diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 2 | ||||
-rw-r--r-- | include/battle_frontier_2.h | 5 | ||||
-rw-r--r-- | include/battle_message.h | 10 | ||||
-rw-r--r-- | include/constants/battle.h | 4 | ||||
-rwxr-xr-x[-rw-r--r--] | include/constants/metatile_behaviors.h (renamed from include/metatile_behaviors.h) | 132 | ||||
-rw-r--r-- | include/field_effect.h | 2 | ||||
-rw-r--r-- | include/fieldmap.h | 7 | ||||
-rw-r--r-- | include/gba/defines.h | 3 | ||||
-rw-r--r-- | include/gba/m4a_internal.h | 2 | ||||
-rw-r--r-- | include/main_menu.h | 2 | ||||
-rw-r--r-- | include/menu.h | 2 | ||||
-rw-r--r-- | include/metatile_behavior.h | 26 | ||||
-rw-r--r-- | include/pokemon.h | 8 | ||||
-rw-r--r-- | include/rom_8034C54.h | 2 | ||||
-rw-r--r-- | include/rom_81520A8.h | 33 | ||||
-rw-r--r-- | include/sprite.h | 6 |
16 files changed, 182 insertions, 64 deletions
diff --git a/include/battle.h b/include/battle.h index 497faaeb6..3e638c6ef 100644 --- a/include/battle.h +++ b/include/battle.h @@ -719,7 +719,7 @@ extern u8 gCurrMovePos; extern u8 gChosenMovePos; extern u16 gCurrentMove; extern u16 gChosenMove; -extern u16 gRandomMove; +extern u16 gCalledMove; extern s32 gBattleMoveDamage; extern s32 gHpDealt; extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; diff --git a/include/battle_frontier_2.h b/include/battle_frontier_2.h index 4ef860e80..d032f9f74 100644 --- a/include/battle_frontier_2.h +++ b/include/battle_frontier_2.h @@ -1,6 +1,11 @@ #ifndef GUARD_BATTLE_FRONTIER_2_H #define GUARD_BATTLE_FRONTIER_2_H +#define FRONTIER_BEFORE_TEXT 0 +#define FRONTIER_WIN_TEXT 1 +#define FRONTIER_LOSE_TEXT 2 + +void CopyFrontierTrainerText(u8 whichText, u16 trainerId); void sub_81A8934(u8); void sub_81A895C(void); u16 sub_81A89A0(u8); diff --git a/include/battle_message.h b/include/battle_message.h index 94f584935..5d811fe69 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -34,11 +34,11 @@ #define B_TXT_EFF_ABILITY 0x1B #define B_TXT_TRAINER1_CLASS 0x1C #define B_TXT_TRAINER1_NAME 0x1D -#define B_TXT_1E 0x1E // trainer name for a link player -#define B_TXT_1F 0x1F // trainer name for a link player -#define B_TXT_20 0x20 // trainer name for a link player -#define B_TXT_21 0x21 // trainer name for a link player -#define B_TXT_22 0x22 // trainer name for a link player +#define B_TXT_LINK_PLAYER_NAME 0x1E +#define B_TXT_LINK_PARTNER_NAME 0x1F +#define B_TXT_LINK_OPPONENT1_NAME 0x20 +#define B_TXT_LINK_OPPONENT2_NAME 0x21 +#define B_TXT_LINK_SCR_TRAINER_NAME 0x22 #define B_TXT_PLAYER_NAME 0x23 #define B_TXT_TRAINER1_LOSE_TEXT 0x24 #define B_TXT_TRAINER1_WIN_TEXT 0x25 diff --git a/include/constants/battle.h b/include/constants/battle.h index bbdc54a8e..acb0f6689 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -46,7 +46,7 @@ // Battle Type Flags #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set. #define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_20 0x0020 @@ -70,7 +70,7 @@ #define BATTLE_TYPE_x800000 0x800000 #define BATTLE_TYPE_RECORDED 0x1000000 #define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_TRAINER_HILL 0x4000000 #define BATTLE_TYPE_SECRET_BASE 0x8000000 #define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_KYOGRE 0x20000000 diff --git a/include/metatile_behaviors.h b/include/constants/metatile_behaviors.h index dd3a8b4f4..d8d75066c 100644..100755 --- a/include/metatile_behaviors.h +++ b/include/constants/metatile_behaviors.h @@ -2,16 +2,17 @@ #define GUARD_METATILE_BEHAVIORS #define MB_NORMAL 0x00 +#define MB_SECRET_BASE_WALL 0x01 #define MB_TALL_GRASS 0x02 #define MB_LONG_GRASS 0x03 -#define MB_04 0x04 -#define MB_05 0x05 +#define MB_UNUSED_04 0x04 +#define MB_UNUSED_05 0x05 #define MB_DEEP_SAND 0x06 #define MB_SHORT_GRASS 0x07 -#define MB_CAVE 0x08 +#define MB_UNUSED_CAVE 0x08 #define MB_LONG_GRASS_SOUTH_EDGE 0x09 #define MB_NO_RUNNING 0x0A -#define MB_0B 0x0B +#define MB_INDOOR_ENCOUNTER 0x0B #define MB_MOUNTAIN_TOP 0x0C #define MB_BATTLE_PYRAMID_WARP 0x0D #define MB_MOSSDEEP_GYM_WARP 0x0E @@ -24,22 +25,30 @@ #define MB_OCEAN_WATER 0x15 #define MB_PUDDLE 0x16 #define MB_SHALLOW_WATER 0x17 -#define MB_18 0x18 +#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER 0x18 #define MB_NO_SURFACING 0x19 -#define MB_1A 0x1A +#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER_2 0x1A #define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B #define MB_SHOAL_CAVE_ENTRANCE 0x1C +#define MB_UNUSED_1D 0x1D +#define MB_UNUSED_1E 0x1E +#define MB_UNUSED_1F 0x1F #define MB_ICE 0x20 #define MB_SAND 0x21 #define MB_SEAWEED 0x22 +#define MB_UNUSED_23 0x23 #define MB_ASHGRASS 0x24 -#define MB_25 0x25 +#define MB_FOOTPRINTS 0x25 #define MB_THIN_ICE 0x26 #define MB_CRACKED_ICE 0x27 #define MB_HOT_SPRINGS 0x28 #define MB_LAVARIDGE_GYM_B1F_WARP 0x29 #define MB_SEAWEED_NO_SURFACING 0x2A #define MB_REFLECTION_UNDER_BRIDGE 0x2B +#define MB_UNUSED_2C 0x2C +#define MB_UNUSED_2D 0x2D +#define MB_UNUSED_2E 0x2E +#define MB_UNUSED_2F 0x2F #define MB_IMPASSABLE_EAST 0x30 #define MB_IMPASSABLE_WEST 0x31 #define MB_IMPASSABLE_NORTH 0x32 @@ -52,6 +61,8 @@ #define MB_JUMP_WEST 0x39 #define MB_JUMP_NORTH 0x3A #define MB_JUMP_SOUTH 0x3B +#define MB_JUMP_NORTHEAST 0x3C +#define MB_JUMP_NORTHWEST 0x3D #define MB_JUMP_SOUTHEAST 0x3E #define MB_JUMP_SOUTHWEST 0x3F #define MB_WALK_EAST 0x40 @@ -63,10 +74,29 @@ #define MB_SLIDE_NORTH 0x46 #define MB_SLIDE_SOUTH 0x47 #define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48 +#define MB_UNUSED_49 0x49 +#define MB_UNUSED_4A 0x4A +#define MB_UNUSED_4B 0x4B +#define MB_UNUSED_4C 0x4C +#define MB_UNUSED_4D 0x4D +#define MB_UNUSED_4E 0x4E +#define MB_UNUSED_4F 0x4F #define MB_EASTWARD_CURRENT 0x50 #define MB_WESTWARD_CURRENT 0x51 #define MB_NORTHWARD_CURRENT 0x52 #define MB_SOUTHWARD_CURRENT 0x53 +#define MB_UNUSED_54 0x54 +#define MB_UNUSED_55 0x55 +#define MB_UNUSED_56 0x56 +#define MB_UNUSED_57 0x57 +#define MB_UNUSED_58 0x58 +#define MB_UNUSED_59 0x59 +#define MB_UNUSED_5A 0x5A +#define MB_UNUSED_5B 0x5B +#define MB_UNUSED_5C 0x5C +#define MB_UNUSED_5D 0x5D +#define MB_UNUSED_5E 0x5E +#define MB_UNUSED_5F 0x5F #define MB_NON_ANIMATED_DOOR 0x60 #define MB_LADDER 0x61 #define MB_EAST_ARROW_WARP 0x62 @@ -82,8 +112,9 @@ #define MB_WATER_DOOR 0x6C #define MB_WATER_SOUTH_ARROW_WARP 0x6D #define MB_DEEP_SOUTH_WARP 0x6E +#define MB_UNUSED_6F 0x6F #define