diff options
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r-- | src/battle_ai.c | 2838 |
1 files changed, 0 insertions, 2838 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c deleted file mode 100644 index 7c4b7604d..000000000 --- a/src/battle_ai.c +++ /dev/null @@ -1,2838 +0,0 @@ -#include "global.h" -#include "pokemon.h" -#include "battle.h" -#include "species.h" -#include "abilities.h" - -#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) -#define AIScriptRead8(ptr) ((ptr)[0]) -#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr) - -#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) -#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18)) -#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C)) -#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources)) - -#define AI_ACTION_UNK1 0x0001 -#define AI_ACTION_UNK2 0x0002 -#define AI_ACTION_UNK3 0x0004 -#define AI_ACTION_UNK4 0x0008 -#define AI_ACTION_UNK5 0x0010 -#define AI_ACTION_UNK6 0x0020 -#define AI_ACTION_UNK7 0x0040 -#define AI_ACTION_UNK8 0x0080 - -enum -{ - TARGET, - USER -}; - -// AI states -enum -{ - AIState_SettingUp, - AIState_Processing, - AIState_FinishedProcessing, - AIState_DoNotProcess -}; - -//Copied from pokeruby -- hopefully the same -struct Trainer -{ - /*0x00*/ u8 partyFlags; - /*0x01*/ u8 trainerClass; - /*0x02*/ u8 encounterMusic:7; - /*0x02*/ u8 gender:1; - /*0x03*/ u8 trainerPic; - /*0x04*/ u8 trainerName[12]; - /*0x10*/ u16 items[4]; - /*0x18*/ bool8 doubleBattle; - /*0x1C*/ u32 aiFlags; - /*0x20*/ u8 partySize; - /*0x24*/ void *party; -}; - -#define POKEMON_NAME_LENGTH 10 - -struct BattlePokemon -{ - /* 0x00 */ u16 species; - /* 0x02 */ u16 attack; - /* 0x04 */ u16 defense; - /* 0x06 */ u16 speed; - /* 0x08 */ u16 spAttack; - /* 0x0A */ u16 spDefense; - /* 0x0C */ u16 moves[4]; - /* 0x14 */ u32 hpIV:5; - /* 0x14 */ u32 attackIV:5; - /* 0x15 */ u32 defenseIV:5; - /* 0x15 */ u32 speedIV:5; - /* 0x16 */ u32 spAttackIV:5; - /* 0x17 */ u32 spDefenseIV:5; - /* 0x17 */ u32 isEgg:1; - /* 0x17 */ u32 altAbility:1; - /* 0x18 */ s8 statStages[8]; - /* 0x20 */ u8 ability; - /* 0x21 */ u8 type1; - /* 0x22 */ u8 type2; - /* 0x23 */ u8 unknown; - /* 0x24 */ u8 pp[4]; - /* 0x28 */ u16 hp; - /* 0x2A */ u8 level; - /* 0x2B */ u8 friendship; - /* 0x2C */ u16 maxHP; - /* 0x2E */ u16 item; - /* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1]; - /* 0x3B */ u8 ppBonuses; - /* 0x3C */ u8 otName[8]; - /* 0x44 */ u32 experience; - /* 0x48 */ u32 personality; - /* 0x4C */ u32 status1; - /* 0x50 */ u32 status2; - /* 0x54 */ u32 otId; -}; - -//size should be 0x1C -struct AI_ThinkingStruct -{ - u8 aiState; - u8 movesetIndex; - u16 moveConsidered; - s8 score[4]; - u32 funcResult; - u32 aiFlags; - u8 aiAction; - u8 aiLogicId; - u8 filler12[6]; - u8 unk18[4]; -}; - -//size should be 0x54 -struct UnknownStruct2 -{ - u16 unk0[2][8]; - u8 unk20[2]; - u8 filler20[0x1E]; - u8 unk40[4]; - u8 unk44[4]; - u16 unk48[4]; - u8 unk50; -}; - -struct UnknownStruct4 -{ - u8 *ptr[8]; - u8 unk20; -}; - -struct SimpleUnknownStruct -{ - u32 unkArray[4]; // unknown size -}; - -struct UnknownStruct1 -{ - u8 unk0; - u8 filler1[0x3]; - struct SimpleUnknownStruct *unk4; - u8 filler8[0xC]; - struct AI_ThinkingStruct *ai; - struct UnknownStruct2 *unk18; - struct UnknownStruct4 *unk1C; -}; - -struct UnknownStruct5 -{ - u8 filler0[0x3]; - u16 unk4; - u16 unk6; - u8 unk8; - u8 unk9; - u8 fillerA[0x9]; - u8 taunt:4; - u8 unkC:4; - u8 fillerD[0x2]; - u8 unk16; - u8 filler17[0x4]; -}; - -extern struct UnknownStruct5 gDisableStructs[]; - -/* -gAIScriptPtr is a pointer to the next battle AI cmd command to read. -when a command finishes processing, gAIScriptPtr is incremented by -the number of bytes that the current command had reserved for arguments -in order to read the next command correctly. refer to battle_ai_scripts.s for the -AI scripts. -*/ -extern u8 *gAIScriptPtr; - -extern u32 gBattleTypeFlags; -extern u8 gActiveBank; -extern struct BattlePokemon gBattleMons[]; -extern u16 gCurrentMove; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u16 gUnknown_02024248[]; -extern u8 *gBattleStruct; -extern struct UnknownStruct1 *gBattleResources; -extern u16 gUnknown_02038BCA; -extern u16 gUnknown_02038BCC; -extern u8 gPlayerMonIndex; -extern struct Trainer gTrainers[]; -extern const u32 gBitTable[]; -extern u8 *gUnknown_082DBEF8[]; -extern u32 gStatuses3[]; -extern u16 gUnknown_0202428E[]; -extern struct BattleMove gBattleMoves[]; -extern u8 gUnknown_03005D10[]; -extern u8 gBattlePartyID[][2]; -extern struct BaseStats gBaseStats[]; -extern u16 gUnknown_02024400; -extern u8 gBattleScripting[]; -extern u8 gBattleMoveFlags; -extern int gBattleMoveDamage; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; - -extern u8 GetBankIdentity(u8); -extern u8 b_first_side(u8, u8, u8); -extern u8 GetBankByPlayerAI(u8); -extern void move_effectiveness_something(u16, u8, u8); -extern u8 ItemId_GetHoldEffect(); -extern void b_mc_stack_push(u8 *); -extern bool8 b_mc_stack_pop_cursor(void); -extern void sub_8046E7C(u8, u8); - -typedef void (*BattleAICmdFunc)(void); - -extern const BattleAICmdFunc sBattleAICmdTable[]; - -extern u8 sub_803FECC(); -extern u16 Random(); -extern u8 GetBankSide(); -extern u32 sub_8186438(); -extern u32 sub_81A6FB4(); - -void BattleAI_SetupAIData(u8 a); -u8 BattleAI_GetAIActionToUse(void); -u8 sub_8130CF4(void); -void sub_8131074(void); -void BattleAI_DoAIProcessing(void); - -void BattleAI_HandleItemUseBeforeAISetup(u8 a) -{ - s32 i; - u8 *data = (u8 *)gBattleResources->unk18; - - for (i = 0; (u32)i < 0x54; i++) - data[i] = 0; - if ((gBattleTypeFlags & 0x0A7F098A) == 8) - { - for (i = 0; i < 4; i++) - { - if (gTrainers[gUnknown_02038BCA].items[i] != 0) - { - gBattleResources->unk18->unk48[gBattleResources->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i]; - gBattleResources->unk18->unk50++; - } - } - } - - BattleAI_SetupAIData(a); -} - -void BattleAI_SetupAIData(u8 a) -{ - s32 i; - u8 *data = (u8 *)AI_THINKING_STRUCT; - u8 r6; - - // clear AI data. - for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++) - data[i] = 0; - - // conditional score reset, unlike Ruby. - for (i = 0; i < 