diff options
Diffstat (limited to 'include')
-rwxr-xr-x | include/constants/bg_event_constants.h | 13 | ||||
-rwxr-xr-x | include/constants/event_object_movement_constants.h | 245 | ||||
-rwxr-xr-x | include/constants/map_types.h | 25 | ||||
-rwxr-xr-x | include/constants/secret_bases.h | 110 | ||||
-rw-r--r-- | include/event_object_movement.h | 249 | ||||
-rw-r--r-- | include/gba/io_reg.h | 29 | ||||
-rw-r--r-- | include/global.fieldmap.h | 29 | ||||
-rw-r--r-- | include/link.h | 2 | ||||
-rw-r--r-- | include/list_menu.h | 66 | ||||
-rw-r--r-- | include/palette.h | 14 | ||||
-rw-r--r-- | include/sprite.h | 37 | ||||
-rw-r--r-- | include/text.h | 11 | ||||
-rw-r--r-- | include/text_window.h | 6 |
13 files changed, 501 insertions, 335 deletions
diff --git a/include/constants/bg_event_constants.h b/include/constants/bg_event_constants.h new file mode 100755 index 000000000..a915bc509 --- /dev/null +++ b/include/constants/bg_event_constants.h @@ -0,0 +1,13 @@ +#ifndef GUARD_CONSTANTS_BG_EVENT_H +#define GUARD_CONSTANTS_BG_EVENT_H + +#define BG_EVENT_PLAYER_FACING_ANY 0 +#define BG_EVENT_PLAYER_FACING_NORTH 1 +#define BG_EVENT_PLAYER_FACING_SOUTH 2 +#define BG_EVENT_PLAYER_FACING_EAST 3 +#define BG_EVENT_PLAYER_FACING_WEST 4 + +#define BG_EVENT_HIDDEN_ITEM 7 +#define BG_EVENT_SECRET_BASE 8 + +#endif // GUARD_CONSTANTS_BG_EVENT_H diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement_constants.h new file mode 100755 index 000000000..2a80f9a09 --- /dev/null +++ b/include/constants/event_object_movement_constants.h @@ -0,0 +1,245 @@ +#ifndef GUARD_CONSTANTS_EVENTOBJMV_H +#define GUARD_CONSTANTS_EVENTOBJMV_H + +#define MOVEMENT_TYPE_NONE 0x0 +#define MOVEMENT_TYPE_LOOK_AROUND 0x1 +#define MOVEMENT_TYPE_WANDER_AROUND 0x2 +#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3 +#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4 +#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5 +#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6 +#define MOVEMENT_TYPE_FACE_UP 0x7 +#define MOVEMENT_TYPE_FACE_DOWN 0x8 +#define MOVEMENT_TYPE_FACE_LEFT 0x9 +#define MOVEMENT_TYPE_FACE_RIGHT 0xA +#define MOVEMENT_TYPE_PLAYER 0xB +#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC +#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD +#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE +#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF +#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10 +#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11 +#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12 +#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13 +#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14 +#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15 +#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16 +#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17 +#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18 +#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19 +#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A +#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B +#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34 +#define MOVEMENT_TYPE_COPY_PLAYER 0x35 +#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36 +#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37 +#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38 +#define MOVEMENT_TYPE_TREE_DISGUISE 0x39 +#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A +#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B +#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C +#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D +#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E +#define MOVEMENT_TYPE_HIDDEN 0x3F +#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40 +#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 +#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 +#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43 +#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44 +#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45 +#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46 +#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47 +#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48 +#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49 +#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A +#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B +#define MOVEMENT_TYPE_INVISIBLE 0x4C +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50 + +#define MOVEMENT_ACTION_FACE_DOWN 0x0 +#define MOVEMENT_ACTION_FACE_UP 0x1 +#define MOVEMENT_ACTION_FACE_LEFT 0x2 +#define MOVEMENT_ACTION_FACE_RIGHT 0x3 +#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4 +#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5 +#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6 +#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7 +#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8 +#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9 +#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA +#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB +#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC +#define MOVEMENT_ACTION_JUMP_2_UP 0xD +#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE +#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF +#define MOVEMENT_ACTION_DELAY_1 0x10 +#define MOVEMENT_ACTION_DELAY_2 0x11 +#define MOVEMENT_ACTION_DELAY_4 0x12 +#define MOVEMENT_ACTION_DELAY_8 0x13 +#define MOVEMENT_ACTION_DELAY_16 0x14 +#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15 +#define MOVEMENT_ACTION_WALK_FAST_UP 0x16 +#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17 +#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18 +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19 +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28 +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29 +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C +#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D +#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E +#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F +#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30 +#define MOVEMENT_ACTION_SLIDE_DOWN 0x31 +#define MOVEMENT_ACTION_SLIDE_UP 0x32 +#define MOVEMENT_ACTION_SLIDE_LEFT 0x33 +#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34 +#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35 +#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36 +#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37 +#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38 +#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39 +#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A +#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B +#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C +#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D +#define MOVEMENT_ACTION_FACE_PLAYER 0x3E +#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F +#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40 +#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41 +#define MOVEMENT_ACTION_JUMP_DOWN 0x42 +#define MOVEMENT_ACTION_JUMP_UP 0x43 +#define MOVEMENT_ACTION_JUMP_LEFT 0x44 +#define MOVEMENT_ACTION_JUMP_RIGHT 0x45 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D +#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E +#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F +#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50 +#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51 +#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52 +#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53 +#define MOVEMENT_ACTION_SET_INVISIBLE 0x54 +#define MOVEMENT_ACTION_SET_VISIBLE 0x55 +#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56 +#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57 +#define MOVEMENT_ACTION_EMOTE_HEART 0x58 +#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59 +#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A +#define MOVEMENT_ACTION_CUT_TREE 0x5B +#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C +#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D +#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E +#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F +#define MOVEMENT_ACTION_UNKNOWN1 0x60 +#define MOVEMENT_ACTION_UNKNOWN2 0x61 +#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62 +#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93 +#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94 +#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95 +#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96 +#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97 +#define MOVEMENT_ACTION_LEVITATE 0x98 +#define MOVEMENT_ACTION_STOP_LEVITATE 0x99 +#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A +#define MOVEMENT_ACTION_FIGURE_8 0x9B +#define MOVEMENT_ACTION_FLY_UP 0x9C +#define MOVEMENT_ACTION_FLY_DOWN 0x9D + +#endif // GUARD_CONSTANTS_EVENTOBJMV_H diff --git a/include/constants/map_types.h b/include/constants/map_types.h new file mode 100755 index 000000000..504575859 --- /dev/null +++ b/include/constants/map_types.h @@ -0,0 +1,25 @@ +#ifndef GUARD_CONSTANTS_MAP_TYPES_H +#define GUARD_CONSTANTS_MAP_TYPES_H + +#define MAP_TYPE_0 0 +#define MAP_TYPE_TOWN 1 +#define MAP_TYPE_CITY 2 +#define MAP_TYPE_ROUTE 3 +#define MAP_TYPE_UNDERGROUND 4 +#define MAP_TYPE_UNDERWATER 5 +#define MAP_TYPE_6 6 +#define MAP_TYPE_7 7 +#define MAP_TYPE_INDOOR 8 +#define MAP_TYPE_SECRET_BASE 9 + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_MAGMA 2 +#define MAP_BATTLE_SCENE_AQUA 3 +#define MAP_BATTLE_SCENE_SIDNEY 4 +#define MAP_BATTLE_SCENE_PHOEBE 5 +#define MAP_BATTLE_SCENE_GLACIA 6 +#define MAP_BATTLE_SCENE_DRAKE 7 +#define MAP_BATTLE_SCENE_FRONTIER 8 + +#endif // GUARD_CONSTANTS_MAP_TYPES_H diff --git a/include/constants/secret_bases.h b/include/constants/secret_bases.h new file mode 100755 index 000000000..0f51054a8 --- /dev/null +++ b/include/constants/secret_bases.h @@ -0,0 +1,110 @@ +#ifndef GUARD_CONSTANTS_SECRET_BASES_H +#define GUARD_CONSTANTS_SECRET_BASES_H + +// Each secret base location is assigned an identifier value. +// The secret base's map is determined by (id / 10). The ones +// digit is used to differentiate secret bases using the same map. +// Therefore, each secret base map can be used by up to 10 different +// secret bases in the game. These ids are 1-based, but there is no +// apparent reason for that. + +#define SECRET_BASE_RED_CAVE1_1 1 +#define SECRET_BASE_RED_CAVE1_2 2 +#define SECRET_BASE_RED_CAVE1_3 3 + +#define SECRET_BASE_RED_CAVE2_1 11 +#define SECRET_BASE_RED_CAVE2_2 12 +#define SECRET_BASE_RED_CAVE2_3 13 + +#define SECRET_BASE_RED_CAVE3_1 21 +#define SECRET_BASE_RED_CAVE3_2 22 +#define SECRET_BASE_RED_CAVE3_3 23 + +#define SECRET_BASE_RED_CAVE4_1 31 +#define SECRET_BASE_RED_CAVE4_2 32 +#define SECRET_BASE_RED_CAVE4_3 33 + +#define