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+ .include "MPlayDef.s"
+
+ .equ se_toy_c1_grp, voicegroup_869D6F4
+ .equ se_toy_c1_pri, 4
+ .equ se_toy_c1_rev, reverb_set+50
+ .equ se_toy_c1_mvl, 127
+ .equ se_toy_c1_key, 0
+ .equ se_toy_c1_tbs, 1
+ .equ se_toy_c1_exg, 0
+ .equ se_toy_c1_cmp, 1
+
+ .section .rodata
+ .global se_toy_c1
+ .align 2
+
+@********************** Track 1 **********************@
+
+se_toy_c1_1:
+ .byte KEYSH , se_toy_c1_key+0
+ .byte TEMPO , 150*se_toy_c1_tbs/2
+ .byte VOICE , 48
+ .byte VOL , 110*se_toy_c1_mvl/mxv
+ .byte BEND , c_v-7
+ .byte N12 , Cn6 , v112
+ .byte W06
+ .byte W06
+ .byte N06 , Cn6 , v040
+ .byte W06
+ .byte FINE
+
+@********************** Track 2 **********************@
+
+se_toy_c1_2:
+ .byte KEYSH , se_toy_c1_key+0
+ .byte VOICE , 17
+ .byte VOL , 110*se_toy_c1_mvl/mxv
+ .byte BEND , c_v-7
+ .byte N12 , Gn6 , v060
+ .byte W06
+ .byte W06
+ .byte N06 , Gn6 , v032
+ .byte W06
+ .byte FINE
+
+@******************************************************@
+ .align 2
+
+se_toy_c1:
+ .byte 2 @ NumTrks
+ .byte 0 @ NumBlks
+ .byte se_toy_c1_pri @ Priority
+ .byte se_toy_c1_rev @ Reverb.
+
+ .word se_toy_c1_grp
+
+ .word se_toy_c1_1
+ .word se_toy_c1_2
+
+ .end