4; i++) - { - if (a & 1) - AI_THINKING_STRUCT->score[i] = 100; - else - AI_THINKING_STRUCT->score[i] = 0; - a >>= 1; - } - - r6 = sub_803FECC(gActiveBank, 0, 0xFF); - - for (i = 0; i < 4; i++) - { - if (gBitTable[i] & r6) - AI_THINKING_STRUCT->score[i] = 0; - - AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16); - } - gBattleResources->unk1C->unk20 = 0; - gPlayerMonIndex = gActiveBank; - if (gBattleTypeFlags & 1) - { - gBankTarget = (Random() & 2) + ((u32)GetBankSide(gActiveBank) ^ 1); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget ^= 2; - } - else - { - //_08130A60 - gBankTarget = gPlayerMonIndex ^ 1; - } - //_08130A68 - if (gBattleTypeFlags & 0x1000000) - AI_THINKING_STRUCT->aiFlags = sub_8186438(); - else if (gBattleTypeFlags & 0x80) - AI_THINKING_STRUCT->aiFlags = 0x40000000; - else if (gBattleTypeFlags & 0x400) - AI_THINKING_STRUCT->aiFlags = 0x20000000; - else if (gBattleTypeFlags & 0x10) - AI_THINKING_STRUCT->aiFlags = 0x80000000; - else if (gBattleTypeFlags & 0x80000) - AI_THINKING_STRUCT->aiFlags = sub_81A6FB4(); - else if (gBattleTypeFlags & 0x0C3F0900) - AI_THINKING_STRUCT->aiFlags = 7; - else if (gBattleTypeFlags & 0x8000) - AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags | gTrainers[gUnknown_02038BCC].aiFlags; - else - AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags; - if (gBattleTypeFlags & 1) - AI_THINKING_STRUCT->aiFlags |= 0x80; -} - -u8 sub_8130BA4(void) -{ - u16 r4 = gCurrentMove; - u8 ret; - - if (!(gBattleTypeFlags & 1)) - ret = BattleAI_GetAIActionToUse(); - else - ret = sub_8130CF4(); - - gCurrentMove = r4; - return ret; -} - -u8 BattleAI_GetAIActionToUse(void) -{ - u8 currentMoveArray[4]; - u8 consideredMoveArray[4]; - u8 numOfBestMoves; - s32 i; - - sub_8131074(); - - while (AI_THINKING_STRUCT->aiFlags != 0) - { - if (AI_THINKING_STRUCT->aiFlags & 1) - { - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - BattleAI_DoAIProcessing(); - } - AI_THINKING_STRUCT->aiFlags >>= 1; - AI_THINKING_STRUCT->aiLogicId++; - AI_THINKING_STRUCT->movesetIndex = 0; - } - - // special flags for safari watch/flee. - if (AI_THINKING_STRUCT->aiAction & 2) - return 4; - if (AI_THINKING_STRUCT->aiAction & 4) - return 5; - - numOfBestMoves = 1; - currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; - consideredMoveArray[0] = 0; - - for (i = 1; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex].moves[i] != 0) // emerald adds an extra move ID check for some reason. - { - // in ruby, the order of these if statements are reversed. - if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) - { - currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; - consideredMoveArray[numOfBestMoves++] = i; - } - if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i]) - { - numOfBestMoves = 1; - currentMoveArray[0] = AI_THINKING_STRUCT->score[i]; - consideredMoveArray[0] = i; - } - } - } - return consideredMoveArray[Random() % numOfBestMoves]; -} - -#ifdef NONMATCHING -u8 sub_8130CF4(void) -{ - s32 i; - s32 j; - //s32 r4_2; - #define r4_2 r4 - s32 r5; - s16 r5_2; - s32 r4; - s16 sp0[4]; - s8 sp8[4]; - s8 spC[4]; - u8 sp10[4]; // definitely unsigned - u8 sp14[4]; - //u8 *sp1C = spC; - //u8 *sp18 = sp8; - //u8 *sp20 = spC; - - for (i = 0; i < 4; i++) //_08130D14 - { - if (i == gPlayerMonIndex || gBattleMons[i].hp == 0) - { - //_08130D2E - spC[i] = -1; - sp0[i] = -1; - } - //_08130D48 - else - { - if (gBattleTypeFlags & 0x20000) - BattleAI_SetupAIData(gBattleStruct[0x92] >> 4); - else - BattleAI_SetupAIData(0xF); - //_08130D76 - gBankTarget = i; - if ((i & 1) != (gPlayerMonIndex & 1)) - sub_8131074(); - //_08130D90 - AI_THINKING_STRUCT->unk11 = 0; - AI_THINKING_STRUCT->unk1 = 0; - r4 = AI_THINKING_STRUCT->aiFlags; - while (r4 != 0) - { - if (r4 & 1) - { - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - BattleAI_DoAIProcessing(); - } - r4 >>= 1; - AI_THINKING_STRUCT->unk11++; - AI_THINKING_STRUCT->unk1 = 0; - } - //_08130DD8 - if (AI_THINKING_STRUCT->unk10 & 2) - spC[i] = 4; - else if (AI_THINKING_STRUCT->unk10 & 4) - spC[i] = 5; - else - { - //_08130E10 - sp10[0] = AI_THINKING_STRUCT->score[0]; - sp14[0] = 0; - r5 = 1; - for (j = 1; j < 4; j++) - { - if (gBattleMons[gPlayerMonIndex].moves[j] != 0) - { - if (sp10[0] == AI_THINKING_STRUCT->score[j]) - { - sp10[r5] = AI_THINKING_STRUCT->score[j]; - sp14[r5] = j; - r5++; - } - if (sp10[0] < AI_THINKING_STRUCT->score[j]) - { - sp10[0] = AI_THINKING_STRUCT->score[j]; - sp14[0] = j; - r5 = 1; - } - } - //_08130E72 - } - spC[i] = sp14[Random() % r5]; - //asm("":::"r3"); - sp0[i] = sp10[0]; - if (i == (gPlayerMonIndex ^ 2) && sp0[i] < 100) - sp0[i] = -1; - } - } - //_08130EAE - } - - //#define i r5 - - //_08130EC4 - r5_2 = sp0[0]; - sp8[0] = 0; - r4_2 = 1; - for (i = 1; i < 4; i++) - { - //_08130EDA - if (r5_2 == sp0[i]) - { - sp8[r4_2] = i; - r4_2++; - } - //_08130EEE - if (r5_2 < sp0[i]) - { - r5_2 = sp0[i]; - sp8[0] = i; - r4_2 = 1; - } - } - gBankTarget = sp8[Random() % r4_2]; - return spC[gBankTarget]; -} -#else -__attribute__((naked)) -u8 sub_8130CF4(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x24\n\ - movs r0, 0\n\ - mov r8, r0\n\ - mov r1, sp\n\ - adds r1, 0xC\n\ - str r1, [sp, 0x1C]\n\ - mov r2, sp\n\ - adds r2, 0x8\n\ - str r2, [sp, 0x18]\n\ - str r1, [sp, 0x20]\n\ - mov r10, sp\n\ -_08130D14:\n\ - ldr r0, =gPlayerMonIndex\n\ - ldrb r0, [r0]\n\ - cmp r8, r0\n\ - beq _08130D2E\n\ - movs r0, 0x58\n\ - mov r7, r8\n\ - muls r7, r0\n\ - adds r0, r7, 0\n\ - ldr r1, =gBattleMons\n\ - adds r0, r1\n\ - ldrh r0, [r0, 0x28]\n\ - cmp r0, 0\n\ - bne _08130D48\n\ -_08130D2E:\n\ - movs r0, 0xFF\n\ - ldr r2, [sp, 0x20]\n\ - strb r0, [r2]\n\ - ldr r0, =0x0000ffff\n\ - mov r7, r10\n\ - strh r0, [r7]\n\ - b _08130EAE\n\ - .pool\n\ -_08130D48:\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08130D70\n\ - ldr r0, =gBattleStruct\n\ - ldr r0, [r0]\n\ - adds r0, 0x92\n\ - ldrb r0, [r0]\n\ - lsrs r0, 4\n\ - bl BattleAI_SetupAIData\n\ - b _08130D76\n\ - .pool\n\ -_08130D70:\n\ - movs r0, 0xF\n\ - bl BattleAI_SetupAIData\n\ -_08130D76:\n\ - ldr r0, =gBankTarget\n\ - mov r1, r8\n\ - strb r1, [r0]\n\ - movs r1, 0x1\n\ - mov r2, r8\n\ - ands r2, r1\n\ - ldr r0, =gPlayerMonIndex\n\ - ldrb