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-rw-r--r--include/field_weather.h169
-rw-r--r--include/overworld.h2
-rw-r--r--include/time_events.h8
3 files changed, 176 insertions, 3 deletions
diff --git a/include/field_weather.h b/include/field_weather.h
index e12107e70..0bdebf747 100644
--- a/include/field_weather.h
+++ b/include/field_weather.h
@@ -1,12 +1,175 @@
#ifndef GUARD_WEATHER_H
#define GUARD_WEATHER_H
-void fade_screen(u8, s8);
+#include "sprite.h"
+// Controls how the weather should be changing the screen palettes.
+enum {
+ WEATHER_PAL_STATE_CHANGING_WEATHER,
+ WEATHER_PAL_STATE_SCREEN_FADING_IN,
+ WEATHER_PAL_STATE_SCREEN_FADING_OUT,
+ WEATHER_PAL_STATE_IDLE,
+};
+
+struct Weather
+{
+ union
+ {
+ struct
+ {
+ struct Sprite *rainSprites[24];
+ struct Sprite *snowflakeSprites[101];
+ struct Sprite *cloudSprites[3];
+ } s1;
+ struct
+ {
+ u8 filler0[0xA0];
+ struct Sprite *fog1Sprites[20];
+ struct Sprite *ashSprites[20];
+ struct Sprite *fog2Sprites[20];
+ struct Sprite *sandstormSprites1[20];
+ struct Sprite *sandstormSprites2[5];
+ } s2;
+ } sprites;
+ u8 gammaShifts[19][32];
+ u8 altGammaShifts[19][32];
+ s8 gammaIndex;
+ s8 gammaTargetIndex;
+ u8 gammaStepDelay;
+ u8 gammaStepFrameCounter;
+ u16 fadeDestColor;
+ u8 palProcessingState;
+ u8 fadeScreenCounter;
+ bool8 readyForInit;
+ u8 taskId;
+ u8 unknown_6CA;
+ u8 unknown_6CB;
+ u16 initStep;
+ u16 finishStep;
+ u8 currWeather;
+ u8 nextWeather;
+ u8 weatherGfxLoaded;
+ bool8 weatherChangeComplete;
+ u8 weatherPicSpritePalIndex;
+ u8 altGammaSpritePalIndex;
+ u16 unknown_6D6;
+ u8 unknown_6D8;
+ u8 unknown_6D9;
+ u8 rainSpriteCount;
+ u8 unknown_6DB;
+ u8 unknown_6DC;
+ u8 rainStrength;
+ /*0x6DE*/ u8 cloudSpritesCreated;
+ u8 filler_6DF[1];
+ u16 unknown_6E0;
+ u16 unknown_6E2;
+ u8 snowflakeSpriteCount;
+ u8 unknown_6E5;
+ u16 unknown_6E6;
+ u16 thunderCounter;
+ u8 unknown_6EA;
+ u8 unknown_6EB;
+ u8 unknown_6EC;
+ u8 unknown_6ED;
+ u16 fog1ScrollPosX;
+ u16 unknown_6F0;
+ u16 unknown_6F2;
+ u8 lightenedFogSpritePals[6];
+ u8 lightenedFogSpritePalsCount;
+ u8 fog1SpritesCreated;
+ u16 unknown_6FC;
+ u16 unknown_6FE;
+ u8 ashSpritesCreated;
+ u8 filler_701[3];
+ u32 unknown_704;
+ u32 unknown_708;
+ u8 filler_70C[2];
+ u16 unknown_70E;
+ u16 unknown_710;
+ u16 unknown_712;
+ u16 unknown_714;
+ u8 sandstormSprites1Created;
+ u8 sandstormSprites2Created;
+ u16 unknown_718;
+ u16 unknown_71A;
+ u16 unknown_71C;
+ u16 unknown_71E;
+ u16 unknown_720;
+ u16 unknown_722;
+ u8 fog2SpritesCreated;
+ u8 filler_725[1];
+ u16 unknown_726;
+ u16 unknown_728;
+ u16 unknown_72A;
+ u16 unknown_72C;
+ u8 unknown_72E;
+ u8 filler_72F;
+ u16 currBlendEVA;
+ u16 currBlendEVB;
+ u16 targetBlendEVA;
+ u16 targetBlendEVB;
+ u8 blendUpdateCounter;
+ u8 blendFrameCounter;
+ u8 blendDelay;
+ u8 filler_73B[0x3C-0x3B];
+ s16 unknown_73C;
+ s16 unknown_73E;
+ s16 unknown_740;
+ s16 unknown_742;
+ u8 filler_744[0xD-4];
+ s8 loadDroughtPalsIndex;
+ u8 loadDroughtPalsOffset;
+};
+
+void StartWeather(void);
+void ChangeWeather(u8 weather);
+void sub_807C988(u8 effect);
+void sub_807C9B4(u8 effect);
+void Task_WeatherInit(u8);
+void Task_WeatherMain(u8);
+void sub_807CAE8(void);
+void nullsub_38(void);
+void SetWeatherScreenFadeOut(void);
+
+enum
+{
+ FADE_FROM_BLACK,
+ FADE_TO_BLACK,
+ FADE_FROM_WHITE,
+ FADE_TO_WHITE,
+};
+
+void FadeScreen(u8, u8);
+// ...
+void UpdateSpritePaletteWithWeather(u8 tag);
+void ApplyWeatherGammaShiftToPal(u8);
+// ...
+void Weather_SetBlendCoeffs(u8, u8);
+// ...
+void PlayRainSoundEffect(void);
+// ...
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
-void sub_80AEDBC(void);
-
+void SetSav1WeatherFromCurrMapHeader(void);
+// ...
void DoCurrentWeather(void);
+void sub_8080750();
+
+bool8 IsWeatherNotFadingIn(void);
+bool8 IsWeatherChangeComplete(void);
+void SetWeather(u32);
+void UpdateWeatherPerDay(u16);
+void PreservePaletteInWeather(u8 index);
+void ResetPreservedPalettesInWeather(void);
+extern void ResetDroughtWeatherPaletteLoading(void);
+void ResetDroughtWeatherPaletteLoading(void);
+bool8 LoadDroughtWeatherPalettes(void);
+u8 GetCurrentWeather(void);
+void LoadCustomWeatherSpritePalette(const u16 *palette);
+
+
+extern struct Weather gWeather;
+
+extern struct Weather *const gWeatherPtr;
#endif // GUARD_WEATHER_H
diff --git a/include/overworld.h b/include/overworld.h
index 597a160ed..974f8f091 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -70,6 +70,8 @@ void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
void c2_load_new_map(void);
void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
void mapldr_default(void);
+u8 get_map_light_from_warp0(void);
+bool8 is_light_level_1_2_3_5_or_6(u8 a1);
void IncrementGameStat(u8);
u32 GetGameStat(u8);
diff --git a/include/time_events.h b/include/time_events.h
new file mode 100644
index 000000000..fd6d29f39
--- /dev/null
+++ b/include/time_events.h
@@ -0,0 +1,8 @@
+#ifndef GUARD_TIME_EVENTS_H
+#define GUARD_TIME_EVENTS_H
+
+void UpdateMirageRnd(u16);
+u8 IsMirageIslandPresent(void);
+void UpdateBirchState(u16);
+
+#endif // GUARD_TIME_EVENTS_H