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-rw-r--r--src/battle_ai.c2925
1 files changed, 0 insertions, 2925 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
deleted file mode 100644
index 3b696b84e..000000000
--- a/src/battle_ai.c
+++ /dev/null
@@ -1,2925 +0,0 @@
-#include "global.h"
-#include "battle_ai.h"
-#include "pokemon.h"
-#include "battle.h"
-#include "species.h"
-#include "abilities.h"
-#include "rng.h"
-#include "item.h"
-#include "battle_move_effects.h"
-
-#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
-#define AIScriptRead8(ptr) ((ptr)[0])
-#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
-
-#define AI_ACTION_DONE 0x0001
-#define AI_ACTION_FLEE 0x0002
-#define AI_ACTION_WATCH 0x0004
-#define AI_ACTION_DO_NOT_ATTACK 0x0008
-#define AI_ACTION_UNK5 0x0010
-#define AI_ACTION_UNK6 0x0020
-#define AI_ACTION_UNK7 0x0040
-#define AI_ACTION_UNK8 0x0080
-
-#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
-#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
-
-enum
-{
- AI_TARGET,
- AI_USER,
- AI_TARGET_PARTNER,
- AI_USER_PARTNER
-};
-
-// AI states
-enum
-{
- AIState_SettingUp,
- AIState_Processing,
- AIState_FinishedProcessing,
- AIState_DoNotProcess
-};
-
-/*
-gAIScriptPtr is a pointer to the next battle AI cmd command to read.
-when a command finishes processing, gAIScriptPtr is incremented by
-the number of bytes that the current command had reserved for arguments
-in order to read the next command correctly. refer to battle_ai_scripts.s for the
-AI scripts.
-*/
-
-extern u32 gBattleTypeFlags;
-extern u8 gActiveBank;
-extern struct BattlePokemon gBattleMons[4];
-extern u16 gCurrentMove;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u16 gLastUsedMovesByBanks[4];
-extern u16 gTrainerBattleOpponent_A;
-extern u16 gTrainerBattleOpponent_B;
-extern u32 gStatuses3[4];
-extern u16 gSideAffecting[2];
-extern u16 gBattlePartyID[4];
-extern u16 gDynamicBasePower;
-extern u8 gBattleMoveFlags;
-extern s32 gBattleMoveDamage;
-extern u8 gCritMultiplier;
-extern u16 gBattleWeather;
-
-extern const struct BattleMove gBattleMoves[];
-extern const struct BaseStats gBaseStats[];
-extern const u32 gBitTable[];
-extern u8 * const gBattleAI_ScriptsTable[];
-
-extern u8 GetBankIdentity(u8);
-extern u8 b_first_side(u8, u8, u8);
-extern u8 GetBankByPlayerAI(u8);
-extern void TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
-extern void AI_CalcDmg(u8, u8);
-
-extern u8 CheckMoveLimitations();
-extern u32 GetAiScriptsInRecordedBattle();
-extern u32 GetAiScriptsInBattleFactory();
-
-static u8 BattleAI_ChooseMoveOrAction_Singles(void);
-static u8 BattleAI_ChooseMoveOrAction_Doubles(void);
-static void RecordLastUsedMoveByTarget(void);
-static void BattleAI_DoAIProcessing(void);
-static void AIStackPushVar(const u8 *);
-static bool8 AIStackPop(void);
-
-static void BattleAICmd_if_random_less_than(void);
-static void BattleAICmd_if_random_greater_than(void);
-static void BattleAICmd_if_random_equal(void);
-static void BattleAICmd_if_random_not_equal(void);
-static void BattleAICmd_score(void);
-static void BattleAICmd_if_hp_less_than(void);
-static void BattleAICmd_if_hp_more_than(void);
-static void BattleAICmd_if_hp_equal(void);
-static void BattleAICmd_if_hp_not_equal(void);
-static void BattleAICmd_if_status(void);
-static void BattleAICmd_if_not_status(void);
-static void BattleAICmd_if_status2(void);
-static void BattleAICmd_if_not_status2(void);
-static void BattleAICmd_if_status3(void);
-static void BattleAICmd_if_not_status3(void);
-static void BattleAICmd_if_side_affecting(void);
-static void BattleAICmd_if_not_side_affecting(void);
-static void BattleAICmd_if_less_than(void);
-static void BattleAICmd_if_more_than(void);
-static void BattleAICmd_if_equal(void);
-static void BattleAICmd_if_not_equal(void);
-static void BattleAICmd_if_less_than_32(void);
-static void BattleAICmd_if_more_than_32(void);
-static void BattleAICmd_if_equal_32(void);
-static void BattleAICmd_if_not_equal_32(void);
-static void BattleAICmd_if_move(void);
-static void BattleAICmd_if_not_move(void);
-static void BattleAICmd_if_in_bytes(void);
-static void BattleAICmd_if_not_in_bytes(void);
-static void BattleAICmd_if_in_words(void);
-static void BattleAICmd_if_not_in_words(void);
-static void BattleAICmd_if_user_can_damage(void);
-static void BattleAICmd_if_user_cant_damage(void);
-static void BattleAICmd_get_turn_count(void);
-static void BattleAICmd_get_type(void);
-static void BattleAICmd_get_last_used_bank_move_power(void);
-static void BattleAICmd_is_most_powerful_move(void);
-static void BattleAICmd_get_last_used_bank_move(void);
-static void BattleAICmd_if_arg_equal(void);
-static void BattleAICmd_if_arg_not_equal(void);
-static void BattleAICmd_if_would_go_first(void);
-static void BattleAICmd_if_would_not_go_first(void);
-static void BattleAICmd_nullsub_2A(void);
-static void BattleAICmd_nullsub_2B(void);
-static void BattleAICmd_count_alive_pokemon(void);
-static void BattleAICmd_get_considered_move(void);
-static void BattleAICmd_get_considered_move_effect(void);
-static void BattleAICmd_get_ability(void);
-static void BattleAICmd_get_highest_type_effectiveness(void);
-static void BattleAICmd_if_type_effectiveness(void);