SECRET_BASE_BROWN_CAVE1_1 41 +#define SECRET_BASE_BROWN_CAVE1_2 42 +#define SECRET_BASE_BROWN_CAVE1_3 43 + +#define SECRET_BASE_BROWN_CAVE2_1 51 +#define SECRET_BASE_BROWN_CAVE2_2 52 +#define SECRET_BASE_BROWN_CAVE2_3 53 + +#define SECRET_BASE_BROWN_CAVE3_1 61 +#define SECRET_BASE_BROWN_CAVE3_2 62 +#define SECRET_BASE_BROWN_CAVE3_3 63 + +#define SECRET_BASE_BROWN_CAVE4_1 71 +#define SECRET_BASE_BROWN_CAVE4_2 72 +#define SECRET_BASE_BROWN_CAVE4_3 73 + +#define SECRET_BASE_BLUE_CAVE1_1 81 +#define SECRET_BASE_BLUE_CAVE1_2 82 +#define SECRET_BASE_BLUE_CAVE1_3 83 + +#define SECRET_BASE_BLUE_CAVE2_1 91 +#define SECRET_BASE_BLUE_CAVE2_2 92 +#define SECRET_BASE_BLUE_CAVE2_3 93 + +#define SECRET_BASE_BLUE_CAVE3_1 101 +#define SECRET_BASE_BLUE_CAVE3_2 102 +#define SECRET_BASE_BLUE_CAVE3_3 103 + +#define SECRET_BASE_BLUE_CAVE4_1 111 +#define SECRET_BASE_BLUE_CAVE4_2 112 +#define SECRET_BASE_BLUE_CAVE4_3 113 + +#define SECRET_BASE_YELLOW_CAVE1_1 121 +#define SECRET_BASE_YELLOW_CAVE1_2 122 +#define SECRET_BASE_YELLOW_CAVE1_3 123 + +#define SECRET_BASE_YELLOW_CAVE2_1 131 +#define SECRET_BASE_YELLOW_CAVE2_2 132 +#define SECRET_BASE_YELLOW_CAVE2_3 133 + +#define SECRET_BASE_YELLOW_CAVE3_1 141 +#define SECRET_BASE_YELLOW_CAVE3_2 142 +#define SECRET_BASE_YELLOW_CAVE3_3 143 + +#define SECRET_BASE_YELLOW_CAVE4_1 151 +#define SECRET_BASE_YELLOW_CAVE4_2 152 +#define SECRET_BASE_YELLOW_CAVE4_3 153 + +#define SECRET_BASE_TREE1_1 161 +#define SECRET_BASE_TREE1_2 162 +#define SECRET_BASE_TREE1_3 163 +#define SECRET_BASE_TREE1_4 164 + +#define SECRET_BASE_TREE2_1 171 +#define SECRET_BASE_TREE2_2 172 +#define SECRET_BASE_TREE2_3 173 +#define SECRET_BASE_TREE2_4 174 + +#define SECRET_BASE_TREE3_1 181 +#define SECRET_BASE_TREE3_2 182 +#define SECRET_BASE_TREE3_3 183 + +#define SECRET_BASE_TREE4_1 191 +#define SECRET_BASE_TREE4_2 192 +#define SECRET_BASE_TREE4_3 193 + +#define SECRET_BASE_SHRUB1_1 201 +#define SECRET_BASE_SHRUB1_2 202 +#define SECRET_BASE_SHRUB1_3 203 +#define SECRET_BASE_SHRUB1_4 204 + +#define SECRET_BASE_SHRUB2_1 211 +#define SECRET_BASE_SHRUB2_2 212 +#define SECRET_BASE_SHRUB2_3 213 + +#define SECRET_BASE_SHRUB3_1 221 +#define SECRET_BASE_SHRUB3_2 222 +#define SECRET_BASE_SHRUB3_3 223 + +#define SECRET_BASE_SHRUB4_1 231 +#define SECRET_BASE_SHRUB4_2 232 +#define SECRET_BASE_SHRUB4_3 233 + +#endif // GUARD_CONSTANTS_SECRET_BASES_H diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 8a1749b0b..a8f5caa28 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -4,253 +4,6 @@ #define NUM_OBJECT_GRAPHICS_INFO 239 #define SPRITE_VAR 240 -enum -{ - MOVEMENT_TYPE_NONE, - MOVEMENT_TYPE_LOOK_AROUND, - MOVEMENT_TYPE_WANDER_AROUND, - MOVEMENT_TYPE_WANDER_UP_AND_DOWN, - MOVEMENT_TYPE_WANDER_DOWN_AND_UP, - MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, - MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT, - MOVEMENT_TYPE_FACE_UP, - MOVEMENT_TYPE_FACE_DOWN, - MOVEMENT_TYPE_FACE_LEFT, - MOVEMENT_TYPE_FACE_RIGHT, - MOVEMENT_TYPE_PLAYER, - MOVEMENT_TYPE_BERRY_TREE_GROWTH, - MOVEMENT_TYPE_FACE_DOWN_AND_UP, - MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, - MOVEMENT_TYPE_FACE_UP_AND_LEFT, - MOVEMENT_TYPE_FACE_UP_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, - MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT, - MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, - MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT, - MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, - MOVEMENT_TYPE_ROTATE_CLOCKWISE, - MOVEMENT_TYPE_WALK_UP_AND_DOWN, - MOVEMENT_TYPE_WALK_DOWN_AND_UP, - MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT, - MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP, - MOVEMENT_TYPE_COPY_PLAYER, - MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE, - MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE, - MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE, - MOVEMENT_TYPE_TREE_DISGUISE, - MOVEMENT_TYPE_MOUNTAIN_DISGUISE, - MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS, - MOVEMENT_TYPE_HIDDEN, - MOVEMENT_TYPE_WALK_IN_PLACE_DOWN, - MOVEMENT_TYPE_WALK_IN_PLACE_UP, - MOVEMENT_TYPE_WALK_IN_PLACE_LEFT, - MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT, - MOVEMENT_TYPE_JOG_IN_PLACE_DOWN, - MOVEMENT_TYPE_JOG_IN_PLACE_UP, - MOVEMENT_TYPE_JOG_IN_PLACE_LEFT, - MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT, - MOVEMENT_TYPE_RUN_IN_PLACE_DOWN, - MOVEMENT_TYPE_RUN_IN_PLACE_UP, - MOVEMENT_TYPE_RUN_IN_PLACE_LEFT, - MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT, - MOVEMENT_TYPE_INVISIBLE, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT, -}; - -enum -{ - MOVEMENT_ACTION_FACE_DOWN, - MOVEMENT_ACTION_FACE_UP, - MOVEMENT_ACTION_FACE_LEFT, - MOVEMENT_ACTION_FACE_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DOWN, - MOVEMENT_ACTION_WALK_SLOW_UP, - MOVEMENT_ACTION_WALK_SLOW_LEFT, - MOVEMENT_ACTION_WALK_SLOW_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DOWN, - MOVEMENT_ACTION_WALK_NORMAL_UP, - MOVEMENT_ACTION_WALK_NORMAL_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_RIGHT, - MOVEMENT_ACTION_JUMP_2_DOWN, - MOVEMENT_ACTION_JUMP_2_UP, - MOVEMENT_ACTION_JUMP_2_LEFT, - MOVEMENT_ACTION_JUMP_2_RIGHT, - MOVEMENT_ACTION_DELAY_1, - MOVEMENT_ACTION_DELAY_2, - MOVEMENT_ACTION_DELAY_4, - MOVEMENT_ACTION_DELAY_8, - MOVEMENT_ACTION_DELAY_16, - MOVEMENT_ACTION_WALK_FAST_DOWN, - MOVEMENT_ACTION_WALK_FAST_UP, - MOVEMENT_ACTION_WALK_FAST_LEFT, - MOVEMENT_ACTION_WALK_FAST_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, - MOVEMENT_ACTION_WALK_FASTEST_DOWN, - MOVEMENT_ACTION_WALK_FASTEST_UP, - MOVEMENT_ACTION_WALK_FASTEST_LEFT, - MOVEMENT_ACTION_WALK_FASTEST_RIGHT, - MOVEMENT_ACTION_SLIDE_DOWN, - MOVEMENT_ACTION_SLIDE_UP, - MOVEMENT_ACTION_SLIDE_LEFT, - MOVEMENT_ACTION_SLIDE_RIGHT, - MOVEMENT_ACTION_PLAYER_RUN_DOWN, - MOVEMENT_ACTION_PLAYER_RUN_UP, - MOVEMENT_ACTION_PLAYER_RUN_LEFT, - MOVEMENT_ACTION_PLAYER_RUN_RIGHT, - MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, - MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, - MOVEMENT_ACTION_JUMP_SPECIAL_UP, - MOVEMENT_ACTION_JUMP_SPECIAL_LEFT, - MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, - MOVEMENT_ACTION_FACE_PLAYER, - MOVEMENT_ACTION_FACE_AWAY_PLAYER, - MOVEMENT_ACTION_LOCK_FACING_DIRECTION, - MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, - MOVEMENT_ACTION_JUMP_DOWN, - MOVEMENT_ACTION_JUMP_UP, - MOVEMENT_ACTION_JUMP_LEFT, - MOVEMENT_ACTION_JUMP_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, - MOVEMENT_ACTION_JUMP_IN_PLACE_UP, - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, - MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, - MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, - MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, - MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, - MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, - MOVEMENT_ACTION_DISABLE_ANIMATION, - MOVEMENT_ACTION_RESTORE_ANIMATION, - MOVEMENT_ACTION_SET_INVISIBLE, - MOVEMENT_ACTION_SET_VISIBLE, - MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, - MOVEMENT_ACTION_EMOTE_QUESTION_MARK, - MOVEMENT_ACTION_EMOTE_HEART, - MOVEMENT_ACTION_REVEAL_TRAINER, - MOVEMENT_ACTION_ROCK_SMASH_BREAK, - MOVEMENT_ACTION_CUT_TREE, - MOVEMENT_ACTION_SET_FIXED_PRIORITY, - MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