diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 58 | ||||
-rw-r--r-- | include/calculate_base_damage.h | 6 |
2 files changed, 60 insertions, 4 deletions
diff --git a/include/battle.h b/include/battle.h index 4093f55d1..b04b8db8f 100644 --- a/include/battle.h +++ b/include/battle.h @@ -204,10 +204,14 @@ #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 -// functions - -extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -extern u8 GetBankSide(u8 bank); +#define MOVE_TARGET_SELECTED 0x0 +#define MOVE_TARGET_DEPENDS 0x1 +#define MOVE_TARGET_USER 0x2 +#define MOVE_TARGET_RANDOM 0x4 +#define MOVE_TARGET_x10 0x10 +#define MOVE_TARGET_BOTH 0x8 +#define MOVE_TARGET_FOES_AND_ALLY 0x20 +#define MOVE_TARGET_OPPONENTS_FIELD 0x40 struct Trainer { @@ -636,6 +640,14 @@ extern struct BattleStruct* gBattleStruct; var2[offsetof(struct structName, offsetField)] = value; \ } +#define GET_MOVE_TYPE(move, type) \ +{ \ + if (gBattleStruct->dynamicMoveType) \ + type = gBattleStruct->dynamicMoveType & 0x3F; \ + else \ + type = gBattleMoves[move].type; \ +} + struct BattleScripting { u8 field_0; @@ -666,6 +678,44 @@ struct BattleScripting extern struct BattleScripting gBattleScripting; +// functions + +// battle_2 +void CancelMultiTurnMoves(u8 bank); +void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); +void PrepareStringBattle(u16 stringId, u8 bank); + +// battle_3 +void b_movescr_stack_push(const u8* bsPtr); +void b_movescr_stack_push_cursor(void); +u8 sub_803FB4C(void); // msg, can't select a move +u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +bool8 AreAllMovesUnusable(void); +u8 IsImprisoned(u8 bank, u16 move); +u8 UpdateTurnCounters(void); +u8 TurnBasedEffects(void); +bool8 sub_8041364(void); +bool8 sub_8041728(void); +void b_clear_atk_up_if_hit_flag_unless_enraged(void); +u8 AtkCanceller_UnableToUseMove(void); +bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); +u8 CastformDataTypeChange(u8 bank); +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +void b_call_bc_move_exec(const u8* BS_ptr); +void b_push_move_exec(const u8* BS_ptr); +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); +void sub_8045868(u8 bank); +void sub_80458B4(void); +u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 IsPokeDisobedient(void); + +// rom_80A5C6C +u8 GetBankSide(u8 bank); +u8 GetBankIdentity(u8 bank); +u8 GetBankByPlayerAI(u8 bank); + +// Move this somewhere else + #include "sprite.h" struct BattleSpritesGfx diff --git a/include/calculate_base_damage.h b/include/calculate_base_damage.h new file mode 100644 index 000000000..e9146c188 --- /dev/null +++ b/include/calculate_base_damage.h @@ -0,0 +1,6 @@ +#ifndef GUARD_CALCULATE_BASE_DAMAGE_H +#define GUARD_CALCULATE_BASE_DAMAGE_H + +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); + +#endif // GUARD_CALCULATE_BASE_DAMAGE_H |