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-rw-r--r--include/data/pokemon_graphics/enemy_mon_elevation.h417
-rw-r--r--include/data/pokemon_graphics/front_anims.h7391
-rw-r--r--include/data/pokemon_graphics/front_pic_table.h446
-rw-r--r--include/data/trainer_graphics/back_pic_tables.h35
-rw-r--r--include/data/trainer_graphics/front_pic_tables.h290
-rw-r--r--include/graphics.h204
6 files changed, 8783 insertions, 0 deletions
diff --git a/include/data/pokemon_graphics/enemy_mon_elevation.h b/include/data/pokemon_graphics/enemy_mon_elevation.h
new file mode 100644
index 000000000..80e2a415a
--- /dev/null
+++ b/include/data/pokemon_graphics/enemy_mon_elevation.h
@@ -0,0 +1,417 @@
+// This determines how much higher above the usual position the enemy Pokémon
+// is during battle. Species that float or fly have nonzero values.
+const u8 gEnemyMonElevation[] =
+{
+ 0, // 0
+ 0, // SPECIES_BULBASAUR
+ 0, // SPECIES_IVYSAUR
+ 0, // SPECIES_VENUSAUR
+ 0, // SPECIES_CHARMANDER
+ 0, // SPECIES_CHARMELEON
+ 0, // SPECIES_CHARIZARD
+ 0, // SPECIES_SQUIRTLE
+ 0, // SPECIES_WARTORTLE
+ 0, // SPECIES_BLASTOISE
+ 0, // SPECIES_CATERPIE
+ 0, // SPECIES_METAPOD
+ 8, // SPECIES_BUTTERFREE
+ 0, // SPECIES_WEEDLE
+ 0, // SPECIES_KAKUNA
+ 8, // SPECIES_BEEDRILL
+ 16, // SPECIES_PIDGEY
+ 0, // SPECIES_PIDGEOTTO
+ 4, // SPECIES_PIDGEOT
+ 0, // SPECIES_RATTATA
+ 0, // SPECIES_RATICATE
+ 0, // SPECIES_SPEAROW
+ 6, // SPECIES_FEAROW
+ 0, // SPECIES_EKANS
+ 0, // SPECIES_ARBOK
+ 0, // SPECIES_PIKACHU
+ 0, // SPECIES_RAICHU
+ 0, // SPECIES_SANDSHREW
+ 0, // SPECIES_SANDSLASH
+ 0, // SPECIES_NIDORAN_F
+ 0, // SPECIES_NIDORINA
+ 0, // SPECIES_NIDOQUEEN
+ 0, // SPECIES_NIDORAN_M
+ 0, // SPECIES_NIDORINO
+ 0, // SPECIES_NIDOKING
+ 0, // SPECIES_CLEFAIRY
+ 0, // SPECIES_CLEFABLE
+ 0, // SPECIES_VULPIX
+ 0, // SPECIES_NINETALES
+ 0, // SPECIES_JIGGLYPUFF
+ 0, // SPECIES_WIGGLYTUFF
+ 8, // SPECIES_ZUBAT
+ 8, // SPECIES_GOLBAT
+ 0, // SPECIES_ODDISH
+ 0, // SPECIES_GLOOM
+ 0, // SPECIES_VILEPLUME
+ 0, // SPECIES_PARAS
+ 0, // SPECIES_PARASECT
+ 0, // SPECIES_VENONAT
+ 8, // SPECIES_VENOMOTH
+ 0, // SPECIES_DIGLETT
+ 0, // SPECIES_DUGTRIO
+ 0, // SPECIES_MEOWTH
+ 0, // SPECIES_PERSIAN
+ 0, // SPECIES_PSYDUCK
+ 0, // SPECIES_GOLDUCK
+ 0, // SPECIES_MANKEY
+ 0, // SPECIES_PRIMEAPE
+ 0, // SPECIES_GROWLITHE
+ 0, // SPECIES_ARCANINE
+ 0, // SPECIES_POLIWAG
+ 0, // SPECIES_POLIWHIRL
+ 0, // SPECIES_POLIWRATH
+ 0, // SPECIES_ABRA
+ 0, // SPECIES_KADABRA
+ 0, // SPECIES_ALAKAZAM
+ 0, // SPECIES_MACHOP
+ 0, // SPECIES_MACHOKE
+ 0, // SPECIES_MACHAMP
+ 0, // SPECIES_BELLSPROUT
+ 0, // SPECIES_WEEPINBELL
+ 0, // SPECIES_VICTREEBEL
+ 0, // SPECIES_TENTACOOL
+ 0, // SPECIES_TENTACRUEL
+ 16, // SPECIES_GEODUDE
+ 0, // SPECIES_GRAVELER
+ 0, // SPECIES_GOLEM
+ 0, // SPECIES_PONYTA
+ 0, // SPECIES_RAPIDASH
+ 0, // SPECIES_SLOWPOKE
+ 0, // SPECIES_SLOWBRO
+ 16, // SPECIES_MAGNEMITE
+ 8, // SPECIES_MAGNETON
+ 0, // SPECIES_FARFETCHD
+ 0, // SPECIES_DODUO
+ 0, // SPECIES_DODRIO
+ 0, // SPECIES_SEEL
+ 0, // SPECIES_DEWGONG
+ 0, // SPECIES_GRIMER
+ 0, // SPECIES_MUK
+ 0, // SPECIES_SHELLDER
+ 0, // SPECIES_CLOYSTER
+ 4, // SPECIES_GASTLY
+ 4, // SPECIES_HAUNTER
+ 0, // SPECIES_GENGAR
+ 0, // SPECIES_ONIX
+ 0, // SPECIES_DROWZEE
+ 0, // SPECIES_HYPNO
+ 0, // SPECIES_KRABBY
+ 0, // SPECIES_KINGLER
+ 10, // SPECIES_VOLTORB
+ 12, // SPECIES_ELECTRODE
+ 0, // SPECIES_EXEGGCUTE
+ 0, // SPECIES_EXEGGUTOR
+ 0, // SPECIES_CUBONE
+ 0, // SPECIES_MAROWAK
+ 0, // SPECIES_HITMONLEE
+ 0, // SPECIES_HITMONCHAN
+ 0, // SPECIES_LICKITUNG
+ 8, // SPECIES_KOFFING
+ 6, // SPECIES_WEEZING
+ 0, // SPECIES_RHYHORN
+ 0, // SPECIES_RHYDON
+ 0, // SPECIES_CHANSEY
+ 0, // SPECIES_TANGELA
+ 0, // SPECIES_KANGASKHAN
+ 0, // SPECIES_HORSEA
+ 0, // SPECIES_SEADRA
+ 0, // SPECIES_GOLDEEN
+ 0, // SPECIES_SEAKING
+ 0, // SPECIES_STARYU
+ 0, // SPECIES_STARMIE
+ 0, // SPECIES_MR_MIME
+ 0, // SPECIES_SCYTHER
+ 0, // SPECIES_JYNX
+ 0, // SPECIES_ELECTABUZZ
+ 0, // SPECIES_MAGMAR
+ 0, // SPECIES_PINSIR
+ 0, // SPECIES_TAUROS
+ 0, // SPECIES_MAGIKARP
+ 0, // SPECIES_GYARADOS
+ 0, // SPECIES_LAPRAS
+ 0, // SPECIES_DITTO
+ 0, // SPECIES_EEVEE
+ 0, // SPECIES_VAPOREON
+ 0, // SPECIES_JOLTEON
+ 0, // SPECIES_FLAREON
+ 0, // SPECIES_PORYGON
+ 0, // SPECIES_OMANYTE
+ 0, // SPECIES_OMASTAR
+ 0, // SPECIES_KABUTO
+ 0, // SPECIES_KABUTOPS
+ 7, // SPECIES_AERODACTYL
+ 0, // SPECIES_SNORLAX
+ 6, // SPECIES_ARTICUNO
+ 8, // SPECIES_ZAPDOS
+ 5, // SPECIES_MOLTRES
+ 0, // SPECIES_DRATINI
+ 0, // SPECIES_DRAGONAIR
+ 6, // SPECIES_DRAGONITE
+ 0, // SPECIES_MEWTWO
+ 8, // SPECIES_MEW
+ 0, // SPECIES_CHIKORITA
+ 0, // SPECIES_BAYLEEF
+ 0, // SPECIES_MEGANIUM
+ 0, // SPECIES_CYNDAQUIL
+ 0, // SPECIES_QUILAVA
+ 0, // SPECIES_TYPHLOSION
+ 0, // SPECIES_TOTODILE
+ 0, // SPECIES_CROCONAW
+ 0, // SPECIES_FERALIGATR
+ 0, // SPECIES_SENTRET
+ 0, // SPECIES_FURRET
+ 0, // SPECIES_HOOTHOOT
+ 0, // SPECIES_NOCTOWL
+ 0, // SPECIES_LEDYBA
+ 8, // SPECIES_LEDIAN
+ 0, // SPECIES_SPINARAK
+ 0, // SPECIES_ARIADOS
+ 6, // SPECIES_CROBAT
+ 0, // SPECIES_CHINCHOU
+ 0, // SPECIES_LANTURN
+ 0, // SPECIES_PICHU
+ 0, // SPECIES_CLEFFA
+ 0, // SPECIES_IGGLYBUFF
+ 0, // SPECIES_TOGEPI
+ 0, // SPECIES_TOGETIC
+ 0, // SPECIES_NATU
+ 0, // SPECIES_XATU
+ 0, // SPECIES_MAREEP
+ 0, // SPECIES_FLAAFFY
+ 0, // SPECIES_AMPHAROS
+ 0, // SPECIES_BELLOSSOM
+ 0, // SPECIES_MARILL
+ 0, // SPECIES_AZUMARILL
+ 0, // SPECIES_SUDOWOODO
+ 0, // SPECIES_POLITOED
+ 11, // SPECIES_HOPPIP
+ 12, // SPECIES_SKIPLOOM
+ 9, // SPECIES_JUMPLUFF
+ 0, // SPECIES_AIPOM
+ 0, // SPECIES_SUNKERN
+ 0, // SPECIES_SUNFLORA
+ 8, // SPECIES_YANMA
+ 0, // SPECIES_WOOPER
+ 0, // SPECIES_QUAGSIRE
+ 0, // SPECIES_ESPEON
+ 0, // SPECIES_UMBREON
+ 0, // SPECIES_MURKROW
+ 0, // SPECIES_SLOWKING
+ 8, // SPECIES_MISDREAVUS
+ 8, // SPECIES_UNOWN
+ 0, // SPECIES_WOBBUFFET
+ 0, // SPECIES_GIRAFARIG
+ 0, // SPECIES_PINECO
+ 0, // SPECIES_FORRETRESS
+ 0, // SPECIES_DUNSPARCE
+ 6, // SPECIES_GLIGAR
+ 0, // SPECIES_STEELIX
+ 0, // SPECIES_SNUBBULL
+ 0, // SPECIES_GRANBULL
+ 0, // SPECIES_QWILFISH
+ 0, // SPECIES_SCIZOR
+ 0, // SPECIES_SHUCKLE
+ 0, // SPECIES_HERACROSS
+ 0, // SPECIES_SNEASEL
+ 0, // SPECIES_TEDDIURSA
+ 0, // SPECIES_URSARING
+ 0, // SPECIES_SLUGMA
+ 0, // SPECIES_MAGCARGO
+ 0, // SPECIES_SWINUB
+ 0, // SPECIES_PILOSWINE
+ 0, // SPECIES_CORSOLA
+ 0, // SPECIES_REMORAID
+ 0, // SPECIES_OCTILLERY
+ 0, // SPECIES_DELIBIRD
+ 0, // SPECIES_MANTINE
+ 0, // SPECIES_SKARMORY
+ 0, // SPECIES_HOUNDOUR
+ 0, // SPECIES_HOUNDOOM
+ 0, // SPECIES_KINGDRA
+ 0, // SPECIES_PHANPY
+ 0, // SPECIES_DONPHAN
+ 0, // SPECIES_PORYGON2
+ 0, // SPECIES_STANTLER
+ 0, // SPECIES_SMEARGLE
+ 0, // SPECIES_TYROGUE
+ 0, // SPECIES_HITMONTOP
+ 0, // SPECIES_SMOOCHUM
+ 0, // SPECIES_ELEKID
+ 0, // SPECIES_MAGBY
+ 0, // SPECIES_MILTANK
+ 0, // SPECIES_BLISSEY
+ 0, // SPECIES_RAIKOU
+ 0, // SPECIES_ENTEI
+ 0, // SPECIES_SUICUNE
+ 0, // SPECIES_LARVITAR
+ 0, // SPECIES_PUPITAR
+ 0, // SPECIES_TYRANITAR
+ 6, // SPECIES_LUGIA
+ 6, // SPECIES_HO_OH
+ 15, // SPECIES_CELEBI
+ 0, // 252
+ 0, // 253
+ 0, // 254
+ 0, // 255
+ 0, // 256
+ 0, // 257
+ 0, // 258
+ 0, // 259
+ 0, // 260
+ 0, // 261
+ 0, // 262
+ 0, // 263
+ 0, // 264
+ 0, // 265
+ 0, // 266
+ 0, // 267
+ 0, // 268
+ 0, // 269
+ 0, // 270
+ 0, // 271
+ 0, // 272
+ 0, // 273
+ 0, // 274
+ 0, // 275
+ 0, // 276
+ 0, // SPECIES_TREECKO
+ 0, // SPECIES_GROVYLE
+ 0, // SPECIES_SCEPTILE
+ 0, // SPECIES_TORCHIC
+ 0, // SPECIES_COMBUSKEN
+ 0, // SPECIES_BLAZIKEN
+ 0, // SPECIES_MUDKIP
+ 0, // SPECIES_MARSHTOMP
+ 0, // SPECIES_SWAMPERT
+ 0, // SPECIES_POOCHYENA
+ 0, // SPECIES_MIGHTYENA
+ 0, // SPECIES_ZIGZAGOON
+ 0, // SPECIES_LINOONE
+ 0, // SPECIES_WURMPLE
+ 0, // SPECIES_SILCOON
+ 8, // SPECIES_BEAUTIFLY
+ 0, // SPECIES_CASCOON
+ 10, // SPECIES_DUSTOX
+ 0, // SPECIES_LOTAD
+ 0, // SPECIES_LOMBRE
+ 0, // SPECIES_LUDICOLO
+ 0, // SPECIES_SEEDOT
+ 0, // SPECIES_NUZLEAF
+ 0, // SPECIES_SHIFTRY
+ 0, // SPECIES_NINCADA
+ 10, // SPECIES_NINJASK
+ 8, // SPECIES_SHEDINJA
+ 0, // SPECIES_TAILLOW
+ 0, // SPECIES_SWELLOW
+ 0, // SPECIES_SHROOMISH
+ 0, // SPECIES_BRELOOM
+ 0, // SPECIES_SPINDA
+ 16, // SPECIES_WINGULL
+ 8, // SPECIES_PELIPPER
+ 0, // SPECIES_SURSKIT
+ 10, // SPECIES_MASQUERAIN
+ 0, // SPECIES_WAILMER
+ 0, // SPECIES_WAILORD
+ 0, // SPECIES_SKITTY
+ 0, // SPECIES_DELCATTY
+ 0, // SPECIES_KECLEON
+ 4, // SPECIES_BALTOY
+ 10, // SPECIES_CLAYDOL
+ 0, // SPECIES_NOSEPASS
+ 0, // SPECIES_TORKOAL
+ 0, // SPECIES_SABLEYE
+ 0, // SPECIES_BARBOACH
+ 0, // SPECIES_WHISCASH
+ 0, // SPECIES_LUVDISC
+ 0, // SPECIES_CORPHISH
+ 0, // SPECIES_CRAWDAUNT
+ 0, // SPECIES_FEEBAS
+ 0, // SPECIES_MILOTIC
+ 0, // SPECIES_CARVANHA
+ 0, // SPECIES_SHARPEDO
+ 0, // SPECIES_TRAPINCH
+ 0, // SPECIES_VIBRAVA
+ 7, // SPECIES_FLYGON
+ 0, // SPECIES_MAKUHITA
+ 0, // SPECIES_HARIYAMA
+ 0, // SPECIES_ELECTRIKE
+ 0, // SPECIES_MANECTRIC
+ 0, // SPECIES_NUMEL
+ 0, // SPECIES_CAMERUPT
+ 0, // SPECIES_SPHEAL
+ 0, // SPECIES_SEALEO
+ 0, // SPECIES_WALREIN
+ 0, // SPECIES_CACNEA
+ 0, // SPECIES_CACTURNE
+ 0, // SPECIES_SNORUNT
+ 12, // SPECIES_GLALIE
+ 13, // SPECIES_LUNATONE
+ 4, // SPECIES_SOLROCK
+ 0, // SPECIES_AZURILL
+ 0, // SPECIES_SPOINK
+ 0, // SPECIES_GRUMPIG
+ 0, // SPECIES_PLUSLE
+ 0, // SPECIES_MINUN
+ 0, // SPECIES_MAWILE
+ 0, // SPECIES_MEDITITE
+ 0, // SPECIES_MEDICHAM
+ 12, // SPECIES_SWABLU
+ 8, // SPECIES_ALTARIA
+ 0, // SPECIES_WYNAUT
+ 9, // SPECIES_DUSKULL
+ 0, // SPECIES_DUSCLOPS
+ 0, // SPECIES_ROSELIA
+ 0, // SPECIES_SLAKOTH
+ 0, // SPECIES_VIGOROTH
+ 0, // SPECIES_SLAKING
+ 0, // SPECIES_GULPIN
+ 0, // SPECIES_SWALOT
+ 0, // SPECIES_TROPIUS
+ 0, // SPECIES_WHISMUR
+ 0, // SPECIES_LOUDRED
+ 0, // SPECIES_EXPLOUD
+ 0, // SPECIES_CLAMPERL
+ 0, // SPECIES_HUNTAIL
+ 0, // SPECIES_GOREBYSS
+ 0, // SPECIES_ABSOL
+ 12, // SPECIES_SHUPPET
+ 8, // SPECIES_BANETTE
+ 0, // SPECIES_SEVIPER
+ 0, // SPECIES_ZANGOOSE
+ 0, // SPECIES_RELICANTH
+ 0, // SPECIES_ARON
+ 0, // SPECIES_LAIRON
+ 0, // SPECIES_AGGRON
+ 16, // SPECIES_CASTFORM
+ 0, // SPECIES_VOLBEAT
+ 0, // SPECIES_ILLUMISE
+ 0, // SPECIES_LILEEP
+ 0, // SPECIES_CRADILY
+ 0, // SPECIES_ANORITH
+ 0, // SPECIES_ARMALDO
+ 0, // SPECIES_RALTS
+ 0, // SPECIES_KIRLIA
+ 0, // SPECIES_GARDEVOIR
+ 0, // SPECIES_BAGON
+ 0, // SPECIES_SHELGON
+ 0, // SPECIES_SALAMENCE
+ 8, // SPECIES_BELDUM
+ 0, // SPECIES_METANG
+ 0, // SPECIES_METAGROSS
+ 0, // SPECIES_REGIROCK
+ 0, // SPECIES_REGICE
+ 0, // SPECIES_REGISTEEL
+ 0, // SPECIES_KYOGRE
+ 0, // SPECIES_GROUDON
+ 6, // SPECIES_RAYQUAZA
+ 6, // SPECIES_LATIAS
+ 6, // SPECIES_LATIOS
+ 12, // SPECIES_JIRACHI
+ 8, // SPECIES_DEOXYS
+ 12, // SPECIES_CHIMECHO
+};
diff --git a/include/data/pokemon_graphics/front_anims.h b/include/data/pokemon_graphics/front_anims.h
new file mode 100644
index 000000000..0e7b75bde
--- /dev/null
+++ b/include/data/pokemon_graphics/front_anims.h
@@ -0,0 +1,7391 @@
+
+const union AnimCmd gAnimCmd_NONE_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BULBASAUR_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_IVYSAUR_1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 36),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VENUSAUR_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHARMANDER_1[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 46),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHARMELEON_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHARIZARD_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SQUIRTLE_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WARTORTLE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BLASTOISE_1[] =
+{
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CATERPIE_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_METAPOD_1[] =
+{
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BUTTERFREE_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WEEDLE_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KAKUNA_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BEEDRILL_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 28),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PIDGEY_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PIDGEOTTO_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PIDGEOT_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+
+const union AnimCmd gAnimCmd_RATTATA_1[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 28),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RATICATE_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SPEAROW_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FEAROW_1[] =
+{
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_EKANS_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ARBOK_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PIKACHU_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PIKACHU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RAICHU_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RAICHU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SANDSHREW_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SANDSHREW_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SANDSLASH_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SANDSLASH_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NIDORAN_F_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NIDORINA_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NIDOQUEEN_1[] =
+{
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NIDORAN_M_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NIDORINO_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NIDOKING_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CLEFAIRY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CLEFABLE_1[] =
+{
+ ANIMCMD_FRAME(1, 27),
+ ANIMCMD_FRAME(0, 27),
+ ANIMCMD_FRAME(1, 24),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 27),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VULPIX_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VULPIX_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NINETALES_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NINETALES_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JIGGLYPUFF_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JIGGLYPUFF_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WIGGLYTUFF_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WIGGLYTUFF_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ZUBAT_1[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GOLBAT_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ODDISH_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GLOOM_1[] =
+{
+ ANIMCMD_FRAME(0, 21),
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VILEPLUME_1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 21),
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_FRAME(1, 21),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PARAS_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PARASECT_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VENONAT_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 35),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VENOMOTH_1[] =
+{
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DIGLETT_1[] =
+{
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DUGTRIO_1[] =
+{
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MEOWTH_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 17),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PERSIAN_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PSYDUCK_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PSYDUCK_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GOLDUCK_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GOLDUCK_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MANKEY_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 28),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PRIMEAPE_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GROWLITHE_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ARCANINE_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,};
+
+const union AnimCmd gAnimCmd_POLIWAG_1[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_POLIWHIRL_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_POLIWRATH_1[] =
+{
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ABRA_1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 21),
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_FRAME(1, 21),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KADABRA_1[] =
+{
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ALAKAZAM_1[] =
+{
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 54),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MACHOP_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MACHOKE_1[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MACHAMP_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BELLSPROUT_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WEEPINBELL_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VICTREEBEL_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TENTACOOL_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TENTACRUEL_1[] =
+{
+ ANIMCMD_FRAME(0, 19),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 19),