-static void BattleAICmd_nullsub_32(void);
-static void BattleAICmd_nullsub_33(void);
-static void BattleAICmd_if_status_in_party(void);
-static void BattleAICmd_if_status_not_in_party(void);
-static void BattleAICmd_get_weather(void);
-static void BattleAICmd_if_effect(void);
-static void BattleAICmd_if_not_effect(void);
-static void BattleAICmd_if_stat_level_less_than(void);
-static void BattleAICmd_if_stat_level_more_than(void);
-static void BattleAICmd_if_stat_level_equal(void);
-static void BattleAICmd_if_stat_level_not_equal(void);
-static void BattleAICmd_if_can_faint(void);
-static void BattleAICmd_if_cant_faint(void);
-static void BattleAICmd_if_has_move(void);
-static void BattleAICmd_if_dont_have_move(void);
-static void BattleAICmd_if_move_effect(void);
-static void BattleAICmd_if_not_move_effect(void);
-static void BattleAICmd_if_any_move_disabled_or_encored(void);
-static void BattleAICmd_if_curr_move_disabled_or_encored(void);
-static void BattleAICmd_flee(void);
-static void BattleAICmd_if_random_100(void);
-static void BattleAICmd_watch(void);
-static void BattleAICmd_get_hold_effect(void);
-static void BattleAICmd_get_gender(void);
-static void BattleAICmd_is_first_turn(void);
-static void BattleAICmd_get_stockpile_count(void);
-static void BattleAICmd_is_double_battle(void);
-static void BattleAICmd_get_used_held_item(void);
-static void BattleAICmd_get_move_type_from_result(void);
-static void BattleAICmd_get_move_power_from_result(void);
-static void BattleAICmd_get_move_effect_from_result(void);
-static void BattleAICmd_get_protect_count(void);
-static void BattleAICmd_nullsub_52(void);
-static void BattleAICmd_nullsub_53(void);
-static void BattleAICmd_nullsub_54(void);
-static void BattleAICmd_nullsub_55(void);
-static void BattleAICmd_nullsub_56(void);
-static void BattleAICmd_nullsub_57(void);
-static void BattleAICmd_call(void);
-static void BattleAICmd_jump(void);
-static void BattleAICmd_end(void);
-static void BattleAICmd_if_level_cond(void);
-static void BattleAICmd_if_target_taunted(void);
-static void BattleAICmd_if_target_not_taunted(void);
-static void BattleAICmd_check_ability(void);
-static void BattleAICmd_is_of_type(void);
-static void BattleAICmd_if_target_is_ally(void);
-static void BattleAICmd_if_flash_fired(void);
-static void BattleAICmd_if_holds_item(void);
-
-// ewram
-
-EWRAM_DATA const u8 *gAIScriptPtr = NULL;
-EWRAM_DATA static u8 sBank_AI = 0;
-
-// const rom data
-
-typedef void (*BattleAICmdFunc)(void);
-
-static const BattleAICmdFunc sBattleAICmdTable[] =
-{
- BattleAICmd_if_random_less_than, // 0x0
- BattleAICmd_if_random_greater_than, // 0x1
- BattleAICmd_if_random_equal, // 0x2
- BattleAICmd_if_random_not_equal, // 0x3
- BattleAICmd_score, // 0x4
- BattleAICmd_if_hp_less_than, // 0x5
- BattleAICmd_if_hp_more_than, // 0x6
- BattleAICmd_if_hp_equal, // 0x7
- BattleAICmd_if_hp_not_equal, // 0x8
- BattleAICmd_if_status, // 0x9
- BattleAICmd_if_not_status, // 0xA
- BattleAICmd_if_status2, // 0xB
- BattleAICmd_if_not_status2, // 0xC
- BattleAICmd_if_status3, // 0xD
- BattleAICmd_if_not_status3, // 0xE
- BattleAICmd_if_side_affecting, // 0xF
- BattleAICmd_if_not_side_affecting, // 0x10
- BattleAICmd_if_less_than, // 0x11
- BattleAICmd_if_more_than, // 0x12
- BattleAICmd_if_equal, // 0x13
- BattleAICmd_if_not_equal, // 0x14
- BattleAICmd_if_less_than_32, // 0x15
- BattleAICmd_if_more_than_32, // 0x16
- BattleAICmd_if_equal_32, // 0x17
- BattleAICmd_if_not_equal_32, // 0x18
- BattleAICmd_if_move, // 0x19
- BattleAICmd_if_not_move, // 0x1A
- BattleAICmd_if_in_bytes, // 0x1B
- BattleAICmd_if_not_in_bytes, // 0x1C
- BattleAICmd_if_in_words, // 0x1D
- BattleAICmd_if_not_in_words, // 0x1E
- BattleAICmd_if_user_can_damage, // 0x1F
- BattleAICmd_if_user_cant_damage, // 0x20
- BattleAICmd_get_turn_count, // 0x21
- BattleAICmd_get_type, // 0x22
- BattleAICmd_get_last_used_bank_move_power, // 0x23
- BattleAICmd_is_most_powerful_move, // 0x24
- BattleAICmd_get_last_used_bank_move, // 0x25
- BattleAICmd_if_arg_equal, // 0x26
- BattleAICmd_if_arg_not_equal, // 0x27
- BattleAICmd_if_would_go_first, // 0x28
- BattleAICmd_if_would_not_go_first, // 0x29
- BattleAICmd_nullsub_2A, // 0x2A
- BattleAICmd_nullsub_2B, // 0x2B
- BattleAICmd_count_alive_pokemon, // 0x2C
- BattleAICmd_get_considered_move, // 0x2D
- BattleAICmd_get_considered_move_effect, // 0x2E
- BattleAICmd_get_ability, // 0x2F
- BattleAICmd_get_highest_type_effectiveness, // 0x30
- BattleAICmd_if_type_effectiveness, // 0x31
- BattleAICmd_nullsub_32, // 0x32
- BattleAICmd_nullsub_33, // 0x33
- BattleAICmd_if_status_in_party, // 0x34
- BattleAICmd_if_status_not_in_party, // 0x35
- BattleAICmd_get_weather, // 0x36
- BattleAICmd_if_effect, // 0x37
- BattleAICmd_if_not_effect, // 0x38
- BattleAICmd_if_stat_level_less_than, // 0x39
- BattleAICmd_if_stat_level_more_than, // 0x3A
- BattleAICmd_if_stat_level_equal, // 0x3B
- BattleAICmd_if_stat_level_not_equal, // 0x3C
- BattleAICmd_if_can_faint, // 0x3D
- BattleAICmd_if_cant_faint, // 0x3E
- BattleAICmd_if_has_move, // 0x3F
- BattleAICmd_if_dont_have_move, // 0x40
- BattleAICmd_if_move_effect, // 0x41
- BattleAICmd_if_not_move_effect, // 0x42
- BattleAICmd_if_any_move_disabled_or_encored, // 0x43
- BattleAICmd_if_curr_move_disabled_or_encored, // 0x44
