diff options
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 705 |
1 files changed, 336 insertions, 369 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index e1a9168a9..74247f8a2 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -3,6 +3,7 @@ #include "pokemon.h" #include "battle.h" #include "battle_setup.h" +#include "recorded_battle.h" #include "constants/species.h" #include "constants/abilities.h" #include "random.h" @@ -41,13 +42,12 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th AI scripts. */ -extern const u8 * const gBattleAI_ScriptsTable[]; +extern const u8 *const gBattleAI_ScriptsTable[]; -extern u32 GetAiScriptsInRecordedBattle(); extern u32 GetAiScriptsInBattleFactory(); -static u8 BattleAI_ChooseMoveOrAction_Singles(void); -static u8 BattleAI_ChooseMoveOrAction_Doubles(void); +static u8 ChooseMoveOrAction_Singles(void); +static u8 ChooseMoveOrAction_Doubles(void); static void RecordLastUsedMoveByTarget(void); static void BattleAI_DoAIProcessing(void); static void AIStackPushVar(const u8 *); @@ -90,7 +90,7 @@ static void BattleAICmd_get_turn_count(void); static void BattleAICmd_get_type(void); static void BattleAICmd_get_considered_move_power(void); static void BattleAICmd_get_how_powerful_move_is(void); -static void BattleAICmd_get_last_used_bank_move(void); +static void BattleAICmd_get_last_used_battler_move(void); static void BattleAICmd_if_equal_(void); static void BattleAICmd_if_not_equal_(void); static void BattleAICmd_if_user_goes(void); @@ -154,115 +154,113 @@ static void BattleAICmd_if_flash_fired(void); static void BattleAICmd_if_holds_item(void); // ewram - EWRAM_DATA const u8 *gAIScriptPtr = NULL; EWRAM_DATA static u8 sBattler_AI = 0; // const rom data - typedef void (*BattleAICmdFunc)(void); static const BattleAICmdFunc sBattleAICmdTable[] = { - BattleAICmd_if_random_less_than, // 0x0 - BattleAICmd_if_random_greater_than, // 0x1 - BattleAICmd_if_random_equal, // 0x2 - BattleAICmd_if_random_not_equal, // 0x3 - BattleAICmd_score, // 0x4 - BattleAICmd_if_hp_less_than, // 0x5 - BattleAICmd_if_hp_more_than, // 0x6 - BattleAICmd_if_hp_equal, // 0x7 - BattleAICmd_if_hp_not_equal, // 0x8 - BattleAICmd_if_status, // 0x9 - BattleAICmd_if_not_status, // 0xA - BattleAICmd_if_status2, // 0xB - BattleAICmd_if_not_status2, // 0xC - BattleAICmd_if_status3, // 0xD - BattleAICmd_if_not_status3, // 0xE - BattleAICmd_if_side_affecting, // 0xF - BattleAICmd_if_not_side_affecting, // 0x10 - BattleAICmd_if_less_than, // 0x11 - BattleAICmd_if_more_than, // 0x12 - BattleAICmd_if_equal, // 0x13 - BattleAICmd_if_not_equal, // 0x14 - BattleAICmd_if_less_than_ptr, // 0x15 - BattleAICmd_if_more_than_ptr, // 0x16 - BattleAICmd_if_equal_ptr, // 0x17 - BattleAICmd_if_not_equal_ptr, // 0x18 - BattleAICmd_if_move, // 0x19 - BattleAICmd_if_not_move, // 0x1A - BattleAICmd_if_in_bytes, // 0x1B - BattleAICmd_if_not_in_bytes, // 0x1C - BattleAICmd_if_in_hwords, // 0x1D - BattleAICmd_if_not_in_hwords, // 0x1E - BattleAICmd_if_user_has_attacking_move, // 0x1F - BattleAICmd_if_user_has_no_attacking_moves, // 0x20 - BattleAICmd_get_turn_count, // 0x21 - BattleAICmd_get_type, // 0x22 - BattleAICmd_get_considered_move_power, // 0x23 - BattleAICmd_get_how_powerful_move_is, // 0x24 - BattleAICmd_get_last_used_bank_move, // 0x25 - BattleAICmd_if_equal_, // 0x26 - BattleAICmd_if_not_equal_, // 0x27 - BattleAICmd_if_user_goes, // 0x28 - BattleAICmd_if_user_doesnt_go, // 0x29 - BattleAICmd_nullsub_2A, // 0x2A - BattleAICmd_nullsub_2B, // 0x2B - BattleAICmd_count_usable_party_mons, // 0x2C - BattleAICmd_get_considered_move, // 0x2D - BattleAICmd_get_considered_move_effect, // 0x2E - BattleAICmd_get_ability, // 0x2F - BattleAICmd_get_highest_type_effectiveness, // 0x30 - BattleAICmd_if_type_effectiveness, // 0x31 - BattleAICmd_nullsub_32, // 0x32 - BattleAICmd_nullsub_33, // 0x33 - BattleAICmd_if_status_in_party, // 0x34 - BattleAICmd_if_status_not_in_party, // 0x35 - BattleAICmd_get_weather, // 0x36 - BattleAICmd_if_effect, // 0x37 - BattleAICmd_if_not_effect, // 0x38 - BattleAICmd_if_stat_level_less_than, // 0x39 - BattleAICmd_if_stat_level_more_than, // 0x3A - BattleAICmd_if_stat_level_equal, // 0x3B - BattleAICmd_if_stat_level_not_equal, // 0x3C - BattleAICmd_if_can_faint, // 0x3D - BattleAICmd_if_cant_faint, // 0x3E - BattleAICmd_if_has_move, // 0x3F - BattleAICmd_if_doesnt_have_move, // 0x40 - BattleAICmd_if_has_move_with_effect, // 0x41 - BattleAICmd_if_doesnt_have_move_with_effect, // 0x42 + BattleAICmd_if_random_less_than, // 0x0 + BattleAICmd_if_random_greater_than, // 0x1 + BattleAICmd_if_random_equal, // 0x2 + BattleAICmd_if_random_not_equal, // 0x3 + BattleAICmd_score, // 0x4 + BattleAICmd_if_hp_less_than, // 0x5 + BattleAICmd_if_hp_more_than, // 0x6 + BattleAICmd_if_hp_equal, // 0x7 + BattleAICmd_if_hp_not_equal, // 0x8 + BattleAICmd_if_status, // 0x9 + BattleAICmd_if_not_status, // 0xA + BattleAICmd_if_status2, // 0xB + BattleAICmd_if_not_status2, // 0xC + BattleAICmd_if_status3, // 0xD + BattleAICmd_if_not_status3, // 0xE + BattleAICmd_if_side_affecting, // 0xF + BattleAICmd_if_not_side_affecting, // 0x10 + BattleAICmd_if_less_than, // 0x11 + BattleAICmd_if_more_than, // 0x12 + BattleAICmd_if_equal, // 0x13 + BattleAICmd_if_not_equal, // 0x14 + BattleAICmd_if_less_than_ptr, // 0x15 + BattleAICmd_if_more_than_ptr, // 0x16 + BattleAICmd_if_equal_ptr, // 0x17 + BattleAICmd_if_not_equal_ptr, // 0x18 + BattleAICmd_if_move, // 0x19 + BattleAICmd_if_not_move, // 0x1A + BattleAICmd_if_in_bytes, // 0x1B + BattleAICmd_if_not_in_bytes, // 0x1C + BattleAICmd_if_in_hwords, // 0x1D + BattleAICmd_if_not_in_hwords, // 0x1E + BattleAICmd_if_user_has_attacking_move, // 0x1F + BattleAICmd_if_user_has_no_attacking_moves, // 0x20 + BattleAICmd_get_turn_count, // 0x21 + BattleAICmd_get_type, // 0x22 + BattleAICmd_get_considered_move_power, // 0x23 + BattleAICmd_get_how_powerful_move_is, // 0x24 + BattleAICmd_get_last_used_battler_move, // 0x25 + BattleAICmd_if_equal_, // 0x26 + BattleAICmd_if_not_equal_, // 0x27 + BattleAICmd_if_user_goes, // 0x28 + BattleAICmd_if_user_doesnt_go, // 0x29 + BattleAICmd_nullsub_2A, // 0x2A + BattleAICmd_nullsub_2B, // 0x2B + BattleAICmd_count_usable_party_mons, // 0x2C + BattleAICmd_get_considered_move, // 0x2D + BattleAICmd_get_considered_move_effect, // 0x2E + BattleAICmd_get_ability, // 0x2F + BattleAICmd_get_highest_type_effectiveness, // 0x30 + BattleAICmd_if_type_effectiveness, // 0x31 + BattleAICmd_nullsub_32, // 0x32 + BattleAICmd_nullsub_33, // 0x33 + BattleAICmd_if_status_in_party, // 0x34 + BattleAICmd_if_status_not_in_party, // 0x35 + BattleAICmd_get_weather, // 0x36 + BattleAICmd_if_effect, // 0x37 + BattleAICmd_if_not_effect, // 0x38 + BattleAICmd_if_stat_level_less_than, // 0x39 + BattleAICmd_if_stat_level_more_than, // 0x3A + BattleAICmd_if_stat_level_equal, // 0x3B + BattleAICmd_if_stat_level_not_equal, // 0x3C + BattleAICmd_if_can_faint, // 0x3D + BattleAICmd_if_cant_faint, // 0x3E + BattleAICmd_if_has_move, // 0x3F + BattleAICmd_if_doesnt_have_move, // 0x40 + BattleAICmd_if_has_move_with_effect, // 0x41 + BattleAICmd_if_doesnt_have_move_with_effect, // 0x42 BattleAICmd_if_any_move_disabled_or_encored, // 0x43 BattleAICmd_if_curr_move_disabled_or_encored, // 0x44 - BattleAICmd_flee, // 0x45 - BattleAICmd_if_random_safari_flee, // 0x46 - BattleAICmd_watch, // 0x47 - BattleAICmd_get_hold_effect, // 0x48 - BattleAICmd_get_gender, // 0x49 - BattleAICmd_is_first_turn_for, // 0x4A - BattleAICmd_get_stockpile_count, // 