+ ANIMCMD_FRAME(1, 19),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GEODUDE_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 36),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GRAVELER_1[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GOLEM_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 31),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PONYTA_1[] =
+{
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RAPIDASH_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLOWPOKE_1[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLOWBRO_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGNEMITE_1[] =
+{
+ ANIMCMD_FRAME(0, 28),
+ ANIMCMD_FRAME(1, 28),
+ ANIMCMD_FRAME(0, 28),
+ ANIMCMD_FRAME(1, 28),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGNETON_1[] =
+{
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FARFETCHD_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DODUO_1[] =
+{
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DODRIO_1[] =
+{
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEEL_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DEWGONG_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GRIMER_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GRIMER_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MUK_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MUK_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHELLDER_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CLOYSTER_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GASTLY_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HAUNTER_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GENGAR_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ONIX_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DROWZEE_1[] =
+{
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HYPNO_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KRABBY_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KINGLER_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VOLTORB_1[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ELECTRODE_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_EXEGGCUTE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_EXEGGUTOR_1[] =
+{
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,};
+
+
+const union AnimCmd gAnimCmd_CUBONE_1[] =
+{
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAROWAK_1[] =
+{
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HITMONLEE_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HITMONCHAN_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LICKITUNG_1[] =
+{
+ ANIMCMD_FRAME(0, 28),
+ ANIMCMD_FRAME(1, 32),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KOFFING_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KOFFING_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WEEZING_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WEEZING_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RHYHORN_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RHYHORN_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RHYDON_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 48),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RHYDON_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHANSEY_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TANGELA_1[] =
+{
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KANGASKHAN_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HORSEA_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HORSEA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEADRA_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEADRA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GOLDEEN_1[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEAKING_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_STARYU_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_STARYU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_STARMIE_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_STARMIE_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MR_MIME_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SCYTHER_1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JYNX_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ELECTABUZZ_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGMAR_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PINSIR_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PINSIR_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TAUROS_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGIKARP_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GYARADOS_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 32),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LAPRAS_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DITTO_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_EEVEE_1[] =
+{
+ ANIMCMD_FRAME(1, 33),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VAPOREON_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JOLTEON_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FLAREON_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PORYGON_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_OMANYTE_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_OMASTAR_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KABUTO_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KABUTOPS_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_AERODACTYL_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SNORLAX_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ARTICUNO_1[] =
+{
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ZAPDOS_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MOLTRES_1[] =
+{
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DRATINI_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DRAGONAIR_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DRAGONITE_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MEWTWO_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MEW_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHIKORITA_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,};
+
+
+const union AnimCmd gAnimCmd_BAYLEEF_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MEGANIUM_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CYNDAQUIL_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_QUILAVA_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TYPHLOSION_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TOTODILE_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CROCONAW_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FERALIGATR_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SENTRET_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FURRET_1[] =
+{
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HOOTHOOT_1[] =
+{
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NOCTOWL_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LEDYBA_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LEDIAN_1[] =
+{
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SPINARAK_1[] =
+{
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ARIADOS_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CROBAT_1[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHINCHOU_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHINCHOU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LANTURN_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LANTURN_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PICHU_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PICHU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CLEFFA_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_IGGLYBUFF_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_IGGLYBUFF_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TOGEPI_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TOGETIC_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NATU_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NATU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_XATU_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 45),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_XATU_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAREEP_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FLAAFFY_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_AMPHAROS_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BELLOSSOM_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MARILL_1[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_AZUMARILL_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SUDOWOODO_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_POLITOED_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HOPPIP_1[] =
+{
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SKIPLOOM_1[] =
+{
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JUMPLUFF_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 25),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_AIPOM_1[] =
+{
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SUNKERN_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SUNFLORA_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_YANMA_1[] =
+{
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WOOPER_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_QUAGSIRE_1[] =
+{
+ ANIMCMD_FRAME(1, 32),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ESPEON_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UMBREON_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MURKROW_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLOWKING_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MISDREAVUS_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WOBBUFFET_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WOBBUFFET_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GIRAFARIG_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GIRAFARIG_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PINECO_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FORRETRESS_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DUNSPARCE_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GLIGAR_1[] =
+{
+ ANIMCMD_FRAME(1, 17),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_STEELIX_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SNUBBULL_1[] =
+{
+ ANIMCMD_FRAME(1, 32),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GRANBULL_1[] =
+{
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_QWILFISH_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SCIZOR_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHUCKLE_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HERACROSS_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HERACROSS_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SNEASEL_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TEDDIURSA_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_URSARING_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLUGMA_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLUGMA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGCARGO_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGCARGO_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SWINUB_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PILOSWINE_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CORSOLA_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CORSOLA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_REMORAID_1[] =
+{
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_OCTILLERY_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DELIBIRD_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MANTINE_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SKARMORY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SKARMORY_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HOUNDOUR_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HOUNDOOM_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KINGDRA_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KINGDRA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PHANPY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PHANPY_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DONPHAN_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DONPHAN_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PORYGON2_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_STANTLER_1[] =
+{
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SMEARGLE_1[] =
+{
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TYROGUE_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HITMONTOP_1[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SMOOCHUM_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ELEKID_1[] =
+{
+ ANIMCMD_FRAME(1, 50),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAGBY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MILTANK_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BLISSEY_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RAIKOU_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ENTEI_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SUICUNE_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LARVITAR_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PUPITAR_1[] =
+{
+ ANIMCMD_FRAME(1, 40),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TYRANITAR_1[] =
+{
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LUGIA_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HO_OH_1[] =
+{
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CELEBI_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_OLD_UNOWN_B_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TREECKO_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,};
+
+const union AnimCmd gAnimCmd_GROVYLE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SCEPTILE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 26),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TORCHIC_1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_COMBUSKEN_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_END,};
+
+const union AnimCmd gAnimCmd_BLAZIKEN_1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BLAZIKEN_2[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BLAZIKEN_3[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(2, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BLAZIKEN_4[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MUDKIP_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 13),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MARSHTOMP_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SWAMPERT_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_POOCHYENA_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MIGHTYENA_1[] =
+{
+ ANIMCMD_FRAME(0, 27),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ZIGZAGOON_1[] =
+{
+ ANIMCMD_FRAME(0, 27),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LINOONE_1[] =
+{
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WURMPLE_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SILCOON_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SILCOON_2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BEAUTIFLY_1[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BEAUTIFLY_2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CASCOON_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CASCOON_2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DUSTOX_1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(1, 4),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DUSTOX_2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LOTAD_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 55),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LOMBRE_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LUDICOLO_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEEDOT_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NUZLEAF_1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHIFTRY_1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NINCADA_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 33),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NINJASK_1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHEDINJA_1[] =
+{
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_FRAME(1, 33),
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_FRAME(1, 33),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TAILLOW_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SWELLOW_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHROOMISH_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BRELOOM_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WINGULL_1[] =
+{
+ ANIMCMD_FRAME(0, 17),
+ ANIMCMD_FRAME(1, 23),
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PELIPPER_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SURSKIT_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SURSKIT_2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MASQUERAIN_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MASQUERAIN_2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WAILMER_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WAILORD_1[] =