- BattleAICmd_flee, // 0x45
- BattleAICmd_if_random_100, // 0x46
- BattleAICmd_watch, // 0x47
- BattleAICmd_get_hold_effect, // 0x48
- BattleAICmd_get_gender, // 0x49
- BattleAICmd_is_first_turn, // 0x4A
- BattleAICmd_get_stockpile_count, // 0x4B
- BattleAICmd_is_double_battle, // 0x4C
- BattleAICmd_get_used_held_item, // 0x4D
- BattleAICmd_get_move_type_from_result, // 0x4E
- BattleAICmd_get_move_power_from_result, // 0x4F
- BattleAICmd_get_move_effect_from_result, // 0x50
- BattleAICmd_get_protect_count, // 0x51
- BattleAICmd_nullsub_52, // 0x52
- BattleAICmd_nullsub_53, // 0x53
- BattleAICmd_nullsub_54, // 0x54
- BattleAICmd_nullsub_55, // 0x55
- BattleAICmd_nullsub_56, // 0x56
- BattleAICmd_nullsub_57, // 0x57
- BattleAICmd_call, // 0x58
- BattleAICmd_jump, // 0x59
- BattleAICmd_end, // 0x5A
- BattleAICmd_if_level_cond, // 0x5B
- BattleAICmd_if_target_taunted, // 0x5C
- BattleAICmd_if_target_not_taunted, // 0x5D
- BattleAICmd_if_target_is_ally, // 0x5E
- BattleAICmd_is_of_type, // 0x5F
- BattleAICmd_check_ability, // 0x60
- BattleAICmd_if_flash_fired, // 0x61
- BattleAICmd_if_holds_item, // 0x62
-};
-
-static const u16 sDiscouragedPowerfulMoveEffects[] =
-{
- EFFECT_EXPLOSION,
- EFFECT_DREAM_EATER,
- EFFECT_RAZOR_WIND,
- EFFECT_SKY_ATTACK,
- EFFECT_RECHARGE,
- EFFECT_SKULL_BASH,
- EFFECT_SOLARBEAM,
- EFFECT_SPIT_UP,
- EFFECT_FOCUS_PUNCH,
- EFFECT_SUPERPOWER,
- EFFECT_ERUPTION,
- EFFECT_OVERHEAT,
- 0xFFFF
-};
-
-void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
-{
- s32 i;
- u8 *data = (u8 *)gBattleResources->battleHistory;
-
- for (i = 0; i < sizeof(struct BattleHistory); i++)
- data[i] = 0;
- // items are allowed to use in ONLY trainer battles
- if ((gBattleTypeFlags &
- (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER |
- BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER
- | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE))
- == BATTLE_TYPE_TRAINER)
- {
- for (i = 0; i < 4; i++)
- {
- if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
- {
- gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
- gBattleResources->battleHistory->itemsNo++;
- }
- }
- }
-
- BattleAI_SetupAIData(defaultScoreMoves);
-}
-
-void BattleAI_SetupAIData(u8 defaultScoreMoves)
-{
- s32 i;
- u8 *data = (u8 *)AI_THINKING_STRUCT;
- u8 moveLimitations;
-
- // clear AI data.
- for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
- data[i] = 0;
-
- // conditional score reset, unlike Ruby.
- for (i = 0; i < 4; i++)
- {
- if (defaultScoreMoves & 1)
- AI_THINKING_STRUCT->score[i] = 100;
- else
- AI_THINKING_STRUCT->score[i] = 0;
- defaultScoreMoves >>= 1;
- }
-
- moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF);
-
- // ignore moves that aren't possible to use
- for (i = 0; i < 4; i++)
- {
- if (gBitTable[i] & moveLimitations)
- AI_THINKING_STRUCT->score[i] = 0;
-
- AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
- }
- gBattleResources->AI_ScriptsStack->size = 0;
- sBank_AI = gActiveBank;
- // decide a random target bank in doubles
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
- gBankTarget = (Random() & 2) + (GetBankSide(gActiveBank) ^ 1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget ^= 2;
- }
- // in singles there's only one choice
- else
- gBankTarget = sBank_AI ^ 1;
-
- if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- AI_THINKING_STRUCT->aiFlags = 0x40000000;
- else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
- AI_THINKING_STRUCT->aiFlags = 0x20000000;
- else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
- AI_THINKING_STRUCT->aiFlags = 0x80000000;
- else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
- AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
- else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE))
- AI_THINKING_STRUCT->aiFlags = 7; // the smartest possible set
- else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
- else
- AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- AI_THINKING_STRUCT->aiFlags |= 0x80; // act smart in doubles and don't attack your partner
-}
-
-u8 BattleAI_ChooseMoveOrAction(void)
-{
- u16 savedCurrentMove = gCurrentMove;
- u8 ret;
-
- if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- ret = BattleAI_ChooseMoveOrAction_Singles();
- else
- ret = BattleAI_ChooseMoveOrAction_Doubles();
-
- gCurrentMove = savedCurrentMove;
- return ret;
-}
-
-static u8 BattleAI_ChooseMoveOrAction_Singles(void)
-{
- u8 currentMoveArray[4];
- u8 consideredMoveArray[4];
- u8 numOfBestMoves;
- s32 i;
-
- RecordLastUsedMoveByTarget();
-
- while (AI_THINKING_STRUCT->aiFlags != 0)
- {
- if (AI_THINKING_STRUCT->aiFlags & 1)
- {
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- BattleAI_DoAIProcessing();
- }
- AI_THINKING_STRUCT->aiFlags >>= 1;
- AI_THINKING_STRUCT->aiLogicId++;
- AI_THINKING_STRUCT->movesetIndex = 0;
- }
-
- // special flags for safari
- if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
- return 4;
- if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
- return 5;
-
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
- consideredMoveArray[0] = 0;
-
- for (i = 1; i < 4; i++)
- {
- if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
- {
- // in ruby, the order of these if statements are reversed.
