleTransition(u8 transitionId); void BattleTransition_StartOnField(u8 transitionId); void BattleTransition_Start(u8 transitionId); bool8 IsBattleTransitionDone(void); bool8 FldEff_Pokeball(void); -void TransitionPhase1_Task_RunFuncs(u8 taskId); +void Task_BattleTransition_Intro(u8 taskId); void GetBg0TilesDst(u16 **tilemap, u16 **tileset); extern const struct SpritePalette gSpritePalette_Pokeball; diff --git a/include/battle_transition_frontier.h b/include/battle_transition_frontier.h index 8813fe81e..22d674923 100644 --- a/include/battle_transition_frontier.h +++ b/include/battle_transition_frontier.h @@ -1,13 +1,13 @@ #ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H #define GUARD_BATTLE_TRANSITION_FRONTIER_H -void Phase2Task_FrontierCirclesMeet(u8 taskId); -void Phase2Task_FrontierCirclesCross(u8 taskId); -void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId); -void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId); -void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId); -void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId); -void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId); -void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId); +void Task_FrontierCirclesMeet(u8 taskId); +void Task_FrontierCirclesCross(u8 taskId); +void Task_FrontierCirclesAsymmetricSpiral(u8 taskId); +void Task_FrontierCirclesSymmetricSpiral(u8 taskId); +void Task_FrontierCirclesMeetInSeq(u8 taskId); +void Task_FrontierCirclesCrossInSeq(u8 taskId); +void Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId); +void Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId); #endif // GUARD_BATTLE_TRANSITION_FRONTIER_H |