+{
+ ANIMCMD_FRAME(0, 26),
+ ANIMCMD_FRAME(1, 48),
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SKITTY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 35),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DELCATTY_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 46),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KECLEON_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BALTOY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CLAYDOL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NOSEPASS_1[] =
+{
+ ANIMCMD_FRAME(0, 27),
+ ANIMCMD_FRAME(1, 27),
+ ANIMCMD_FRAME(0, 27),
+ ANIMCMD_FRAME(1, 27),
+ ANIMCMD_FRAME(0, 27),
+ ANIMCMD_FRAME(1, 27),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TORKOAL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SABLEYE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BARBOACH_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WHISCASH_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LUVDISC_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CORPHISH_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CRAWDAUNT_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FEEBAS_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MILOTIC_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CARVANHA_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHARPEDO_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TRAPINCH_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VIBRAVA_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_FLYGON_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAKUHITA_1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HARIYAMA_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ELECTRIKE_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 17),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MANECTRIC_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 33),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_NUMEL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CAMERUPT_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SPHEAL_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 43),
+ ANIMCMD_FRAME(1, 60),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEALEO_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WALREIN_1[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CACNEA_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CACTURNE_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SNORUNT_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GLALIE_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LUNATONE_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LUNATONE_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SOLROCK_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SOLROCK_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_AZURILL_1[] =
+{
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 12),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SPOINK_1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GRUMPIG_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_PLUSLE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MINUN_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MAWILE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MEDITITE_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 2),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_MEDICHAM_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SWABLU_1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SWABLU_2[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ALTARIA_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ALTARIA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WYNAUT_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DUSKULL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DUSCLOPS_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ROSELIA_1[] =
+{
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLAKOTH_1[] =
+{
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VIGOROTH_1[] =
+{
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 13),
+ ANIMCMD_FRAME(1, 7),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SLAKING_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GULPIN_1[] =
+{
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 14),
+ ANIMCMD_FRAME(1, 14),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SWALOT_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_TROPIUS_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_WHISMUR_1[] =
+{
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LOUDRED_1[] =
+{
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 9),
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_EXPLOUD_1[] =
+{
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CLAMPERL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_HUNTAIL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GOREBYSS_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ABSOL_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHUPPET_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BANETTE_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SEVIPER_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ZANGOOSE_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 50),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RELICANTH_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ARON_1[] =
+{
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 33),
+ ANIMCMD_FRAME(1, 33),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LAIRON_1[] =
+{
+ ANIMCMD_FRAME(0, 12),
+ ANIMCMD_FRAME(1, 29),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 29),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_AGGRON_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 44),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CASTFORM_0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CASTFORM_1[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CASTFORM_2[] =
+{
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CASTFORM_3[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_VOLBEAT_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 11),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ILLUMISE_1[] =
+{
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 22),
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LILEEP_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CRADILY_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ANORITH_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_ARMALDO_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RALTS_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 25),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KIRLIA_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 39),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GARDEVOIR_1[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(1, 3),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BAGON_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SHELGON_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_SALAMENCE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_BELDUM_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_METANG_1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_METAGROSS_1[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_REGIROCK_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_REGIROCK_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_REGICE_1[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 18),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_REGISTEEL_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_REGISTEEL_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KYOGRE_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_KYOGRE_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GROUDON_1[] =
+{
+ ANIMCMD_FRAME(0, 11),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 20),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_GROUDON_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RAYQUAZA_1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(0, 22),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_RAYQUAZA_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LATIAS_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LATIAS_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LATIOS_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_LATIOS_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JIRACHI_1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(1, 10),
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_JIRACHI_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DEOXYS_1[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 26),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_DEOXYS_2[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(2, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_CHIMECHO_1[] =
+{
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_FRAME(1, 15),
+ ANIMCMD_FRAME(0, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_EGG_1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(1, 6),
+ ANIMCMD_FRAME(2, 6),
+ ANIMCMD_FRAME(3, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_B_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_C_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_D_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_E_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_F_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_G_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_H_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_I_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_J_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_K_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_L_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_M_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_N_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_O_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_P_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_Q_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_R_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_S_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_T_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_U_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_V_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_W_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_X_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_Y_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_Z_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_EMARK_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gAnimCmd_UNOWN_QMARK_1[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gAnims_NONE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NONE_1,
+};
+
+const union AnimCmd *const gAnims_BULBASAUR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BULBASAUR_1,
+};
+
+const union AnimCmd *const gAnims_IVYSAUR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_IVYSAUR_1,
+};
+
+const union AnimCmd *const gAnims_VENUSAUR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VENUSAUR_1,
+};
+
+const union AnimCmd *const gAnims_CHARMANDER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHARMANDER_1,
+};
+
+const union AnimCmd *const gAnims_CHARMELEON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHARMELEON_1,
+};
+
+const union AnimCmd *const gAnims_CHARIZARD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHARIZARD_1,
+};
+
+const union AnimCmd *const gAnims_SQUIRTLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SQUIRTLE_1,
+};
+
+const union AnimCmd *const gAnims_WARTORTLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WARTORTLE_1,
+};
+
+const union AnimCmd *const gAnims_BLASTOISE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BLASTOISE_1,
+};
+
+const union AnimCmd *const gAnims_CATERPIE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CATERPIE_1,
+};
+
+const union AnimCmd *const gAnims_METAPOD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_METAPOD_1,
+};
+
+const union AnimCmd *const gAnims_BUTTERFREE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BUTTERFREE_1,
+};
+
+const union AnimCmd *const gAnims_WEEDLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WEEDLE_1,
+};
+
+const union AnimCmd *const gAnims_KAKUNA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KAKUNA_1,
+};
+
+const union AnimCmd *const gAnims_BEEDRILL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BEEDRILL_1,
+};
+
+const union AnimCmd *const gAnims_PIDGEY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PIDGEY_1,
+};
+
+const union AnimCmd *const gAnims_PIDGEOTTO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PIDGEOTTO_1,
+};
+
+const union AnimCmd *const gAnims_PIDGEOT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PIDGEOT_1,
+};
+
+const union AnimCmd *const gAnims_RATTATA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RATTATA_1,
+};
+
+const union AnimCmd *const gAnims_RATICATE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RATICATE_1,
+};
+
+const union AnimCmd *const gAnims_SPEAROW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SPEAROW_1,
+};
+
+const union AnimCmd *const gAnims_FEAROW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FEAROW_1,
+};
+
+const union AnimCmd *const gAnims_EKANS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_EKANS_1,
+};
+
+const union AnimCmd *const gAnims_ARBOK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ARBOK_1,
+};
+
+const union AnimCmd *const gAnims_PIKACHU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PIKACHU_1,
+ gAnimCmd_PIKACHU_2,
+};
+
+const union AnimCmd *const gAnims_RAICHU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RAICHU_1,
+ gAnimCmd_RAICHU_2,
+};
+
+const union AnimCmd *const gAnims_SANDSHREW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SANDSHREW_1,
+ gAnimCmd_SANDSHREW_2,
+};
+
+const union AnimCmd *const gAnims_SANDSLASH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SANDSLASH_1,
+ gAnimCmd_SANDSLASH_2,
+};
+
+const union AnimCmd *const gAnims_NIDORAN_F[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NIDORAN_F_1,
+};
+
+const union AnimCmd *const gAnims_NIDORINA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NIDORINA_1,
+};
+
+const union AnimCmd *const gAnims_NIDOQUEEN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NIDOQUEEN_1,
+};
+
+const union AnimCmd *const gAnims_NIDORAN_M[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NIDORAN_M_1,
+};
+
+const union AnimCmd *const gAnims_NIDORINO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NIDORINO_1,
+};
+
+const union AnimCmd *const gAnims_NIDOKING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NIDOKING_1,
+};
+
+const union AnimCmd *const gAnims_CLEFAIRY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CLEFAIRY_1,
+};
+
+const union AnimCmd *const gAnims_CLEFABLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CLEFABLE_1,
+};
+
+const union AnimCmd *const gAnims_VULPIX[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VULPIX_1,
+ gAnimCmd_VULPIX_2,
+};
+
+const union AnimCmd *const gAnims_NINETALES[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NINETALES_1,
+ gAnimCmd_NINETALES_2,
+};
+
+const union AnimCmd *const gAnims_JIGGLYPUFF[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_JIGGLYPUFF_1,
+ gAnimCmd_JIGGLYPUFF_2,
+};
+
+const union AnimCmd *const gAnims_WIGGLYTUFF[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WIGGLYTUFF_1,
+ gAnimCmd_WIGGLYTUFF_2,
+};
+
+const union AnimCmd *const gAnims_ZUBAT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ZUBAT_1,
+};
+
+const union AnimCmd *const gAnims_GOLBAT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GOLBAT_1,
+};
+
+const union AnimCmd *const gAnims_ODDISH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ODDISH_1,
+};
+
+const union AnimCmd *const gAnims_GLOOM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GLOOM_1,
+};
+
+const union AnimCmd *const gAnims_VILEPLUME[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VILEPLUME_1,
+};
+
+const union AnimCmd *const gAnims_PARAS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PARAS_1,
+};
+
+const union AnimCmd *const gAnims_PARASECT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PARASECT_1,
+};
+
+const union AnimCmd *const gAnims_VENONAT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VENONAT_1,
+};
+
+const union AnimCmd *const gAnims_VENOMOTH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VENOMOTH_1,
+};
+
+const union AnimCmd *const gAnims_DIGLETT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DIGLETT_1,
+};
+
+const union AnimCmd *const gAnims_DUGTRIO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DUGTRIO_1,
+};
+
+const union AnimCmd *const gAnims_MEOWTH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MEOWTH_1,
+};
+
+const union AnimCmd *const gAnims_PERSIAN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PERSIAN_1,
+};
+
+const union AnimCmd *const gAnims_PSYDUCK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PSYDUCK_1,
