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-rw-r--r--src/battle_ai.c2838
1 files changed, 0 insertions, 2838 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
deleted file mode 100644
index 7c4b7604d..000000000
--- a/src/battle_ai.c
+++ /dev/null
@@ -1,2838 +0,0 @@
-#include "global.h"
-#include "pokemon.h"
-#include "battle.h"
-#include "species.h"
-#include "abilities.h"
-
-#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
-#define AIScriptRead8(ptr) ((ptr)[0])
-#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
-
-#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
-#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18))
-#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C))
-#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources))
-
-#define AI_ACTION_UNK1 0x0001
-#define AI_ACTION_UNK2 0x0002
-#define AI_ACTION_UNK3 0x0004
-#define AI_ACTION_UNK4 0x0008
-#define AI_ACTION_UNK5 0x0010
-#define AI_ACTION_UNK6 0x0020
-#define AI_ACTION_UNK7 0x0040
-#define AI_ACTION_UNK8 0x0080
-
-enum
-{
- TARGET,
- USER
-};
-
-// AI states
-enum
-{
- AIState_SettingUp,
- AIState_Processing,
- AIState_FinishedProcessing,
- AIState_DoNotProcess
-};
-
-//Copied from pokeruby -- hopefully the same
-struct Trainer
-{
- /*0x00*/ u8 partyFlags;
- /*0x01*/ u8 trainerClass;
- /*0x02*/ u8 encounterMusic:7;
- /*0x02*/ u8 gender:1;
- /*0x03*/ u8 trainerPic;
- /*0x04*/ u8 trainerName[12];
- /*0x10*/ u16 items[4];
- /*0x18*/ bool8 doubleBattle;
- /*0x1C*/ u32 aiFlags;
- /*0x20*/ u8 partySize;
- /*0x24*/ void *party;
-};
-
-#define POKEMON_NAME_LENGTH 10
-
-struct BattlePokemon
-{
- /* 0x00 */ u16 species;
- /* 0x02 */ u16 attack;
- /* 0x04 */ u16 defense;
- /* 0x06 */ u16 speed;
- /* 0x08 */ u16 spAttack;
- /* 0x0A */ u16 spDefense;
- /* 0x0C */ u16 moves[4];
- /* 0x14 */ u32 hpIV:5;
- /* 0x14 */ u32 attackIV:5;
- /* 0x15 */ u32 defenseIV:5;
- /* 0x15 */ u32 speedIV:5;
- /* 0x16 */ u32 spAttackIV:5;
- /* 0x17 */ u32 spDefenseIV:5;
- /* 0x17 */ u32 isEgg:1;
- /* 0x17 */ u32 altAbility:1;
- /* 0x18 */ s8 statStages[8];
- /* 0x20 */ u8 ability;
- /* 0x21 */ u8 type1;
- /* 0x22 */ u8 type2;
- /* 0x23 */ u8 unknown;
- /* 0x24 */ u8 pp[4];
- /* 0x28 */ u16 hp;
- /* 0x2A */ u8 level;
- /* 0x2B */ u8 friendship;
- /* 0x2C */ u16 maxHP;
- /* 0x2E */ u16 item;
- /* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1];
- /* 0x3B */ u8 ppBonuses;
- /* 0x3C */ u8 otName[8];
- /* 0x44 */ u32 experience;
- /* 0x48 */ u32 personality;
- /* 0x4C */ u32 status1;
- /* 0x50 */ u32 status2;
- /* 0x54 */ u32 otId;
-};
-
-//size should be 0x1C
-struct AI_ThinkingStruct
-{
- u8 aiState;
- u8 movesetIndex;
- u16 moveConsidered;
- s8 score[4];
- u32 funcResult;
- u32 aiFlags;
- u8 aiAction;
- u8 aiLogicId;
- u8 filler12[6];
- u8 unk18[4];
-};
-
-//size should be 0x54
-struct UnknownStruct2
-{
- u16 unk0[2][8];
- u8 unk20[2];
- u8 filler20[0x1E];
- u8 unk40[4];
- u8 unk44[4];
- u16 unk48[4];
- u8 unk50;
-};
-
-struct UnknownStruct4
-{
- u8 *ptr[8];
- u8 unk20;
-};
-
-struct SimpleUnknownStruct
-{
- u32 unkArray[4]; // unknown size
-};
-
-struct UnknownStruct1
-{
- u8 unk0;
- u8 filler1[0x3];
- struct SimpleUnknownStruct *unk4;
- u8 filler8[0xC];
- struct AI_ThinkingStruct *ai;
- struct UnknownStruct2 *unk18;
- struct UnknownStruct4 *unk1C;
-};
-
-struct UnknownStruct5
-{
- u8 filler0[0x3];
- u16 unk4;
- u16 unk6;
- u8 unk8;
- u8 unk9;
- u8 fillerA[0x9];
- u8 taunt:4;
- u8 unkC:4;
- u8 fillerD[0x2];
- u8 unk16;
- u8 filler17[0x4];
-};
-
-extern struct UnknownStruct5 gDisableStructs[];
-
-/*
-gAIScriptPtr is a pointer to the next battle AI cmd command to read.
-when a command finishes processing, gAIScriptPtr is incremented by
-the number of bytes that the current command had reserved for arguments
-in order to read the next command correctly. refer to battle_ai_scripts.s for the
-AI scripts.