MB_WARP_OR_BRIDGE 0x70 -#define MB_71 0x71 +#define MB_UNUSED_71 0x71 #define MB_ROUTE120_NORTH_BRIDGE_1 0x72 #define MB_ROUTE120_NORTH_BRIDGE_2 0x73 #define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74 @@ -91,23 +122,27 @@ #define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76 #define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77 #define MB_FORTREE_BRIDGE 0x78 +#define MB_UNUSED_79 0x79 #define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A #define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B #define MB_ROUTE120_NORTH_BRIDGE_3 0x7C #define MB_ROUTE120_NORTH_BRIDGE_4 0x7D -#define MB_7E 0x7E +#define MB_UNUSED_7E 0x7E #define MB_ROUTE110_BRIDGE 0x7F #define MB_COUNTER 0x80 +#define MB_UNUSED_81 0x81 +#define MB_UNUSED_82 0x82 #define MB_PC 0x83 #define MB_CABLE_BOX_RESULTS_1 0x84 #define MB_REGION_MAP 0x85 #define MB_TELEVISION 0x86 #define MB_POKEBLOCK_FEEDER 0x87 +#define MB_UNUSED_88 0x88 #define MB_SLOT_MACHINE 0x89 #define MB_ROULETTE 0x8A -#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B +#define MB_CLOSED_SOOTOPOLIS_DOOR 0x8B #define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C -#define MB_8D 0x8D +#define MB_PETALBURG_GYM_DOOR 0x8D #define MB_RUNNING_SHOES_INSTRUCTION 0x8E #define MB_QUESTIONNAIRE 0x8F #define MB_SECRET_BASE_SPOT_RED_CAVE 0x90 @@ -124,39 +159,56 @@ #define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B #define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C #define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D +#define MB_UNUSED_9E 0x9E +#define MB_UNUSED_9F 0x9F #define MB_BERRY_TREE_SOIL 0xA0 +#define MB_UNUSED_A1 0xA1 +#define MB_UNUSED_A2 0xA2 +#define MB_UNUSED_A3 0xA3 +#define MB_UNUSED_A4 0xA4 +#define MB_UNUSED_A5 0xA5 +#define MB_UNUSED_A6 0xA6 +#define MB_UNUSED_A7 0xA7 +#define MB_UNUSED_A8 0xA8 +#define MB_UNUSED_A9 0xA9 +#define MB_UNUSED_AA 0xAA +#define MB_UNUSED_AB 0xAB +#define MB_UNUSED_AC 0xAC +#define MB_UNUSED_AD 0xAD +#define MB_UNUSED_AE 0xAE +#define MB_UNUSED_AF 0xAF #define MB_SECRET_BASE_PC 0xB0 #define MB_SECRET_BASE_REGISTER_PC 0xB1 -#define MB_B2 0xB2 -#define MB_B3 0xB3 -#define MB_B4 0xB4 -#define MB_B5 0xB5 -#define MB_B6 0xB6 -#define MB_B7 0xB7 +#define MB_SECRET_BASE_UNUSED 0xB2 +#define MB_BLOCK_DECORATION 0xB3 +#define MB_SECRET_BASE_DECORATION 0xB4 +#define MB_SECRET_BASE_LARGE_MAT_EDGE 0xB5 +#define MB_UNUSED_B6 0xB6 +#define MB_SECRET_BASE_NORTH_WALL 0xB7 #define MB_SECRET_BASE_BALLOON 0xB8 -#define MB_B9 0xB9 +#define MB_SECRET_BASE_IMPASSABLE 0xB9 #define MB_SECRET_BASE_GLITTER_MAT 0xBA #define MB_SECRET_BASE_JUMP_MAT 0xBB #define MB_SECRET_BASE_SPIN_MAT 0xBC #define MB_SECRET_BASE_SOUND_MAT 0xBD -#define MB_BE 0xBE -#define MB_BF 0xBF -#define MB_BED 0xC0 -#define MB_C1 0xC1 -#define MB_C2 0xC2 -#define MB_C3 0xC3 +#define MB_SECRET_BASE_BREAKABLE_DOOR 0xBE +#define MB_SECRET_BASE_SAND_ORNAMENT 0xBF +#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0 +#define MB_IMPASSABLE_WEST_AND_EAST 0xC1 +#define MB_SECRET_BASE_HOLE 0xC2 +#define MB_LARGE_MAT_CENTER 0xC3 #define MB_SECRET_BASE_TV_SHIELD 0xC4 -#define MB_C5 0xC5 +#define MB_PLAYER_ROOM_PC_ON 0xC5 #define MB_C6 0xC6 #define MB_SECRET_BASE_POSTER 0xC7 -#define MB_C8 0xC8 -#define MB_C9 0xC9 -#define MB_CA 0xCA -#define MB_CB 0xCB -#define MB_CC 0xCC -#define MB_CD 0xCD -#define MB_CE 0xCE -#define MB_CF 0xCF +#define MB_UNUSED_C8 0xC8 +#define MB_UNUSED_C9 0xC9 +#define MB_UNUSED_CA 0xCA +#define MB_UNUSED_CB 0xCB +#define MB_UNUSED_CC 0xCC +#define MB_UNUSED_CD 0xCD +#define MB_UNUSED_CE 0xCE +#define MB_UNUSED_CF 0xCF #define MB_MUDDY_SLOPE 0xD0 #define MB_BUMPY_SLOPE 0xD1 #define MB_CRACKED_FLOOR 0xD2 @@ -164,6 +216,15 @@ #define MB_ISOLATED_HORIZONTAL_RAIL 0xD4 #define MB_VERTICAL_RAIL 0xD5 #define MB_HORIZONTAL_RAIL 0xD6 +#define MB_UNUSED_D7 0xD7 +#define MB_UNUSED_D8 0xD8 +#define MB_UNUSED_D9 0xD9 +#define MB_UNUSED_DA 0xDA +#define MB_UNUSED_DB 0xDB +#define MB_UNUSED_DC 0xDC +#define MB_UNUSED_DD 0xDD +#define MB_UNUSED_DE 0xDE +#define MB_UNUSED_DF 0xDF #define MB_PICTURE_BOOK_SHELF 0xE0 #define MB_BOOKSHELF 0xE1 #define MB_POKEMON_CENTER_BOOKSHELF 0xE2 @@ -175,5 +236,10 @@ #define MB_WIRELESS_BOX_RESULTS 0xE8 #define MB_TRAINER_HILL_TIMER 0xE9 #define MB_UNKNOWN_CLOSED_DOOR 0xEA +#define MB_UNUSED_EB 0xEB +#define MB_UNUSED_EC 0xEC +#define MB_UNUSED_ED 0xED +#define MB_UNUSED_EE 0xEE +#define MB_UNUSED_EF 0xEF #endif // GUARD_METATILE_BEHAVIORS diff --git a/include/field_effect.h b/include/field_effect.h index cdabd5c99..e05ded621 100644 --- a/include/field_effect.h +++ b/include/field_effect.h @@ -236,4 +236,6 @@ void sub_80B9CDC(s16*, u8); void sub_80B7CAC(struct Sprite*); void sub_80B7A58(struct Sprite*); +void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b); + #endif //GUARD_FIELD_EFFECTS_H diff --git a/include/fieldmap.h b/include/fieldmap.h index 05ffb2edc..8287229ed 100644 --- a/include/fieldmap.h +++ b/include/fieldmap.h @@ -1,6 +1,13 @@ #ifndef GUARD_FIELDMAP_H #define GUARD_FIELDMAP_H +#define NUM_TILES_IN_PRIMARY 512 +#define NUM_TILES_TOTAL 1024 +#define NUM_METATILES_IN_PRIMARY 512 +#define NUM_METATILES_TOTAL 1024 +#define NUM_PALS_IN_PRIMARY 6 +#define NUM_PALS_TOTAL 13 + extern struct BackupMapLayout gUnknown_03005DC0; u32 MapGridGetMetatileIdAt(int, int); diff --git a/include/gba/defines.h b/include/gba/defines.h index 1eed6303d..16f1315d0 100644 --- a/include/gba/defines.h +++ b/include/gba/defines.h @@ -61,6 +61,9 @@ #define TILE_SIZE_4BPP 32 #define TILE_SIZE_8BPP 64 +#define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP) +#define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP) + #define TOTAL_OBJ_TILE_COUNT 1024 #define WIN_RANGE(a, b) (((a) << 8) | (b)) diff --git a/include/gba/m4a_internal.h b/include/gba/m4a_internal.h index 659302fd5..339a0774e 100644 --- a/include/gba/m4a_internal.h +++ b/include/gba/m4a_internal.h @@ -368,7 +368,7 @@ extern const u8 gNoiseTable[]; extern const struct PokemonCrySong gPokemonCrySongTemplate; -extern const struct ToneData voicegroup_pokemon_cry; +extern const struct ToneData voicegroup000; extern char gNumMusicPlayers[]; extern char gMaxLines[]; diff --git a/include/main_menu.h b/include/main_menu.h index 4f75b1767..1944f4ecc 100644 --- a/include/main_menu.h +++ b/include/main_menu.h @@ -2,6 +2,6 @@ #define GUARD_MAIN_MENU_H void