+ gAnimCmd_PSYDUCK_2,
+};
+
+const union AnimCmd *const gAnims_GOLDUCK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GOLDUCK_1,
+ gAnimCmd_GOLDUCK_2,
+};
+
+const union AnimCmd *const gAnims_MANKEY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MANKEY_1,
+};
+
+const union AnimCmd *const gAnims_PRIMEAPE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PRIMEAPE_1,
+};
+
+const union AnimCmd *const gAnims_GROWLITHE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GROWLITHE_1,
+};
+
+const union AnimCmd *const gAnims_ARCANINE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ARCANINE_1,
+};
+
+const union AnimCmd *const gAnims_POLIWAG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_POLIWAG_1,
+};
+
+const union AnimCmd *const gAnims_POLIWHIRL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_POLIWHIRL_1,
+};
+
+const union AnimCmd *const gAnims_POLIWRATH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_POLIWRATH_1,
+};
+
+const union AnimCmd *const gAnims_ABRA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ABRA_1,
+};
+
+const union AnimCmd *const gAnims_KADABRA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KADABRA_1,
+};
+
+const union AnimCmd *const gAnims_ALAKAZAM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ALAKAZAM_1,
+};
+
+const union AnimCmd *const gAnims_MACHOP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MACHOP_1,
+};
+
+const union AnimCmd *const gAnims_MACHOKE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MACHOKE_1,
+};
+
+const union AnimCmd *const gAnims_MACHAMP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MACHAMP_1,
+};
+
+const union AnimCmd *const gAnims_BELLSPROUT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BELLSPROUT_1,
+};
+
+const union AnimCmd *const gAnims_WEEPINBELL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WEEPINBELL_1,
+};
+
+const union AnimCmd *const gAnims_VICTREEBEL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VICTREEBEL_1,
+};
+
+const union AnimCmd *const gAnims_TENTACOOL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TENTACOOL_1,
+};
+
+const union AnimCmd *const gAnims_TENTACRUEL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TENTACRUEL_1,
+};
+
+const union AnimCmd *const gAnims_GEODUDE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GEODUDE_1,
+};
+
+const union AnimCmd *const gAnims_GRAVELER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GRAVELER_1,
+};
+
+const union AnimCmd *const gAnims_GOLEM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GOLEM_1,
+};
+
+const union AnimCmd *const gAnims_PONYTA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PONYTA_1,
+};
+
+const union AnimCmd *const gAnims_RAPIDASH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RAPIDASH_1,
+};
+
+const union AnimCmd *const gAnims_SLOWPOKE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SLOWPOKE_1,
+};
+
+const union AnimCmd *const gAnims_SLOWBRO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SLOWBRO_1,
+};
+
+const union AnimCmd *const gAnims_MAGNEMITE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAGNEMITE_1,
+};
+
+const union AnimCmd *const gAnims_MAGNETON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAGNETON_1,
+};
+
+const union AnimCmd *const gAnims_FARFETCHD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FARFETCHD_1,
+};
+
+const union AnimCmd *const gAnims_DODUO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DODUO_1,
+};
+
+const union AnimCmd *const gAnims_DODRIO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DODRIO_1,
+};
+
+const union AnimCmd *const gAnims_SEEL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SEEL_1,
+};
+
+const union AnimCmd *const gAnims_DEWGONG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DEWGONG_1,
+};
+
+const union AnimCmd *const gAnims_GRIMER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GRIMER_1,
+ gAnimCmd_GRIMER_2,
+};
+
+const union AnimCmd *const gAnims_MUK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MUK_1,
+ gAnimCmd_MUK_2,
+};
+
+const union AnimCmd *const gAnims_SHELLDER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHELLDER_1,
+};
+
+const union AnimCmd *const gAnims_CLOYSTER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CLOYSTER_1,
+};
+
+const union AnimCmd *const gAnims_GASTLY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GASTLY_1,
+};
+
+const union AnimCmd *const gAnims_HAUNTER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HAUNTER_1,
+};
+
+const union AnimCmd *const gAnims_GENGAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GENGAR_1,
+};
+
+const union AnimCmd *const gAnims_ONIX[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ONIX_1,
+};
+
+const union AnimCmd *const gAnims_DROWZEE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DROWZEE_1,
+};
+
+const union AnimCmd *const gAnims_HYPNO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HYPNO_1,
+};
+
+const union AnimCmd *const gAnims_KRABBY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KRABBY_1,
+};
+
+const union AnimCmd *const gAnims_KINGLER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KINGLER_1,
+};
+
+const union AnimCmd *const gAnims_VOLTORB[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VOLTORB_1,
+};
+
+const union AnimCmd *const gAnims_ELECTRODE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ELECTRODE_1,
+};
+
+const union AnimCmd *const gAnims_EXEGGCUTE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_EXEGGCUTE_1,
+};
+
+const union AnimCmd *const gAnims_EXEGGUTOR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_EXEGGUTOR_1,
+};
+
+const union AnimCmd *const gAnims_CUBONE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CUBONE_1,
+};
+
+const union AnimCmd *const gAnims_MAROWAK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAROWAK_1,
+};
+
+const union AnimCmd *const gAnims_HITMONLEE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HITMONLEE_1,
+};
+
+const union AnimCmd *const gAnims_HITMONCHAN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HITMONCHAN_1,
+};
+
+const union AnimCmd *const gAnims_LICKITUNG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LICKITUNG_1,
+};
+
+const union AnimCmd *const gAnims_KOFFING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KOFFING_1,
+ gAnimCmd_KOFFING_2,
+};
+
+const union AnimCmd *const gAnims_WEEZING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WEEZING_1,
+ gAnimCmd_WEEZING_2,
+};
+
+const union AnimCmd *const gAnims_RHYHORN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RHYHORN_1,
+ gAnimCmd_RHYHORN_2,
+};
+
+const union AnimCmd *const gAnims_RHYDON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RHYDON_1,
+ gAnimCmd_RHYDON_2,
+};
+
+const union AnimCmd *const gAnims_CHANSEY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHANSEY_1,
+};
+
+const union AnimCmd *const gAnims_TANGELA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TANGELA_1,
+};
+
+const union AnimCmd *const gAnims_KANGASKHAN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KANGASKHAN_1,
+};
+
+const union AnimCmd *const gAnims_HORSEA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HORSEA_1,
+ gAnimCmd_HORSEA_2,
+};
+
+const union AnimCmd *const gAnims_SEADRA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SEADRA_1,
+ gAnimCmd_SEADRA_2,
+};
+
+const union AnimCmd *const gAnims_GOLDEEN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GOLDEEN_1,
+};
+
+const union AnimCmd *const gAnims_SEAKING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SEAKING_1,
+};
+
+const union AnimCmd *const gAnims_STARYU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_STARYU_1,
+ gAnimCmd_STARYU_2,
+};
+
+const union AnimCmd *const gAnims_STARMIE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_STARMIE_1,
+ gAnimCmd_STARMIE_2,
+};
+
+const union AnimCmd *const gAnims_MR_MIME[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MR_MIME_1,
+};
+
+const union AnimCmd *const gAnims_SCYTHER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SCYTHER_1,
+};
+
+const union AnimCmd *const gAnims_JYNX[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_JYNX_1,
+};
+
+const union AnimCmd *const gAnims_ELECTABUZZ[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ELECTABUZZ_1,
+};
+
+const union AnimCmd *const gAnims_MAGMAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAGMAR_1,
+};
+
+const union AnimCmd *const gAnims_PINSIR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PINSIR_1,
+ gAnimCmd_PINSIR_2,
+};
+
+const union AnimCmd *const gAnims_TAUROS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TAUROS_1,
+};
+
+const union AnimCmd *const gAnims_MAGIKARP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAGIKARP_1,
+};
+
+const union AnimCmd *const gAnims_GYARADOS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GYARADOS_1,
+};
+
+const union AnimCmd *const gAnims_LAPRAS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LAPRAS_1,
+};
+
+const union AnimCmd *const gAnims_DITTO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DITTO_1,
+};
+
+const union AnimCmd *const gAnims_EEVEE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_EEVEE_1,
+};
+
+const union AnimCmd *const gAnims_VAPOREON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VAPOREON_1,
+};
+
+const union AnimCmd *const gAnims_JOLTEON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_JOLTEON_1,
+};
+
+const union AnimCmd *const gAnims_FLAREON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FLAREON_1,
+};
+
+const union AnimCmd *const gAnims_PORYGON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PORYGON_1,
+};
+
+const union AnimCmd *const gAnims_OMANYTE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_OMANYTE_1,
+};
+
+const union AnimCmd *const gAnims_OMASTAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_OMASTAR_1,
+};
+
+const union AnimCmd *const gAnims_KABUTO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KABUTO_1,
+};
+
+const union AnimCmd *const gAnims_KABUTOPS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KABUTOPS_1,
+};
+
+const union AnimCmd *const gAnims_AERODACTYL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_AERODACTYL_1,
+};
+
+const union AnimCmd *const gAnims_SNORLAX[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SNORLAX_1,
+};
+
+const union AnimCmd *const gAnims_ARTICUNO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ARTICUNO_1,
+};
+
+const union AnimCmd *const gAnims_ZAPDOS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ZAPDOS_1,
+};
+
+const union AnimCmd *const gAnims_MOLTRES[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MOLTRES_1,
+};
+
+const union AnimCmd *const gAnims_DRATINI[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DRATINI_1,
+};
+
+const union AnimCmd *const gAnims_DRAGONAIR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DRAGONAIR_1,
+};
+
+const union AnimCmd *const gAnims_DRAGONITE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DRAGONITE_1,
+};
+
+const union AnimCmd *const gAnims_MEWTWO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MEWTWO_1,
+};
+
+const union AnimCmd *const gAnims_MEW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MEW_1,
+};
+
+const union AnimCmd *const gAnims_CHIKORITA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHIKORITA_1,
+};
+
+const union AnimCmd *const gAnims_BAYLEEF[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BAYLEEF_1,
+};
+
+const union AnimCmd *const gAnims_MEGANIUM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MEGANIUM_1,
+};
+
+const union AnimCmd *const gAnims_CYNDAQUIL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CYNDAQUIL_1,
+};
+
+const union AnimCmd *const gAnims_QUILAVA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_QUILAVA_1,
+};
+
+const union AnimCmd *const gAnims_TYPHLOSION[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TYPHLOSION_1,
+};
+
+const union AnimCmd *const gAnims_TOTODILE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TOTODILE_1,
+};
+
+const union AnimCmd *const gAnims_CROCONAW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CROCONAW_1,
+};
+
+const union AnimCmd *const gAnims_FERALIGATR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FERALIGATR_1,
+};
+
+const union AnimCmd *const gAnims_SENTRET[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SENTRET_1,
+};
+
+const union AnimCmd *const gAnims_FURRET[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FURRET_1,
+};
+
+const union AnimCmd *const gAnims_HOOTHOOT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HOOTHOOT_1,
+};
+
+const union AnimCmd *const gAnims_NOCTOWL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NOCTOWL_1,
+};
+
+const union AnimCmd *const gAnims_LEDYBA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LEDYBA_1,
+};
+
+const union AnimCmd *const gAnims_LEDIAN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LEDIAN_1,
+};
+
+const union AnimCmd *const gAnims_SPINARAK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SPINARAK_1,
+};
+
+const union AnimCmd *const gAnims_ARIADOS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ARIADOS_1,
+};
+
+const union AnimCmd *const gAnims_CROBAT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CROBAT_1,
+};
+
+const union AnimCmd *const gAnims_CHINCHOU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHINCHOU_1,
+ gAnimCmd_CHINCHOU_2,
+};
+
+const union AnimCmd *const gAnims_LANTURN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LANTURN_1,
+ gAnimCmd_LANTURN_2,
+};
+
+const union AnimCmd *const gAnims_PICHU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PICHU_1,
+ gAnimCmd_PICHU_2,
+};
+
+const union AnimCmd *const gAnims_CLEFFA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CLEFFA_1,
+};
+
+const union AnimCmd *const gAnims_IGGLYBUFF[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_IGGLYBUFF_1,
+ gAnimCmd_IGGLYBUFF_2,
+};
+
+const union AnimCmd *const gAnims_TOGEPI[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TOGEPI_1,
+};
+
+const union AnimCmd *const gAnims_TOGETIC[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TOGETIC_1,
+};
+
+const union AnimCmd *const gAnims_NATU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NATU_1,
+ gAnimCmd_NATU_2,
+};
+
+const union AnimCmd *const gAnims_XATU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_XATU_1,
+ gAnimCmd_XATU_2,
+};
+
+const union AnimCmd *const gAnims_MAREEP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAREEP_1,
+};
+
+const union AnimCmd *const gAnims_FLAAFFY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FLAAFFY_1,
+};
+
+const union AnimCmd *const gAnims_AMPHAROS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_AMPHAROS_1,
+};
+
+const union AnimCmd *const gAnims_BELLOSSOM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BELLOSSOM_1,
+};
+
+const union AnimCmd *const gAnims_MARILL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MARILL_1,
+};
+
+const union AnimCmd *const gAnims_AZUMARILL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_AZUMARILL_1,
+};
+
+const union AnimCmd *const gAnims_SUDOWOODO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SUDOWOODO_1,
+};
+
+const union AnimCmd *const gAnims_POLITOED[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_POLITOED_1,
+};
+
+const union AnimCmd *const gAnims_HOPPIP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HOPPIP_1,
+};
+
+const union AnimCmd *const gAnims_SKIPLOOM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SKIPLOOM_1,
+};
+
+const union AnimCmd *const gAnims_JUMPLUFF[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_JUMPLUFF_1,
+};
+
+const union AnimCmd *const gAnims_AIPOM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_AIPOM_1,
+};
+
+const union AnimCmd *const gAnims_SUNKERN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SUNKERN_1,
+};
+
+const union AnimCmd *const gAnims_SUNFLORA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SUNFLORA_1,
+};
+
+const union AnimCmd *const gAnims_YANMA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_YANMA_1,
+};
+
+const union AnimCmd *const gAnims_WOOPER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WOOPER_1,
+};
+
+const union AnimCmd *const gAnims_QUAGSIRE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_QUAGSIRE_1,
+};
+
+const union AnimCmd *const gAnims_ESPEON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ESPEON_1,
+};
+
+const union AnimCmd *const gAnims_UMBREON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UMBREON_1,
+};
+
+const union AnimCmd *const gAnims_MURKROW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MURKROW_1,
+};
+
+const union AnimCmd *const gAnims_SLOWKING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SLOWKING_1,
+};
+
+const union AnimCmd *const gAnims_MISDREAVUS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MISDREAVUS_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_1,
+};
+
+const union AnimCmd *const gAnims_WOBBUFFET[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WOBBUFFET_1,
+ gAnimCmd_WOBBUFFET_2,
+};