- if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
- {
- currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[numOfBestMoves++] = i;
- }
- if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
- {
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[0] = i;
- }
- }
- }
- return consideredMoveArray[Random() % numOfBestMoves];
-}
-
-#ifdef NONMATCHING
-static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
-{
- s32 i;
- s32 j;
- s32 scriptsToRun;
- s16 mostMovePoints;
- s16 bestMovePointsForTarget[4];
- s8 mostViableTargetsArray[4];
- u8 actionOrMoveIndex[4];
- u8 mostViableMovesScores[4];
- u8 mostViableMovesIndices[4];
- s32 mostViableTargetsNo;
- s32 mostViableMovesNo;
-
- for (i = 0; i < 4; i++) //08130D14
- {
- if (i == sBank_AI || gBattleMons[i].hp == 0)
- {
- //_08130D2E
- actionOrMoveIndex[i] = -1;
- bestMovePointsForTarget[i] = -1;
- }
- //_08130D48
- else
- {
- if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
- BattleAI_SetupAIData(gBattleStruct->field_92 >> 4);
- else
- BattleAI_SetupAIData(0xF);
- //_08130D76
- gBankTarget = i;
- if ((i & 1) != (sBank_AI & 1))
- RecordLastUsedMoveByTarget();
- //_08130D90
- AI_THINKING_STRUCT->aiLogicId = 0;
- AI_THINKING_STRUCT->movesetIndex = 0;
- scriptsToRun = AI_THINKING_STRUCT->aiFlags;
- while (scriptsToRun != 0)
- {
- if (scriptsToRun & 1)
- {
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- BattleAI_DoAIProcessing();
- }
- scriptsToRun >>= 1;
- AI_THINKING_STRUCT->aiLogicId++;
- AI_THINKING_STRUCT->movesetIndex = 0;
- }
- //_08130DD8
- if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
- actionOrMoveIndex[i] = 4;
- else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
- actionOrMoveIndex[i] = 5;
- else
- {
- //_08130E10
- mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
- mostViableMovesIndices[0] = 0;
- mostViableMovesNo = 1;
- for (j = 1; j < 4; j++)
- {
- if (gBattleMons[sBank_AI].moves[j] != 0)
- {
- if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
- {
- mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j];
- mostViableMovesIndices[mostViableMovesNo] = j;
- mostViableMovesNo++;
- }
- if (mostViableMovesScores[0] < AI_THINKING_STRUCT->score[j])
- {
- mostViableMovesScores[0] = AI_THINKING_STRUCT->score[j];
- mostViableMovesIndices[0] = j;
- mostViableMovesNo = 1;
- }
- }
- //_08130E72
- }
- actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo];
- bestMovePointsForTarget[i] = mostViableMovesScores[0];
-
- // don't use a move against ally if it has less than 100 pts
- if (i == (sBank_AI ^ 2) && bestMovePointsForTarget[i] < 100)
- bestMovePointsForTarget[i] = -1;
- }
- }
- //_08130EAE
- }
-
- //08130EC4
- mostMovePoints = bestMovePointsForTarget[0];
- mostViableTargetsArray[0] = 0;
- mostViableTargetsNo = 1;
- for (i = 1; i < 4; i++)
- {
- //_08130EDA
- if (mostMovePoints == bestMovePointsForTarget[i])
- {
- mostViableTargetsArray[mostViableTargetsNo] = i;
- mostViableTargetsNo++;
- }
- //_08130EEE
- if (mostMovePoints < bestMovePointsForTarget[i])
- {
- mostMovePoints = bestMovePointsForTarget[i];
- mostViableTargetsArray[0] = i;
- mostViableTargetsNo = 1;
- }
- }
- gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
- return actionOrMoveIndex[gBankTarget];
-}
-#else
-__attribute__((naked))
-static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x24\n\
- movs r0, 0\n\
- mov r8, r0\n\
- mov r1, sp\n\
- adds r1, 0xC\n\
- str r1, [sp, 0x1C]\n\
- mov r2, sp\n\
- adds r2, 0x8\n\
- str r2, [sp, 0x18]\n\
- str r1, [sp, 0x20]\n\
- mov r10, sp\n\
-_08130D14:\n\
- ldr r0, =sBank_AI\n\
- ldrb r0, [r0]\n\
- cmp r8, r0\n\
- beq _08130D2E\n\
- movs r0, 0x58\n\
- mov r7, r8\n\
- muls r7, r0\n\
- adds r0, r7, 0\n\
- ldr r1, =gBattleMons\n\
- adds r0, r1\n\
- ldrh r0, [r0, 0x28]\n\
- cmp r0, 0\n\
- bne _08130D48\n\
-_08130D2E:\n\
- movs r0, 0xFF\n\
- ldr r2, [sp, 0x20]\n\
- strb r0, [r2]\n\
- ldr r0, =0x0000ffff\n\
- mov r7, r10\n\
- strh r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130D48:\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r0, [r0]\n\
- movs r1, 0x80\n\
- lsls r1, 10\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130D70\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- adds r0, 0x92\n\
- ldrb r0, [r0]\n\
- lsrs r0, 4\n\
- bl BattleAI_SetupAIData\n\
- b _08130D76\n\
- .pool\n\
-_08130D70:\n\
- movs r0, 0xF\n\
- bl BattleAI_SetupAIData\n\
-_08130D76:\n\
- ldr r0, =gBankTarget\n\
- mov r1, r8\n\
- strb r1, [r0]\n\
- movs r1, 0x1\n\
- mov r2, r8\n\
- ands r2, r1\n\
- ldr r0, =sBank_AI\n\
- ldrb r0, [r0]\n\
- ands r1, r0\n\
- cmp r2, r1\n\
- beq _08130D90\n\
- bl RecordLastUsedMoveByTarget\n\
-_08130D90:\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- movs r1, 0\n\
- strb r1, [r0, 0x11]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- strb r1, [r0, 0x1]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldr r4, [r0, 0xC]\n\
- mov r9, r2\n\
- cmp r4, 0\n\
- beq _08130DD8\n\
- mov r5, r9\n\
- movs r6, 0\n\
-_08130DB0:\n\
- movs r0, 0x1\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _08130DC2\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0]\n\
- bl BattleAI_DoAIProcessing\n\
-_08130DC2:\n\
- asrs r4, 1\n\
- ldr r0, [r5]\n\
- ldr r1, [r0, 0x14]\n\
- ldrb r0, [r1, 0x11]\n\
- adds r0, 0x1\n\
- strb r0, [r1, 0x11]\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0, 0x1]\n\
- cmp r4, 0\n\
- bne _08130DB0\n\
-_08130DD8:\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r3, [r0, 0x14]\n\
- ldrb r1, [r3, 0x10]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130DFC\n\