-*/
-extern u8 *gAIScriptPtr;
-
-extern u32 gBattleTypeFlags;
-extern u8 gActiveBank;
-extern struct BattlePokemon gBattleMons[];
-extern u16 gCurrentMove;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u16 gUnknown_02024248[];
-extern u8 *gBattleStruct;
-extern struct UnknownStruct1 *gBattleResources;
-extern u16 gUnknown_02038BCA;
-extern u16 gUnknown_02038BCC;
-extern u8 gPlayerMonIndex;
-extern struct Trainer gTrainers[];
-extern const u32 gBitTable[];
-extern u8 *gUnknown_082DBEF8[];
-extern u32 gStatuses3[];
-extern u16 gUnknown_0202428E[];
-extern struct BattleMove gBattleMoves[];
-extern u8 gUnknown_03005D10[];
-extern u8 gBattlePartyID[][2];
-extern struct BaseStats gBaseStats[];
-extern u16 gUnknown_02024400;
-extern u8 gBattleScripting[];
-extern u8 gBattleMoveFlags;
-extern int gBattleMoveDamage;
-extern u8 gCritMultiplier;
-extern u16 gBattleWeather;
-
-extern u8 GetBankIdentity(u8);
-extern u8 b_first_side(u8, u8, u8);
-extern u8 GetBankByPlayerAI(u8);
-extern void move_effectiveness_something(u16, u8, u8);
-extern u8 ItemId_GetHoldEffect();
-extern void b_mc_stack_push(u8 *);
-extern bool8 b_mc_stack_pop_cursor(void);
-extern void sub_8046E7C(u8, u8);
-
-typedef void (*BattleAICmdFunc)(void);
-
-extern const BattleAICmdFunc sBattleAICmdTable[];
-
-extern u8 sub_803FECC();
-extern u16 Random();
-extern u8 GetBankSide();
-extern u32 sub_8186438();
-extern u32 sub_81A6FB4();
-
-void BattleAI_SetupAIData(u8 a);
-u8 BattleAI_GetAIActionToUse(void);
-u8 sub_8130CF4(void);
-void sub_8131074(void);
-void BattleAI_DoAIProcessing(void);
-
-void BattleAI_HandleItemUseBeforeAISetup(u8 a)
-{
- s32 i;
- u8 *data = (u8 *)gBattleResources->unk18;
-
- for (i = 0; (u32)i < 0x54; i++)
- data[i] = 0;
- if ((gBattleTypeFlags & 0x0A7F098A) == 8)
- {
- for (i = 0; i < 4; i++)
- {
- if (gTrainers[gUnknown_02038BCA].items[i] != 0)
- {
- gBattleResources->unk18->unk48[gBattleResources->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
- gBattleResources->unk18->unk50++;
- }
- }
- }
-
- BattleAI_SetupAIData(a);
-}
-
-void BattleAI_SetupAIData(u8 a)
-{
- s32 i;
- u8 *data = (u8 *)AI_THINKING_STRUCT;
- u8 r6;
-
- // clear AI data.
- for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++)
- data[i] = 0;
-
- // conditional score reset, unlike Ruby.
- for (i = 0; i < 4; i++)
- {
- if (a & 1)
- AI_THINKING_STRUCT->score[i] = 100;
- else
- AI_THINKING_STRUCT->score[i] = 0;
- a >>= 1;
- }
-
- r6 = sub_803FECC(gActiveBank, 0, 0xFF);
-
- for (i = 0; i < 4; i++)
- {
- if (gBitTable[i] & r6)
- AI_THINKING_STRUCT->score[i] = 0;
-
- AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16);
- }
- gBattleResources->unk1C->unk20 = 0;
- gPlayerMonIndex = gActiveBank;
- if (gBattleTypeFlags & 1)
- {
- gBankTarget = (Random() & 2) + ((u32)GetBankSide(gActiveBank) ^ 1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget ^= 2;
- }
- else
- {
- //_08130A60
- gBankTarget = gPlayerMonIndex ^ 1;
- }
- //_08130A68
- if (gBattleTypeFlags & 0x1000000)
- AI_THINKING_STRUCT->aiFlags = sub_8186438();
- else if (gBattleTypeFlags & 0x80)
- AI_THINKING_STRUCT->aiFlags = 0x40000000;
- else if (gBattleTypeFlags & 0x400)
- AI_THINKING_STRUCT->aiFlags = 0x20000000;
- else if (gBattleTypeFlags & 0x10)
- AI_THINKING_STRUCT->aiFlags = 0x80000000;
- else if (gBattleTypeFlags & 0x80000)
- AI_THINKING_STRUCT->aiFlags = sub_81A6FB4();
- else if (gBattleTypeFlags & 0x0C3F0900)
- AI_THINKING_STRUCT->aiFlags = 7;
- else if (gBattleTypeFlags & 0x8000)
- AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags | gTrainers[gUnknown_02038BCC].aiFlags;
- else
- AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags;
- if (gBattleTypeFlags & 1)
- AI_THINKING_STRUCT->aiFlags |= 0x80;
-}
-
-u8 sub_8130BA4(void)
-{
- u16 r4 = gCurrentMove;
- u8 ret;
-
- if (!(gBattleTypeFlags & 1))
- ret = BattleAI_GetAIActionToUse();
- else
- ret = sub_8130CF4();
-
- gCurrentMove = r4;
- return ret;
-}
-
-u8 BattleAI_GetAIActionToUse(void)
-{
- u8 currentMoveArray[4];
- u8 consideredMoveArray[4];
- u8 numOfBestMoves;
- s32 i;
-
- sub_8131074();
-
- while (AI_THINKING_STRUCT->aiFlags != 0)
- {
- if (AI_THINKING_STRUCT->aiFlags & 1)
- {
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- BattleAI_DoAIProcessing();
- }
- AI_THINKING_STRUCT->aiFlags >>= 1;
- AI_THINKING_STRUCT->aiLogicId++;
- AI_THINKING_STRUCT->movesetIndex = 0;
- }
-
- // special flags for safari watch/flee.