, - MOVEMENT_ACTION_INIT_AFFINE_ANIM, - MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, - MOVEMENT_ACTION_UNKNOWN1, - MOVEMENT_ACTION_UNKNOWN2, - MOVEMENT_ACTION_WALK_DOWN_START_AFFINE, - MOVEMENT_ACTION_WALK_DOWN_AFFINE, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT, - MOVEMENT_ACTION_STORE_AND_LOCK_ANIM, - MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM, - MOVEMENT_ACTION_WALK_LEFT_AFFINE, - MOVEMENT_ACTION_WALK_RIGHT_AFFINE, - MOVEMENT_ACTION_LEVITATE, - MOVEMENT_ACTION_STOP_LEVITATE, - MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP, - MOVEMENT_ACTION_FIGURE_8, - MOVEMENT_ACTION_FLY_UP, - MOVEMENT_ACTION_FLY_DOWN, -}; - enum SpinnerRunnerFollowPatterns { RUNFOLLOW_ANY, @@ -351,7 +104,7 @@ void TrySpawnEventObjects(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8); u8 show_sprite(u8, u8, u8); -u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8); u8 SpawnSpecialEventObject(struct EventObjectTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 03fe505b5..6498c6a99 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -545,6 +545,35 @@ #define BGCNT_AFF512x512 0x8000 #define BGCNT_AFF1024x1024 0xC000 +// WININ/OUT +#define WININ_WIN0_BG0 (1 << 0) +#define WININ_WIN0_BG1 (1 << 1) +#define WININ_WIN0_BG2 (1 << 2) +#define WININ_WIN0_BG3 (1 << 3) +#define WININ_WIN0_OBJ (1 << 4) +#define WININ_WIN0_CLR (1 << 5) +#define WININ_WIN1_BG0 (1 << 8) +#define WININ_WIN1_BG1 (1 << 9) +#define WININ_WIN1_BG2 (1 << 10) +#define WININ_WIN1_BG3 (1 << 11) +#define WININ_WIN1_OBJ (1 << 12) +#define WININ_WIN1_CLR (1 << 13) + +#define WINOUT_WIN01_BG0 (1 << 0) +#define WINOUT_WIN01_BG1 (1 << 1) +#define WINOUT_WIN01_BG2 (1 << 2) +#define WINOUT_WIN01_BG3 (1 << 3) +#define WINOUT_WIN01_OBJ (1 << 4) +#define WINOUT_WIN01_CLR (1 << 5) +#define WINOUT_WINOBJ_BG0 (1 << 8) +#define WINOUT_WINOBJ_BG1 (1 << 9) +#define WINOUT_WINOBJ_BG2 (1 << 10) +#define WINOUT_WINOBJ_BG3 (1 << 11) +#define WINOUT_WINOBJ_OBJ (1 << 12) +#define WINOUT_WINOBJ_CLR (1 << 13) + +#define WINHV_COORDS(m, n) (((m) << 8) | (n)) + // BLDCNT // Bits 0-5 select layers for the 1st target #define BLDCNT_TGT1_BG0 (1 << 0) diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 5b2944a2b..4bec8e0c7 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -13,35 +13,6 @@ enum CONNECTION_EMERGE }; -// map types -enum -{ - MAP_TYPE_0, - MAP_TYPE_TOWN, - MAP_TYPE_CITY, - MAP_TYPE_ROUTE, - MAP_TYPE_UNDERGROUND, - MAP_TYPE_UNDERWATER, - MAP_TYPE_6, - MAP_TYPE_7, - MAP_TYPE_INDOOR, - MAP_TYPE_SECRET_BASE -}; - -// map battle scenes -enum -{ - MAP_BATTLE_SCENE_NORMAL, // 0 - MAP_BATTLE_SCENE_GYM, // 1 - MAP_BATTLE_SCENE_MAGMA, // 2 - MAP_BATTLE_SCENE_AQUA, // 3 - MAP_BATTLE_SCENE_SIDNEY, // 4 - MAP_BATTLE_SCENE_PHOEBE, // 5 - MAP_BATTLE_SCENE_GLACIA, // 6 - MAP_BATTLE_SCENE_DRAKE, // 7 - MAP_BATTLE_SCENE_FRONTIER, // 8 -}; - typedef void (*TilesetCB)(void); struct Tileset diff --git a/include/link.h b/include/link.h index 5b3cd26ca..afc5008e6 100644 --- a/include/link.h +++ b/include/link.h @@ -201,7 +201,7 @@ extern u32 gLinkStatus; void c2_mystery_gift(void); void sub_801867C(void); -bool8 sub_80093CC(void); +bool8 IsWirelessAdapterConnected(void); void Task_DestroySelf(u8 taskId); void OpenLink(void); void CloseLink(void); diff --git a/include/list_menu.h b/include/list_menu.h index d8b526b61..d38980213 100644 --- a/include/list_menu.h +++ b/include/list_menu.h @@ -3,11 +3,19 @@ #define LIST_NOTHING_CHOSEN -1 #define LIST_B_PRESSED -2 +#define LIST_HEADER -3 #define LIST_NO_MULTIPLE_SCROLL 0 #define LIST_MULTIPLE_SCROLL_DPAD 1 #define LIST_MULTIPLE_SCROLL_L_R 2 +enum { + SCROLL_ARROW_LEFT, + SCROLL_ARROW_RIGHT, + SCROLL_ARROW_UP, + SCROLL_ARROW_DOWN +}; + struct ListMenu; struct ListMenuItem @@ -19,20 +27,20 @@ struct ListMenuItem struct ListMenuTemplate { const struct ListMenuItem *items; - void (* moveCursorFunc)(s32, bool8, struct ListMenu *); - void (* unk_08)(u8 windowId, s32 itemId, u8 y); + void (* moveCursorFunc)(s32 itemIndex, bool8 onInit, struct ListMenu *list); + void (* itemPrintFunc)(u8 windowId, s32 itemId, u8 y); u16 totalItems; u16 maxShowed; u8 windowId; - u8 unk_11; - u8 unk_12; + u8 header_X; + u8 item_X; u8 cursor_X; u8 upText_Y:4; // x1, x2, x4, x8 = xF u8 cursorPal:4; // x10, x20, x40, x80 = xF0 u8 fillValue:4; // x1, x2, x4, x8 = xF u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0 u8 lettersSpacing:3; - u8 unk_16_3:3; + u8 itemVerticalPadding:3; u8 scrollMultiple:2; // x40, x80 = xC0 u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F u8 cursorKind:2; // x40, x80 @@ -45,11 +53,11 @@ struct ListMenu u16 selectedRow; u8 unk_1C; u8 unk_1D; - u8 unk_1E; + u8 taskId; u8 unk_1F; }; -struct UnknownListMenuWindowStruct +struct ListMenuWindowRect { u8 x; u8 y; @@ -58,16 +66,16 @@ struct UnknownListMenuWindowStruct u8 palNum; }; -struct ArrowStruct +struct ScrollArrowsTemplate { - u8 unk0; - u8 unk1; - u8 unk2; - u8 unk3; - u8 unk4; - u8 unk5; - u16 unk6; - u16 unk8; + u8 firstArrowType; + u8 firstX; + u8 firstY; + u8 secondArrowType; + u8 secondX; + u8 secondY; + u16 fullyUpThreshold; + u16 fullyDownThreshold; u16 tileTag; u16 palTag; u8 palNum; @@ -75,36 +83,36 @@ struct ArrowStruct struct CursorStruct { - u8 unk0; - u8 unk1; - u16 unk2; - u16 unk4; + u8 left; + u8 top; + u16 rowWidth; + u16 rowHeight; u16 tileTag; u16 palTag; u8 palNum; }; -extern struct ArrowStruct gUnknown_0203CE8C; +extern struct ScrollArrowsTemplate gTempScrollArrowTemplate; extern struct ListMenuTemplate gMultiuseListMenuTemplate; s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum); u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow); -u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow); +u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow); s32 ListMenuHandleInputGetItemId(u8 listTaskId); void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow); -void sub_81AE70C(u8 listTaskId); +void RedrawListMenu(u8 listTaskId); void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal); void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y); s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow); void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId); void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow); u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId); -void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal); -void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list); -s32 sub_81AF08C(u8 taskId, u8 field); -void sub_81AF15C(u8 taskId, u8 field, s32 value); -u8 AddScrollIndicatorArrowPair(const struct ArrowStruct *arrowInfo, u16 *arg1); -u8 AddScrollIndicatorArrowPairParametrized(u32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 tileTag, s32 palTag, void *arg7); +void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal); +void ListMenuDefaultCursorMoveFunc(s32 arg0, u8 arg1, struct ListMenu *list); +s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field); +void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value); +u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *arg1); +u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr); void RemoveScrollIndicatorArrowPair(u8 taskId); void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId); diff --git a/include/palette.h b/include/palette.h index