r0, [r0]\n\ - ands r1, r0\n\ - cmp r2, r1\n\ - beq _08130D90\n\ - bl sub_8131074\n\ -_08130D90:\n\ - ldr r2, =gBattleResources\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - movs r1, 0\n\ - strb r1, [r0, 0x11]\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - strb r1, [r0, 0x1]\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldr r4, [r0, 0xC]\n\ - mov r9, r2\n\ - cmp r4, 0\n\ - beq _08130DD8\n\ - mov r5, r9\n\ - movs r6, 0\n\ -_08130DB0:\n\ - movs r0, 0x1\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _08130DC2\n\ - ldr r0, [r5]\n\ - ldr r0, [r0, 0x14]\n\ - strb r6, [r0]\n\ - bl BattleAI_DoAIProcessing\n\ -_08130DC2:\n\ - asrs r4, 1\n\ - ldr r0, [r5]\n\ - ldr r1, [r0, 0x14]\n\ - ldrb r0, [r1, 0x11]\n\ - adds r0, 0x1\n\ - strb r0, [r1, 0x11]\n\ - ldr r0, [r5]\n\ - ldr r0, [r0, 0x14]\n\ - strb r6, [r0, 0x1]\n\ - cmp r4, 0\n\ - bne _08130DB0\n\ -_08130DD8:\n\ - mov r2, r9\n\ - ldr r0, [r2]\n\ - ldr r3, [r0, 0x14]\n\ - ldrb r1, [r3, 0x10]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08130DFC\n\ - movs r0, 0x4\n\ - ldr r7, [sp, 0x20]\n\ - strb r0, [r7]\n\ - b _08130EAE\n\ - .pool\n\ -_08130DFC:\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - cmp r2, 0\n\ - beq _08130E10\n\ - movs r0, 0x5\n\ - ldr r1, [sp, 0x20]\n\ - strb r0, [r1]\n\ - b _08130EAE\n\ -_08130E10:\n\ - add r1, sp, 0x10\n\ - ldrb r0, [r3, 0x4]\n\ - strb r0, [r1]\n\ - add r0, sp, 0x14\n\ - strb r2, [r0]\n\ - movs r5, 0x1\n\ - movs r3, 0x1\n\ - adds r6, r1, 0\n\ - ldr r0, =gPlayerMonIndex\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - ldr r2, =gUnknown_02024090\n\ - adds r0, r2\n\ - adds r4, r0, 0x2\n\ - add r7, sp, 0x14\n\ -_08130E30:\n\ - ldrh r0, [r4]\n\ - cmp r0, 0\n\ - beq _08130E72\n\ - ldrb r1, [r6]\n\ - mov r2, r9\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - adds r0, 0x4\n\ - adds r2, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r2, r0]\n\ - cmp r1, r0\n\ - bne _08130E56\n\ - adds r0, r6, r5\n\ - ldrb r1, [r2]\n\ - strb r1, [r0]\n\ - adds r0, r7, r5\n\ - strb r3, [r0]\n\ - adds r5, 0x1\n\ -_08130E56:\n\ - ldrb r1, [r6]\n\ - mov r2, r9\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - adds r0, 0x4\n\ - adds r2, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r2, r0]\n\ - cmp r1, r0\n\ - bge _08130E72\n\ - ldrb r0, [r2]\n\ - strb r0, [r6]\n\ - strb r3, [r7]\n\ - movs r5, 0x1\n\ -_08130E72:\n\ - adds r4, 0x2\n\ - adds r3, 0x1\n\ - cmp r3, 0x3\n\ - ble _08130E30\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - adds r1, r5, 0\n\ - bl __modsi3\n\ - add r0, sp\n\ - adds r0, 0x14\n\ - ldrb r0, [r0]\n\ - ldr r7, [sp, 0x20]\n\ - strb r0, [r7]\n\ - ldrb r2, [r6]\n\ - mov r0, r10\n\ - strh r2, [r0]\n\ - ldr r0, =gPlayerMonIndex\n\ - ldrb r1, [r0]\n\ - movs r0, 0x2\n\ - eors r0, r1\n\ - cmp r8, r0\n\ - bne _08130EAE\n\ - cmp r2, 0x63\n\ - bgt _08130EAE\n\ - ldr r0, =0x0000ffff\n\ - mov r1, r10\n\ - strh r0, [r1]\n\ -_08130EAE:\n\ - ldr r2, [sp, 0x20]\n\ - adds r2, 0x1\n\ - str r2, [sp, 0x20]\n\ - movs r7, 0x2\n\ - add r10, r7\n\ - movs r0, 0x1\n\ - add r8, r0\n\ - mov r1, r8\n\ - cmp r1, 0x3\n\ - bgt _08130EC4\n\ - b _08130D14\n\ -_08130EC4:\n\ - mov r0, sp\n\ - ldrh r5, [r0]\n\ - movs r0, 0\n\ - ldr r2, [sp, 0x18]\n\ - strb r0, [r2]\n\ - movs r4, 0x1\n\ - mov r8, r4\n\ - ldr r6, =gBankTarget\n\ - ldr r3, [sp, 0x18]\n\ - mov r1, sp\n\ - adds r1, 0x2\n\ -_08130EDA:\n\ - lsls r0, r5, 16\n\ - asrs r2, r0, 16\n\ - movs r7, 0\n\ - ldrsh r0, [r1, r7]\n\ - cmp r2, r0\n\ - bne _08130EEE\n\ - adds r0, r3, r4\n\ - mov r7, r8\n\ - strb r7, [r0]\n\ - adds r4, 0x1\n\ -_08130EEE:\n\ - movs r7, 0\n\ - ldrsh r0, [r1, r7]\n\ - cmp r2, r0\n\ - bge _08130EFE\n\ - ldrh r5, [r1]\n\ - mov r0, r8\n\ - strb r0, [r3]\n\ - movs r4, 0x1\n\ -_08130EFE:\n\ - adds r1, 0x2\n\ - movs r2, 0x1\n\ - add r8, r2\n\ - mov r7, r8\n\ - cmp r7, 0x3\n\ - ble _08130EDA\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - adds r1, r4, 0\n\ - bl __modsi3\n\ - ldr r1, [sp, 0x18]\n\ - adds r0, r1, r0\n\ - ldrb r0, [r0]\n\ - strb r0, [r6]\n\ - ldrb r0, [r6]\n\ - ldr r2, [sp, 0x1C]\n\ - adds r0, r2, r0\n\ - ldrb r0, [r0]\n\ - add sp, 0x24\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r1}\n\ - bx r1\n\ - .pool\n\ - .syntax divided\n"); -} -#endif - -void BattleAI_DoAIProcessing(void) -{ - while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) - { - switch (AI_THINKING_STRUCT->aiState) - { - case AIState_DoNotProcess: //Needed to match. - break; - case AIState_SettingUp: - gAIScriptPtr = gUnknown_082DBEF8[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. - if (gBattleMons[gPlayerMonIndex].pp[AI_THINKING_STRUCT->movesetIndex] == 0) - { - AI_THINKING_STRUCT->moveConsidered = 0; - } - else - { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[gPlayerMonIndex].moves[AI_THINKING_STRUCT->movesetIndex]; - } - AI_THINKING_STRUCT->aiState++; - break; - case AIState_Processing: - if (AI_THINKING_STRUCT->moveConsidered != 0) - sBattleAICmdTable[*gAIScriptPtr](); // run AI command. - else - { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - AI_THINKING_STRUCT->aiAction |= 1; - } - if (AI_THINKING_STRUCT->aiAction & 1) - { - AI_THINKING_STRUCT->movesetIndex++; - - if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & 8)) - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - else - AI_THINKING_STRUCT->aiState++; - - AI_THINKING_STRUCT->aiAction &= 0xFE; - } - break; - } - } -} - -void sub_8131074(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleResources->unk18->unk0[gBankTarget][i] == gUnknown_02024248[gBankTarget]) - break; - if (gBattleResources->unk18->unk0[gBankTarget][i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match. - && gBattleResources->unk18->unk0[gBankTarget][i] == 0) - { - gBattleResources->unk18->unk0[gBankTarget][i] = gUnknown_02024248[gBankTarget]; - break; - } - } -} - -void sub_81310F0(u8 a) -{ - s32 i; - - for (i = 0; i < 4; i++) - gBattleResources->unk18->unk0[a][i] = 0; -} - -void RecordAbilityBattle(u8 a, u8 b) -{ - gBattleResources->unk18->unk40[a] = b; -} - -void sub_8131130(u8 a) -{ - gBattleResources->unk18->unk40[a] = 0; -} - -void b_history__record_item_x12_of_player(u8 a, u8 b) -{ - gBattleResources->unk18->unk44[a] = b; -} - -void sub_8131160(u8 a) -{ - gBattleResources->unk18->unk44[a] = 0; -} - -void BattleAICmd_if_random_less_than(void) -{ - u16 random = Random(); - - if (random % 256 < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_random_greater_than(void) -{ - u16 random = Random(); - - if (random % 256 > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_random_equal(void) -{ - u16 random = Random(); - - if (random % 256 == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_random_not_equal(void) -{ - u16 random = Random(); - - if (random % 256 != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_score(void) -{ - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. - - if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - - gAIScriptPtr += 2; // AI return. -} - -void BattleAICmd_if_hp_less_than(void) -{ - u16 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -void BattleAICmd_if_hp_more_than(void) -{ - u16 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -void BattleAICmd_if_hp_equal(void) -{ - u16 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -void BattleAICmd_if_hp_not_equal(void) -{ - u16 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -void BattleAICmd_if_status(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status1 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_not_status(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status1 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_status2(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status2 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_not_status2(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status2 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_status3(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gStatuses3[index] & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_not_status3(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gStatuses3[index] & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_status4(void) -{ - u16 index; - u32 arg1, arg2; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); - - if ((gUnknown_0202428E[arg1] & arg2) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_not_status4(void) -{ - u16 index; - u32 arg1, arg2; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); - - if ((gUnknown_0202428E[arg1] & arg2) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -void BattleAICmd_if_less_than(void) -{ - if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_more_than(void) -{ - if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_equal(void) -{ - if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_not_equal(void) -{ - if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_less_than_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult < *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -void BattleAICmd_if_more_than_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult > *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -void BattleAICmd_if_equal_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult == *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -void BattleAICmd_if_not_equal_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult != *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -void BattleAICmd_if_move(void) -{ - u16 move = AIScriptRead16(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->moveConsidered == move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -void BattleAICmd_if_not_move(void) -{ - u16 move = AIScriptRead16(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->moveConsidered != move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -void BattleAICmd_if_in_bytes(void) -{ - u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - return; - } - ptr++; - } - gAIScriptPtr += 9; -} - -void BattleAICmd_if_not_in_bytes(void) -{ - u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr += 9; - return; - } - ptr++; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); -} - -void BattleAICmd_if_in_words(void) -{ - u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFFFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - return; - } - ptr++; - } - gAIScriptPtr += 9; -} - -void BattleAICmd_if_not_in_words(void) -{ - u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFFFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr += 9; - return; - } - ptr++; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); -} - -void BattleAICmd_if_user_can_damage(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex].moves[i] != 0 - && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0) - break; - } - if (i == 4) - gAIScriptPtr += 5; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -void BattleAICmd_if_user_cant_damage(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex].moves[i] != 0 - && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0) - break; - } - if (i != 4) - gAIScriptPtr += 5; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -void BattleAICmd_get_turn_count(void) -{ - AI_THINKING_STRUCT->funcResult = gUnknown_03005D10[19]; - gAIScriptPtr += 1; -} - -void BattleAICmd_get_type(void) -{ - u8 typeVar = gAIScriptPtr[1]; - - switch (typeVar) - { - case 1: // player primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type1; - break; - case 0: // enemy primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1; - break; - case 3: // player secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type2; - break; - case 2: // enemy secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2; - break; - case 4: // type of move being pointed to - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; - break; - } - gAIScriptPtr += 2; -} - -// util for double battles? whats this doing in the middle of the battle AI macros? -u8 sub_8131E70(u8 index) -{ - switch (index) - { - case 1: - return gPlayerMonIndex; - case 0: - default: - return gBankTarget; - case 3: - return gPlayerMonIndex ^ 2; - case 2: - return gBankTarget ^ 2; - } -} - -void BattleAICmd_unk_5F(void) -{ - u8 index = sub_8131E70(gAIScriptPtr[1]); - - if(gBattleMons[index].type1 == gAIScriptPtr[2] || gBattleMons[index].type2 == gAIScriptPtr[2]) - { - AI_THINKING_STRUCT->funcResult = 1; - } - else - { - AI_THINKING_STRUCT->funcResult = 0; - } - - gAIScriptPtr += 3; -} - -void BattleAICmd_get_move_power(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; - gAIScriptPtr += 1; -} - -__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet). -void BattleAICmd_is_most_powerful_move(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x14\n\ - movs r3, 0\n\ - ldr r0, =gUnknown_085B09C8\n\ - ldrh r1, [r0]\n\ - ldr r5, =0x0000ffff\n\ - ldr r6, =gBattleMoves\n\ - ldr r2, =gBattleResources\n\ - cmp r1, r5\n\ - beq _08131F86\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldrh r1, [r0, 0x2]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r4, [r0]\n\ - ldr r1, =gUnknown_085B09C8\n\ -_08131F76:\n\ - ldrh r0, [r1]\n\ - cmp r4, r0\n\ - beq _08131F86\n\ - adds r1, 0x2\n\ - adds r3, 0x1\n\ - ldrh r0, [r1]\n\ - cmp r0, r5\n\ - bne _08131F76\n\ -_08131F86:\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldrh r1, [r0, 0x2]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r0, [r0, 0x1]\n\ - cmp r0, 0x1\n\ - bhi _08131F9C\n\ - b _08132126\n\ -_08131F9C:\n\ - lsls r0, r3, 1\n\ - ldr r1, =gUnknown_085B09C8\n\ - adds r0, r1\n\ - ldrh r3, [r0]\n\ - ldr r0, =0x0000ffff\n\ - cmp r3, r0\n\ - beq _08131FAC\n\ - b _08132126\n\ -_08131FAC:\n\ - ldr r0, =gUnknown_02024400\n\ - movs r1, 0\n\ - strh r1, [r0]\n\ - ldr r0, =gBattleStruct\n\ - ldr r0, [r0]\n\ - strb r1, [r0, 0x13]\n\ - ldr r0, =gBattleScripting\n\ - movs r2, 0x1\n\ - strb r2, [r0, 0xE]\n\ - ldr r0, =gBattleMoveFlags\n\ - strb r1, [r0]\n\ - ldr r0, =gCritMultiplier\n\ - strb r2, [r0]\n\ - movs r6, 0\n\ - mov r9, r3\n\ - ldr r2, =gUnknown_085B09C8\n\ - ldrh r2, [r2]\n\ - str r2, [sp, 0x10]\n\ -_08131FD0:\n\ - movs r3, 0\n\ - ldr r5, =gBattleMons\n\ - lsls r4, r6, 1\n\ - ldr r7, =gPlayerMonIndex\n\ - lsls r0, r6, 2\n\ - mov r8, r0\n\ - adds r1, r6, 0x1\n\ - mov r10, r1\n\ - ldr r2, [sp, 0x10]\n\ - cmp r2, r9\n\ - beq _08132014\n\ - ldr r2, =gBattleMoves\n\ - ldrb r1, [r7]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r4, r0\n\ - adds r1, r5, 0\n\ - adds r1, 0xC\n\ - adds r0, r1\n\ - ldrh r1, [r0]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r2, [r0]\n\ - ldr r1, =gUnknown_085B09C8\n\ -_08132004:\n\ - ldrh r0, [r1]\n\ - cmp r2, r0\n\ - beq _08132014\n\ - adds r1, 0x2\n\ - adds r3, 0x1\n\ - ldrh r0, [r1]\n\ - cmp r0, r9\n\ - bne _08132004\n\ -_08132014:\n\ - ldrb r1, [r7]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r4, r0\n\ - adds r1, r5, 0\n\ - adds r1, 0xC\n\ - adds r1, r0, r1\n\ - ldrh r0, [r1]\n\ - cmp r0, 0\n\ - beq _081320C0\n\ - lsls r0, r3, 1\n\ - ldr r2, =gUnknown_085B09C8\n\ - adds r0, r2\n\ - ldrh r0, [r0]\n\ - cmp r0, r9\n\ - bne _081320C0\n\ - ldr r0, =gBattleMoves\n\ - ldrh r2, [r1]\n\ - lsls r1, r2, 1\n\ - adds r1, r2\n\ - lsls r1, 2\n\ - adds r1, r0\n\ - ldrb r0, [r1, 0x1]\n\ - cmp r0, 0x1\n\ - bls _081320C0\n\ - ldr r5, =gCurrentMove\n\ - strh r2, [r5]\n\ - ldrb r0, [r7]\n\ - ldr r4, =gBankTarget\n\ - ldrb r1, [r4]\n\ - bl sub_8046E7C\n\ - ldrh r0, [r5]\n\ - ldrb r1, [r7]\n\ - ldrb r2, [r4]\n\ - bl move_effectiveness_something\n\ - mov r4, sp\n\ - add r4, r8\n\ - ldr r2, =gBattleMoveDamage\n\ - ldr r0, =gBattleResources\n\ - ldr r0, [r0]\n\ - ldr r0, [r0, 0x14]\n\ - adds r0, 0x18\n\ - adds r0, r6\n\ - ldrb r1, [r0]\n\ - ldr r0, [r2]\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - str r0, [r4]\n\ - cmp r0, 0\n\ - bne _081320C8\n\ - movs r0, 0x1\n\ - str r0, [r4]\n\ - b _081320C8\n\ - .pool\n\ -_081320C0:\n\ - mov r1, sp\n\ - add r1, r8\n\ - movs r0, 0\n\ - str r0, [r1]\n\ -_081320C8:\n\ - mov r6, r10\n\ - cmp r6, 0x3\n\ - bgt _081320D0\n\ - b _08131FD0\n\ -_081320D0:\n\ - movs r6, 0\n\ - ldr r2, =gBattleResources\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 2\n\ - add r0, sp\n\ - ldr r1, [sp]\n\ - ldr r0, [r0]\n\ - ldr r5, =gAIScriptPtr\n\ - cmp r1, r0\n\ - bgt _08132106\n\ - adds r4, r2, 0\n\ - mov r3, sp\n\ -_081320EC:\n\ - adds r3, 0x4\n\ - adds r6, 0x1\n\ - cmp r6, 0x3\n\ - bgt _08132106\n\ - ldr r0, [r4]\n\ - ldr r0, [r0, 0x14]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 2\n\ - add r0, sp\n\ - ldr r1, [r3]\n\ - ldr r0, [r0]\n\ - cmp r1, r0\n\ - ble _081320EC\n\ -_08132106:\n\ - cmp r6, 0x4\n\ - bne _0813211C\n\ - ldr r0, [r2]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x2\n\ - str r0, [r1, 0x8]\n\ - b _08132130\n\ - .pool\n\ -_0813211C:\n\ - ldr r0, [r2]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x1\n\ - str r0, [r1, 0x8]\n\ - b _08132130\n\ -_08132126:\n\ - ldr r0, [r2]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0\n\ - str r0, [r1, 0x8]\n\ - ldr r5, =gAIScriptPtr\n\ -_08132130:\n\ - ldr r0, [r5]\n\ - adds r0, 0x1\n\ - str r0, [r5]\n\ - add sp, 0x14\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} - -void BattleAICmd_get_move(void) -{ - if (gAIScriptPtr[1] == USER) - AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gPlayerMonIndex]; - else - AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gBankTarget]; - - gAIScriptPtr += 2; -} - -void BattleAICmd_if_arg_equal(void) -{ - if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_arg_not_equal(void) -{ - if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_would_go_first(void) -{ - if (b_first_side(gPlayerMonIndex, gBankTarget, 1) == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_would_not_go_first(void) -{ - if (b_first_side(gPlayerMonIndex, gBankTarget, 1) != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_nullsub_2A(void) -{ -} - -void BattleAICmd_nullsub_2B(void) -{ -} - -void BattleAICmd_count_alive_pokemon(void) -{ - u8 index; - u8 var, var2; - struct Pokemon *party; - int i; - - AI_THINKING_STRUCT->funcResult = 0; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if (GetBankSide(index) == 0) - party = gPlayerParty; - else - party = gEnemyParty; - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - u32 status; - var = gBattlePartyID[index][0]; - status = GetBankIdentity(index) ^ 2; - var2 = gBattlePartyID[GetBankByPlayerAI(status)][0]; - } - else - { - var = gBattlePartyID[index][0]; - var2 = gBattlePartyID[index][0]; - } - - for (i = 0; i < 6; i++) - { - if (i != var && i != var2 - && GetMonData(&party[i], MON_DATA_HP) != 0 - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) - { - AI_THINKING_STRUCT->funcResult++; - } - } - - gAIScriptPtr += 2; -} - -void BattleAICmd_get_considered_move(void) -{ - AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; - gAIScriptPtr += 1; -} - -void BattleAICmd_get_considered_move_effect(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; - gAIScriptPtr += 1; -} - -void BattleAICmd_get_ability(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if(gActiveBank != index) - { - if(UNK_2016A00_STRUCT->unk40[index] != 0) - { - AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk40[index]; - gAIScriptPtr += 2; - return; - } - - // abilities that prevent fleeing. - if (gBattleMons[index].ability == ABILITY_SHADOW_TAG - || gBattleMons[index].ability == ABILITY_MAGNET_PULL - || gBattleMons[index].ability == ABILITY_ARENA_TRAP) - { - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; - gAIScriptPtr += 2; - return; - } - - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) - { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) - { - // AI has no knowledge of opponent, so it guesses which ability. - if(Random() & 1) - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; - } - else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; - } - } - else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. - } - } - else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. - } - } - else - { - // The AI knows its own ability. - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; - } - gAIScriptPtr += 2; -} - -#ifdef NONMATCHING -void tai60_unk(void) -{ - u8 index = sub_8131E70(gAIScriptPtr[1]); - u8 arg2 = gAIScriptPtr[2]; - u8 var; - - if(gAIScriptPtr[1] == 0 || gAIScriptPtr[1] == 2) - { - // _0813253A - if(UNK_2016A00_STRUCT->unk40[index] != 0) - { - var = UNK_2016A00_STRUCT->unk40[index]; - AI_THINKING_STRUCT->funcResult = var; - } - else - { - // _0813255C - if (gBattleMons[index].ability == ABILITY_SHADOW_TAG - || gBattleMons[index].ability == ABILITY_MAGNET_PULL - || gBattleMons[index].ability == ABILITY_ARENA_TRAP) - { - var = gBattleMons[index].ability; - } - else - { - // _08132588 - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) - { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) - { - if(gBaseStats[gBattleMons[index].species].ability1 != arg2 && gBaseStats[gBattleMons[index].species].ability2 != arg2) - { - var = 2; - } - else - { - var = gBaseStats[gBattleMons[index].species].ability1; - } - } - else - { - // _081325B4 - var = gBaseStats[gBattleMons[index].species].ability1; - } - } - else - { - // _081325B8 - var = gBaseStats[gBattleMons[index].species].ability2; - } - } - } - } - else - { - // _081325BC - var = gBattleMons[index].ability; - } - - // _081325CA - if(var == ABILITY_NONE) - { - AI_THINKING_STRUCT->funcResult = 2; - } - else if(var == arg2) - { - AI_THINKING_STRUCT->funcResult = 1; - } - else - { - AI_THINKING_STRUCT->funcResult = 0; - } - gAIScriptPtr += 3; -} -#else -__attribute__((naked)) -void tai60_unk(void) -{ - asm(".syntax unified\n\ - push {r4-r6,lr}\n\ - ldr r4, =gAIScriptPtr\n\ - ldr r0, [r4]\n\ - ldrb r0, [r0, 0x1]\n\ - bl sub_8131E70\n\ - lsls r0, 24\n\ - lsrs r5, r0, 24\n\ - ldr r0, [r4]\n\ - ldrb r3, [r0, 0x2]\n\ - ldrb r0, [r0, 0x1]\n\ - cmp r0, 0\n\ - beq _0813253A\n\ - cmp r0, 0x2\n\ - bne _081325BC\n\ -_0813253A:\n\ - ldr r0, =gBattleResources\n\ - ldr r4, [r0]\n\ - ldr r1, [r4, 0x18]\n\ - adds r1, 0x40\n\ - adds r2, r1, r5\n\ - ldrb r1, [r2]\n\ - adds r6, r0, 0\n\ - cmp r1, 0\n\ - beq _0813255C\n\ - adds r3, r1, 0\n\ - ldr r0, [r4, 0x14]\n\ - str r3, [r0, 0x8]\n\ - b _081325CA\n\ - .pool\n\ -_0813255C:\n\ - ldr r1, =gBattleMons\n\ - movs r0, 0x58\n\ - muls r0, r5\n\ - adds r4, r0, r1\n\ - adds r0, r4, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x17\n\ - beq _08132576\n\ - cmp r0, 0x2A\n\ - beq _08132576\n\ - cmp r0, 0x47\n\ - bne _08132588\n\ -_08132576:\n\ - movs r0, 0x58\n\ - muls r0, r5\n\ - adds r0, r1\n\ - adds r0, 0x20\n\ - ldrb r3, [r0]\n\ - b _081325CA\n\ - .pool\n\ -_08132588:\n\ - ldr r2, =gBaseStats\n\ - ldrh r1, [r4]\n\ - lsls r0, r1, 3\n\ - subs r0, r1\n\ - lsls r0, 2\n\ - adds r1, r0, r2\n\ - ldrb r4, [r1, 0x16]\n\ - cmp r4, 0\n\ - beq _081325B8\n\ - ldrb r2, [r1, 0x17]\n\ - cmp r2, 0\n\ - beq _081325B4\n\ - adds r0, r3, 0\n\ - cmp r4, r0\n\ - beq _081325CE\n\ - cmp r2, r0\n\ - beq _081325CE\n\ - adds r3, r4, 0\n\ - b _081325CA\n\ - .pool\n\ -_081325B4:\n\ - ldrb r3, [r1, 0x16]\n\ - b _081325CA\n\ -_081325B8:\n\ - ldrb r3, [r1, 0x17]\n\ - b _081325CA\n\ -_081325BC:\n\ - ldr r1, =gBattleMons\n\ - movs r0, 0x58\n\ - muls r0, r5\n\ - adds r0, r1\n\ - adds r0, 0x20\n\ - ldrb r3, [r0]\n\ - ldr r6, =gBattleResources\n\ -_081325CA:\n\ - cmp r3, 0\n\ - bne _081325E8\n\ -_081325CE:\n\ - ldr r0, [r6]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x2\n\ - str r0, [r1, 0x8]\n\ - ldr r2, =gAIScriptPtr\n\ - b _08132608\n\ - .pool\n\ -_081325E8:\n\ - ldr r0, =gAIScriptPtr\n\ - ldr r1, [r0]\n\ - adds r2, r0, 0\n\ - ldrb r1, [r1, 0x2]\n\ - cmp r3, r1\n\ - bne _08132600\n\ - ldr r0, [r6]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x1\n\ - b _08132606\n\ - .pool\n\ -_08132600:\n\ - ldr r0, [r6]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0\n\ -_08132606:\n\ - str r0, [r1, 0x8]\n\ -_08132608:\n\ - ldr r0, [r2]\n\ - adds r0, 0x3\n\ - str r0, [r2]\n\ - pop {r4-r6}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} -#endif - -void BattleAICmd_get_highest_possible_damage(void) -{ - s32 i; - - gUnknown_02024400 = 0; - gBattleStruct[0x13] = 0; - gBattleScripting[0xE] = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - AI_THINKING_STRUCT->funcResult = 0; - - for (i = 0; i < 4; i++) - { - gBattleMoveDamage = 40; - gCurrentMove = gBattleMons[gPlayerMonIndex].moves[i]; - - if (gCurrentMove) - { - move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget); - - // reduce by 1/3. - if (gBattleMoveDamage == 120) - gBattleMoveDamage = 80; - if (gBattleMoveDamage == 240) - gBattleMoveDamage = 160; - if (gBattleMoveDamage == 30) - gBattleMoveDamage = 20; - if (gBattleMoveDamage == 15) - gBattleMoveDamage = 