- if (AI_THINKING_STRUCT->aiAction & 2)
- return 4;
- if (AI_THINKING_STRUCT->aiAction & 4)
- return 5;
-
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
- consideredMoveArray[0] = 0;
-
- for (i = 1; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0) // emerald adds an extra move ID check for some reason.
- {
- // in ruby, the order of these if statements are reversed.
- if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
- {
- currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[numOfBestMoves++] = i;
- }
- if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
- {
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[0] = i;
- }
- }
- }
- return consideredMoveArray[Random() % numOfBestMoves];
-}
-
-#ifdef NONMATCHING
-u8 sub_8130CF4(void)
-{
- s32 i;
- s32 j;
- //s32 r4_2;
- #define r4_2 r4
- s32 r5;
- s16 r5_2;
- s32 r4;
- s16 sp0[4];
- s8 sp8[4];
- s8 spC[4];
- u8 sp10[4]; // definitely unsigned
- u8 sp14[4];
- //u8 *sp1C = spC;
- //u8 *sp18 = sp8;
- //u8 *sp20 = spC;
-
- for (i = 0; i < 4; i++) //_08130D14
- {
- if (i == gPlayerMonIndex || gBattleMons[i].hp == 0)
- {
- //_08130D2E
- spC[i] = -1;
- sp0[i] = -1;
- }
- //_08130D48
- else
- {
- if (gBattleTypeFlags & 0x20000)
- BattleAI_SetupAIData(gBattleStruct[0x92] >> 4);
- else
- BattleAI_SetupAIData(0xF);
- //_08130D76
- gBankTarget = i;
- if ((i & 1) != (gPlayerMonIndex & 1))
- sub_8131074();
- //_08130D90
- AI_THINKING_STRUCT->unk11 = 0;
- AI_THINKING_STRUCT->unk1 = 0;
- r4 = AI_THINKING_STRUCT->aiFlags;
- while (r4 != 0)
- {
- if (r4 & 1)
- {
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- BattleAI_DoAIProcessing();
- }
- r4 >>= 1;
- AI_THINKING_STRUCT->unk11++;
- AI_THINKING_STRUCT->unk1 = 0;
- }
- //_08130DD8
- if (AI_THINKING_STRUCT->unk10 & 2)
- spC[i] = 4;
- else if (AI_THINKING_STRUCT->unk10 & 4)
- spC[i] = 5;
- else
- {
- //_08130E10
- sp10[0] = AI_THINKING_STRUCT->score[0];
- sp14[0] = 0;
- r5 = 1;
- for (j = 1; j < 4; j++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[j] != 0)
- {
- if (sp10[0] == AI_THINKING_STRUCT->score[j])
- {
- sp10[r5] = AI_THINKING_STRUCT->score[j];
- sp14[r5] = j;
- r5++;
- }
- if (sp10[0] < AI_THINKING_STRUCT->score[j])
- {
- sp10[0] = AI_THINKING_STRUCT->score[j];
- sp14[0] = j;
- r5 = 1;
- }
- }
- //_08130E72
- }
- spC[i] = sp14[Random() % r5];
- //asm("":::"r3");
- sp0[i] = sp10[0];
- if (i == (gPlayerMonIndex ^ 2) && sp0[i] < 100)
- sp0[i] = -1;
- }
- }
- //_08130EAE
- }
-
- //#define i r5
-
- //_08130EC4
- r5_2 = sp0[0];
- sp8[0] = 0;
- r4_2 = 1;
- for (i = 1; i < 4; i++)
- {
- //_08130EDA
- if (r5_2 == sp0[i])
- {
- sp8[r4_2] = i;
- r4_2++;
- }
- //_08130EEE
- if (r5_2 < sp0[i])
- {
- r5_2 = sp0[i];
- sp8[0] = i;
- r4_2 = 1;
- }
- }
- gBankTarget = sp8[Random() % r4_2];
- return spC[gBankTarget];
-}
-#else
-__attribute__((naked))
-u8 sub_8130CF4(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x24\n\
- movs r0, 0\n\
- mov r8, r0\n\
- mov r1, sp\n\
- adds r1, 0xC\n\
- str r1, [sp, 0x1C]\n\
- mov r2, sp\n\
- adds r2, 0x8\n\
- str r2, [sp, 0x18]\n\
- str r1, [sp, 0x20]\n\
- mov r10, sp\n\
-_08130D14:\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r0, [r0]\n\
- cmp r8, r0\n\
- beq _08130D2E\n\
- movs r0, 0x58\n\
- mov r7, r8\n\
- muls r7, r0\n\
- adds r0, r7, 0\n\
- ldr r1, =gBattleMons\n\
- adds r0, r1\n\
- ldrh r0, [r0, 0x28]\n\
- cmp r0, 0\n\
- bne _08130D48\n\
-_08130D2E:\n\
- movs r0, 0xFF\n\
- ldr r2, [sp, 0x20]\n\
- strb r0, [r2]\n\
- ldr r0, =0x0000ffff\n\
- mov r7, r10\n\
- strh r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130D48:\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r0, [r0]\n\
- movs r1, 0x80\n\
- lsls r1, 10\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130D70\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- adds r0, 0x92\n\
- ldrb r0, [r0]\n\
- lsrs r0, 4\n\
- bl BattleAI_SetupAIData\n\
- b _08130D76\n\
- .pool\n\
-_08130D70:\n\
- movs r0, 0xF\n\
- bl BattleAI_SetupAIData\n\
-_08130D76:\n\
- ldr r0, =gBankTarget\n\
- mov r1, r8\n\
- strb r1, [r0]\n\
- movs r1, 0x1\n\