CB2_InitMainMenu(void); -void sub_80323CC(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f); +void CreateYesNoMenuParameterized(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f); #endif // GUARD_MAIN_MENU_H diff --git a/include/menu.h b/include/menu.h index 309667b19..cddab0870 100644 --- a/include/menu.h +++ b/include/menu.h @@ -22,7 +22,7 @@ extern const u16 gUnknown_0860F074[]; void sub_81971D0(void); void sub_8197200(void); -u16 sub_8197224(void); +u16 RunTextPrintersAndIsPrinter0Active(void); void sub_81973A4(void); void NewMenuHelpers_DrawDialogueFrame(u8, u8); void sub_819746C(u8 windowId, bool8 copyToVram); diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h index 86a67ab3e..edffc711f 100644 --- a/include/metatile_behavior.h +++ b/include/metatile_behavior.h @@ -25,7 +25,7 @@ bool8 MetatileBehavior_IsWestArrowWarp(u8); bool8 MetatileBehavior_IsNorthArrowWarp(u8); bool8 MetatileBehavior_IsSouthArrowWarp(u8); bool8 MetatileBehavior_IsArrowWarp(u8); -bool8 MetatileBehavior_IsMoveTile(u8); +bool8 MetatileBehavior_IsForcedMovementTile(u8); bool8 MetatileBehavior_IsIce_2(u8); bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8); bool8 MetatileBehavior_IsMB_05(u8); @@ -45,43 +45,43 @@ bool8 MetatileBehavior_IsCounter(u8); bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir); bool8 MetatileBehavior_IsPC(u8); bool8 MetatileBehavior_IsCableBoxResults1(u8); -bool8 MetatileBehavior_IsSecretBaseOpen(u8); +bool8 MetatileBehavior_IsOpenSecretBaseDoor(u8); bool8 MetatileBehavior_IsSecretBaseCave(u8); bool8 MetatileBehavior_IsSecretBaseTree(u8); bool8 MetatileBehavior_IsSecretBaseShrub(u8); bool8 MetatileBehavior_IsSecretBasePC(u8); bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8); bool8 MetatileBehavior_IsMB_B2(u8); -bool8 MetatileBehavior_IsMB_B3(u8); -bool8 MetatileBehavior_IsMB_B9(u8); +bool8 MetatileBehavior_IsBlockDecoration(u8); +bool8 MetatileBehavior_IsSecretBaseImpassable(u8); bool8 MetatileBehavior_IsMB_C6(u8); bool8 MetatileBehavior_IsSecretBasePoster(u8); bool8 MetatileBehavior_IsNormal(u8); -bool8 MetatileBehavior_IsMB_B7(u8); +bool8 MetatileBehavior_IsSecretBaseNorthWall(u8); bool8 MetatileBehavior_IsMB_B2_Duplicate(u8); -bool8 MetatileBehavior_IsMB_B5(u8); -bool8 MetatileBehavior_IsMB_C3(u8); -bool8 MetatileBehavior_IsMB_C2(u8); +bool8 MetatileBehavior_IsSecretBaseLargeMatEdge(u8); +bool8 MetatileBehavior_IsLargeMatCenter(u8); +bool8 MetatileBehavior_IsSecretBaseHole(u8); bool8 MetatileBehavior_IsSecretBaseBalloon(u8); -bool8 MetatileBehavior_IsMB_BE(u8); +bool8 MetatileBehavior_IsSecretBaseBreakableDoor(u8); bool8 MetatileBehavior_IsSecretBaseSoundMat(u8); bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8); -bool8 MetatileBehavior_IsMB_BF(u8); +bool8 MetatileBehavior_IsSecretBaseSandOrnament(u8); bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8); -bool8 MetatileBehavior_IsMB_C5(u8); +bool8 MetatileBehavior_IsPlayerRoomPCOn(u8); bool8 MetatileBehavior_HasRipples(u8); bool8 MetatileBehavior_IsPuddle(u8); bool8 MetatileBehavior_IsTallGrass(u8); bool8 MetatileBehavior_IsLongGrass(u8); bool8 MetatileBehavior_IsBerryTreeSoil(u8); bool8 