+
+const union AnimCmd *const gAnims_GIRAFARIG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GIRAFARIG_1,
+ gAnimCmd_GIRAFARIG_2,
+};
+
+const union AnimCmd *const gAnims_PINECO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PINECO_1,
+};
+
+const union AnimCmd *const gAnims_FORRETRESS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FORRETRESS_1,
+};
+
+const union AnimCmd *const gAnims_DUNSPARCE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DUNSPARCE_1,
+};
+
+const union AnimCmd *const gAnims_GLIGAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GLIGAR_1,
+};
+
+const union AnimCmd *const gAnims_STEELIX[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_STEELIX_1,
+};
+
+const union AnimCmd *const gAnims_SNUBBULL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SNUBBULL_1,
+};
+
+const union AnimCmd *const gAnims_GRANBULL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GRANBULL_1,
+};
+
+const union AnimCmd *const gAnims_QWILFISH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_QWILFISH_1,
+};
+
+const union AnimCmd *const gAnims_SCIZOR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SCIZOR_1,
+};
+
+const union AnimCmd *const gAnims_SHUCKLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHUCKLE_1,
+};
+
+const union AnimCmd *const gAnims_HERACROSS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HERACROSS_1,
+ gAnimCmd_HERACROSS_2,
+};
+
+const union AnimCmd *const gAnims_SNEASEL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SNEASEL_1,
+};
+
+const union AnimCmd *const gAnims_TEDDIURSA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TEDDIURSA_1,
+};
+
+const union AnimCmd *const gAnims_URSARING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_URSARING_1,
+};
+
+const union AnimCmd *const gAnims_SLUGMA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SLUGMA_1,
+ gAnimCmd_SLUGMA_2,
+};
+
+const union AnimCmd *const gAnims_MAGCARGO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAGCARGO_1,
+ gAnimCmd_MAGCARGO_2,
+};
+
+const union AnimCmd *const gAnims_SWINUB[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SWINUB_1,
+};
+
+const union AnimCmd *const gAnims_PILOSWINE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PILOSWINE_1,
+};
+
+const union AnimCmd *const gAnims_CORSOLA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CORSOLA_1,
+ gAnimCmd_CORSOLA_2,
+};
+
+const union AnimCmd *const gAnims_REMORAID[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_REMORAID_1,
+};
+
+const union AnimCmd *const gAnims_OCTILLERY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_OCTILLERY_1,
+};
+
+const union AnimCmd *const gAnims_DELIBIRD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DELIBIRD_1,
+};
+
+const union AnimCmd *const gAnims_MANTINE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MANTINE_1,
+};
+
+const union AnimCmd *const gAnims_SKARMORY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SKARMORY_1,
+ gAnimCmd_SKARMORY_2,
+};
+
+const union AnimCmd *const gAnims_HOUNDOUR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HOUNDOUR_1,
+};
+
+const union AnimCmd *const gAnims_HOUNDOOM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HOUNDOOM_1,
+};
+
+const union AnimCmd *const gAnims_KINGDRA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KINGDRA_1,
+ gAnimCmd_KINGDRA_2,
+};
+
+const union AnimCmd *const gAnims_PHANPY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PHANPY_1,
+ gAnimCmd_PHANPY_2,
+};
+
+const union AnimCmd *const gAnims_DONPHAN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DONPHAN_1,
+ gAnimCmd_DONPHAN_2,
+};
+
+const union AnimCmd *const gAnims_PORYGON2[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PORYGON2_1,
+};
+
+const union AnimCmd *const gAnims_STANTLER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_STANTLER_1,
+};
+
+const union AnimCmd *const gAnims_SMEARGLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SMEARGLE_1,
+};
+
+const union AnimCmd *const gAnims_TYROGUE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TYROGUE_1,
+};
+
+const union AnimCmd *const gAnims_HITMONTOP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HITMONTOP_1,
+};
+
+const union AnimCmd *const gAnims_SMOOCHUM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SMOOCHUM_1,
+};
+
+const union AnimCmd *const gAnims_ELEKID[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ELEKID_1,
+};
+
+const union AnimCmd *const gAnims_MAGBY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAGBY_1,
+};
+
+const union AnimCmd *const gAnims_MILTANK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MILTANK_1,
+};
+
+const union AnimCmd *const gAnims_BLISSEY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BLISSEY_1,
+};
+
+const union AnimCmd *const gAnims_RAIKOU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RAIKOU_1,
+};
+
+const union AnimCmd *const gAnims_ENTEI[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ENTEI_1,
+};
+
+const union AnimCmd *const gAnims_SUICUNE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SUICUNE_1,
+};
+
+const union AnimCmd *const gAnims_LARVITAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LARVITAR_1,
+};
+
+const union AnimCmd *const gAnims_PUPITAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PUPITAR_1,
+};
+
+const union AnimCmd *const gAnims_TYRANITAR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TYRANITAR_1,
+};
+
+const union AnimCmd *const gAnims_LUGIA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LUGIA_1,
+};
+
+const union AnimCmd *const gAnims_HO_OH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HO_OH_1,
+};
+
+const union AnimCmd *const gAnims_CELEBI[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CELEBI_1,
+};
+
+const union AnimCmd *const gAnims_OLD_UNOWN_B[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_OLD_UNOWN_B_1,
+};
+
+const union AnimCmd *const gAnims_TREECKO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TREECKO_1,
+};
+
+const union AnimCmd *const gAnims_GROVYLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GROVYLE_1,
+};
+
+const union AnimCmd *const gAnims_SCEPTILE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SCEPTILE_1,
+};
+
+const union AnimCmd *const gAnims_TORCHIC[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TORCHIC_1,
+};
+
+const union AnimCmd *const gAnims_COMBUSKEN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_COMBUSKEN_1,
+};
+
+const union AnimCmd *const gAnims_BLAZIKEN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BLAZIKEN_1,
+ gAnimCmd_BLAZIKEN_2,
+ gAnimCmd_BLAZIKEN_3,
+ gAnimCmd_BLAZIKEN_4,
+};
+
+const union AnimCmd *const gAnims_MUDKIP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MUDKIP_1,
+};
+
+const union AnimCmd *const gAnims_MARSHTOMP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MARSHTOMP_1,
+};
+
+const union AnimCmd *const gAnims_SWAMPERT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SWAMPERT_1,
+};
+
+const union AnimCmd *const gAnims_POOCHYENA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_POOCHYENA_1,
+};
+
+const union AnimCmd *const gAnims_MIGHTYENA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MIGHTYENA_1,
+};
+
+const union AnimCmd *const gAnims_ZIGZAGOON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ZIGZAGOON_1,
+};
+
+const union AnimCmd *const gAnims_LINOONE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LINOONE_1,
+};
+
+const union AnimCmd *const gAnims_WURMPLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WURMPLE_1,
+};
+
+const union AnimCmd *const gAnims_SILCOON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SILCOON_1,
+ gAnimCmd_SILCOON_2,
+};
+
+const union AnimCmd *const gAnims_BEAUTIFLY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BEAUTIFLY_1,
+ gAnimCmd_BEAUTIFLY_2,
+};
+
+const union AnimCmd *const gAnims_CASCOON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CASCOON_1,
+ gAnimCmd_CASCOON_2,
+};
+
+const union AnimCmd *const gAnims_DUSTOX[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DUSTOX_1,
+ gAnimCmd_DUSTOX_2,
+};
+
+const union AnimCmd *const gAnims_LOTAD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LOTAD_1,
+};
+
+const union AnimCmd *const gAnims_LOMBRE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LOMBRE_1,
+};
+
+const union AnimCmd *const gAnims_LUDICOLO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LUDICOLO_1,
+};
+
+const union AnimCmd *const gAnims_SEEDOT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SEEDOT_1,
+};
+
+const union AnimCmd *const gAnims_NUZLEAF[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NUZLEAF_1,
+};
+
+const union AnimCmd *const gAnims_SHIFTRY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHIFTRY_1,
+};
+
+const union AnimCmd *const gAnims_NINCADA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NINCADA_1,
+};
+
+const union AnimCmd *const gAnims_NINJASK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NINJASK_1,
+};
+
+const union AnimCmd *const gAnims_SHEDINJA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHEDINJA_1,
+};
+
+const union AnimCmd *const gAnims_TAILLOW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TAILLOW_1,
+};
+
+const union AnimCmd *const gAnims_SWELLOW[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SWELLOW_1,
+};
+
+const union AnimCmd *const gAnims_SHROOMISH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHROOMISH_1,
+};
+
+const union AnimCmd *const gAnims_BRELOOM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BRELOOM_1,
+};
+
+const union AnimCmd *const gAnims_SPINDA[] ={
+ gAnimCmd_General_Frame0,
+};
+
+const union AnimCmd *const gAnims_WINGULL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WINGULL_1,
+};
+
+const union AnimCmd *const gAnims_PELIPPER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PELIPPER_1,
+};
+
+const union AnimCmd *const gAnims_SURSKIT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SURSKIT_1,
+ gAnimCmd_SURSKIT_2,
+};
+
+const union AnimCmd *const gAnims_MASQUERAIN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MASQUERAIN_1,
+ gAnimCmd_MASQUERAIN_2,
+};
+
+const union AnimCmd *const gAnims_WAILMER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WAILMER_1,
+};
+
+const union AnimCmd *const gAnims_WAILORD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WAILORD_1,
+};
+
+const union AnimCmd *const gAnims_SKITTY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SKITTY_1,
+};
+
+const union AnimCmd *const gAnims_DELCATTY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DELCATTY_1,
+};
+
+const union AnimCmd *const gAnims_KECLEON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KECLEON_1,
+};
+
+const union AnimCmd *const gAnims_BALTOY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BALTOY_1,
+};
+
+const union AnimCmd *const gAnims_CLAYDOL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CLAYDOL_1,
+};
+
+const union AnimCmd *const gAnims_NOSEPASS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NOSEPASS_1,
+};
+
+const union AnimCmd *const gAnims_TORKOAL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TORKOAL_1,
+};
+
+const union AnimCmd *const gAnims_SABLEYE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SABLEYE_1,
+};
+
+const union AnimCmd *const gAnims_BARBOACH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BARBOACH_1,
+};
+
+const union AnimCmd *const gAnims_WHISCASH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WHISCASH_1,
+};
+
+const union AnimCmd *const gAnims_LUVDISC[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LUVDISC_1,
+};
+
+const union AnimCmd *const gAnims_CORPHISH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CORPHISH_1,
+};
+
+const union AnimCmd *const gAnims_CRAWDAUNT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CRAWDAUNT_1,
+};
+
+const union AnimCmd *const gAnims_FEEBAS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FEEBAS_1,
+};
+
+const union AnimCmd *const gAnims_MILOTIC[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MILOTIC_1,
+};
+
+const union AnimCmd *const gAnims_CARVANHA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CARVANHA_1,
+};
+
+const union AnimCmd *const gAnims_SHARPEDO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHARPEDO_1,
+};
+
+const union AnimCmd *const gAnims_TRAPINCH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TRAPINCH_1,
+};
+
+const union AnimCmd *const gAnims_VIBRAVA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VIBRAVA_1,
+};
+
+const union AnimCmd *const gAnims_FLYGON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_FLYGON_1,
+};
+
+const union AnimCmd *const gAnims_MAKUHITA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAKUHITA_1,
+};
+
+const union AnimCmd *const gAnims_HARIYAMA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HARIYAMA_1,
+};
+
+const union AnimCmd *const gAnims_ELECTRIKE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ELECTRIKE_1,
+};
+
+const union AnimCmd *const gAnims_MANECTRIC[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MANECTRIC_1,
+};
+
+const union AnimCmd *const gAnims_NUMEL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_NUMEL_1,
+};
+
+const union AnimCmd *const gAnims_CAMERUPT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CAMERUPT_1,
+};
+
+const union AnimCmd *const gAnims_SPHEAL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SPHEAL_1,
+};
+
+const union AnimCmd *const gAnims_SEALEO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SEALEO_1,
+};
+
+const union AnimCmd *const gAnims_WALREIN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WALREIN_1,
+};
+
+const union AnimCmd *const gAnims_CACNEA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CACNEA_1,
+};
+
+const union AnimCmd *const gAnims_CACTURNE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CACTURNE_1,
+};
+
+const union AnimCmd *const gAnims_SNORUNT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SNORUNT_1,
+};
+
+const union AnimCmd *const gAnims_GLALIE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GLALIE_1,
+};
+
+const union AnimCmd *const gAnims_LUNATONE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LUNATONE_1,
+ gAnimCmd_LUNATONE_2,
+};
+
+const union AnimCmd *const gAnims_SOLROCK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SOLROCK_1,
+ gAnimCmd_SOLROCK_2,
+};
+
+const union AnimCmd *const gAnims_AZURILL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_AZURILL_1,
+};
+
+const union AnimCmd *const gAnims_SPOINK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SPOINK_1,
+};
+
+const union AnimCmd *const gAnims_GRUMPIG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GRUMPIG_1,
+};
+
+const union AnimCmd *const gAnims_PLUSLE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_PLUSLE_1,
+};
+
+const union AnimCmd *const gAnims_MINUN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MINUN_1,
+};
+
+const union AnimCmd *const gAnims_MAWILE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MAWILE_1,
+};
+
+const union AnimCmd *const gAnims_MEDITITE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MEDITITE_1,
+};
+
+const union AnimCmd *const gAnims_MEDICHAM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_MEDICHAM_1,
+};
+
+const union AnimCmd *const gAnims_SWABLU[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SWABLU_1,
+ gAnimCmd_SWABLU_2,
+};
+
+const union AnimCmd *const gAnims_ALTARIA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ALTARIA_1,
+ gAnimCmd_ALTARIA_2,
+};
+
+const union AnimCmd *const gAnims_WYNAUT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WYNAUT_1,
+};
+
+const union AnimCmd *const gAnims_DUSKULL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DUSKULL_1,
+};
+
+const union AnimCmd *const gAnims_DUSCLOPS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DUSCLOPS_1,
+};
+
+const union AnimCmd *const gAnims_ROSELIA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ROSELIA_1,
+};
+
+const union AnimCmd *const gAnims_SLAKOTH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SLAKOTH_1,
+};
+
+const union AnimCmd *const gAnims_VIGOROTH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VIGOROTH_1,
+};
+
+const union AnimCmd *const gAnims_SLAKING[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SLAKING_1,
+};
+
+const union AnimCmd *const gAnims_GULPIN[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GULPIN_1,
+};
+
+const union AnimCmd *const gAnims_SWALOT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SWALOT_1,
+};
+
+const union AnimCmd *const gAnims_TROPIUS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_TROPIUS_1,
+};
+
+const union AnimCmd *const gAnims_WHISMUR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_WHISMUR_1,
+};
+
+const union AnimCmd *const gAnims_LOUDRED[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LOUDRED_1,
+};
+
+const union AnimCmd *const gAnims_EXPLOUD[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_EXPLOUD_1,
+};
+
+const union AnimCmd *const gAnims_CLAMPERL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CLAMPERL_1,
+};
+