- mov r2, r8\n\
- ands r2, r1\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r0, [r0]\n\
- ands r1, r0\n\
- cmp r2, r1\n\
- beq _08130D90\n\
- bl sub_8131074\n\
-_08130D90:\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- movs r1, 0\n\
- strb r1, [r0, 0x11]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- strb r1, [r0, 0x1]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldr r4, [r0, 0xC]\n\
- mov r9, r2\n\
- cmp r4, 0\n\
- beq _08130DD8\n\
- mov r5, r9\n\
- movs r6, 0\n\
-_08130DB0:\n\
- movs r0, 0x1\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _08130DC2\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0]\n\
- bl BattleAI_DoAIProcessing\n\
-_08130DC2:\n\
- asrs r4, 1\n\
- ldr r0, [r5]\n\
- ldr r1, [r0, 0x14]\n\
- ldrb r0, [r1, 0x11]\n\
- adds r0, 0x1\n\
- strb r0, [r1, 0x11]\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0, 0x1]\n\
- cmp r4, 0\n\
- bne _08130DB0\n\
-_08130DD8:\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r3, [r0, 0x14]\n\
- ldrb r1, [r3, 0x10]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130DFC\n\
- movs r0, 0x4\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130DFC:\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- cmp r2, 0\n\
- beq _08130E10\n\
- movs r0, 0x5\n\
- ldr r1, [sp, 0x20]\n\
- strb r0, [r1]\n\
- b _08130EAE\n\
-_08130E10:\n\
- add r1, sp, 0x10\n\
- ldrb r0, [r3, 0x4]\n\
- strb r0, [r1]\n\
- add r0, sp, 0x14\n\
- strb r2, [r0]\n\
- movs r5, 0x1\n\
- movs r3, 0x1\n\
- adds r6, r1, 0\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- ldr r2, =gUnknown_02024090\n\
- adds r0, r2\n\
- adds r4, r0, 0x2\n\
- add r7, sp, 0x14\n\
-_08130E30:\n\
- ldrh r0, [r4]\n\
- cmp r0, 0\n\
- beq _08130E72\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bne _08130E56\n\
- adds r0, r6, r5\n\
- ldrb r1, [r2]\n\
- strb r1, [r0]\n\
- adds r0, r7, r5\n\
- strb r3, [r0]\n\
- adds r5, 0x1\n\
-_08130E56:\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bge _08130E72\n\
- ldrb r0, [r2]\n\
- strb r0, [r6]\n\
- strb r3, [r7]\n\
- movs r5, 0x1\n\
-_08130E72:\n\
- adds r4, 0x2\n\
- adds r3, 0x1\n\
- cmp r3, 0x3\n\
- ble _08130E30\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r5, 0\n\
- bl __modsi3\n\
- add r0, sp\n\
- adds r0, 0x14\n\
- ldrb r0, [r0]\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- ldrb r2, [r6]\n\
- mov r0, r10\n\
- strh r2, [r0]\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- eors r0, r1\n\
- cmp r8, r0\n\
- bne _08130EAE\n\
- cmp r2, 0x63\n\
- bgt _08130EAE\n\
- ldr r0, =0x0000ffff\n\
- mov r1, r10\n\
- strh r0, [r1]\n\
-_08130EAE:\n\
- ldr r2, [sp, 0x20]\n\
- adds r2, 0x1\n\
- str r2, [sp, 0x20]\n\
- movs r7, 0x2\n\
- add r10, r7\n\
- movs r0, 0x1\n\
- add r8, r0\n\
- mov r1, r8\n\
- cmp r1, 0x3\n\
- bgt _08130EC4\n\
- b _08130D14\n\
-_08130EC4:\n\
- mov r0, sp\n\
- ldrh r5, [r0]\n\
- movs r0, 0\n\
- ldr r2, [sp, 0x18]\n\
- strb r0, [r2]\n\
- movs r4, 0x1\n\
- mov r8, r4\n\
- ldr r6, =gBankTarget\n\
- ldr r3, [sp, 0x18]\n\
- mov r1, sp\n\
- adds r1, 0x2\n\
-_08130EDA:\n\
- lsls r0, r5, 16\n\
- asrs r2, r0, 16\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bne _08130EEE\n\
- adds r0, r3, r4\n\
- mov r7, r8\n\
- strb r7, [r0]\n\
- adds r4, 0x1\n\
-_08130EEE:\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bge _08130EFE\n\
- ldrh r5, [r1]\n\
- mov r0, r8\n\
- strb r0, [r3]\n\
- movs r4, 0x1\n\
-_08130EFE:\n\
- adds r1, 0x2\n\
- movs r2, 0x1\n\
- add r8, r2\n\
- mov r7, r8\n\
- cmp r7, 0x3\n\
- ble _08130EDA\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r4, 0\n\
- bl __modsi3\n\
- ldr r1, [sp, 0x18]\n\
- adds r0, r1, r0\n\
- ldrb r0, [r0]\n\
- strb r0, [r6]\n\
- ldrb r0, [r6]\n\
- ldr r2, [sp, 0x1C]\n\
- adds r0, r2, r0\n\
- ldrb r0, [r0]\n\
- add sp, 0x24\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .pool\n\
- .syntax divided\n");
-}
-#endif
-
-void BattleAI_DoAIProcessing(void)
-{
- while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
- {
- switch (AI_THINKING_STRUCT->aiState)
- {
- case AIState_DoNotProcess: //Needed to match.