a1259d327..d14fa1fcd 100644 --- a/include/palette.h +++ b/include/palette.h @@ -24,16 +24,16 @@ struct PaletteFadeControl u16 y:5; // blend coefficient u16 targetY:5; // target blend coefficient u16 blendColor:15; - u16 active:1; + bool16 active:1; u16 multipurpose2:6; - u16 yDec:1; // whether blend coefficient is decreasing - u16 bufferTransferDisabled:1; + bool16 yDec:1; // whether blend coefficient is decreasing + bool16 bufferTransferDisabled:1; u16 mode:2; - u16 shouldResetBlendRegisters:1; - u16 hardwareFadeFinishing:1; + bool16 shouldResetBlendRegisters:1; + bool16 hardwareFadeFinishing:1; u16 softwareFadeFinishingCounter:5; - u16 softwareFadeFinishing:1; - u16 objPaletteToggle:1; + bool16 softwareFadeFinishing:1; + bool16 objPaletteToggle:1; u8 deltaY:4; // rate of change of blend coefficient }; diff --git a/include/sprite.h b/include/sprite.h index 4723b66e1..f972d09cc 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -2,6 +2,7 @@ #define GUARD_SPRITE_H #define MAX_SPRITES 64 +#define SPRITE_INVALID_TAG 0xFFFF struct SpriteSheet { @@ -186,29 +187,29 @@ struct Sprite /*0x2A*/ u8 animNum; /*0x2B*/ u8 animCmdIndex; /*0x2C*/ u8 animDelayCounter:6; - u8 animPaused:1; - u8 affineAnimPaused:1; + bool8 animPaused:1; + bool8 affineAnimPaused:1; /*0x2D*/ u8 animLoopCounter; // general purpose data fields /*0x2E*/ s16 data[8]; - /*0x3E*/ u16 inUse:1; //1 - u16 coordOffsetEnabled:1; //2 - u16 invisible:1; //4 - u16 flags_3:1; //8 - u16 flags_4:1; //0x10 - u16 flags_5:1; //0x20 - u16 flags_6:1; //0x40 - u16 flags_7:1; //0x80 - /*0x3F*/ u16 hFlip:1; //1 - u16 vFlip:1; //2 - u16 animBeginning:1; //4 - u16 affineAnimBeginning:1; //8 - u16 animEnded:1; //0x10 - u16 affineAnimEnded:1; //0x20 - u16 usingSheet:1; //0x40 - u16 flags_f:1; //0x80 + /*0x3E*/ bool16 inUse:1; //1 + bool16 coordOffsetEnabled:1; //2 + bool16 invisible:1; //4 + bool16 flags_3:1; //8 + bool16 flags_4:1; //0x10 + bool16 flags_5:1; //0x20 + bool16 flags_6:1; //0x40 + bool16 flags_7:1; //0x80 + /*0x3F*/ bool16 hFlip:1; //1 + bool16 vFlip:1; //2 + bool16 animBeginning:1; //4 + bool16 affineAnimBeginning:1; //8 + bool16 animEnded:1; //0x10 + bool16 affineAnimEnded:1; //0x20 + bool16 usingSheet:1; //0x40 + bool16 flags_f:1; //0x80 /*0x40*/ u16 sheetTileStart; diff --git a/include/text.h b/include/text.h index 07a2017b4..92def780c 100644 --- a/include/text.h +++ b/include/text.h @@ -108,6 +108,17 @@ #define TEXT_SPEED_FF 0xFF +enum { + FONTATTR_MAX_LETTER_WIDTH, + FONTATTR_MAX_LETTER_HEIGHT, + FONTATTR_LETTER_SPACING, + FONTATTR_LINE_SPACING, + FONTATTR_COLOR_LOWNIBBLE, // dunno what this is yet + FONTATTR_COLOR_FOREGROUND, + FONTATTR_COLOR_BACKGROUND, + FONTATTR_COLOR_SHADOW +}; + struct TextPrinterSubStruct { u8 font_type:4; // 0x14 diff --git a/include/text_window.h b/include/text_window.h index 3d2b8692f..53a6df2e9 100644 --- a/include/text_window.h +++ b/include/text_window.h @@ -12,11 +12,11 @@ struct TilesPal extern const u8 gTextWindowFrame1_Gfx[]; extern const u16 gTextWindowFrame1_Pal[]; -const struct TilesPal* GetWindowFrameTilesPal(u8 id); +const struct TilesPal *GetWindowFrameTilesPal(u8 id); void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset); -void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset); +void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset); void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset); -void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset); +void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset); void sub_8098858(u8 windowId, u16 tileNum, u8 palNum); void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum); void rbox_fill_rectangle(u8 windowId); |