10; - - if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything. - gBattleMoveDamage = 0; - - if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) - AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; - } - } - gAIScriptPtr += 1; -} - -void BattleAICmd_if_damage_bonus(void) -{ - u8 damageVar; - - gUnknown_02024400 = 0; - gBattleStruct[0x13] = 0; - gBattleScripting[0xE] = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - - gBattleMoveDamage = 40; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - - move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget); - - if (gBattleMoveDamage == 120) - gBattleMoveDamage = 80; - if (gBattleMoveDamage == 240) - gBattleMoveDamage = 160; - if (gBattleMoveDamage == 30) - gBattleMoveDamage = 20; - if (gBattleMoveDamage == 15) - gBattleMoveDamage = 10; - - if (gBattleMoveFlags & 8) - gBattleMoveDamage = 0; - - // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. - damageVar = gBattleMoveDamage; - - if (damageVar == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_nullsub_32(void) -{ -} - -void BattleAICmd_nullsub_33(void) -{ -} - -void BattleAICmd_if_status_in_party(void) -{ - struct Pokemon *party; - int i; - u32 statusToCompareTo; - u8 index; - - switch(gAIScriptPtr[1]) - { - case 1: - index = gPlayerMonIndex; - break; - default: - index = gBankTarget; - break; - } - - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; - - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); - - for (i = 0; i < 6; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES); - u16 hp = GetMonData(&party[i], MON_DATA_HP); - u32 status = GetMonData(&party[i], MON_DATA_STATUS); - - if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - return; - } - } - - gAIScriptPtr += 10; -} - -void BattleAICmd_if_status_not_in_party(void) -{ - struct Pokemon *party; - int i; - u32 statusToCompareTo; - u8 index; - - switch(gAIScriptPtr[1]) - { - case 1: - index = gPlayerMonIndex; - break; - default: - index = gBankTarget; - break; - } - - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; - - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); - - for (i = 0; i < 6; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES); - u16 hp = GetMonData(&party[i], MON_DATA_HP); - u32 status = GetMonData(&party[i], MON_DATA_STATUS); - - if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - { - gAIScriptPtr += 10; // still bugged in Emerald - } - } - - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); -} - -void BattleAICmd_get_weather(void) -{ - if (gBattleWeather & 7) - AI_THINKING_STRUCT->funcResult = 1; - if (gBattleWeather & 0x18) - AI_THINKING_STRUCT->funcResult = 2; - if (gBattleWeather & 0x60) - AI_THINKING_STRUCT->funcResult = 0; - if (gBattleWeather & 0x80) - AI_THINKING_STRUCT->funcResult = 3; - - gAIScriptPtr += 1; -} - -void BattleAICmd_if_effect(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_not_effect(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void BattleAICmd_if_stat_level_less_than(void) -{ - u32 party; - - if (gAIScriptPtr[1] == USER) - party = gPlayerMonIndex; - else - party = gBankTarget; - - if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -void BattleAICmd_if_stat_level_more_than(void) -{ - u32 party; - - if (gAIScriptPtr[1] == USER) - party = gPlayerMonIndex; - else - party = gBankTarget; - - if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -void BattleAICmd_if_stat_level_equal(void) -{ - u32 party; - - if (gAIScriptPtr[1] == USER) - party = gPlayerMonIndex; - else - party = gBankTarget; - - if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -void BattleAICmd_if_stat_level_not_equal(void) -{ - u32 party; - - if (gAIScriptPtr[1] == USER) - party = gPlayerMonIndex; - else - party = gBankTarget; - - if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -void BattleAICmd_if_can_faint(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) - { - gAIScriptPtr += 5; - return; - } - - gUnknown_02024400 = 0; - gBattleStruct[0x13] = 0; - gBattleScripting[0xE] = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - sub_8046E7C(gPlayerMonIndex, gBankTarget); - move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget); - - gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100; - - // moves always do at least 1 damage. - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -void BattleAICmd_if_cant_faint(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) - { - gAIScriptPtr += 5; - return; - } - - gUnknown_02024400 = 0; - gBattleStruct[0x13] = 0; - gBattleScripting[0xE] = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - sub_8046E7C(gPlayerMonIndex, gBankTarget); - move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget); - - gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100; - - // this macro is missing the damage 0 = 1 assumption. - - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -void BattleAICmd_if_has_move(void) -{ - int i; - u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); - - switch(gAIScriptPtr[1]) - { - case 1: - // _08132E42 - for (i = 0; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr) - break; - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case 3: // new to Emerald - if(gBattleMons[gPlayerMonIndex ^ 2].hp == 0) - { - gAIScriptPtr += 8; - return; - } - else - { - for (i = 0; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex ^ 2].moves[i] == *temp_ptr) - break; - } - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case 0: - case 2: - for (i = 0; i < 4; i++) - { - if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr) - break; - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - } -} - -void BattleAICmd_if_dont_have_move(void) -{ - int i; - u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); - - switch(gAIScriptPtr[1]) - { - case 1: - case 3: // if_dont_have_move does not have the seperate 3 case check in Emerald unlike if_has_move. - for (i = 0; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case 0: - case 2: - for (i = 0; i < 4; i++) - { - if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - } -} - -void BattleAICmd_if_move_effect(void) -{ - int i; - - switch (gAIScriptPtr[1]) - { - case 1: - case 3: // _08133044 - for(i = 0; i < 