- break;
- case AIState_SettingUp:
- gAIScriptPtr = gUnknown_082DBEF8[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
- if (gBattleMons[gPlayerMonIndex].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
- {
- AI_THINKING_STRUCT->moveConsidered = 0;
- }
- else
- {
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[gPlayerMonIndex].moves[AI_THINKING_STRUCT->movesetIndex];
- }
- AI_THINKING_STRUCT->aiState++;
- break;
- case AIState_Processing:
- if (AI_THINKING_STRUCT->moveConsidered != 0)
- sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
- else
- {
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
- AI_THINKING_STRUCT->aiAction |= 1;
- }
- if (AI_THINKING_STRUCT->aiAction & 1)
- {
- AI_THINKING_STRUCT->movesetIndex++;
-
- if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & 8))
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- else
- AI_THINKING_STRUCT->aiState++;
-
- AI_THINKING_STRUCT->aiAction &= 0xFE;
- }
- break;
- }
- }
-}
-
-void sub_8131074(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleResources->unk18->unk0[gBankTarget][i] == gUnknown_02024248[gBankTarget])
- break;
- if (gBattleResources->unk18->unk0[gBankTarget][i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
- && gBattleResources->unk18->unk0[gBankTarget][i] == 0)
- {
- gBattleResources->unk18->unk0[gBankTarget][i] = gUnknown_02024248[gBankTarget];
- break;
- }
- }
-}
-
-void sub_81310F0(u8 a)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- gBattleResources->unk18->unk0[a][i] = 0;
-}
-
-void RecordAbilityBattle(u8 a, u8 b)
-{
- gBattleResources->unk18->unk40[a] = b;
-}
-
-void sub_8131130(u8 a)
-{
- gBattleResources->unk18->unk40[a] = 0;
-}
-
-void b_history__record_item_x12_of_player(u8 a, u8 b)
-{
- gBattleResources->unk18->unk44[a] = b;
-}
-
-void sub_8131160(u8 a)
-{
- gBattleResources->unk18->unk44[a] = 0;
-}
-
-void BattleAICmd_if_random_less_than(void)
-{
- u16 random = Random();
-
- if (random % 256 < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_random_greater_than(void)
-{
- u16 random = Random();
-
- if (random % 256 > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_random_equal(void)
-{
- u16 random = Random();
-
- if (random % 256 == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_random_not_equal(void)
-{
- u16 random = Random();
-
- if (random % 256 != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_score(void)
-{
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
-
- if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
-
- gAIScriptPtr += 2; // AI return.
-}
-
-void BattleAICmd_if_hp_less_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_more_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_not_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status4(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gUnknown_0202428E[arg1] & arg2) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status4(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gUnknown_0202428E[arg1] & arg2) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_less_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_more_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_not_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_less_than_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult < *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_more_than_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult > *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_equal_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult == *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_not_equal_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult != *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_move(void)
-{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered == move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_not_move(void)
-{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered != move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_in_bytes(void)
-{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_not_in_bytes(void)
-{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-void BattleAICmd_if_in_words(void)
-{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_not_in_words(void)
-{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-void BattleAICmd_if_user_can_damage(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0
- && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0)
- break;
- }
- if (i == 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_if_user_cant_damage(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0
- && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0)
- break;
- }
- if (i != 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_get_turn_count(void)
-{
- AI_THINKING_STRUCT->funcResult = gUnknown_03005D10[19];
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_type(void)
-{
- u8 typeVar = gAIScriptPtr[1];
-
- switch (typeVar)
- {
- case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type1;
- break;
- case 0: // enemy primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
- break;
- case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type2;
- break;
- case 2: // enemy secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
- break;
- case 4: // type of move being pointed to
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
- break;
- }
- gAIScriptPtr += 2;
-}
-
-// util for double battles? whats this doing in the middle of the battle AI macros?
-u8 sub_8131E70(u8 index)
-{
- switch (index)
- {
- case 1:
- return gPlayerMonIndex;
- case 0:
- default:
- return gBankTarget;
- case 3:
- return gPlayerMonIndex ^ 2;
- case 2:
- return gBankTarget ^ 2;
- }
-}
-
-void BattleAICmd_unk_5F(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
-
- if(gBattleMons[index].type1 == gAIScriptPtr[2] || gBattleMons[index].type2 == gAIScriptPtr[2])
- {
- AI_THINKING_STRUCT->funcResult = 1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0;
- }
-
- gAIScriptPtr += 3;
-}
-
-void BattleAICmd_get_move_power(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
- gAIScriptPtr += 1;
-}
-
-__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet).
