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-rw-r--r--include/battle_anim.h10
-rw-r--r--include/battle_main.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 01931125f..8745b0d26 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -74,7 +74,7 @@ void HandleIntroSlide(u8 terrainId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_mons.c
-void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
+void TranslateSpriteInEllipse(struct Sprite *sprite);
void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
void AnimWeatherBallUp(struct Sprite *sprite);
@@ -103,7 +103,7 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId);
void WaitAnimForDuration(struct Sprite *sprite);
void AnimTravelDiagonally(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
-void AnimTranslateLinear_WaitEnd(struct Sprite *sprite);
+void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
@@ -128,7 +128,7 @@ u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void UpdateAnimBg3ScreenSize(bool8);
-void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
+void TranslateSpriteInGrowingCircle(struct Sprite *);
void sub_80A653C(struct Sprite *);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
@@ -142,12 +142,12 @@ void TranslateSpriteLinearById(struct Sprite *sprite);
void TranslateSpriteLinear(struct Sprite *sprite);
void AnimSpriteOnMonPos(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
-void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
+void TranslateSpriteInCircle(struct Sprite *sprite);
void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void AnimThrowProjectile(struct Sprite *sprite);
-void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
+void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
void TradeMenuBouncePartySprites(struct Sprite *sprite);
diff --git a/include/battle_main.h b/include/battle_main.h
index f3e961b7b..b7691b4fd 100644
--- a/include/battle_main.h
+++ b/include/battle_main.h
@@ -65,7 +65,7 @@ void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d);
void EndBounceEffect(u8 battlerId, bool8 b);
void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
void SpriteCB_TrainerThrowObject(struct Sprite *sprite);
-void sub_8039E9C(struct Sprite *sprite);
+void AnimSetCenterToCornerVecX(struct Sprite *sprite);
void BeginBattleIntroDummy(void);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);