- movs r0, 0x4\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130DFC:\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- cmp r2, 0\n\
- beq _08130E10\n\
- movs r0, 0x5\n\
- ldr r1, [sp, 0x20]\n\
- strb r0, [r1]\n\
- b _08130EAE\n\
-_08130E10:\n\
- add r1, sp, 0x10\n\
- ldrb r0, [r3, 0x4]\n\
- strb r0, [r1]\n\
- add r0, sp, 0x14\n\
- strb r2, [r0]\n\
- movs r5, 0x1\n\
- movs r3, 0x1\n\
- adds r6, r1, 0\n\
- ldr r0, =sBank_AI\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- ldr r2, =gBattleMons + 0xC\n\
- adds r0, r2\n\
- adds r4, r0, 0x2\n\
- add r7, sp, 0x14\n\
-_08130E30:\n\
- ldrh r0, [r4]\n\
- cmp r0, 0\n\
- beq _08130E72\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bne _08130E56\n\
- adds r0, r6, r5\n\
- ldrb r1, [r2]\n\
- strb r1, [r0]\n\
- adds r0, r7, r5\n\
- strb r3, [r0]\n\
- adds r5, 0x1\n\
-_08130E56:\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bge _08130E72\n\
- ldrb r0, [r2]\n\
- strb r0, [r6]\n\
- strb r3, [r7]\n\
- movs r5, 0x1\n\
-_08130E72:\n\
- adds r4, 0x2\n\
- adds r3, 0x1\n\
- cmp r3, 0x3\n\
- ble _08130E30\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r5, 0\n\
- bl __modsi3\n\
- add r0, sp\n\
- adds r0, 0x14\n\
- ldrb r0, [r0]\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- ldrb r2, [r6]\n\
- mov r0, r10\n\
- strh r2, [r0]\n\
- ldr r0, =sBank_AI\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- eors r0, r1\n\
- cmp r8, r0\n\
- bne _08130EAE\n\
- cmp r2, 0x63\n\
- bgt _08130EAE\n\
- ldr r0, =0x0000ffff\n\
- mov r1, r10\n\
- strh r0, [r1]\n\
-_08130EAE:\n\
- ldr r2, [sp, 0x20]\n\
- adds r2, 0x1\n\
- str r2, [sp, 0x20]\n\
- movs r7, 0x2\n\
- add r10, r7\n\
- movs r0, 0x1\n\
- add r8, r0\n\
- mov r1, r8\n\
- cmp r1, 0x3\n\
- bgt _08130EC4\n\
- b _08130D14\n\
-_08130EC4:\n\
- mov r0, sp\n\
- ldrh r5, [r0]\n\
- movs r0, 0\n\
- ldr r2, [sp, 0x18]\n\
- strb r0, [r2]\n\
- movs r4, 0x1\n\
- mov r8, r4\n\
- ldr r6, =gBankTarget\n\
- ldr r3, [sp, 0x18]\n\
- mov r1, sp\n\
- adds r1, 0x2\n\
-_08130EDA:\n\
- lsls r0, r5, 16\n\
- asrs r2, r0, 16\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bne _08130EEE\n\
- adds r0, r3, r4\n\
- mov r7, r8\n\
- strb r7, [r0]\n\
- adds r4, 0x1\n\
-_08130EEE:\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bge _08130EFE\n\
- ldrh r5, [r1]\n\
- mov r0, r8\n\
- strb r0, [r3]\n\
- movs r4, 0x1\n\
-_08130EFE:\n\
- adds r1, 0x2\n\
- movs r2, 0x1\n\
- add r8, r2\n\
- mov r7, r8\n\
- cmp r7, 0x3\n\
- ble _08130EDA\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r4, 0\n\
- bl __modsi3\n\
- ldr r1, [sp, 0x18]\n\
- adds r0, r1, r0\n\
- ldrb r0, [r0]\n\
- strb r0, [r6]\n\
- ldrb r0, [r6]\n\
- ldr r2, [sp, 0x1C]\n\
- adds r0, r2, r0\n\
- ldrb r0, [r0]\n\
- add sp, 0x24\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .pool\n\
- .syntax divided\n");
-}
-#endif
-
-static void BattleAI_DoAIProcessing(void)
-{
- while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
- {
- switch (AI_THINKING_STRUCT->aiState)
- {
- case AIState_DoNotProcess: //Needed to match.
- break;
- case AIState_SettingUp:
- gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
- if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
- {
- AI_THINKING_STRUCT->moveConsidered = 0;
- }
- else
- {
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex];
- }
- AI_THINKING_STRUCT->aiState++;
- break;
- case AIState_Processing:
- if (AI_THINKING_STRUCT->moveConsidered != 0)
- sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
- else
- {
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
- AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
- }
- if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
- {
- AI_THINKING_STRUCT->movesetIndex++;
-
- if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK))
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- else
- AI_THINKING_STRUCT->aiState++;
-
- AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE);
- }
- break;
- }
- }
-}
-
-static void RecordLastUsedMoveByTarget(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
- break;
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
- && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
- {
- gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget];
- break;
- }
- }
-}
-
-void ClearBankMoveHistory(u8 bank)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0;
-}
-
-void RecordAbilityBattle(u8 bank, u8 abilityId)
-{
- gBattleResources->battleHistory->abilities[bank] = abilityId;
-}
-
-void ClearBankAbilityHistory(u8 bank)
-{
- gBattleResources->battleHistory->abilities[bank] = 0;
-}
-
-void RecordItemEffectBattle(u8 bank, u8 itemEffect)
-{
- gBattleResources->battleHistory->itemEffects[bank] = itemEffect;
-}
-
-void ClearBankItemEffectHistory(u8 bank)
-{
- gBattleResources->battleHistory->itemEffects[bank] = 0;
-}
-
-static void BattleAICmd_if_random_less_than(void)
-{
- u16 random = Random();
-
- if (random % 256 < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_random_greater_than(void)
-{
- u16 random = Random();
-
- if (random % 256 > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_random_equal(void)
-{
- u16 random = Random();
-
- if (random % 256 == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_random_not_equal(void)
-{
- u16 random = Random();
-
- if (random % 256 != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_score(void)
-{
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
-
- if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
-
- gAIScriptPtr += 2; // AI return.