-void BattleAICmd_is_most_powerful_move(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- movs r3, 0\n\
- ldr r0, =gUnknown_085B09C8\n\
- ldrh r1, [r0]\n\
- ldr r5, =0x0000ffff\n\
- ldr r6, =gBattleMoves\n\
- ldr r2, =gBattleResources\n\
- cmp r1, r5\n\
- beq _08131F86\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r4, [r0]\n\
- ldr r1, =gUnknown_085B09C8\n\
-_08131F76:\n\
- ldrh r0, [r1]\n\
- cmp r4, r0\n\
- beq _08131F86\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r5\n\
- bne _08131F76\n\
-_08131F86:\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0x1\n\
- bhi _08131F9C\n\
- b _08132126\n\
-_08131F9C:\n\
- lsls r0, r3, 1\n\
- ldr r1, =gUnknown_085B09C8\n\
- adds r0, r1\n\
- ldrh r3, [r0]\n\
- ldr r0, =0x0000ffff\n\
- cmp r3, r0\n\
- beq _08131FAC\n\
- b _08132126\n\
-_08131FAC:\n\
- ldr r0, =gUnknown_02024400\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- strb r1, [r0, 0x13]\n\
- ldr r0, =gBattleScripting\n\
- movs r2, 0x1\n\
- strb r2, [r0, 0xE]\n\
- ldr r0, =gBattleMoveFlags\n\
- strb r1, [r0]\n\
- ldr r0, =gCritMultiplier\n\
- strb r2, [r0]\n\
- movs r6, 0\n\
- mov r9, r3\n\
- ldr r2, =gUnknown_085B09C8\n\
- ldrh r2, [r2]\n\
- str r2, [sp, 0x10]\n\
-_08131FD0:\n\
- movs r3, 0\n\
- ldr r5, =gBattleMons\n\
- lsls r4, r6, 1\n\
- ldr r7, =gPlayerMonIndex\n\
- lsls r0, r6, 2\n\
- mov r8, r0\n\
- adds r1, r6, 0x1\n\
- mov r10, r1\n\
- ldr r2, [sp, 0x10]\n\
- cmp r2, r9\n\
- beq _08132014\n\
- ldr r2, =gBattleMoves\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- ldrh r1, [r0]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- ldr r1, =gUnknown_085B09C8\n\
-_08132004:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _08132014\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r9\n\
- bne _08132004\n\
-_08132014:\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r1, r0, r1\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- beq _081320C0\n\
- lsls r0, r3, 1\n\
- ldr r2, =gUnknown_085B09C8\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- cmp r0, r9\n\
- bne _081320C0\n\
- ldr r0, =gBattleMoves\n\
- ldrh r2, [r1]\n\
- lsls r1, r2, 1\n\
- adds r1, r2\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bls _081320C0\n\
- ldr r5, =gCurrentMove\n\
- strh r2, [r5]\n\
- ldrb r0, [r7]\n\
- ldr r4, =gBankTarget\n\
- ldrb r1, [r4]\n\
- bl sub_8046E7C\n\
- ldrh r0, [r5]\n\
- ldrb r1, [r7]\n\
- ldrb r2, [r4]\n\
- bl move_effectiveness_something\n\
- mov r4, sp\n\
- add r4, r8\n\
- ldr r2, =gBattleMoveDamage\n\
- ldr r0, =gBattleResources\n\
- ldr r0, [r0]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x18\n\
- adds r0, r6\n\
- ldrb r1, [r0]\n\
- ldr r0, [r2]\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- cmp r0, 0\n\
- bne _081320C8\n\
- movs r0, 0x1\n\
- str r0, [r4]\n\
- b _081320C8\n\
- .pool\n\
-_081320C0:\n\
- mov r1, sp\n\
- add r1, r8\n\
- movs r0, 0\n\
- str r0, [r1]\n\
-_081320C8:\n\
- mov r6, r10\n\
- cmp r6, 0x3\n\
- bgt _081320D0\n\
- b _08131FD0\n\
-_081320D0:\n\
- movs r6, 0\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [sp]\n\
- ldr r0, [r0]\n\
- ldr r5, =gAIScriptPtr\n\
- cmp r1, r0\n\
- bgt _08132106\n\
- adds r4, r2, 0\n\
- mov r3, sp\n\
-_081320EC:\n\
- adds r3, 0x4\n\
- adds r6, 0x1\n\
- cmp r6, 0x3\n\
- bgt _08132106\n\
- ldr r0, [r4]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [r3]\n\
- ldr r0, [r0]\n\
- cmp r1, r0\n\
- ble _081320EC\n\
-_08132106:\n\
- cmp r6, 0x4\n\
- bne _0813211C\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
- .pool\n\
-_0813211C:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
-_08132126:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
- str r0, [r1, 0x8]\n\
- ldr r5, =gAIScriptPtr\n\
-_08132130:\n\
- ldr r0, [r5]\n\
- adds r0, 0x1\n\
- str r0, [r5]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-
-void BattleAICmd_get_move(void)
-{
- if (gAIScriptPtr[1] == USER)
- AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gPlayerMonIndex];
- else
- AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gBankTarget];
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_if_arg_equal(void)
-{
- if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_arg_not_equal(void)
-{
- if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_would_go_first(void)
-{
- if (b_first_side(gPlayerMonIndex, gBankTarget, 1) == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_would_not_go_first(void)
-{
- if (b_first_side(gPlayerMonIndex, gBankTarget, 1) != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_nullsub_2A(void)
-{
-}
-
-void BattleAICmd_nullsub_2B(void)
-{
-}
-
-void BattleAICmd_count_alive_pokemon(void)
-{
- u8 index;
- u8 var, var2;
- struct Pokemon *party;
- int i;
-
- AI_THINKING_STRUCT->funcResult = 0;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if (GetBankSide(index) == 0)
- party = gPlayerParty;
- else
- party = gEnemyParty;
-
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
- u32 status;
- var = gBattlePartyID[index][0];
- status = GetBankIdentity(index) ^ 2;
- var2 = gBattlePartyID[GetBankByPlayerAI(status)][0];
- }
- else
- {
- var = gBattlePartyID[index][0];
- var2 = gBattlePartyID[index][0];
- }
-
- for (i = 0; i < 6; i++)
- {
- if (i != var && i != var2
- && GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
- {
- AI_THINKING_STRUCT->funcResult++;
- }
- }
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_get_considered_move(void)
-{
- AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_considered_move_effect(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_ability(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if(gActiveBank != index)
- {
- if(UNK_2016A00_STRUCT->unk40[index] != 0)
- {
- AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk40[index];
- gAIScriptPtr += 2;
- return;
- }
-
- // abilities that prevent fleeing.
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
- {
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- gAIScriptPtr += 2;
- return;
- }
-
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
- {
- // AI has no knowledge of opponent, so it guesses which ability.