+const union AnimCmd *const gAnims_HUNTAIL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_HUNTAIL_1,
+};
+
+const union AnimCmd *const gAnims_GOREBYSS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GOREBYSS_1,
+};
+
+const union AnimCmd *const gAnims_ABSOL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ABSOL_1,
+};
+
+const union AnimCmd *const gAnims_SHUPPET[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHUPPET_1,
+};
+
+const union AnimCmd *const gAnims_BANETTE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BANETTE_1,
+};
+
+const union AnimCmd *const gAnims_SEVIPER[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SEVIPER_1,
+};
+
+const union AnimCmd *const gAnims_ZANGOOSE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ZANGOOSE_1,
+};
+
+const union AnimCmd *const gAnims_RELICANTH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RELICANTH_1,
+};
+
+const union AnimCmd *const gAnims_ARON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ARON_1,
+};
+
+const union AnimCmd *const gAnims_LAIRON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LAIRON_1,
+};
+
+const union AnimCmd *const gAnims_AGGRON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_AGGRON_1,
+};
+
+const union AnimCmd *const gAnims_CASTFORM[] ={
+ gAnimCmd_CASTFORM_0,
+ gAnimCmd_CASTFORM_1,
+ gAnimCmd_CASTFORM_2,
+ gAnimCmd_CASTFORM_3,
+};
+
+const union AnimCmd *const gAnims_VOLBEAT[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_VOLBEAT_1,
+};
+
+const union AnimCmd *const gAnims_ILLUMISE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ILLUMISE_1,
+};
+
+const union AnimCmd *const gAnims_LILEEP[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LILEEP_1,
+};
+
+const union AnimCmd *const gAnims_CRADILY[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CRADILY_1,
+};
+
+const union AnimCmd *const gAnims_ANORITH[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ANORITH_1,
+};
+
+const union AnimCmd *const gAnims_ARMALDO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_ARMALDO_1,
+};
+
+const union AnimCmd *const gAnims_RALTS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RALTS_1,
+};
+
+const union AnimCmd *const gAnims_KIRLIA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KIRLIA_1,
+};
+
+const union AnimCmd *const gAnims_GARDEVOIR[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GARDEVOIR_1,
+};
+
+const union AnimCmd *const gAnims_BAGON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BAGON_1,
+};
+
+const union AnimCmd *const gAnims_SHELGON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SHELGON_1,
+};
+
+const union AnimCmd *const gAnims_SALAMENCE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_SALAMENCE_1,
+};
+
+const union AnimCmd *const gAnims_BELDUM[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_BELDUM_1,
+};
+
+const union AnimCmd *const gAnims_METANG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_METANG_1,
+};
+
+const union AnimCmd *const gAnims_METAGROSS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_METAGROSS_1,
+};
+
+const union AnimCmd *const gAnims_REGIROCK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_REGIROCK_1,
+ gAnimCmd_REGIROCK_2,
+};
+
+const union AnimCmd *const gAnims_REGICE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_REGICE_1,
+};
+
+const union AnimCmd *const gAnims_REGISTEEL[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_REGISTEEL_1,
+ gAnimCmd_REGISTEEL_2,
+};
+
+const union AnimCmd *const gAnims_KYOGRE[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_KYOGRE_1,
+ gAnimCmd_KYOGRE_2,
+};
+
+const union AnimCmd *const gAnims_GROUDON[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_GROUDON_1,
+ gAnimCmd_GROUDON_2,
+};
+
+const union AnimCmd *const gAnims_RAYQUAZA[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_RAYQUAZA_1,
+ gAnimCmd_RAYQUAZA_2,
+};
+
+const union AnimCmd *const gAnims_LATIAS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LATIAS_1,
+ gAnimCmd_LATIAS_2,
+};
+
+const union AnimCmd *const gAnims_LATIOS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_LATIOS_1,
+ gAnimCmd_LATIOS_2,
+};
+
+const union AnimCmd *const gAnims_JIRACHI[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_JIRACHI_1,
+ gAnimCmd_JIRACHI_2,
+};
+
+const union AnimCmd *const gAnims_DEOXYS[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_DEOXYS_1,
+ gAnimCmd_DEOXYS_2,
+};
+
+const union AnimCmd *const gAnims_CHIMECHO[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_CHIMECHO_1,
+};
+
+const union AnimCmd *const gAnims_EGG[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_EGG_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_B[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_B_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_C[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_C_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_D[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_D_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_E[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_E_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_F[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_F_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_G[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_G_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_H[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_H_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_I[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_I_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_J[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_J_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_K[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_K_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_L[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_L_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_M[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_M_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_N[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_N_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_O[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_O_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_P[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_P_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_Q[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_Q_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_R[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_R_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_S[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_S_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_T[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_T_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_U[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_U_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_V[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_V_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_W[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_W_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_X[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_X_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_Y[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_Y_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_Z[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_Z_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_EMARK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_EMARK_1,
+};
+
+const union AnimCmd *const gAnims_UNOWN_QMARK[] ={
+ gAnimCmd_General_Frame0,
+ gAnimCmd_UNOWN_QMARK_1,
+};
+
+const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] =
+{
+ gAnims_NONE,
+ gAnims_BULBASAUR,
+ gAnims_IVYSAUR,
+ gAnims_VENUSAUR,
+ gAnims_CHARMANDER,
+ gAnims_CHARMELEON,
+ gAnims_CHARIZARD,
+ gAnims_SQUIRTLE,
+ gAnims_WARTORTLE,
+ gAnims_BLASTOISE,
+ gAnims_CATERPIE,
+ gAnims_METAPOD,
+ gAnims_BUTTERFREE,
+ gAnims_WEEDLE,
+ gAnims_KAKUNA,
+ gAnims_BEEDRILL,
+ gAnims_PIDGEY,
+ gAnims_PIDGEOTTO,
+ gAnims_PIDGEOT,
+ gAnims_RATTATA,
+ gAnims_RATICATE,
+ gAnims_SPEAROW,
+ gAnims_FEAROW,
+ gAnims_EKANS,
+ gAnims_ARBOK,
+ gAnims_PIKACHU,
+ gAnims_RAICHU,
+ gAnims_SANDSHREW,
+ gAnims_SANDSLASH,
+ gAnims_NIDORAN_F,
+ gAnims_NIDORINA,
+ gAnims_NIDOQUEEN,
+ gAnims_NIDORAN_M,
+ gAnims_NIDORINO,
+ gAnims_NIDOKING,
+ gAnims_CLEFAIRY,
+ gAnims_CLEFABLE,
+ gAnims_VULPIX,
+ gAnims_NINETALES,
+ gAnims_JIGGLYPUFF,
+ gAnims_WIGGLYTUFF,
+ gAnims_ZUBAT,
+ gAnims_GOLBAT,
+ gAnims_ODDISH,
+ gAnims_GLOOM,
+ gAnims_VILEPLUME,
+ gAnims_PARAS,
+ gAnims_PARASECT,
+ gAnims_VENONAT,
+ gAnims_VENOMOTH,
+ gAnims_DIGLETT,
+ gAnims_DUGTRIO,
+ gAnims_MEOWTH,
+ gAnims_PERSIAN,
+ gAnims_PSYDUCK,
+ gAnims_GOLDUCK,
+ gAnims_MANKEY,
+ gAnims_PRIMEAPE,
+ gAnims_GROWLITHE,
+ gAnims_ARCANINE,
+ gAnims_POLIWAG,
+ gAnims_POLIWHIRL,
+ gAnims_POLIWRATH,
+ gAnims_ABRA,
+ gAnims_KADABRA,
+ gAnims_ALAKAZAM,
+ gAnims_MACHOP,
+ gAnims_MACHOKE,
+ gAnims_MACHAMP,
+ gAnims_BELLSPROUT,
+ gAnims_WEEPINBELL,
+ gAnims_VICTREEBEL,
+ gAnims_TENTACOOL,
+ gAnims_TENTACRUEL,
+ gAnims_GEODUDE,
+ gAnims_GRAVELER,
+ gAnims_GOLEM,
+ gAnims_PONYTA,
+ gAnims_RAPIDASH,
+ gAnims_SLOWPOKE,
+ gAnims_SLOWBRO,
+ gAnims_MAGNEMITE,
+ gAnims_MAGNETON,
+ gAnims_FARFETCHD,
+ gAnims_DODUO,
+ gAnims_DODRIO,
+ gAnims_SEEL,
+ gAnims_DEWGONG,
+ gAnims_GRIMER,
+ gAnims_MUK,
+ gAnims_SHELLDER,
+ gAnims_CLOYSTER,
+ gAnims_GASTLY,
+ gAnims_HAUNTER,
+ gAnims_GENGAR,
+ gAnims_ONIX,
+ gAnims_DROWZEE,
+ gAnims_HYPNO,
+ gAnims_KRABBY,
+ gAnims_KINGLER,
+ gAnims_VOLTORB,
+ gAnims_ELECTRODE,
+ gAnims_EXEGGCUTE,
+ gAnims_EXEGGUTOR,
+ gAnims_CUBONE,
+ gAnims_MAROWAK,
+ gAnims_HITMONLEE,
+ gAnims_HITMONCHAN,
+ gAnims_LICKITUNG,
+ gAnims_KOFFING,
+ gAnims_WEEZING,
+ gAnims_RHYHORN,
+ gAnims_RHYDON,
+ gAnims_CHANSEY,
+ gAnims_TANGELA,
+ gAnims_KANGASKHAN,
+ gAnims_HORSEA,
+ gAnims_SEADRA,
+ gAnims_GOLDEEN,
+ gAnims_SEAKING,
+ gAnims_STARYU,
+ gAnims_STARMIE,
+ gAnims_MR_MIME,
+ gAnims_SCYTHER,
+ gAnims_JYNX,
+ gAnims_ELECTABUZZ,
+ gAnims_MAGMAR,
+ gAnims_PINSIR,
+ gAnims_TAUROS,
+ gAnims_MAGIKARP,
+ gAnims_GYARADOS,
+ gAnims_LAPRAS,
+ gAnims_DITTO,
+ gAnims_EEVEE,
+ gAnims_VAPOREON,
+ gAnims_JOLTEON,
+ gAnims_FLAREON,
+ gAnims_PORYGON,
+ gAnims_OMANYTE,
+ gAnims_OMASTAR,
+ gAnims_KABUTO,
+ gAnims_KABUTOPS,
+ gAnims_AERODACTYL,
+ gAnims_SNORLAX,
+ gAnims_ARTICUNO,
+ gAnims_ZAPDOS,
+ gAnims_MOLTRES,
+ gAnims_DRATINI,
+ gAnims_DRAGONAIR,
+ gAnims_DRAGONITE,
+ gAnims_MEWTWO,
+ gAnims_MEW,
+ gAnims_CHIKORITA,
+ gAnims_BAYLEEF,
+ gAnims_MEGANIUM,
+ gAnims_CYNDAQUIL,
+ gAnims_QUILAVA,
+ gAnims_TYPHLOSION,
+ gAnims_TOTODILE,
+ gAnims_CROCONAW,
+ gAnims_FERALIGATR,
+ gAnims_SENTRET,
+ gAnims_FURRET,
+ gAnims_HOOTHOOT,
+ gAnims_NOCTOWL,
+ gAnims_LEDYBA,
+ gAnims_LEDIAN,
+ gAnims_SPINARAK,
+ gAnims_ARIADOS,
+ gAnims_CROBAT,
+ gAnims_CHINCHOU,
+ gAnims_LANTURN,
+ gAnims_PICHU,
+ gAnims_CLEFFA,
+ gAnims_IGGLYBUFF,
+ gAnims_TOGEPI,
+ gAnims_TOGETIC,
+ gAnims_NATU,
+ gAnims_XATU,
+ gAnims_MAREEP,
+ gAnims_FLAAFFY,
+ gAnims_AMPHAROS,
+ gAnims_BELLOSSOM,
+ gAnims_MARILL,
+ gAnims_AZUMARILL,
+ gAnims_SUDOWOODO,
+ gAnims_POLITOED,
+ gAnims_HOPPIP,
+ gAnims_SKIPLOOM,
+ gAnims_JUMPLUFF,
+ gAnims_AIPOM,
+ gAnims_SUNKERN,
+ gAnims_SUNFLORA,
+ gAnims_YANMA,
+ gAnims_WOOPER,
+ gAnims_QUAGSIRE,
+ gAnims_ESPEON,
+ gAnims_UMBREON,
+ gAnims_MURKROW,
+ gAnims_SLOWKING,
+ gAnims_MISDREAVUS,
+ gAnims_UNOWN,
+ gAnims_WOBBUFFET,
+ gAnims_GIRAFARIG,
+ gAnims_PINECO,
+ gAnims_FORRETRESS,
+ gAnims_DUNSPARCE,
+ gAnims_GLIGAR,
+ gAnims_STEELIX,
+ gAnims_SNUBBULL,
+ gAnims_GRANBULL,
+ gAnims_QWILFISH,
+ gAnims_SCIZOR,
+ gAnims_SHUCKLE,
+ gAnims_HERACROSS,
+ gAnims_SNEASEL,
+ gAnims_TEDDIURSA,
+ gAnims_URSARING,
+ gAnims_SLUGMA,
+ gAnims_MAGCARGO,
+ gAnims_SWINUB,
+ gAnims_PILOSWINE,
+ gAnims_CORSOLA,
+ gAnims_REMORAID,
+ gAnims_OCTILLERY,
+ gAnims_DELIBIRD,
+ gAnims_MANTINE,
+ gAnims_SKARMORY,
+ gAnims_HOUNDOUR,
+ gAnims_HOUNDOOM,
+ gAnims_KINGDRA,
+ gAnims_PHANPY,
+ gAnims_DONPHAN,
+ gAnims_PORYGON2,
+ gAnims_STANTLER,
+ gAnims_SMEARGLE,
+ gAnims_TYROGUE,
+ gAnims_HITMONTOP,
+ gAnims_SMOOCHUM,
+ gAnims_ELEKID,
+ gAnims_MAGBY,
+ gAnims_MILTANK,
+ gAnims_BLISSEY,
+ gAnims_RAIKOU,
+ gAnims_ENTEI,
+ gAnims_SUICUNE,
+ gAnims_LARVITAR,
+ gAnims_PUPITAR,
+ gAnims_TYRANITAR,
+ gAnims_LUGIA,
+ gAnims_HO_OH,
+ gAnims_CELEBI,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_OLD_UNOWN_B,
+ gAnims_TREECKO,
+ gAnims_GROVYLE,
+ gAnims_SCEPTILE,
+ gAnims_TORCHIC,
+ gAnims_COMBUSKEN,
+ gAnims_BLAZIKEN,
+ gAnims_MUDKIP,
+ gAnims_MARSHTOMP,
+ gAnims_SWAMPERT,
+ gAnims_POOCHYENA,
+ gAnims_MIGHTYENA,
+ gAnims_ZIGZAGOON,
+ gAnims_LINOONE,
+ gAnims_WURMPLE,
+ gAnims_SILCOON,
+ gAnims_BEAUTIFLY,
+ gAnims_CASCOON,
+ gAnims_DUSTOX,
+ gAnims_LOTAD,
+ gAnims_LOMBRE,
+ gAnims_LUDICOLO,
+ gAnims_SEEDOT,
+ gAnims_NUZLEAF,
+ gAnims_SHIFTRY,
+ gAnims_NINCADA,
+ gAnims_NINJASK,
+ gAnims_SHEDINJA,
+ gAnims_TAILLOW,
+ gAnims_SWELLOW,
+ gAnims_SHROOMISH,
+ gAnims_BRELOOM,
+ gAnims_SPINDA,
+ gAnims_WINGULL,
+ gAnims_PELIPPER,
+ gAnims_SURSKIT,
+ gAnims_MASQUERAIN,
+ gAnims_WAILMER,
+ gAnims_WAILORD,
+ gAnims_SKITTY,
+ gAnims_DELCATTY,
+ gAnims_KECLEON,
+ gAnims_BALTOY,
+ gAnims_CLAYDOL,
+ gAnims_NOSEPASS,
+ gAnims_TORKOAL,
+ gAnims_SABLEYE,
+ gAnims_BARBOACH,
+ gAnims_WHISCASH,
+ gAnims_LUVDISC,
+ gAnims_CORPHISH,
+ gAnims_CRAWDAUNT,
+ gAnims_FEEBAS,
+ gAnims_MILOTIC,
+ gAnims_CARVANHA,
+ gAnims_SHARPEDO,
+ gAnims_TRAPINCH,
+ gAnims_VIBRAVA,
+ gAnims_FLYGON,
+ gAnims_MAKUHITA,
+ gAnims_HARIYAMA,
+ gAnims_ELECTRIKE,
+ gAnims_MANECTRIC,
+ gAnims_NUMEL,
+ gAnims_CAMERUPT,
+ gAnims_SPHEAL,
+ gAnims_SEALEO,
+ gAnims_WALREIN,
+ gAnims_CACNEA,
+ gAnims_CACTURNE,
+ gAnims_SNORUNT,
+ gAnims_GLALIE,
+ gAnims_LUNATONE,
+ gAnims_SOLROCK,
+ gAnims_AZURILL,
+ gAnims_SPOINK,
+ gAnims_GRUMPIG,
+ gAnims_PLUSLE,
+ gAnims_MINUN,
+ gAnims_MAWILE,
+ gAnims_MEDITITE,
+ gAnims_MEDICHAM,
+ gAnims_SWABLU,
+ gAnims_ALTARIA,
+ gAnims_WYNAUT,
+ gAnims_DUSKULL,
+ gAnims_DUSCLOPS,
+ gAnims_ROSELIA,
+ gAnims_SLAKOTH,
+ gAnims_VIGOROTH,
+ gAnims_SLAKING,
+ gAnims_GULPIN,
+ gAnims_SWALOT,
+ gAnims_TROPIUS,
+ gAnims_WHISMUR,
+ gAnims_LOUDRED,
+ gAnims_EXPLOUD,
+ gAnims_CLAMPERL,
+ gAnims_HUNTAIL,
+ gAnims_GOREBYSS,
+ gAnims_ABSOL,
+ gAnims_SHUPPET,
+ gAnims_BANETTE,
+ gAnims_SEVIPER,
+ gAnims_ZANGOOSE,
+ gAnims_RELICANTH,
+ gAnims_ARON,
+ gAnims_LAIRON,
+ gAnims_AGGRON,
+ gAnims_CASTFORM,
+ gAnims_VOLBEAT,
+ gAnims_ILLUMISE,
+ gAnims_LILEEP,
+ gAnims_CRADILY,
+ gAnims_ANORITH,
+ gAnims_ARMALDO,
+ gAnims_RALTS,
+ gAnims_KIRLIA,
+ gAnims_GARDEVOIR,
+ gAnims_BAGON,
+ gAnims_SHELGON,
+ gAnims_SALAMENCE,
+ gAnims_BELDUM,
+ gAnims_METANG,
+ gAnims_METAGROSS,
+ gAnims_REGIROCK,
+ gAnims_REGICE,
+ gAnims_REGISTEEL,
+ gAnims_KYOGRE,
+ gAnims_GROUDON,
+ gAnims_RAYQUAZA,
+ gAnims_LATIAS,
+ gAnims_LATIOS,
+ gAnims_JIRACHI,
+ gAnims_DEOXYS,
+ gAnims_CHIMECHO,
+ gAnims_EGG,
+ gAnims_UNOWN_B,
+ gAnims_UNOWN_C,
+ gAnims_UNOWN_D,
+ gAnims_UNOWN_E,
+ gAnims_UNOWN_F,
+ gAnims_UNOWN_G,
+ gAnims_UNOWN_H,
+ gAnims_UNOWN_I,
+ gAnims_UNOWN_J,
+ gAnims_UNOWN_K,
+ gAnims_UNOWN_L,
+ gAnims_UNOWN_M,
+ gAnims_UNOWN_N,
+ gAnims_UNOWN_O,
+ gAnims_UNOWN_P,
+ gAnims_UNOWN_Q,
+ gAnims_UNOWN_R,
+ gAnims_UNOWN_S,
+ gAnims_UNOWN_T,
+ gAnims_UNOWN_U,
+ gAnims_UNOWN_V,
+ gAnims_UNOWN_W,
+ gAnims_UNOWN_X,
+ gAnims_UNOWN_Y,
+ gAnims_UNOWN_Z,
+ gAnims_UNOWN_EMARK,
+ gAnims_UNOWN_QMARK,
+};
diff --git a/include/data/pokemon_graphics/front_pic_table.h b/include/data/pokemon_graphics/front_pic_table.h
new file mode 100644
index 000000000..5aa22f4f8
--- /dev/null
+++ b/include/data/pokemon_graphics/front_pic_table.h
@@ -0,0 +1,446 @@
+const struct CompressedSpriteSheet gMonFrontPicTable[] =
+{ //.data .size .tag
+ gMonFrontPic_CircledQuestionMark, 0x800, 0,
+ gMonFrontPic_Bulbasaur, 0x800, 1,
+ gMonFrontPic_Ivysaur, 0x800, 2,
+ gMonFrontPic_Venusaur, 0x800, 3,
+ gMonFrontPic_Charmander, 0x800, 4,
+ gMonFrontPic_Charmeleon, 0x800, 5,
+ gMonFrontPic_Charizard, 0x800, 6,
+ gMonFrontPic_Squirtle, 0x800, 7,
+ gMonFrontPic_Wartortle, 0x800, 8,
+ gMonFrontPic_Blastoise, 0x800, 9,
+ gMonFrontPic_Caterpie, 0x800, 10,
+ gMonFrontPic_Metapod, 0x800, 11,
+ gMonFrontPic_Butterfree, 0x800, 12,
+ gMonFrontPic_Weedle, 0x800, 13,
+ gMonFrontPic_Kakuna, 0x800, 14,
+ gMonFrontPic_Beedrill, 0x800, 15,
+ gMonFrontPic_Pidgey, 0x800, 16,
+ gMonFrontPic_Pidgeotto, 0x800, 17,
+ gMonFrontPic_Pidgeot, 0x800, 18,
+ gMonFrontPic_Rattata, 0x800, 19,
+ gMonFrontPic_Raticate, 0x800, 20,
+ gMonFrontPic_Spearow, 0x800, 21,
+ gMonFrontPic_Fearow, 0x800, 22,
+ gMonFrontPic_Ekans, 0x800, 23,
+ gMonFrontPic_Arbok, 0x800, 24,
+ gMonFrontPic_Pikachu, 0x800, 25,
+ gMonFrontPic_Raichu, 0x800, 26,
+ gMonFrontPic_Sandshrew, 0x800, 27,
+ gMonFrontPic_Sandslash, 0x800, 28,
+ gMonFrontPic_NidoranF, 0x800, 29,
+ gMonFrontPic_Nidorina, 0x800, 30,
+ gMonFrontPic_Nidoqueen, 0x800, 31,
+ gMonFrontPic_NidoranM, 0x800, 32,
+ gMonFrontPic_Nidorino, 0x800, 33,
+ gMonFrontPic_Nidoking, 0x800, 34,
+ gMonFrontPic_Clefairy, 0x800, 35,
+ gMonFrontPic_Clefable, 0x800, 36,
+ gMonFrontPic_Vulpix, 0x800, 37,
+ gMonFrontPic_Ninetales, 0x800, 38,
+ gMonFrontPic_Jigglypuff, 0x800, 39,
+ gMonFrontPic_Wigglytuff, 0x800, 40,