0x4B - BattleAICmd_is_double_battle, // 0x4C - BattleAICmd_get_used_held_item, // 0x4D - BattleAICmd_get_move_type_from_result, // 0x4E - BattleAICmd_get_move_power_from_result, // 0x4F - BattleAICmd_get_move_effect_from_result, // 0x50 - BattleAICmd_get_protect_count, // 0x51 - BattleAICmd_nullsub_52, // 0x52 - BattleAICmd_nullsub_53, // 0x53 - BattleAICmd_nullsub_54, // 0x54 - BattleAICmd_nullsub_55, // 0x55 - BattleAICmd_nullsub_56, // 0x56 - BattleAICmd_nullsub_57, // 0x57 - BattleAICmd_call, // 0x58 - BattleAICmd_goto, // 0x59 - BattleAICmd_end, // 0x5A - BattleAICmd_if_level_cond, // 0x5B - BattleAICmd_if_target_taunted, // 0x5C - BattleAICmd_if_target_not_taunted, // 0x5D - BattleAICmd_if_target_is_ally, // 0x5E - BattleAICmd_is_of_type, // 0x5F - BattleAICmd_check_ability, // 0x60 - BattleAICmd_if_flash_fired, // 0x61 - BattleAICmd_if_holds_item, // 0x62 + BattleAICmd_flee, // 0x45 + BattleAICmd_if_random_safari_flee, // 0x46 + BattleAICmd_watch, // 0x47 + BattleAICmd_get_hold_effect, // 0x48 + BattleAICmd_get_gender, // 0x49 + BattleAICmd_is_first_turn_for, // 0x4A + BattleAICmd_get_stockpile_count, // 0x4B + BattleAICmd_is_double_battle, // 0x4C + BattleAICmd_get_used_held_item, // 0x4D + BattleAICmd_get_move_type_from_result, // 0x4E + BattleAICmd_get_move_power_from_result, // 0x4F + BattleAICmd_get_move_effect_from_result, // 0x50 + BattleAICmd_get_protect_count, // 0x51 + BattleAICmd_nullsub_52, // 0x52 + BattleAICmd_nullsub_53, // 0x53 + BattleAICmd_nullsub_54, // 0x54 + BattleAICmd_nullsub_55, // 0x55 + BattleAICmd_nullsub_56, // 0x56 + BattleAICmd_nullsub_57, // 0x57 + BattleAICmd_call, // 0x58 + BattleAICmd_goto, // 0x59 + BattleAICmd_end, // 0x5A + BattleAICmd_if_level_cond, // 0x5B + BattleAICmd_if_target_taunted, // 0x5C + BattleAICmd_if_target_not_taunted, // 0x5D + BattleAICmd_if_target_is_ally, // 0x5E + BattleAICmd_is_of_type, // 0x5F + BattleAICmd_check_ability, // 0x60 + BattleAICmd_if_flash_fired, // 0x61 + BattleAICmd_if_holds_item, // 0x62 }; static const u16 sDiscouragedPowerfulMoveEffects[] = @@ -282,26 +280,29 @@ static const u16 sDiscouragedPowerfulMoveEffects[] = 0xFFFF }; +// code void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves) { s32 i; - u8 *data = (u8 *)gBattleResources->battleHistory; + u8 *data = (u8 *)BATTLE_HISTORY; for (i = 0; i < sizeof(struct BattleHistory); i++) data[i] = 0; - // items are allowed to use in ONLY trainer battles - if ((gBattleTypeFlags & - (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | - BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) - == BATTLE_TYPE_TRAINER) + + // Items are allowed to use in ONLY trainer battles. + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000) + ) + ) { for (i = 0; i < 4; i++) { if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0) { - gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; - gBattleResources->battleHistory->itemsNo++; + BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; + BATTLE_HISTORY->itemsNo++; } } } @@ -315,23 +316,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) u8 *data = (u8 *)AI_THINKING_STRUCT; u8 moveLimitations; - // clear AI data. + // Clear AI data. for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++) data[i] = 0; - // conditional score reset, unlike Ruby. + // Conditional score reset, unlike Ruby. for (i = 0; i < 4; i++) { if (defaultScoreMoves & 1) AI_THINKING_STRUCT->score[i] = 100; else AI_THINKING_STRUCT->score[i] = 0; + defaultScoreMoves >>= 1; } moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF); - // ignore moves that aren't possible to use + // Ignore moves that aren't possible to use. for (i = 0; i < 4; i++) { if (gBitTable[i] & moveLimitations) @@ -339,21 +341,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); } + gBattleResources->AI_ScriptsStack->size = 0; sBattler_AI = gActiveBattler; - // decide a random target battlerId in doubles + + // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget ^= BIT_FLANK; } - // in singles there's only one choice + // There's only one choice in single battles. else { gBattlerTarget = sBattler_AI ^ BIT_SIDE; } + // Choose proper trainer ai scripts. if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle(); else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) @@ -370,6 +375,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; else AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // act smart in doubles and don't attack your partner } @@ -380,15 +386,15 @@ u8 BattleAI_ChooseMoveOrAction(void) u8 ret; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - ret = BattleAI_ChooseMoveOrAction_Singles(); + ret = ChooseMoveOrAction_Singles(); else - ret = BattleAI_ChooseMoveOrAction_Doubles(); + ret = ChooseMoveOrAction_Doubles(); gCurrentMove = savedCurrentMove; return ret; } -static u8 BattleAI_ChooseMoveOrAction_Singles(void) +static u8 ChooseMoveOrAction_Singles(void) { u8 currentMoveArray[4]; u8 consideredMoveArray[4]; @@ -409,11 +415,11 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) AI_THINKING_STRUCT->movesetIndex = 0; } - // special flags for safari + // Check special AI actions. if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) - return 4; + return AI_CHOICE_FLEE; if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) - return 5; + return AI_CHOICE_WATCH; numOfBestMoves = 1; currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; @@ -421,9 +427,9 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) for (i = 1; i < 4; i++) { - if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. + if (gBattleMons[sBattler_AI].moves[i] != MOVE_NONE) { - // in ruby, the order of these if statements are reversed. + // In ruby, the order of these if statements is reversed. if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) { currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; @@ -440,7 +446,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) return consideredMoveArray[Random() % numOfBestMoves]; } -static u8 BattleAI_ChooseMoveOrAction_Doubles(void) +static u8 ChooseMoveOrAction_Doubles(void) { s32 i; s32 j; @@ -487,10 +493,15 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) AI_THINKING_STRUCT->aiLogicId++; AI_THINKING_STRUCT->movesetIndex = 0; } + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) - actionOrMoveIndex[i] = 4; + { + actionOrMoveIndex[i] = AI_CHOICE_FLEE; + } else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) - actionOrMoveIndex[i] = 5; + { + actionOrMoveIndex[i] = AI_CHOICE_WATCH; + } else { mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0]; @@ -513,18 +524,16 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) mostViableMovesNo = 1; } } - //_08130E72 } actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo]; bestMovePointsForTarget[i] = mostViableMovesScores[0]; - // don't use a move against ally if it has less than 100 pts + // Don't use a move against ally if it has less than 100 points. if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; - mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match + mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. } - } } } @@ -535,13 +544,11 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) for (i = 1; i < 4; i++) { - //_08130EDA if (mostMovePoints == bestMovePointsForTarget[i]) { mostViableTargetsArray[mostViableTargetsNo] = i; mostViableTargetsNo++; } - //_08130EEE if (mostMovePoints < bestMovePointsForTarget[i]) { mostMovePoints = bestMovePointsForTarget[i]; @@ -576,7 +583,9 @@ static void BattleAI_DoAIProcessing(void) break; case AIState_Processing: if (AI_THINKING_STRUCT->moveConsidered != 0) + { sBattleAICmdTable[*gAIScriptPtr](); // Run AI command. + } else { AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; @@ -604,12 +613,12 @@ static void RecordLastUsedMoveByTarget(void) for (i = 0; i < 4; i++) { - if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; - if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match. - && gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match. + && BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE) { - gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget]; + BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget]; break; } } @@ -620,27 +629,27 @@ void ClearBattlerMoveHistory(u8 battlerId) s32 i; for (i = 0; i < 4; i++) - gBattleResources->battleHistory->usedMoves[battlerId].moves[i] = 0; + BATTLE_HISTORY->usedMoves[battlerId].moves[i] = MOVE_NONE; } void RecordAbilityBattle(u8 battlerId, u8 abilityId) { - gBattleResources->battleHistory->abilities[battlerId] = abilityId; + BATTLE_HISTORY->abilities[battlerId] = abilityId; } void ClearBattlerAbilityHistory(u8 battlerId) { - gBattleResources->battleHistory->abilities[battlerId] = 0; + BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE; } void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) { - gBattleResources->battleHistory->itemEffects[battlerId] = itemEffect; + BATTLE_HISTORY->itemEffects[battlerId] = itemEffect; } -void ClearBankItemEffectHistory(u8 battlerId) +void ClearBattlerItemEffectHistory(u8 battlerId) { - gBattleResources->battleHistory->itemEffects[battlerId] = 0; + BATTLE_HISTORY->itemEffects[battlerId] = 0; } static void BattleAICmd_if_random_less_than(void) @@ -685,9 +694,9 @@ static void BattleAICmd_if_random_not_equal(void) static void BattleAICmd_score(void) { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score. - if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. + if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0. AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; gAIScriptPtr += 2; // AI return. @@ -765,7 +774,7 @@ static void BattleAICmd_if_status(void) status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[battlerId].status1 & status) != 0) + if (gBattleMons[battlerId].status1 & status) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -783,7 +792,7 @@ static void BattleAICmd_if_not_status(void) status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[battlerId].status1 & status) == 0) + if (!(gBattleMons[battlerId].status1 & status)) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -801,7 +810,7 @@ static void BattleAICmd_if_status2(void) status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[battlerId].status2 & status) != 0) + if ((gBattleMons[battlerId].status2 & status)) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -819,7 +828,7 @@ static void BattleAICmd_if_not_status2(void) status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[battlerId].status2 & status) == 0) + if (!(gBattleMons[battlerId].status2 & status)) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -837,7 +846,7 @@ static void BattleAICmd_if_status3(void) status = T1_READ_32(gAIScriptPtr + 2); - if ((gStatuses3[battlerId] & status) != 0) + if (gStatuses3[battlerId] & status) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -855,7 +864,7 @@ static void BattleAICmd_if_not_status3(void) status = T1_READ_32(gAIScriptPtr + 2); - if ((gStatuses3[battlerId] & status) == 0) + if (!