4; i++) - { - if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i == 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - case 0: - case 2: // _08133090 - for (i = 0; i < 4; i++) - { - if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2]) - break; - } - if (i == 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - } -} - -void BattleAICmd_if_not_move_effect(void) -{ - int i; - - switch (gAIScriptPtr[1]) - { - case 1: - case 3: // _0813313C - for(i = 0; i < 4; i++) - { - if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i != 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - case 0: - case 2: // _08133188 - for (i = 0; i < 4; i++) - { - if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2]) - break; - } - if (i != 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - } -} - -void BattleAICmd_if_last_move_did_damage(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if (gAIScriptPtr[2] == 0) - { - if (gDisableStructs[index].unk4 == 0) - { - gAIScriptPtr += 7; - return; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - return; - } - else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. - { - gAIScriptPtr += 7; - return; - } - else if (gDisableStructs[index].unk6 != 0) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - return; - } - gAIScriptPtr += 7; -} - -void BattleAICmd_if_encored(void) -{ - switch (gAIScriptPtr[1]) - { - case 0: // _08109348 - if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - case 1: // _08109370 - if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - default: - gAIScriptPtr += 6; - return; - } -} - -void BattleAICmd_flee(void) -{ - AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK2 | AI_ACTION_UNK4); // what matters is UNK2 being enabled. -} - -void BattleAICmd_if_random_100(void) -{ - u8 safariFleeRate = gBattleStruct[0x7B] * 5; // safari flee rate, from 0-20 - - if ((u8)(Random() % 100) < safariFleeRate) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -void BattleAICmd_watch(void) -{ - AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK3 | AI_ACTION_UNK4); // what matters is UNK3 being enabled. -} - -void BattleAICmd_get_hold_effect(void) -{ - u8 index; - u16 status; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - if (gActiveBank != index) - { - AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(UNK_2016A00_STRUCT->unk44[index]); - } - else - AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item); - - gAIScriptPtr += 2; -} - -void tai62_unk(void) -{ - u8 index = sub_8131E70(gAIScriptPtr[1]); - u16 item; - u8 var1, var2; - - if((index & 1) == (gPlayerMonIndex & 1)) - item = gBattleMons[index].item; - else - item = UNK_2016A00_STRUCT->unk44[index]; - - // strange way of loading a 16-bit argument from the AI command. - var2 = gAIScriptPtr[2]; - var1 = gAIScriptPtr[3]; - - if((var1 | var2) == item) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -void BattleAICmd_get_gender(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - AI_THINKING_STRUCT->funcResult = pokemon_species_get_gender_info(gBattleMons[index].species, gBattleMons[index].personality); - - gAIScriptPtr += 2; -} - -void BattleAICmd_is_first_turn(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16; - - gAIScriptPtr += 2; -} - -void BattleAICmd_get_stockpile_count(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9; - - gAIScriptPtr += 2; -} - -void BattleAICmd_is_double_battle(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; - - gAIScriptPtr += 1; -} - -void BattleAICmd_get_item(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this. - AI_THINKING_STRUCT->funcResult = gBattleStruct[0xB8 + (index * 2)]; - - gAIScriptPtr += 2; -} - -void BattleAICmd_get_move_type_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; - - gAIScriptPtr += 1; -} - -void BattleAICmd_get_move_power_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; - - gAIScriptPtr += 1; -} - -void BattleAICmd_get_move_effect_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; - - gAIScriptPtr += 1; -} - -void BattleAICmd_get_protect_count(void) -{ - u8 index; - - if (gAIScriptPtr[1] == USER) - index = gPlayerMonIndex; - else - index = gBankTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8; - - gAIScriptPtr += 2; -} - -void BattleAICmd_nullsub_52(void) -{ -} - -void BattleAICmd_nullsub_53(void) -{ -} - -void BattleAICmd_nullsub_54(void) -{ -} - -void BattleAICmd_nullsub_55(void) -{ -} - -void BattleAICmd_nullsub_56(void) -{ -} - -void BattleAICmd_nullsub_57(void) -{ -} - -void BattleAICmd_call(void) -{ - b_mc_stack_push(gAIScriptPtr + 5); - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -void BattleAICmd_jump(void) -{ - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -void BattleAICmd_end(void) -{ - if (b_mc_stack_pop_cursor() == 0) - AI_THINKING_STRUCT->aiAction |= AI_ACTION_UNK1; -} - -void BattleAICmd_if_level_cond(void) -{ - switch (gAIScriptPtr[1]) - { - case 0: // greater than - if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - case 1: // less than - if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - case 2: // equal - if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - } -} - -void BattleAICmd_if_taunted(void) -{ - if (gDisableStructs[gBankTarget].taunt != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -void BattleAICmd_if_not_taunted(void) -{ - if (gDisableStructs[gBankTarget].taunt == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -void tai5E_unk(void) -{ - if((gPlayerMonIndex & 1) == (gBankTarget & 1)) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -void tai61_unk(void) -{ - u8 index = sub_8131E70(gAIScriptPtr[1]); - - if(UNK_BATTLE_STRUCT->unk4->unkArray[index] & 1) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -void b_mc_stack_push(u8 *var) -{ - UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = var; -} - -void b_mc_stack_push_cursor(void) -{ - UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = gAIScriptPtr; -} - -bool8 b_mc_stack_pop_cursor(void) -{ - if (UNK_2016C00_STRUCT->unk20 != 0) - { - --UNK_2016C00_STRUCT->unk20; - gAIScriptPtr = UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20]; - return TRUE; - } - else - return FALSE; -} |