+ gMonFrontPic_Zubat, 0x800, 41,
+ gMonFrontPic_Golbat, 0x800, 42,
+ gMonFrontPic_Oddish, 0x800, 43,
+ gMonFrontPic_Gloom, 0x800, 44,
+ gMonFrontPic_Vileplume, 0x800, 45,
+ gMonFrontPic_Paras, 0x800, 46,
+ gMonFrontPic_Parasect, 0x800, 47,
+ gMonFrontPic_Venonat, 0x800, 48,
+ gMonFrontPic_Venomoth, 0x800, 49,
+ gMonFrontPic_Diglett, 0x800, 50,
+ gMonFrontPic_Dugtrio, 0x800, 51,
+ gMonFrontPic_Meowth, 0x800, 52,
+ gMonFrontPic_Persian, 0x800, 53,
+ gMonFrontPic_Psyduck, 0x800, 54,
+ gMonFrontPic_Golduck, 0x800, 55,
+ gMonFrontPic_Mankey, 0x800, 56,
+ gMonFrontPic_Primeape, 0x800, 57,
+ gMonFrontPic_Growlithe, 0x800, 58,
+ gMonFrontPic_Arcanine, 0x800, 59,
+ gMonFrontPic_Poliwag, 0x800, 60,
+ gMonFrontPic_Poliwhirl, 0x800, 61,
+ gMonFrontPic_Poliwrath, 0x800, 62,
+ gMonFrontPic_Abra, 0x800, 63,
+ gMonFrontPic_Kadabra, 0x800, 64,
+ gMonFrontPic_Alakazam, 0x800, 65,
+ gMonFrontPic_Machop, 0x800, 66,
+ gMonFrontPic_Machoke, 0x800, 67,
+ gMonFrontPic_Machamp, 0x800, 68,
+ gMonFrontPic_Bellsprout, 0x800, 69,
+ gMonFrontPic_Weepinbell, 0x800, 70,
+ gMonFrontPic_Victreebel, 0x800, 71,
+ gMonFrontPic_Tentacool, 0x800, 72,
+ gMonFrontPic_Tentacruel, 0x800, 73,
+ gMonFrontPic_Geodude, 0x800, 74,
+ gMonFrontPic_Graveler, 0x800, 75,
+ gMonFrontPic_Golem, 0x800, 76,
+ gMonFrontPic_Ponyta, 0x800, 77,
+ gMonFrontPic_Rapidash, 0x800, 78,
+ gMonFrontPic_Slowpoke, 0x800, 79,
+ gMonFrontPic_Slowbro, 0x800, 80,
+ gMonFrontPic_Magnemite, 0x800, 81,
+ gMonFrontPic_Magneton, 0x800, 82,
+ gMonFrontPic_Farfetchd, 0x800, 83,
+ gMonFrontPic_Doduo, 0x800, 84,
+ gMonFrontPic_Dodrio, 0x800, 85,
+ gMonFrontPic_Seel, 0x800, 86,
+ gMonFrontPic_Dewgong, 0x800, 87,
+ gMonFrontPic_Grimer, 0x800, 88,
+ gMonFrontPic_Muk, 0x800, 89,
+ gMonFrontPic_Shellder, 0x800, 90,
+ gMonFrontPic_Cloyster, 0x800, 91,
+ gMonFrontPic_Gastly, 0x800, 92,
+ gMonFrontPic_Haunter, 0x800, 93,
+ gMonFrontPic_Gengar, 0x800, 94,
+ gMonFrontPic_Onix, 0x800, 95,
+ gMonFrontPic_Drowzee, 0x800, 96,
+ gMonFrontPic_Hypno, 0x800, 97,
+ gMonFrontPic_Krabby, 0x800, 98,
+ gMonFrontPic_Kingler, 0x800, 99,
+ gMonFrontPic_Voltorb, 0x800, 100,
+ gMonFrontPic_Electrode, 0x800, 101,
+ gMonFrontPic_Exeggcute, 0x800, 102,
+ gMonFrontPic_Exeggutor, 0x800, 103,
+ gMonFrontPic_Cubone, 0x800, 104,
+ gMonFrontPic_Marowak, 0x800, 105,
+ gMonFrontPic_Hitmonlee, 0x800, 106,
+ gMonFrontPic_Hitmonchan, 0x800, 107,
+ gMonFrontPic_Lickitung, 0x800, 108,
+ gMonFrontPic_Koffing, 0x800, 109,
+ gMonFrontPic_Weezing, 0x800, 110,
+ gMonFrontPic_Rhyhorn, 0x800, 111,
+ gMonFrontPic_Rhydon, 0x800, 112,
+ gMonFrontPic_Chansey, 0x800, 113,
+ gMonFrontPic_Tangela, 0x800, 114,
+ gMonFrontPic_Kangaskhan, 0x800, 115,
+ gMonFrontPic_Horsea, 0x800, 116,
+ gMonFrontPic_Seadra, 0x800, 117,
+ gMonFrontPic_Goldeen, 0x800, 118,
+ gMonFrontPic_Seaking, 0x800, 119,
+ gMonFrontPic_Staryu, 0x800, 120,
+ gMonFrontPic_Starmie, 0x800, 121,
+ gMonFrontPic_Mrmime, 0x800, 122,
+ gMonFrontPic_Scyther, 0x800, 123,
+ gMonFrontPic_Jynx, 0x800, 124,
+ gMonFrontPic_Electabuzz, 0x800, 125,
+ gMonFrontPic_Magmar, 0x800, 126,
+ gMonFrontPic_Pinsir, 0x800, 127,
+ gMonFrontPic_Tauros, 0x800, 128,
+ gMonFrontPic_Magikarp, 0x800, 129,
+ gMonFrontPic_Gyarados, 0x800, 130,
+ gMonFrontPic_Lapras, 0x800, 131,
+ gMonFrontPic_Ditto, 0x800, 132,
+ gMonFrontPic_Eevee, 0x800, 133,
+ gMonFrontPic_Vaporeon, 0x800, 134,
+ gMonFrontPic_Jolteon, 0x800, 135,
+ gMonFrontPic_Flareon, 0x800, 136,
+ gMonFrontPic_Porygon, 0x800, 137,
+ gMonFrontPic_Omanyte, 0x800, 138,
+ gMonFrontPic_Omastar, 0x800, 139,
+ gMonFrontPic_Kabuto, 0x800, 140,
+ gMonFrontPic_Kabutops, 0x800, 141,
+ gMonFrontPic_Aerodactyl, 0x800, 142,
+ gMonFrontPic_Snorlax, 0x800, 143,
+ gMonFrontPic_Articuno, 0x800, 144,
+ gMonFrontPic_Zapdos, 0x800, 145,
+ gMonFrontPic_Moltres, 0x800, 146,
+ gMonFrontPic_Dratini, 0x800, 147,
+ gMonFrontPic_Dragonair, 0x800, 148,
+ gMonFrontPic_Dragonite, 0x800, 149,
+ gMonFrontPic_Mewtwo, 0x800, 150,
+ gMonFrontPic_Mew, 0x800, 151,
+// Gen II
+ gMonFrontPic_Chikorita, 0x800, 152,
+ gMonFrontPic_Bayleef, 0x800, 153,
+ gMonFrontPic_Meganium, 0x800, 154,
+ gMonFrontPic_Cyndaquil, 0x800, 155,
+ gMonFrontPic_Quilava, 0x800, 156,
+ gMonFrontPic_Typhlosion, 0x800, 157,
+ gMonFrontPic_Totodile, 0x800, 158,
+ gMonFrontPic_Croconaw, 0x800, 159,
+ gMonFrontPic_Feraligatr, 0x800, 160,
+ gMonFrontPic_Sentret, 0x800, 161,
+ gMonFrontPic_Furret, 0x800, 162,
+ gMonFrontPic_Hoothoot, 0x800, 163,
+ gMonFrontPic_Noctowl, 0x800, 164,
+ gMonFrontPic_Ledyba, 0x800, 165,
+ gMonFrontPic_Ledian, 0x800, 166,
+ gMonFrontPic_Spinarak, 0x800, 167,
+ gMonFrontPic_Ariados, 0x800, 168,
+ gMonFrontPic_Crobat, 0x800, 169,
+ gMonFrontPic_Chinchou, 0x800, 170,
+ gMonFrontPic_Lanturn, 0x800, 171,
+ gMonFrontPic_Pichu, 0x800, 172,
+ gMonFrontPic_Cleffa, 0x800, 173,
+ gMonFrontPic_Igglybuff, 0x800, 174,
+ gMonFrontPic_Togepi, 0x800, 175,
+ gMonFrontPic_Togetic, 0x800, 176,
+ gMonFrontPic_Natu, 0x800, 177,
+ gMonFrontPic_Xatu, 0x800, 178,
+ gMonFrontPic_Mareep, 0x800, 179,
+ gMonFrontPic_Flaaffy, 0x800, 180,
+ gMonFrontPic_Ampharos, 0x800, 181,
+ gMonFrontPic_Bellossom, 0x800, 182,
+ gMonFrontPic_Marill, 0x800, 183,
+ gMonFrontPic_Azumarill, 0x800, 184,
+ gMonFrontPic_Sudowoodo, 0x800, 185,
+ gMonFrontPic_Politoed, 0x800, 186,
+ gMonFrontPic_Hoppip, 0x800, 187,
+ gMonFrontPic_Skiploom, 0x800, 188,
+ gMonFrontPic_Jumpluff, 0x800, 189,
+ gMonFrontPic_Aipom, 0x800, 190,
+ gMonFrontPic_Sunkern, 0x800, 191,
+ gMonFrontPic_Sunflora, 0x800, 192,
+ gMonFrontPic_Yanma, 0x800, 193,
+ gMonFrontPic_Wooper, 0x800, 194,
+ gMonFrontPic_Quagsire, 0x800, 195,
+ gMonFrontPic_Espeon, 0x800, 196,
+ gMonFrontPic_Umbreon, 0x800, 197,
+ gMonFrontPic_Murkrow, 0x800, 198,
+ gMonFrontPic_Slowking, 0x800, 199,
+ gMonFrontPic_Misdreavus, 0x800, 200,
+ gMonFrontPic_UnownA, 0x800, 201,
+ gMonFrontPic_Wobbuffet, 0x800, 202,
+ gMonFrontPic_Girafarig, 0x800, 203,
+ gMonFrontPic_Pineco, 0x800, 204,
+ gMonFrontPic_Forretress, 0x800, 205,
+ gMonFrontPic_Dunsparce, 0x800, 206,
+ gMonFrontPic_Gligar, 0x800, 207,
+ gMonFrontPic_Steelix, 0x800, 208,
+ gMonFrontPic_Snubbull, 0x800, 209,
+ gMonFrontPic_Granbull, 0x800, 210,
+ gMonFrontPic_Qwilfish, 0x800, 211,
+ gMonFrontPic_Scizor, 0x800, 212,
+ gMonFrontPic_Shuckle, 0x800, 213,
+ gMonFrontPic_Heracross, 0x800, 214,
+ gMonFrontPic_Sneasel, 0x800, 215,
+ gMonFrontPic_Teddiursa, 0x800, 216,
+ gMonFrontPic_Ursaring, 0x800, 217,
+ gMonFrontPic_Slugma, 0x800, 218,
+ gMonFrontPic_Magcargo, 0x800, 219,
+ gMonFrontPic_Swinub, 0x800, 220,
+ gMonFrontPic_Piloswine, 0x800, 221,
+ gMonFrontPic_Corsola, 0x800, 222,
+ gMonFrontPic_Remoraid, 0x800, 223,
+ gMonFrontPic_Octillery, 0x800, 224,
+ gMonFrontPic_Delibird, 0x800, 225,
+ gMonFrontPic_Mantine, 0x800, 226,
+ gMonFrontPic_Skarmory, 0x800, 227,
+ gMonFrontPic_Houndour, 0x800, 228,
+ gMonFrontPic_Houndoom, 0x800, 229,
+ gMonFrontPic_Kingdra, 0x800, 230,
+ gMonFrontPic_Phanpy, 0x800, 231,
+ gMonFrontPic_Donphan, 0x800, 232,
+ gMonFrontPic_Porygon2, 0x800, 233,
+ gMonFrontPic_Stantler, 0x800, 234,
+ gMonFrontPic_Smeargle, 0x800, 235,
+ gMonFrontPic_Tyrogue, 0x800, 236,
+ gMonFrontPic_Hitmontop, 0x800, 237,
+ gMonFrontPic_Smoochum, 0x800, 238,
+ gMonFrontPic_Elekid, 0x800, 239,
+ gMonFrontPic_Magby, 0x800, 240,
+ gMonFrontPic_Miltank, 0x800, 241,
+ gMonFrontPic_Blissey, 0x800, 242,
+ gMonFrontPic_Raikou, 0x800, 243,
+ gMonFrontPic_Entei, 0x800, 244,
+ gMonFrontPic_Suicune, 0x800, 245,
+ gMonFrontPic_Larvitar, 0x800, 246,
+ gMonFrontPic_Pupitar, 0x800, 247,
+ gMonFrontPic_Tyranitar, 0x800, 248,
+ gMonFrontPic_Lugia, 0x800, 249,
+ gMonFrontPic_HoOh, 0x800, 250,
+ gMonFrontPic_Celebi, 0x800, 251,
+// Empty slots
+ gMonFrontPic_DoubleQuestionMark, 0x800, 252,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 253,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 254,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 255,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 256,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 257,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 258,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 259,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 260,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 261,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 262,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 263,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 264,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 265,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 266,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 267,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 268,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 269,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 270,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 271,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 272,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 273,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 274,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 275,
+ gMonFrontPic_DoubleQuestionMark, 0x800, 276,
+// Gen III
+ gMonFrontPic_Treecko, 0x800, 277,
+ gMonFrontPic_Grovyle, 0x800, 278,
+ gMonFrontPic_Sceptile, 0x800, 279,
+ gMonFrontPic_Torchic, 0x800, 280,
+ gMonFrontPic_Combusken, 0x800, 281,
+ gMonFrontPic_Blaziken, 0x800, 282,
+ gMonFrontPic_Mudkip, 0x800, 283,
+ gMonFrontPic_Marshtomp, 0x800, 284,
+ gMonFrontPic_Swampert, 0x800, 285,
+ gMonFrontPic_Poochyena, 0x800, 286,
+ gMonFrontPic_Mightyena, 0x800, 287,
+ gMonFrontPic_Zigzagoon, 0x800, 288,
+ gMonFrontPic_Linoone, 0x800, 289,
+ gMonFrontPic_Wurmple, 0x800, 290,
+ gMonFrontPic_Silcoon, 0x800, 291,
+ gMonFrontPic_Beautifly, 0x800, 292,
+ gMonFrontPic_Cascoon, 0x800, 293,
+ gMonFrontPic_Dustox, 0x800, 294,
+ gMonFrontPic_Lotad, 0x800, 295,
+ gMonFrontPic_Lombre, 0x800, 296,
+ gMonFrontPic_Ludicolo, 0x800, 297,
+ gMonFrontPic_Seedot, 0x800, 298,
+ gMonFrontPic_Nuzleaf, 0x800, 299,
+ gMonFrontPic_Shiftry, 0x800, 300,
+ gMonFrontPic_Nincada, 0x800, 301,
+ gMonFrontPic_Ninjask, 0x800, 302,
+ gMonFrontPic_Shedinja, 0x800, 303,
+ gMonFrontPic_Taillow, 0x800, 304,
+ gMonFrontPic_Swellow, 0x800, 305,
+ gMonFrontPic_Shroomish, 0x800, 306,
+ gMonFrontPic_Breloom, 0x800, 307,
+ gMonFrontPic_Spinda, 0x800, 308,
+ gMonFrontPic_Wingull, 0x800, 309,
+ gMonFrontPic_Pelipper, 0x800, 310,
+ gMonFrontPic_Surskit, 0x800, 311,
+ gMonFrontPic_Masquerain, 0x800, 312,
+ gMonFrontPic_Wailmer, 0x800, 313,
+ gMonFrontPic_Wailord, 0x800, 314,
+ gMonFrontPic_Skitty, 0x800, 315,
+ gMonFrontPic_Delcatty, 0x800, 316,
+ gMonFrontPic_Kecleon, 0x800, 317,
+ gMonFrontPic_Baltoy, 0x800, 318,
+ gMonFrontPic_Claydol, 0x800, 319,
+ gMonFrontPic_Nosepass, 0x800, 320,
+ gMonFrontPic_Torkoal, 0x800, 321,
+ gMonFrontPic_Sableye, 0x800, 322,
+ gMonFrontPic_Barboach, 0x800, 323,
+ gMonFrontPic_Whiscash, 0x800, 324,
+ gMonFrontPic_Luvdisc, 0x800, 325,
+ gMonFrontPic_Corphish, 0x800, 326,
+ gMonFrontPic_Crawdaunt, 0x800, 327,
+ gMonFrontPic_Feebas, 0x800, 328,
+ gMonFrontPic_Milotic, 0x800, 329,
+ gMonFrontPic_Carvanha, 0x800, 330,
+ gMonFrontPic_Sharpedo, 0x800, 331,
+ gMonFrontPic_Trapinch, 0x800, 332,
+ gMonFrontPic_Vibrava, 0x800, 333,
+ gMonFrontPic_Flygon, 0x800, 334,
+ gMonFrontPic_Makuhita, 0x800, 335,
+ gMonFrontPic_Hariyama, 0x800, 336,
+ gMonFrontPic_Electrike, 0x800, 337,
+ gMonFrontPic_Manectric, 0x800, 338,
+ gMonFrontPic_Numel, 0x800, 339,
+ gMonFrontPic_Camerupt, 0x800, 340,
+ gMonFrontPic_Spheal, 0x800, 341,
+ gMonFrontPic_Sealeo, 0x800, 342,
+ gMonFrontPic_Walrein, 0x800, 343,
+ gMonFrontPic_Cacnea, 0x800, 344,
+ gMonFrontPic_Cacturne, 0x800, 345,
+ gMonFrontPic_Snorunt, 0x800, 346,
+ gMonFrontPic_Glalie, 0x800, 347,
+ gMonFrontPic_Lunatone, 0x800, 348,
+ gMonFrontPic_Solrock, 0x800, 349,
+ gMonFrontPic_Azurill, 0x800, 350,
+ gMonFrontPic_Spoink, 0x800, 351,
+ gMonFrontPic_Grumpig, 0x800, 352,
+ gMonFrontPic_Plusle, 0x800, 353,
+ gMonFrontPic_Minun, 0x800, 354,
+ gMonFrontPic_Mawile, 0x800, 355,
+ gMonFrontPic_Meditite, 0x800, 356,
+ gMonFrontPic_Medicham, 0x800, 357,
+ gMonFrontPic_Swablu, 0x800, 358,
+ gMonFrontPic_Altaria, 0x800, 359,
+ gMonFrontPic_Wynaut, 0x800, 360,
+ gMonFrontPic_Duskull, 0x800, 361,
+ gMonFrontPic_Dusclops, 0x800, 362,
+ gMonFrontPic_Roselia, 0x800, 363,
+ gMonFrontPic_Slakoth, 0x800, 364,
+ gMonFrontPic_Vigoroth, 0x800, 365,
+ gMonFrontPic_Slaking, 0x800, 366,
+ gMonFrontPic_Gulpin, 0x800, 367,
+ gMonFrontPic_Swalot, 0x800, 368,
+ gMonFrontPic_Tropius, 0x800, 369,
+ gMonFrontPic_Whismur, 0x800, 370,
+ gMonFrontPic_Loudred, 0x800, 371,
+ gMonFrontPic_Exploud, 0x800, 372,
+ gMonFrontPic_Clamperl, 0x800, 373,
+ gMonFrontPic_Huntail, 0x800, 374,
+ gMonFrontPic_Gorebyss, 0x800, 375,
+ gMonFrontPic_Absol, 0x800, 376,
+ gMonFrontPic_Shuppet, 0x800, 377,
+ gMonFrontPic_Banette, 0x800, 378,
+ gMonFrontPic_Seviper, 0x800, 379,
+ gMonFrontPic_Zangoose, 0x800, 380,
+ gMonFrontPic_Relicanth, 0x800, 381,
+ gMonFrontPic_Aron, 0x800, 382,
+ gMonFrontPic_Lairon, 0x800, 383,
+ gMonFrontPic_Aggron, 0x800, 384,
+ gMonFrontPic_Castform, 0x800, 385,
+ gMonFrontPic_Volbeat, 0x800, 386,
+ gMonFrontPic_Illumise, 0x800, 387,
+ gMonFrontPic_Lileep, 0x800, 388,
+ gMonFrontPic_Cradily, 0x800, 389,
+ gMonFrontPic_Anorith, 0x800, 390,
+ gMonFrontPic_Armaldo, 0x800, 391,
+ gMonFrontPic_Ralts, 0x800, 392,
+ gMonFrontPic_Kirlia, 0x800, 393,
+ gMonFrontPic_Gardevoir, 0x800, 394,
+ gMonFrontPic_Bagon, 0x800, 395,
+ gMonFrontPic_Shelgon, 0x800, 396,
+ gMonFrontPic_Salamence, 0x800, 397,
+ gMonFrontPic_Beldum, 0x800, 398,
+ gMonFrontPic_Metang, 0x800, 399,
+ gMonFrontPic_Metagross, 0x800, 400,
+ gMonFrontPic_Regirock, 0x800, 401,
+ gMonFrontPic_Regice, 0x800, 402,
+ gMonFrontPic_Registeel, 0x800, 403,
+ gMonFrontPic_Kyogre, 0x800, 404,
+ gMonFrontPic_Groudon, 0x800, 405,
+ gMonFrontPic_Rayquaza, 0x800, 406,
+ gMonFrontPic_Latias, 0x800, 407,
+ gMonFrontPic_Latios, 0x800, 408,
+ gMonFrontPic_Jirachi, 0x800, 409,
+ gMonFrontPic_Deoxys, 0x800, 410,
+ gMonFrontPic_Chimecho, 0x800, 411,
+ gMonFrontPic_Egg, 0x800, 412,
+ gMonFrontPic_UnownB, 0x800, 413,
+ gMonFrontPic_UnownC, 0x800, 414,
+ gMonFrontPic_UnownD, 0x800, 415,
+ gMonFrontPic_UnownE, 0x800, 416,
+ gMonFrontPic_UnownF, 0x800, 417,
+ gMonFrontPic_UnownG, 0x800, 418,
+ gMonFrontPic_UnownH, 0x800, 419,
+ gMonFrontPic_UnownI, 0x800, 420,
+ gMonFrontPic_UnownJ, 0x800, 421,
+ gMonFrontPic_UnownK, 0x800, 422,
+ gMonFrontPic_UnownL, 0x800, 423,
+ gMonFrontPic_UnownM, 0x800, 424,
+ gMonFrontPic_UnownN, 0x800, 425,
+ gMonFrontPic_UnownO, 0x800, 426,
+ gMonFrontPic_UnownP, 0x800, 427,
+ gMonFrontPic_UnownQ, 0x800, 428,
+ gMonFrontPic_UnownR, 0x800, 429,
+ gMonFrontPic_UnownS, 0x800, 430,
+ gMonFrontPic_UnownT, 0x800, 431,
+ gMonFrontPic_UnownU, 0x800, 432,
+ gMonFrontPic_UnownV, 0x800, 433,
+ gMonFrontPic_UnownW, 0x800, 434,
+ gMonFrontPic_UnownX, 0x800, 435,
+ gMonFrontPic_UnownY, 0x800, 436,
+ gMonFrontPic_UnownZ, 0x800, 437,
+ gMonFrontPic_UnownExclamationMark, 0x800, 438,
+ gMonFrontPic_UnownQuestionMark, 0x800, 439,
+};
diff --git a/include/data/trainer_graphics/back_pic_tables.h b/include/data/trainer_graphics/back_pic_tables.h
new file mode 100644
index 000000000..ba7f73ebb
--- /dev/null
+++ b/include/data/trainer_graphics/back_pic_tables.h
@@ -0,0 +1,35 @@
+const u8 gTrainerBackPicCoords[] =
+{
+ 8, 4, 0, 0,
+ 8, 4, 0, 0,
+ 8, 5, 0, 0,
+ 8, 5, 0, 0,
+ 8, 4, 0, 0,
+ 8, 4, 0, 0,
+ 8, 4, 0, 0,
+ 8, 4, 0, 0,
+};
+
+const struct CompressedSpriteSheet gTrainerBackPicTable[] =
+{
+ gTrainerBackPic_Brendan, 0x2000, 0,
+ gTrainerBackPic_May, 0x2000, 1,
+ gTrainerBackPic_Red, 0x2800, 2,
+ gTrainerBackPic_Leaf, 0x2800, 3,
+ gTrainerBackPic_RubySapphireBrendan, 0x2000, 4,
+ gTrainerBackPic_RubySapphireMay, 0x2000, 5,
+ gTrainerBackPic_Wally, 0x2000, 6,
+ gTrainerBackPic_Steven, 0x2000, 7,
+};
+
+const struct CompressedSpritePalette gTrainerBackPicPaletteTable[] =
+{
+ gTrainerPalette_Brendan, 0,
+ gTrainerPalette_May, 1,
+ gTrainerBackPicPalette_Red, 2,
+ gTrainerBackPicPalette_Leaf, 3,
+ gTrainerPalette_RubySapphireBrendan, 4,
+ gTrainerPalette_RubySapphireMay, 5,
+ gTrainerPalette_Wally, 6,
+ gTrainerPalette_Steven, 7,
+};
diff --git a/include/data/trainer_graphics/front_pic_tables.h b/include/data/trainer_graphics/front_pic_tables.h
new file mode 100644
index 000000000..feb05f3f3
--- /dev/null
+++ b/include/data/trainer_graphics/front_pic_tables.h
@@ -0,0 +1,290 @@
+const u8 gTrainerFrontPicCoords[] =
+{
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 2, 0, 0,
+ 8, 2, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 2, 0, 0,
+ 8, 1, 0, 0,
+ 8, 2, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 2, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 2, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+ 8, 1, 0, 0,
+};
+
+const struct CompressedSpriteSheet gTrainerFrontPicTable[] =
+{
+ gTrainerFrontPic_Hiker, 0x800, 0,
+ gTrainerFrontPic_AquaGruntM, 0x800, 1,
+ gTrainerFrontPic_PokemonBreederF, 0x800, 2,
+ gTrainerFrontPic_CoolTrainerM, 0x800, 3,
+ gTrainerFrontPic_BirdKeeper, 0x800, 4,
+ gTrainerFrontPic_Collector, 0x800, 5,
+ gTrainerFrontPic_AquaGruntF, 0x800, 6,
+ gTrainerFrontPic_SwimmerM, 0x800, 7,