-}
-
-static void BattleAICmd_if_hp_less_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_hp_more_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_hp_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_hp_not_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_side_affecting(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gSideAffecting[arg1] & arg2) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_side_affecting(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gSideAffecting[arg1] & arg2) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_less_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_more_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_not_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_less_than_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult < *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_more_than_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult > *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_equal_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult == *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_not_equal_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult != *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_move(void)
-{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered == move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_not_move(void)
-{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered != move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_in_bytes(void)
-{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_not_in_bytes(void)
-{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-static void BattleAICmd_if_in_words(void)
-{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_not_in_words(void)
-{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-static void BattleAICmd_if_user_can_damage(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBank_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
- break;
- }
- if (i == 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_if_user_cant_damage(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBank_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
- break;
- }
- if (i != 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_get_turn_count(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_type(void)
-{
- u8 typeVar = gAIScriptPtr[1];
-
- switch (typeVar)
- {
- case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
- break;
- case 0: // enemy primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
- break;
- case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
- break;
- case 2: // enemy secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
- break;
- case 4: // type of move being pointed to
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
- break;
- }
- gAIScriptPtr += 2;
-}
-
-static u8 BattleAI_GetWantedBank(u8 index)
-{
- switch (index)
- {
- case AI_USER:
- return sBank_AI;
- case AI_TARGET:
- default:
- return gBankTarget;
- case AI_USER_PARTNER:
- return sBank_AI ^ 2;
- case AI_TARGET_PARTNER:
- return gBankTarget ^ 2;
- }
-}
-
-static void BattleAICmd_is_of_type(void)
-{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
-
- if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2])
- {
- AI_THINKING_STRUCT->funcResult = 1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0;
- }
-
- gAIScriptPtr += 3;
-}
-
-static void BattleAICmd_get_last_used_bank_move_power(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
- gAIScriptPtr += 1;
-}
-
-__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet).
-static void BattleAICmd_is_most_powerful_move(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- movs r3, 0\n\
- ldr r0, =sDiscouragedPowerfulMoveEffects\n\
- ldrh r1, [r0]\n\
- ldr r5, =0x0000ffff\n\
- ldr r6, =gBattleMoves\n\
- ldr r2, =gBattleResources\n\
- cmp r1, r5\n\
- beq _08131F86\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r4, [r0]\n\
- ldr r1, =sDiscouragedPowerfulMoveEffects\n\
-_08131F76:\n\
- ldrh r0, [r1]\n\
- cmp r4, r0\n\
- beq _08131F86\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r5\n\
- bne _08131F76\n\
-_08131F86:\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0x1\n\
- bhi _08131F9C\n\
- b _08132126\n\
-_08131F9C:\n\
- lsls r0, r3, 1\n\
- ldr r1, =sDiscouragedPowerfulMoveEffects\n\
- adds r0, r1\n\
- ldrh r3, [r0]\n\
- ldr r0, =0x0000ffff\n\
- cmp r3, r0\n\
- beq _08131FAC\n\
- b _08132126\n\
-_08131FAC:\n\
- ldr r0, =gDynamicBasePower\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- strb r1, [r0, 0x13]\n\
- ldr r0, =gBattleScripting\n\
- movs r2, 0x1\n\
- strb r2, [r0, 0xE]\n\
- ldr r0, =gBattleMoveFlags\n\
- strb r1, [r0]\n\
- ldr r0, =gCritMultiplier\n\
- strb r2, [r0]\n\
- movs r6, 0\n\
- mov r9, r3\n\
- ldr r2, =sDiscouragedPowerfulMoveEffects\n\
- ldrh r2, [r2]\n\
- str r2, [sp, 0x10]\n\
-_08131FD0:\n\
- movs r3, 0\n\
- ldr r5, =gBattleMons\n\
- lsls r4, r6, 1\n\
- ldr r7, =sBank_AI\n\
- lsls r0, r6, 2\n\
- mov r8, r0\n\
- adds r1, r6, 0x1\n\
- mov r10, r1\n\
- ldr r2, [sp, 0x10]\n\
- cmp r2, r9\n\
- beq _08132014\n\
- ldr r2, =gBattleMoves\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- ldrh r1, [r0]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- ldr r1, =sDiscouragedPowerfulMoveEffects\n\
-_08132004:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _08132014\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r9\n\
- bne _08132004\n\
-_08132014:\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r1, r0, r1\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- beq _081320C0\n\
- lsls r0, r3, 1\n\
- ldr r2, =sDiscouragedPowerfulMoveEffects\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- cmp r0, r9\n\
- bne _081320C0\n\
- ldr r0, =gBattleMoves\n\
- ldrh r2, [r1]\n\
- lsls r1, r2, 1\n\
- adds r1, r2\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bls _081320C0\n\
- ldr r5, =gCurrentMove\n\
- strh r2, [r5]\n\
- ldrb r0, [r7]\n\
- ldr r4, =gBankTarget\n\
- ldrb r1, [r4]\n\
- bl AI_CalcDmg\n\
- ldrh r0, [r5]\n\
- ldrb r1, [r7]\n\
- ldrb r2, [r4]\n\
- bl TypeCalc\n\
- mov r4, sp\n\
- add r4, r8\n\
- ldr r2, =gBattleMoveDamage\n\
- ldr r0, =gBattleResources\n\
- ldr r0, [r0]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x18\n\
- adds r0, r6\n\
- ldrb r1, [r0]\n\
- ldr r0, [r2]\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- cmp r0, 0\n\
- bne _081320C8\n\
- movs r0, 0x1\n\
- str r0, [r4]\n\
- b _081320C8\n\
- .pool\n\
-_081320C0:\n\
- mov r1, sp\n\
- add r1, r8\n\
- movs r0, 0\n\
- str r0, [r1]\n\
-_081320C8:\n\
- mov r6, r10\n\
- cmp r6, 0x3\n\
- bgt _081320D0\n\
- b _08131FD0\n\
-_081320D0:\n\
- movs r6, 0\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [sp]\n\
- ldr r0, [r0]\n\
- ldr r5, =gAIScriptPtr\n\
- cmp r1, r0\n\
- bgt _08132106\n\
- adds r4, r2, 0\n\
- mov r3, sp\n\
-_081320EC:\n\
- adds r3, 0x4\n\
- adds r6, 0x1\n\
- cmp r6, 0x3\n\
- bgt _08132106\n\
- ldr r0, [r4]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [r3]\n\
- ldr r0, [r0]\n\
- cmp r1, r0\n\
- ble _081320EC\n\
-_08132106:\n\
- cmp r6, 0x4\n\
- bne _0813211C\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
- .pool\n\
-_0813211C:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
-_08132126:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
- str r0, [r1, 0x8]\n\
- ldr r5, =gAIScriptPtr\n\
-_08132130:\n\
- ldr r0, [r5]\n\
- adds r0, 0x1\n\
- str r0, [r5]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-
-static void BattleAICmd_get_last_used_bank_move(void)
-{
- if (gAIScriptPtr[1] == AI_USER)
- AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI];
- else
- AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget];
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_if_arg_equal(void)
-{
- if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_arg_not_equal(void)
-{
- if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_would_go_first(void)
-{
- if (b_first_side(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_would_not_go_first(void)
-{
- if (b_first_side(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_nullsub_2A(void)
-{
-}
-
-static void BattleAICmd_nullsub_2B(void)
-{
-}
-
-static void BattleAICmd_count_alive_pokemon(void)
-{
- u8 index;
- u8 bankOnField1, bankOnField2;
- struct Pokemon *party;
- int i;
-
- AI_THINKING_STRUCT->funcResult = 0;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- if (GetBankSide(index) == 0)
- party = gPlayerParty;
- else
- party = gEnemyParty;
-
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
- u32 status;
- bankOnField1 = gBattlePartyID[index];
- status = GetBankIdentity(index) ^ 2;
- bankOnField2 = gBattlePartyID[GetBankByPlayerAI(status)];
- }
- else // in singles there's only one bank by side
- {
- bankOnField1 = gBattlePartyID[index];
- bankOnField2 = gBattlePartyID[index];
- }
-
- for (i = 0; i < 6; i++)
- {
- if (i != bankOnField1 && i != bankOnField2
- && GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
- {
- AI_THINKING_STRUCT->funcResult++;
- }
- }
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_considered_move(void)
-{
- AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_considered_move_effect(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_ability(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
- else
- index = gBankTarget;
-
- if(gActiveBank != index)
- {
- if(BATTLE_HISTORY->abilities[index] != 0)
- {
- AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index];
- gAIScriptPtr += 2;
- return;
- }
-
- // abilities that prevent fleeing.