MetatileBehavior_IsAshGrass(u8); -bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8); +bool8 MetatileBehavior_IsFootprints(u8); bool8 MetatileBehavior_IsBridge(u8); u8 MetatileBehavior_GetBridgeSth(u8); u8 MetatileBehavior_8089510(u8); bool8 MetatileBehavior_IsLandWildEncounter(u8); bool8 MetatileBehavior_IsWaterWildEncounter(u8); -bool8 MetatileBehavior_IsMB_0B(u8); +bool8 MetatileBehavior_IsIndoorEncounter(u8); bool8 MetatileBehavior_IsMountain(u8); bool8 MetatileBehavior_IsDiveable(u8); bool8 MetatileBehavior_IsUnableToEmerge(u8); diff --git a/include/pokemon.h b/include/pokemon.h index abfb360f0..9eddd8155 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -268,12 +268,12 @@ struct UnknownPokemonStruct3 struct Unknown_806F160_Struct { - u8 field_0_0 : 4; - u8 field_0_1 : 4; + u8 field_0_0:4; + u8 field_0_1:4; u8 field_1; u8 magic; - u8 field_3_0 : 4; - u8 field_3_1 : 4; + u8 field_3_0:4; + u8 field_3_1:4; void *bytes; u8 **byteArrays; struct SpriteTemplate *templates; diff --git a/include/rom_8034C54.h b/include/rom_8034C54.h index 9ad84ca13..4da324dd1 100644 --- a/include/rom_8034C54.h +++ b/include/rom_8034C54.h @@ -21,6 +21,6 @@ bool32 sub_8034D14(u32 id, s32 arg1, const struct UnkStruct3 *arg2); void sub_8035044(u32 id, s32 arg1); void sub_80353DC(u32 id); void sub_803547C(u32 id, bool32 arg1); -u8 sub_80355F8(u32 arg0, u32 arg1); +u8 sub_80355F8(u32 shape, u32 size); #endif // GUARD_ROM_8034C54_H diff --git a/include/rom_81520A8.h b/include/rom_81520A8.h new file mode 100644 index 000000000..2be12200f --- /dev/null +++ b/include/rom_81520A8.h @@ -0,0 +1,33 @@ +#ifndef GUARD_ROM_81520A8_H +#define GUARD_ROM_81520A8_H + +struct UnkStruct_81520A8 +{ + struct OamData oam; + s16 x; + s16 y; + s16 xDelta; + s16 yDelta; + u16 tileTag; + u16 palTag; + u16 tileNum; + u8 id; + u8 filler17; // Unused. + u8 unk18; + u8 unk19_0:1; + u8 unk19_1:1; + u8 unk19_2:1; + u8 priority:2; + s16 data[8]; + void (*callback)(struct UnkStruct_81520A8 *); +}; + +bool32 sub_81521C0(u8 count); +bool32 sub_8152254(void); +bool32 sub_81522D4(void); +u8 sub_8152438(u8 id, void (*func)(struct UnkStruct_81520A8 *)); +u8 sub_8152474(u8 id, u8 dataArrayId, s16 dataValue); +u8 sub_81524C4(const struct OamData *oam, u16 tileTag, u16 palTag, s16 x, s16 y, u8 arg5, u8 priority); +u8 sub_81525D0(u8 id); + +#endif // GUARD_ROM_81520A8_H diff --git a/include/sprite.h b/include/sprite.h index 26263737b..8fc45d501 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -160,6 +160,8 @@ struct SubspriteTable struct Sprite; +typedef void (*SpriteCallback)(struct Sprite *); + struct SpriteTemplate { u16 tileTag; @@ -168,7 +170,7 @@ struct SpriteTemplate const union AnimCmd *const *anims; const struct SpriteFrameImage *images; const union AffineAnimCmd *const *affineAnims; - void (*callback)(struct Sprite *); + SpriteCallback callback; }; struct Sprite @@ -179,7 +181,7 @@ struct Sprite /*0x10*/ const union AffineAnimCmd *const *affineAnims; /*0x14*/ const struct SpriteTemplate *template; /*0x18*/ const struct SubspriteTable *subspriteTables; - /*0x1C*/ void (*callback)(struct Sprite *); + /*0x1C*/ SpriteCallback callback; /*0x20*/ struct Coords16 pos1; /*0x24*/ struct Coords16 pos2; |