+ gTrainerFrontPic_MagmaGruntM, 0x800, 8,
+ gTrainerFrontPic_ExpertM, 0x800, 9,
+ gTrainerFrontPic_AquaAdminM, 0x800, 10,
+ gTrainerFrontPic_BlackBelt, 0x800, 11,
+ gTrainerFrontPic_AquaAdminF, 0x800, 12,
+ gTrainerFrontPic_AquaLeaderArchie, 0x800, 13,
+ gTrainerFrontPic_HexManiac, 0x800, 14,
+ gTrainerFrontPic_AromaLady, 0x800, 15,
+ gTrainerFrontPic_RuinManiac, 0x800, 16,
+ gTrainerFrontPic_Interviewer, 0x800, 17,
+ gTrainerFrontPic_TuberF, 0x800, 18,
+ gTrainerFrontPic_TuberM, 0x800, 19,
+ gTrainerFrontPic_CoolTrainerF, 0x800, 20,
+ gTrainerFrontPic_Lady, 0x800, 21,
+ gTrainerFrontPic_Beauty, 0x800, 22,
+ gTrainerFrontPic_RichBoy, 0x800, 23,
+ gTrainerFrontPic_ExpertF, 0x800, 24,
+ gTrainerFrontPic_Pokemaniac, 0x800, 25,
+ gTrainerFrontPic_MagmaGruntF, 0x800, 26,
+ gTrainerFrontPic_Guitarist, 0x800, 27,
+ gTrainerFrontPic_Kindler, 0x800, 28,
+ gTrainerFrontPic_Camper, 0x800, 29,
+ gTrainerFrontPic_Picnicker, 0x800, 30,
+ gTrainerFrontPic_BugManiac, 0x800, 31,
+ gTrainerFrontPic_PokemonBreederM, 0x800, 32,
+ gTrainerFrontPic_PsychicM, 0x800, 33,
+ gTrainerFrontPic_PsychicF, 0x800, 34,
+ gTrainerFrontPic_Gentleman, 0x800, 35,
+ gTrainerFrontPic_EliteFourSidney, 0x800, 36,
+ gTrainerFrontPic_EliteFourPhoebe, 0x800, 37,
+ gTrainerFrontPic_EliteFourGlacia, 0x800, 38,
+ gTrainerFrontPic_EliteFourDrake, 0x800, 39,
+ gTrainerFrontPic_LeaderRoxanne, 0x800, 40,
+ gTrainerFrontPic_LeaderBrawly, 0x800, 41,
+ gTrainerFrontPic_LeaderWattson, 0x800, 42,
+ gTrainerFrontPic_LeaderFlannery, 0x800, 43,
+ gTrainerFrontPic_LeaderNorman, 0x800, 44,
+ gTrainerFrontPic_LeaderWinona, 0x800, 45,
+ gTrainerFrontPic_LeaderTateAndLiza, 0x800, 46,
+ gTrainerFrontPic_LeaderJuan, 0x800, 47,
+ gTrainerFrontPic_SchoolKidM, 0x800, 48,
+ gTrainerFrontPic_SchoolKidF, 0x800, 49,
+ gTrainerFrontPic_SrAndJr, 0x1000, 50,
+ gTrainerFrontPic_WinstrateM, 0x1000, 51,
+ gTrainerFrontPic_WinstrateF, 0x800, 52,
+ gTrainerFrontPic_Youngster, 0x800, 53,
+ gTrainerFrontPic_ChampionWallace, 0x1000, 54,
+ gTrainerFrontPic_Fisherman, 0x800, 55,
+ gTrainerFrontPic_CyclingTriathleteM, 0x1000, 56,
+ gTrainerFrontPic_CyclingTriathleteF, 0x800, 57,
+ gTrainerFrontPic_RunningTriathleteM, 0x800, 58,
+ gTrainerFrontPic_RunningTriathleteF, 0x800, 59,
+ gTrainerFrontPic_SwimmingTriathleteM, 0x800, 60,
+ gTrainerFrontPic_SwimmingTriathleteF, 0x800, 61,
+ gTrainerFrontPic_DragonTamer, 0x800, 62,
+ gTrainerFrontPic_NinjaBoy, 0x800, 63,
+ gTrainerFrontPic_BattleGirl, 0x1000, 64,
+ gTrainerFrontPic_ParasolLady, 0x800, 65,
+ gTrainerFrontPic_SwimmerF, 0x800, 66,
+ gTrainerFrontPic_Twins, 0x800, 67,
+ gTrainerFrontPic_Sailor, 0x800, 68,
+ gTrainerFrontPic_MagmaAdmin, 0x800, 69,
+ gTrainerFrontPic_Wally, 0x800, 70,
+ gTrainerFrontPic_Brendan, 0x800, 71,
+ gTrainerFrontPic_May, 0x800, 72,
+ gTrainerFrontPic_BugCatcher, 0x800, 73,
+ gTrainerFrontPic_PokemonRangerM, 0x800, 74,
+ gTrainerFrontPic_PokemonRangerF, 0x800, 75,
+ gTrainerFrontPic_MagmaLeaderMaxie, 0x800, 76,
+ gTrainerFrontPic_Lass, 0x800, 77,
+ gTrainerFrontPic_YoungCouple, 0x800, 78,
+ gTrainerFrontPic_OldCouple, 0x800, 79,
+ gTrainerFrontPic_SisAndBro, 0x800, 80,
+ gTrainerFrontPic_Steven, 0x800, 81,
+ gTrainerFrontPic_SalonMaidenAnabel, 0x800, 82,
+ gTrainerFrontPic_DomeAceTucker, 0x800, 83,
+ gTrainerFrontPic_PalaceMavenSpenser, 0x800, 84,
+ gTrainerFrontPic_ArenaTycoonGreta, 0x1000, 85,
+ gTrainerFrontPic_FactoryHeadNoland, 0x800, 86,
+ gTrainerFrontPic_PikeQueenLucy, 0x800, 87,
+ gTrainerFrontPic_PyramidKingBrandon, 0x800, 88,
+ gTrainerFrontPic_Red, 0x800, 89,
+ gTrainerFrontPic_Leaf, 0x800, 90,
+ gTrainerFrontPic_RubySapphireBrendan, 0x800, 91,
+ gTrainerFrontPic_RubySapphireMay, 0x800, 92,
+};
+
+const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[] =
+{
+ gTrainerPalette_Hiker, 0,
+ gTrainerPalette_AquaGruntM, 1,
+ gTrainerPalette_PokemonBreederF, 2,
+ gTrainerPalette_CoolTrainerM, 3,
+ gTrainerPalette_BirdKeeper, 4,
+ gTrainerPalette_Collector, 5,
+ gTrainerPalette_AquaGruntF, 6,
+ gTrainerPalette_SwimmerM, 7,
+ gTrainerPalette_MagmaGruntM, 8,
+ gTrainerPalette_ExpertM, 9,
+ gTrainerPalette_AquaAdminM, 10,
+ gTrainerPalette_BlackBelt, 11,
+ gTrainerPalette_AquaAdminF, 12,
+ gTrainerPalette_AquaLeaderArchie, 13,
+ gTrainerPalette_HexManiac, 14,
+ gTrainerPalette_AromaLady, 15,
+ gTrainerPalette_RuinManiac, 16,
+ gTrainerPalette_Interviewer, 17,
+ gTrainerPalette_TuberF, 18,
+ gTrainerPalette_TuberM, 19,
+ gTrainerPalette_CoolTrainerF, 20,
+ gTrainerPalette_Lady, 21,
+ gTrainerPalette_Beauty, 22,
+ gTrainerPalette_RichBoy, 23,
+ gTrainerPalette_ExpertF, 24,
+ gTrainerPalette_Pokemaniac, 25,
+ gTrainerPalette_MagmaGruntF, 26,
+ gTrainerPalette_Guitarist, 27,
+ gTrainerPalette_Kindler, 28,
+ gTrainerPalette_Camper, 29,
+ gTrainerPalette_Picnicker, 30,
+ gTrainerPalette_BugManiac, 31,
+ gTrainerPalette_PokemonBreederM, 32,
+ gTrainerPalette_PsychicM, 33,
+ gTrainerPalette_PsychicF, 34,
+ gTrainerPalette_Gentleman, 35,
+ gTrainerPalette_EliteFourSidney, 36,
+ gTrainerPalette_EliteFourPhoebe, 37,
+ gTrainerPalette_EliteFourGlacia, 38,
+ gTrainerPalette_EliteFourDrake, 39,
+ gTrainerPalette_LeaderRoxanne, 40,
+ gTrainerPalette_LeaderBrawly, 41,
+ gTrainerPalette_LeaderWattson, 42,
+ gTrainerPalette_LeaderFlannery, 43,
+ gTrainerPalette_LeaderNorman, 44,
+ gTrainerPalette_LeaderWinona, 45,
+ gTrainerPalette_LeaderTateAndLiza, 46,
+ gTrainerPalette_LeaderJuan, 47,
+ gTrainerPalette_SchoolKidM, 48,
+ gTrainerPalette_SchoolKidF, 49,
+ gTrainerPalette_SrAndJr, 50,
+ gTrainerPalette_WinstrateM, 51,
+ gTrainerPalette_WinstrateF, 52,
+ gTrainerPalette_Youngster, 53,
+ gTrainerPalette_ChampionWallace, 54,
+ gTrainerPalette_Fisherman, 55,
+ gTrainerPalette_CyclingTriathleteM, 56,
+ gTrainerPalette_CyclingTriathleteF, 57,
+ gTrainerPalette_RunningTriathleteM, 58,
+ gTrainerPalette_RunningTriathleteF, 59,
+ gTrainerPalette_SwimmingTriathleteM, 60,
+ gTrainerPalette_SwimmingTriathleteF, 61,
+ gTrainerPalette_DragonTamer, 62,
+ gTrainerPalette_NinjaBoy, 63,
+ gTrainerPalette_BattleGirl, 64,
+ gTrainerPalette_ParasolLady, 65,
+ gTrainerPalette_SwimmerF, 66,
+ gTrainerPalette_Twins, 67,
+ gTrainerPalette_Sailor, 68,
+ gTrainerPalette_MagmaAdmin, 69,
+ gTrainerPalette_Wally, 70,
+ gTrainerPalette_Brendan, 71,
+ gTrainerPalette_May, 72,
+ gTrainerPalette_BugCatcher, 73,
+ gTrainerPalette_PokemonRangerM, 74,
+ gTrainerPalette_PokemonRangerF, 75,
+ gTrainerPalette_MagmaLeaderMaxie, 76,
+ gTrainerPalette_Lass, 77,
+ gTrainerPalette_YoungCouple, 78,
+ gTrainerPalette_OldCouple, 79,
+ gTrainerPalette_SisAndBro, 80,
+ gTrainerPalette_Steven, 81,
+ gTrainerPalette_SalonMaidenAnabel, 82,
+ gTrainerPalette_DomeAceTucker, 83,
+ gTrainerPalette_PalaceMavenSpenser, 84,
+ gTrainerPalette_ArenaTycoonGreta, 85,
+ gTrainerPalette_FactoryHeadNoland, 86,
+ gTrainerPalette_PikeQueenLucy, 87,
+ gTrainerPalette_PyramidKingBrandon, 88,
+ gTrainerPalette_Red, 89,
+ gTrainerPalette_Leaf, 90,
+ gTrainerPalette_RubySapphireBrendan, 91,
+ gTrainerPalette_RubySapphireMay, 92,
+}
diff --git a/include/graphics.h b/include/graphics.h
index a5acca625..1f2522ef9 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2437,10 +2437,214 @@ extern const u8 gMonFrontPic_UnownQuestionMark[];
extern const u8 gMonBackPic_UnownQuestionMark[];
extern const u8 gMonIcon_UnownQuestionMark[];
+extern const u8 gMonFrontPic_CircledQuestionMark[];
extern const u8 gMonIcon_QuestionMark[];
+extern const u8 gMonFrontPic_DoubleQuestionMark[];
+extern const u8 gMonFrontPic_Egg[];
extern const u8 gMonIcon_Egg[];
extern const u16 gMonIconPalettes[][16];
+// trainer sprites
+extern const u8 gTrainerFrontPic_Hiker[];
+extern const u8 gTrainerFrontPic_AquaGruntM[];
+extern const u8 gTrainerFrontPic_PokemonBreederF[];
+extern const u8 gTrainerFrontPic_CoolTrainerM[];
+extern const u8 gTrainerFrontPic_BirdKeeper[];
+extern const u8 gTrainerFrontPic_Collector[];
+extern const u8 gTrainerFrontPic_AquaGruntF[];
+extern const u8 gTrainerFrontPic_SwimmerM[];
+extern const u8 gTrainerFrontPic_MagmaGruntM[];
+extern const u8 gTrainerFrontPic_ExpertM[];
+extern const u8 gTrainerFrontPic_AquaAdminM[];
+extern const u8 gTrainerFrontPic_BlackBelt[];
+extern const u8 gTrainerFrontPic_AquaAdminF[];
+extern const u8 gTrainerFrontPic_AquaLeaderArchie[];
+extern const u8 gTrainerFrontPic_HexManiac[];
+extern const u8 gTrainerFrontPic_AromaLady[];
+extern const u8 gTrainerFrontPic_RuinManiac[];
+extern const u8 gTrainerFrontPic_Interviewer[];
+extern const u8 gTrainerFrontPic_TuberF[];
+extern const u8 gTrainerFrontPic_TuberM[];
+extern const u8 gTrainerFrontPic_CoolTrainerF[];
+extern const u8 gTrainerFrontPic_Lady[];
+extern const u8 gTrainerFrontPic_Beauty[];
+extern const u8 gTrainerFrontPic_RichBoy[];
+extern const u8 gTrainerFrontPic_ExpertF[];
+extern const u8 gTrainerFrontPic_Pokemaniac[];
+extern const u8 gTrainerFrontPic_MagmaGruntF[];
+extern const u8 gTrainerFrontPic_Guitarist[];
+extern const u8 gTrainerFrontPic_Kindler[];
+extern const u8 gTrainerFrontPic_Camper[];
+extern const u8 gTrainerFrontPic_Picnicker[];
+extern const u8 gTrainerFrontPic_BugManiac[];
+extern const u8 gTrainerFrontPic_PokemonBreederM[];
+extern const u8 gTrainerFrontPic_PsychicM[];
+extern const u8 gTrainerFrontPic_PsychicF[];
+extern const u8 gTrainerFrontPic_Gentleman[];
+extern const u8 gTrainerFrontPic_EliteFourSidney[];
+extern const u8 gTrainerFrontPic_EliteFourPhoebe[];
+extern const u8 gTrainerFrontPic_EliteFourGlacia[];
+extern const u8 gTrainerFrontPic_EliteFourDrake[];
+extern const u8 gTrainerFrontPic_LeaderRoxanne[];
+extern const u8 gTrainerFrontPic_LeaderBrawly[];
+extern const u8 gTrainerFrontPic_LeaderWattson[];
+extern const u8 gTrainerFrontPic_LeaderFlannery[];
+extern const u8 gTrainerFrontPic_LeaderNorman[];
+extern const u8 gTrainerFrontPic_LeaderWinona[];
+extern const u8 gTrainerFrontPic_LeaderTateAndLiza[];
+extern const u8 gTrainerFrontPic_LeaderJuan[];
+extern const u8 gTrainerFrontPic_SchoolKidM[];
+extern const u8 gTrainerFrontPic_SchoolKidF[];
+extern const u8 gTrainerFrontPic_SrAndJr[];
+extern const u8 gTrainerFrontPic_WinstrateM[];
+extern const u8 gTrainerFrontPic_WinstrateF[];
+extern const u8 gTrainerFrontPic_Youngster[];
+extern const u8 gTrainerFrontPic_ChampionWallace[];
+extern const u8 gTrainerFrontPic_Fisherman[];
+extern const u8 gTrainerFrontPic_CyclingTriathleteM[];
+extern const u8 gTrainerFrontPic_CyclingTriathleteF[];
+extern const u8 gTrainerFrontPic_RunningTriathleteM[];
+extern const u8 gTrainerFrontPic_RunningTriathleteF[];
+extern const u8 gTrainerFrontPic_SwimmingTriathleteM[];
+extern const u8 gTrainerFrontPic_SwimmingTriathleteF[];
+extern const u8 gTrainerFrontPic_DragonTamer[];
+extern const u8 gTrainerFrontPic_NinjaBoy[];
+extern const u8 gTrainerFrontPic_BattleGirl[];
+extern const u8 gTrainerFrontPic_ParasolLady[];
+extern const u8 gTrainerFrontPic_SwimmerF[];
+extern const u8 gTrainerFrontPic_Twins[];
+extern const u8 gTrainerFrontPic_Sailor[];
+extern const u8 gTrainerFrontPic_MagmaAdmin[];
+extern const u8 gTrainerFrontPic_Wally[];
+extern const u8 gTrainerFrontPic_Brendan[];
+extern const u8 gTrainerFrontPic_May[];
+extern const u8 gTrainerFrontPic_BugCatcher[];
+extern const u8 gTrainerFrontPic_PokemonRangerM[];
+extern const u8 gTrainerFrontPic_PokemonRangerF[];
+extern const u8 gTrainerFrontPic_MagmaLeaderMaxie[];
+extern const u8 gTrainerFrontPic_Lass[];
+extern const u8 gTrainerFrontPic_YoungCouple[];
+extern const u8 gTrainerFrontPic_OldCouple[];
+extern const u8 gTrainerFrontPic_SisAndBro[];
+extern const u8 gTrainerFrontPic_Steven[];
+extern const u8 gTrainerFrontPic_SalonMaidenAnabel[];
+extern const u8 gTrainerFrontPic_DomeAceTucker[];
+extern const u8 gTrainerFrontPic_PalaceMavenSpenser[];
+extern const u8 gTrainerFrontPic_ArenaTycoonGreta[];
+extern const u8 gTrainerFrontPic_FactoryHeadNoland[];
+extern const u8 gTrainerFrontPic_PikeQueenLucy[];
+extern const u8 gTrainerFrontPic_PyramidKingBrandon[];
+extern const u8 gTrainerFrontPic_Red[];
+extern const u8 gTrainerFrontPic_Leaf[];
+extern const u8 gTrainerFrontPic_RubySapphireBrendan[];
+extern const u8 gTrainerFrontPic_RubySapphireMay[];
+
+extern const u8 gTrainerPalette_Hiker[];
+extern const u8 gTrainerPalette_AquaGruntM[];
+extern const u8 gTrainerPalette_PokemonBreederF[];
+extern const u8 gTrainerPalette_CoolTrainerM[];
+extern const u8 gTrainerPalette_BirdKeeper[];
+extern const u8 gTrainerPalette_Collector[];
+extern const u8 gTrainerPalette_AquaGruntF[];
+extern const u8 gTrainerPalette_SwimmerM[];
+extern const u8 gTrainerPalette_MagmaGruntM[];
+extern const u8 gTrainerPalette_ExpertM[];
+extern const u8 gTrainerPalette_AquaAdminM[];
+extern const u8 gTrainerPalette_BlackBelt[];
+extern const u8 gTrainerPalette_AquaAdminF[];
+extern const u8 gTrainerPalette_AquaLeaderArchie[];
+extern const u8 gTrainerPalette_HexManiac[];
+extern const u8 gTrainerPalette_AromaLady[];
+extern const u8 gTrainerPalette_RuinManiac[];
+extern const u8 gTrainerPalette_Interviewer[];
+extern const u8 gTrainerPalette_TuberF[];
+extern const u8 gTrainerPalette_TuberM[];
+extern const u8 gTrainerPalette_CoolTrainerF[];
+extern const u8 gTrainerPalette_Lady[];
+extern const u8 gTrainerPalette_Beauty[];
+extern const u8 gTrainerPalette_RichBoy[];
+extern const u8 gTrainerPalette_ExpertF[];
+extern const u8 gTrainerPalette_Pokemaniac[];
+extern const u8 gTrainerPalette_MagmaGruntF[];
+extern const u8 gTrainerPalette_Guitarist[];
+extern const u8 gTrainerPalette_Kindler[];
+extern const u8 gTrainerPalette_Camper[];
+extern const u8 gTrainerPalette_Picnicker[];
+extern const u8 gTrainerPalette_BugManiac[];
+extern const u8 gTrainerPalette_PokemonBreederM[];
+extern const u8 gTrainerPalette_PsychicM[];
+extern const u8 gTrainerPalette_PsychicF[];
+extern const u8 gTrainerPalette_Gentleman[];
+extern const u8 gTrainerPalette_EliteFourSidney[];
+extern const u8 gTrainerPalette_EliteFourPhoebe[];
+extern const u8 gTrainerPalette_EliteFourGlacia[];
+extern const u8 gTrainerPalette_EliteFourDrake[];
+extern const u8 gTrainerPalette_LeaderRoxanne[];
+extern const u8 gTrainerPalette_LeaderBrawly[];
+extern const u8 gTrainerPalette_LeaderWattson[];
+extern const u8 gTrainerPalette_LeaderFlannery[];
+extern const u8 gTrainerPalette_LeaderNorman[];
+extern const u8 gTrainerPalette_LeaderWinona[];
+extern const u8 gTrainerPalette_LeaderTateAndLiza[];
+extern const u8 gTrainerPalette_LeaderJuan[];
+extern const u8 gTrainerPalette_SchoolKidM[];
+extern const u8 gTrainerPalette_SchoolKidF[];
+extern const u8 gTrainerPalette_SrAndJr[];
+extern const u8 gTrainerPalette_WinstrateM[];
+extern const u8 gTrainerPalette_WinstrateF[];
+extern const u8 gTrainerPalette_Youngster[];
+extern const u8 gTrainerPalette_ChampionWallace[];
+extern const u8 gTrainerPalette_Fisherman[];
+extern const u8 gTrainerPalette_CyclingTriathleteM[];
+extern const u8 gTrainerPalette_CyclingTriathleteF[];
+extern const u8 gTrainerPalette_RunningTriathleteM[];
+extern const u8 gTrainerPalette_RunningTriathleteF[];
+extern const u8 gTrainerPalette_SwimmingTriathleteM[];
+extern const u8 gTrainerPalette_SwimmingTriathleteF[];
+extern const u8 gTrainerPalette_DragonTamer[];
+extern const u8 gTrainerPalette_NinjaBoy[];
+extern const u8 gTrainerPalette_BattleGirl[];
+extern const u8 gTrainerPalette_ParasolLady[];
+extern const u8 gTrainerPalette_SwimmerF[];
+extern const u8 gTrainerPalette_Twins[];
+extern const u8 gTrainerPalette_Sailor[];
+extern const u8 gTrainerPalette_MagmaAdmin[];
+extern const u8 gTrainerPalette_Wally[];
+extern const u8 gTrainerPalette_Brendan[];
+extern const u8 gTrainerPalette_May[];
+extern const u8 gTrainerPalette_BugCatcher[];
+extern const u8 gTrainerPalette_PokemonRangerM[];
+extern const u8 gTrainerPalette_PokemonRangerF[];
+extern const u8 gTrainerPalette_MagmaLeaderMaxie[];
+extern const u8 gTrainerPalette_Lass[];
+extern const u8 gTrainerPalette_YoungCouple[];
+extern const u8 gTrainerPalette_OldCouple[];
+extern const u8 gTrainerPalette_SisAndBro[];
+extern const u8 gTrainerPalette_Steven[];
+extern const u8 gTrainerPalette_SalonMaidenAnabel[];
+extern const u8 gTrainerPalette_DomeAceTucker[];
+extern const u8 gTrainerPalette_PalaceMavenSpenser[];
+extern const u8 gTrainerPalette_ArenaTycoonGreta[];
+extern const u8 gTrainerPalette_FactoryHeadNoland[];
+extern const u8 gTrainerPalette_PikeQueenLucy[];
+extern const u8 gTrainerPalette_PyramidKingBrandon[];
+extern const u8 gTrainerPalette_Red[];
+extern const u8 gTrainerPalette_Leaf[];
+extern const u8 gTrainerPalette_RubySapphireBrendan[];
+extern const u8 gTrainerPalette_RubySapphireMay[];
+
+extern const u8 gTrainerBackPic_Brendan[];
+extern const u8 gTrainerBackPic_May[];
+extern const u8 gTrainerBackPic_Red[];
+extern const u8 gTrainerBackPic_Leaf[];
+extern const u8 gTrainerBackPic_RubySapphireBrendan[];
+extern const u8 gTrainerBackPic_RubySapphireMay[];
+extern const u8 gTrainerBackPic_Wally[];
+extern const u8 gTrainerBackPic_Steven[];
+
+extern const u8 gTrainerBackPicPalette_Red[];
+extern const u8 gTrainerBackPicPalette_Leaf[];
+
// pokeblock
extern const u8 gMenuPokeblock_Gfx[];
extern const u8 gMenuPokeblock_Pal[];