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
- {
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- gAIScriptPtr += 2;
- return;
- }
-
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
- {
- // AI has no knowledge of opponent, so it guesses which ability.
- if (Random() & 1)
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
- }
- }
- else
- {
- // The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- }
- gAIScriptPtr += 2;
-}
-
-#ifdef NONMATCHING
-static void BattleAICmd_check_ability(void)
-{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- u8 ability = gAIScriptPtr[2];
-
- if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
- {
- if (BATTLE_HISTORY->abilities[bank] != 0)
- {
- ability = BATTLE_HISTORY->abilities[bank];
- AI_THINKING_STRUCT->funcResult = ability;
- }
- // abilities that prevent fleeing.
- else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
- || gBattleMons[bank].ability == ABILITY_MAGNET_PULL
- || gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
- {
- ability = gBattleMons[bank].ability;
- }
- else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[bank].species].ability1 != ability
- && gBaseStats[gBattleMons[bank].species].ability2 != ability)
- {
- ability = gBaseStats[gBattleMons[bank].species].ability1;
- }
- else
- ability = 0;
- }
- else
- {
- ability = gBaseStats[gBattleMons[bank].species].ability1;
- }
- }
- else
- {
- ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
- }
- }
- else
- {
- // The AI knows its own or partner's ability.
- ability = gBattleMons[bank].ability;
- }
- if (ability == 0)
- {
- AI_THINKING_STRUCT->funcResult = 2; // unable to answer
- }
- else if (ability == gAIScriptPtr[2])
- {
- AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check
- }
- gAIScriptPtr += 3;
-}
-#else
-__attribute__((naked))
-static void BattleAICmd_check_ability(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- ldr r4, =gAIScriptPtr\n\
- ldr r0, [r4]\n\
- ldrb r0, [r0, 0x1]\n\
- bl BattleAI_GetWantedBank\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r0, [r4]\n\
- ldrb r3, [r0, 0x2]\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0\n\
- beq _0813253A\n\
- cmp r0, 0x2\n\
- bne _081325BC\n\
-_0813253A:\n\
- ldr r0, =gBattleResources\n\
- ldr r4, [r0]\n\
- ldr r1, [r4, 0x18]\n\
- adds r1, 0x40\n\
- adds r2, r1, r5\n\
- ldrb r1, [r2]\n\
- adds r6, r0, 0\n\
- cmp r1, 0\n\
- beq _0813255C\n\
- adds r3, r1, 0\n\
- ldr r0, [r4, 0x14]\n\
- str r3, [r0, 0x8]\n\
- b _081325CA\n\
- .pool\n\
-_0813255C:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r4, r0, r1\n\
- adds r0, r4, 0\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x17\n\
- beq _08132576\n\
- cmp r0, 0x2A\n\
- beq _08132576\n\
- cmp r0, 0x47\n\
- bne _08132588\n\
-_08132576:\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- b _081325CA\n\
- .pool\n\
-_08132588:\n\
- ldr r2, =gBaseStats\n\
- ldrh r1, [r4]\n\
- lsls r0, r1, 3\n\
- subs r0, r1\n\
- lsls r0, 2\n\
- adds r1, r0, r2\n\
- ldrb r4, [r1, 0x16]\n\
- cmp r4, 0\n\
- beq _081325B8\n\
- ldrb r2, [r1, 0x17]\n\
- cmp r2, 0\n\
- beq _081325B4\n\
- adds r0, r3, 0\n\
- cmp r4, r0\n\
- beq _081325CE\n\
- cmp r2, r0\n\
- beq _081325CE\n\
- adds r3, r4, 0\n\
- b _081325CA\n\
- .pool\n\
-_081325B4:\n\
- ldrb r3, [r1, 0x16]\n\
- b _081325CA\n\
-_081325B8:\n\
- ldrb r3, [r1, 0x17]\n\
- b _081325CA\n\
-_081325BC:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- ldr r6, =gBattleResources\n\
-_081325CA:\n\
- cmp r3, 0\n\
- bne _081325E8\n\
-_081325CE:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- ldr r2, =gAIScriptPtr\n\
- b _08132608\n\
- .pool\n\
-_081325E8:\n\
- ldr r0, =gAIScriptPtr\n\
- ldr r1, [r0]\n\
- adds r2, r0, 0\n\
- ldrb r1, [r1, 0x2]\n\
- cmp r3, r1\n\
- bne _08132600\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- b _08132606\n\
- .pool\n\
-_08132600:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
-_08132606:\n\
- str r0, [r1, 0x8]\n\
-_08132608:\n\
- ldr r0, [r2]\n\
- adds r0, 0x3\n\
- str r0, [r2]\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif
-
-static void BattleAICmd_get_highest_type_effectiveness(void)
-{
- s32 i;
- u8* dynamicMoveType;
-
- gDynamicBasePower = 0;
- dynamicMoveType = &gBattleStruct->dynamicMoveType;
- *dynamicMoveType = 0;
- gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- AI_THINKING_STRUCT->funcResult = 0;
-
- for (i = 0; i < 4; i++)
- {
- gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[sBank_AI].moves[i];
-
- if (gCurrentMove)
- {
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
-
- // reduce by 1/3.