- if(Random() & 1)
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
- }
- }
- else
- {
- // The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- }
- gAIScriptPtr += 2;
-}
-
-#ifdef NONMATCHING
-void tai60_unk(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
- u8 arg2 = gAIScriptPtr[2];
- u8 var;
-
- if(gAIScriptPtr[1] == 0 || gAIScriptPtr[1] == 2)
- {
- // _0813253A
- if(UNK_2016A00_STRUCT->unk40[index] != 0)
- {
- var = UNK_2016A00_STRUCT->unk40[index];
- AI_THINKING_STRUCT->funcResult = var;
- }
- else
- {
- // _0813255C
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
- {
- var = gBattleMons[index].ability;
- }
- else
- {
- // _08132588
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
- {
- if(gBaseStats[gBattleMons[index].species].ability1 != arg2 && gBaseStats[gBattleMons[index].species].ability2 != arg2)
- {
- var = 2;
- }
- else
- {
- var = gBaseStats[gBattleMons[index].species].ability1;
- }
- }
- else
- {
- // _081325B4
- var = gBaseStats[gBattleMons[index].species].ability1;
- }
- }
- else
- {
- // _081325B8
- var = gBaseStats[gBattleMons[index].species].ability2;
- }
- }
- }
- }
- else
- {
- // _081325BC
- var = gBattleMons[index].ability;
- }
-
- // _081325CA
- if(var == ABILITY_NONE)
- {
- AI_THINKING_STRUCT->funcResult = 2;
- }
- else if(var == arg2)
- {
- AI_THINKING_STRUCT->funcResult = 1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0;
- }
- gAIScriptPtr += 3;
-}
-#else
-__attribute__((naked))
-void tai60_unk(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- ldr r4, =gAIScriptPtr\n\
- ldr r0, [r4]\n\
- ldrb r0, [r0, 0x1]\n\
- bl sub_8131E70\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r0, [r4]\n\
- ldrb r3, [r0, 0x2]\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0\n\
- beq _0813253A\n\
- cmp r0, 0x2\n\
- bne _081325BC\n\
-_0813253A:\n\
- ldr r0, =gBattleResources\n\
- ldr r4, [r0]\n\
- ldr r1, [r4, 0x18]\n\
- adds r1, 0x40\n\
- adds r2, r1, r5\n\
- ldrb r1, [r2]\n\
- adds r6, r0, 0\n\
- cmp r1, 0\n\
- beq _0813255C\n\
- adds r3, r1, 0\n\
- ldr r0, [r4, 0x14]\n\
- str r3, [r0, 0x8]\n\
- b _081325CA\n\
- .pool\n\
-_0813255C:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r4, r0, r1\n\
- adds r0, r4, 0\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x17\n\
- beq _08132576\n\
- cmp r0, 0x2A\n\
- beq _08132576\n\
- cmp r0, 0x47\n\
- bne _08132588\n\
-_08132576:\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- b _081325CA\n\
- .pool\n\
-_08132588:\n\
- ldr r2, =gBaseStats\n\
- ldrh r1, [r4]\n\
- lsls r0, r1, 3\n\
- subs r0, r1\n\
- lsls r0, 2\n\
- adds r1, r0, r2\n\
- ldrb r4, [r1, 0x16]\n\
- cmp r4, 0\n\
- beq _081325B8\n\
- ldrb r2, [r1, 0x17]\n\
- cmp r2, 0\n\
- beq _081325B4\n\
- adds r0, r3, 0\n\
- cmp r4, r0\n\
- beq _081325CE\n\
- cmp r2, r0\n\
- beq _081325CE\n\
- adds r3, r4, 0\n\
- b _081325CA\n\
- .pool\n\
-_081325B4:\n\
- ldrb r3, [r1, 0x16]\n\
- b _081325CA\n\
-_081325B8:\n\
- ldrb r3, [r1, 0x17]\n\
- b _081325CA\n\
-_081325BC:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- ldr r6, =gBattleResources\n\
-_081325CA:\n\
- cmp r3, 0\n\
- bne _081325E8\n\
-_081325CE:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- ldr r2, =gAIScriptPtr\n\
- b _08132608\n\
- .pool\n\
-_081325E8:\n\
- ldr r0, =gAIScriptPtr\n\
- ldr r1, [r0]\n\
- adds r2, r0, 0\n\
- ldrb r1, [r1, 0x2]\n\
- cmp r3, r1\n\
- bne _08132600\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- b _08132606\n\
- .pool\n\
-_08132600:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
-_08132606:\n\
- str r0, [r1, 0x8]\n\
-_08132608:\n\
- ldr r0, [r2]\n\
- adds r0, 0x3\n\
- str r0, [r2]\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif
-
-void BattleAICmd_get_highest_possible_damage(void)
-{
- s32 i;
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- AI_THINKING_STRUCT->funcResult = 0;
-
- for (i = 0; i < 4; i++)
- {
- gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[gPlayerMonIndex].moves[i];
-
- if (gCurrentMove)
- {
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- // reduce by 1/3.
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything.
- gBattleMoveDamage = 0;
-
- if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
- AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
- }
- }
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_if_damage_bonus(void)
-{
- u8 damageVar;
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
-
- gBattleMoveDamage = 40;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
-
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gBattleMoveFlags & 8)
- gBattleMoveDamage = 0;
-
- // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
- damageVar = gBattleMoveDamage;
-
- if (damageVar == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_nullsub_32(void)
-{
-}
-
-void BattleAICmd_nullsub_33(void)
-{
-}
-
-void BattleAICmd_if_status_in_party(void)
-{
- struct Pokemon *party;
- int i;
- u32 statusToCompareTo;
- u8 index;
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- index = gPlayerMonIndex;
- break;
- default:
- index = gBankTarget;
- break;
- }
-
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
-
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- return;
- }
- }
-
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status_not_in_party(void)
-{
- struct Pokemon *party;
- int i;
- u32 statusToCompareTo;
- u8 index;
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- index = gPlayerMonIndex;
- break;
- default:
- index = gBankTarget;
- break;
- }
-
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
-
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr += 10; // still bugged in Emerald
- }
- }
-
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
-}
-
-void BattleAICmd_get_weather(void)
-{
- if (gBattleWeather & 7)
- AI_THINKING_STRUCT->funcResult = 1;
- if (gBattleWeather & 0x18)
- AI_THINKING_STRUCT->funcResult = 2;
- if (gBattleWeather & 0x60)
- AI_THINKING_STRUCT->funcResult = 0;
- if (gBattleWeather & 0x80)
- AI_THINKING_STRUCT->funcResult = 3;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_if_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_not_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_stat_level_less_than(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_stat_level_more_than(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_stat_level_equal(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_stat_level_not_equal(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_can_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- sub_8046E7C(gPlayerMonIndex, gBankTarget);
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // moves always do at least 1 damage.
