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-rw-r--r--include/battle_transition.h11
-rw-r--r--include/bg.h2
2 files changed, 8 insertions, 5 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h
index cd4cdd1b3..0d6ef3c83 100644
--- a/include/battle_transition.h
+++ b/include/battle_transition.h
@@ -2,11 +2,14 @@
#define GUARD_BATTLE_TRANSITION_H
void TestBattleTransition(u8 transitionId);
-void sub_8149DFC(u8 a1);
-void BattleTransition_StartOnField(u8 transitionID);
-void BattleTransition_Start(u8 transitionID);
+void BattleTransition_StartOnField(u8 transitionId);
+void BattleTransition_Start(u8 transitionId);
bool8 IsBattleTransitionDone(void);
-void Phase1_Task_RunFuncs(u8 taskId);
+bool8 FldEff_Pokeball(void);
+void TransitionPhase1_Task_RunFuncs(u8 taskId);
+void sub_8149F58(u16 **a0, u16 **a1);
+
+extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
enum // TRANSITION_MUGSHOT
{
diff --git a/include/bg.h b/include/bg.h
index 0c6b4ac26..de3897fa4 100644
--- a/include/bg.h
+++ b/include/bg.h
@@ -70,7 +70,7 @@ void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
void CopyBgTilemapBufferToVram(u8 bg);
void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
-void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
+void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);