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gBattleMoveDamage = 0;
-
- if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
- AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
- }
- }
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_if_type_effectiveness(void)
-{
- u8 damageVar;
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
-
- gBattleMoveDamage = 40;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
-
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
-
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- gBattleMoveDamage = 0;
-
- // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
- damageVar = gBattleMoveDamage;
-
- if (damageVar == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_nullsub_32(void)
-{
-}
-
-static void BattleAICmd_nullsub_33(void)
-{
-}
-
-static void BattleAICmd_if_status_in_party(void)
-{
- struct Pokemon *party;
- int i;
- u32 statusToCompareTo;
- u8 index;
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- index = sBank_AI;
- break;
- default:
- index = gBankTarget;
- break;
- }
-
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
-
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- return;
- }
- }
-
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_status_not_in_party(void)
-{
- struct Pokemon *party;
- int i;
- u32 statusToCompareTo;
- u8 index;
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- index = sBank_AI;
- break;
- default:
- index = gBankTarget;
- break;
- }
-
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
-
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr += 10; // still bugged in Emerald
- }
- }
-
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
-}
-
-static void BattleAICmd_get_weather(void)
-{
- if (gBattleWeather & WEATHER_RAIN_ANY)
- AI_THINKING_STRUCT->funcResult = 1;
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
- AI_THINKING_STRUCT->funcResult = 2;
- if (gBattleWeather & WEATHER_SUN_ANY)
- AI_THINKING_STRUCT->funcResult = 0;
- if (gBattleWeather & WEATHER_HAIL_ANY)
- AI_THINKING_STRUCT->funcResult = 3;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_if_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_not_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_stat_level_less_than(void)
-{
- u32 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_stat_level_more_than(void)
-{
- u32 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_stat_level_equal(void)
-{
- u32 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_stat_level_not_equal(void)
-{
- u32 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_can_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // moves always do at least 1 damage.
- if (gBattleMoveDamage == 0)
- gBattleMoveDamage = 1;
-
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_cant_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBank_AI, gBankTarget);
- TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // this macro is missing the damage 0 = 1 assumption.
-
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_has_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch(gAIScriptPtr[1])
- {
- case AI_USER:
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case AI_USER_PARTNER:
- if (gBattleMons[sBank_AI ^ 2].hp == 0)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr)
- break;
- }
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case AI_TARGET:
- case AI_TARGET_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- }
-}
-
-static void BattleAICmd_if_dont_have_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch(gAIScriptPtr[1])
- {
- case AI_USER:
- case AI_USER_PARTNER: // UB: no separate check for user partner
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case AI_TARGET:
- case AI_TARGET_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- }
-}
-
-static void BattleAICmd_if_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case AI_USER:
- case AI_USER_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i == 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- case AI_TARGET:
- case AI_TARGET_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i == 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- }
-}
-
-static void BattleAICmd_if_not_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case AI_USER:
- case AI_USER_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- case AI_TARGET:
- case AI_TARGET_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- }
-}
-
-static void BattleAICmd_if_any_move_disabled_or_encored(void)
-{
- u8 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- if (gAIScriptPtr[2] == 0)
- {
- if (gDisableStructs[bank].disabledMove == 0)
- {
- gAIScriptPtr += 7;
- return;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- return;
- }
- else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
- {
- gAIScriptPtr += 7;
- return;
- }
- else if (gDisableStructs[bank].encoredMove != 0)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- return;
- }
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_curr_move_disabled_or_encored(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0:
- if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1:
- if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- default:
- gAIScriptPtr += 6;
- return;
- }
-}
-
-static void BattleAICmd_flee(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK2 being enabled.
-}
-
-static void BattleAICmd_if_random_100(void)
-{
- u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
-
- if ((u8)(Random() % 100) < safariFleeRate)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_watch(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK3 being enabled.
-}
-
-static void BattleAICmd_get_hold_effect(void)
-{
- u8 bank;
- u16 status;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- if (gActiveBank != bank)
- {
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
- }
- else
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_if_holds_item(void)
-{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- u16 item;
- u8 var1, var2;
-
- if ((bank & 1) == (sBank_AI & 1))
- item = gBattleMons[bank].item;
- else
- item = BATTLE_HISTORY->itemEffects[bank];
-
- // UB: doesn't properly read an unaligned u16
- var2 = gAIScriptPtr[2];
- var1 = gAIScriptPtr[3];
-
- if ((var1 | var2) == item)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_get_gender(void)
-{
- u8 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_is_first_turn(void)
-{
- u8 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_stockpile_count(void)
-{
- u8 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_is_double_battle(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_used_held_item(void)
-{
- u8 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- // This is likely a leftover from Ruby's code and its ugly ewram access
- #ifdef NONMATCHING
- AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank];
- #else
- AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + 0xB8 + (bank * 2));
- #endif // NONMATCHING
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_move_type_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_move_power_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_move_effect_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_protect_count(void)
-{
- u8 bank;
-
- if (gAIScriptPtr[1] == AI_USER)
- bank = sBank_AI;
- else
- bank = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_nullsub_52(void)
-{
-}
-
-static void BattleAICmd_nullsub_53(void)
-{
-}
-
-static void BattleAICmd_nullsub_54(void)
-{
-}
-
-static void BattleAICmd_nullsub_55(void)
-{
-}
-
-static void BattleAICmd_nullsub_56(void)
-{
-}
-
-static void BattleAICmd_nullsub_57(void)
-{
-}
-
-static void BattleAICmd_call(void)
-{
- AIStackPushVar(gAIScriptPtr + 5);
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_jump(void)
-{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_end(void)
-{
- if (AIStackPop() == 0)
- AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
-}
-
-static void BattleAICmd_if_level_cond(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // greater than
- if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // less than
- if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 2: // equal
- if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- }
-}
-
-static void BattleAICmd_if_target_taunted(void)
-{
- if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_target_not_taunted(void)
-{
- if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_target_is_ally(void)
-{
- if((sBank_AI & 1) == (gBankTarget & 1))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_flash_fired(void)
-{
- u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]);
-
- if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void AIStackPushVar(const u8 *var)
-{
- gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
-}
-
-static void AIStackPushVar_cursor(void)
-{
- gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
-}
-
-static bool8 AIStackPop(void)
-{
- if (gBattleResources->AI_ScriptsStack->size != 0)
- {
- --gBattleResources->AI_ScriptsStack->size;
- gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
- return TRUE;
- }
- else
- return FALSE;
-}