- if (gBattleMoveDamage == 0)
- gBattleMoveDamage = 1;
-
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_if_cant_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- sub_8046E7C(gPlayerMonIndex, gBankTarget);
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // this macro is missing the damage 0 = 1 assumption.
-
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_if_has_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- // _08132E42
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case 3: // new to Emerald
- if(gBattleMons[gPlayerMonIndex ^ 2].hp == 0)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex ^ 2].moves[i] == *temp_ptr)
- break;
- }
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case 0:
- case 2:
- for (i = 0; i < 4; i++)
- {
- if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- }
-}
-
-void BattleAICmd_if_dont_have_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- case 3: // if_dont_have_move does not have the seperate 3 case check in Emerald unlike if_has_move.
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case 0:
- case 2:
- for (i = 0; i < 4; i++)
- {
- if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- }
-}
-
-void BattleAICmd_if_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3: // _08133044
- for(i = 0; i < 4; i++)
- {
- if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i == 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- case 0:
- case 2: // _08133090
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i == 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- }
-}
-
-void BattleAICmd_if_not_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3: // _0813313C
- for(i = 0; i < 4; i++)
- {
- if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- case 0:
- case 2: // _08133188
- for (i = 0; i < 4; i++)
- {
- if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- }
-}
-
-void BattleAICmd_if_last_move_did_damage(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if (gAIScriptPtr[2] == 0)
- {
- if (gDisableStructs[index].unk4 == 0)
- {
- gAIScriptPtr += 7;
- return;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- return;
- }
- else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
- {
- gAIScriptPtr += 7;
- return;
- }
- else if (gDisableStructs[index].unk6 != 0)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- return;
- }
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_encored(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // _08109348
- if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // _08109370
- if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- default:
- gAIScriptPtr += 6;
- return;
- }
-}
-
-void BattleAICmd_flee(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK2 | AI_ACTION_UNK4); // what matters is UNK2 being enabled.
-}
-
-void BattleAICmd_if_random_100(void)
-{
- u8 safariFleeRate = gBattleStruct[0x7B] * 5; // safari flee rate, from 0-20
-
- if ((u8)(Random() % 100) < safariFleeRate)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_watch(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK3 | AI_ACTION_UNK4); // what matters is UNK3 being enabled.
-}
-
-void BattleAICmd_get_hold_effect(void)
-{
- u8 index;
- u16 status;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if (gActiveBank != index)
- {
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(UNK_2016A00_STRUCT->unk44[index]);
- }
- else
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
-
- gAIScriptPtr += 2;
-}
-
-void tai62_unk(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
- u16 item;
- u8 var1, var2;
-
- if((index & 1) == (gPlayerMonIndex & 1))
- item = gBattleMons[index].item;
- else
- item = UNK_2016A00_STRUCT->unk44[index];
-
- // strange way of loading a 16-bit argument from the AI command.
- var2 = gAIScriptPtr[2];
- var1 = gAIScriptPtr[3];
-
- if((var1 | var2) == item)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_get_gender(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = pokemon_species_get_gender_info(gBattleMons[index].species, gBattleMons[index].personality);
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_is_first_turn(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_get_stockpile_count(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_is_double_battle(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_item(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
- AI_THINKING_STRUCT->funcResult = gBattleStruct[0xB8 + (index * 2)];
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_get_move_type_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_move_power_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_move_effect_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_protect_count(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_nullsub_52(void)
-{
-}
-
-void BattleAICmd_nullsub_53(void)
-{
-}
-
-void BattleAICmd_nullsub_54(void)
-{
-}
-
-void BattleAICmd_nullsub_55(void)
-{
-}
-
-void BattleAICmd_nullsub_56(void)
-{
-}
-
-void BattleAICmd_nullsub_57(void)
-{
-}
-
-void BattleAICmd_call(void)
-{
- b_mc_stack_push(gAIScriptPtr + 5);
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_jump(void)
-{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_end(void)
-{
- if (b_mc_stack_pop_cursor() == 0)
- AI_THINKING_STRUCT->aiAction |= AI_ACTION_UNK1;
-}
-
-void BattleAICmd_if_level_cond(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // greater than
- if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // less than
- if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 2: // equal
- if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- }
-}
-
-void BattleAICmd_if_taunted(void)
-{
- if (gDisableStructs[gBankTarget].taunt != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_if_not_taunted(void)
-{
- if (gDisableStructs[gBankTarget].taunt == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void tai5E_unk(void)
-{
- if((gPlayerMonIndex & 1) == (gBankTarget & 1))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void tai61_unk(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
-
- if(UNK_BATTLE_STRUCT->unk4->unkArray[index] & 1)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void b_mc_stack_push(u8 *var)
-{
- UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = var;
-}
-
-void b_mc_stack_push_cursor(void)
-{
- UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = gAIScriptPtr;
-}
-
-bool8 b_mc_stack_pop_cursor(void)
-{
- if (UNK_2016C00_STRUCT->unk20 != 0)
- {
- --UNK_2016C00_STRUCT->unk20;
- gAIScriptPtr = UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20];
- return TRUE;
- }
- else
- return FALSE;
-}