(gStatuses3[battlerId] & status)) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -874,7 +883,7 @@ static void BattleAICmd_if_side_affecting(void) side = GET_BATTLER_SIDE(battlerId); status = T1_READ_32(gAIScriptPtr + 2); - if ((gSideStatuses[side] & status) != 0) + if (gSideStatuses[side] & status) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -893,7 +902,7 @@ static void BattleAICmd_if_not_side_affecting(void) side = GET_BATTLER_SIDE(battlerId); status = T1_READ_32(gAIScriptPtr + 2); - if ((gSideStatuses[side] & status) == 0) + if (!(gSideStatuses[side] & status)) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -1041,7 +1050,7 @@ static void BattleAICmd_if_in_hwords(void) static void BattleAICmd_if_not_in_hwords(void) { - const u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1); + const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFFFF) { @@ -1065,6 +1074,7 @@ static void BattleAICmd_if_user_has_attacking_move(void) && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } + if (i == 4) gAIScriptPtr += 5; else @@ -1081,6 +1091,7 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void) && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } + if (i != 4) gAIScriptPtr += 5; else @@ -1118,34 +1129,30 @@ static void BattleAICmd_get_type(void) gAIScriptPtr += 2; } -static u8 BattleAI_GetWantedBank(u8 battlerId) +static u8 BattleAI_GetWantedBattler(u8 wantedBattler) { - switch (battlerId) + switch (wantedBattler) { - case AI_USER: - return sBattler_AI; - case AI_TARGET: - default: - return gBattlerTarget; - case AI_USER_PARTNER: - return sBattler_AI ^ BIT_FLANK; - case AI_TARGET_PARTNER: - return gBattlerTarget ^ BIT_FLANK; + case AI_USER: + return sBattler_AI; + case AI_TARGET: + default: + return gBattlerTarget; + case AI_USER_PARTNER: + return sBattler_AI ^ BIT_FLANK; + case AI_TARGET_PARTNER: + return gBattlerTarget ^ BIT_FLANK; } } static void BattleAICmd_is_of_type(void) { - u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - if(gBattleMons[battlerId].type1 == gAIScriptPtr[2] || gBattleMons[battlerId].type2 == gAIScriptPtr[2]) - { + if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2])) AI_THINKING_STRUCT->funcResult = TRUE; - } else - { AI_THINKING_STRUCT->funcResult = FALSE; - } gAIScriptPtr += 3; } @@ -1208,19 +1215,19 @@ static void BattleAICmd_get_how_powerful_move_is(void) } if (checkedMove == 4) - AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // is the most powerful + AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful. else - AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // not most powerful + AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful. } else { - AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // highly discouraged in terms of power + AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power. } gAIScriptPtr++; } -static void BattleAICmd_get_last_used_bank_move(void) +static void BattleAICmd_get_last_used_battler_move(void) { if (gAIScriptPtr[1] == AI_USER) AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI]; @@ -1230,7 +1237,7 @@ static void BattleAICmd_get_last_used_bank_move(void) gAIScriptPtr += 2; } -static void BattleAICmd_if_equal_(void) // same as if_equal +static void BattleAICmd_if_equal_(void) // Same as if_equal. { if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); @@ -1238,7 +1245,7 @@ static void BattleAICmd_if_equal_(void) // same as if_equal gAIScriptPtr += 6; } -static void BattleAICmd_if_not_equal_(void) // same as if_not_equal +static void BattleAICmd_if_not_equal_(void) // Same as if_not_equal. { if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); @@ -1273,9 +1280,9 @@ static void BattleAICmd_nullsub_2B(void) static void BattleAICmd_count_usable_party_mons(void) { u8 battlerId; - u8 bankOnField1, bankOnField2; + u8 battlerOnField1, battlerOnField2; struct Pokemon *party; - int i; + s32 i; AI_THINKING_STRUCT->funcResult = 0; @@ -1292,19 +1299,19 @@ static void BattleAICmd_count_usable_party_mons(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { u32 position; - bankOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField1 = gBattlerPartyIndexes[battlerId]; position = GetBattlerPosition(battlerId) ^ BIT_FLANK; - bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; + battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; } - else // in singles there's only one battlerId by side + else // In singles there's only one battlerId by side. { - bankOnField1 = gBattlerPartyIndexes[battlerId]; - bankOnField2 = gBattlerPartyIndexes[battlerId]; + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField2 = gBattlerPartyIndexes[battlerId]; } for (i = 0; i < PARTY_SIZE; i++) { - if (i != bankOnField1 && i != bankOnField2 + if (i != battlerOnField1 && i != battlerOnField2 && GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) @@ -1362,22 +1369,18 @@ static void BattleAICmd_get_ability(void) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() & 1) - { AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; - } else - { AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; - } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // it's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. } } else @@ -1385,22 +1388,23 @@ static void BattleAICmd_get_ability(void) // The AI knows its own ability. AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability; } + gAIScriptPtr += 2; } static void BattleAICmd_check_ability(void) { - u32 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); u32 ability = gAIScriptPtr[2]; if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER) { - if (BATTLE_HISTORY->abilities[battlerId] != 0) + if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE) { ability = BATTLE_HISTORY->abilities[battlerId]; AI_THINKING_STRUCT->funcResult = ability; } - // abilities that prevent fleeing. + // Abilities that prevent fleeing. else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP) @@ -1411,14 +1415,16 @@ static void BattleAICmd_check_ability(void) { if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE) { - u8 abilityDummyVariable = ability; // needed to match + u8 abilityDummyVariable = ability; // Needed to match. if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable && gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable) { ability = gBaseStats[gBattleMons[battlerId].species].ability1; } else - ability = 0; + { + ability = ABILITY_NONE; + } } else { @@ -1427,7 +1433,7 @@ static void BattleAICmd_check_ability(void) } else { - ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. } } else @@ -1435,25 +1441,21 @@ static void BattleAICmd_check_ability(void) // The AI knows its own or partner's ability. ability = gBattleMons[battlerId].ability; } + if (ability == 0) - { - AI_THINKING_STRUCT->funcResult = 2; // unable to answer - } + AI_THINKING_STRUCT->funcResult = 2; // Unable to answer. else if (ability == gAIScriptPtr[2]) - { - AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check - } + AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check. else - { - AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check - } + AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check. + gAIScriptPtr += 3; } static void BattleAICmd_get_highest_type_effectiveness(void) { s32 i; - u8* dynamicMoveType; + u8 *dynamicMoveType; gDynamicBasePower = 0; dynamicMoveType = &gBattleStruct->dynamicMoveType; @@ -1465,19 +1467,18 @@ static void BattleAICmd_get_highest_type_effectiveness(void) for (i = 0; i < 4; i++) { - gBattleMoveDamage = AI_EFFECTIVENESS_x1; + gBattleMoveDamage = 40; gCurrentMove = gBattleMons[sBattler_AI].moves[i]; - if (gCurrentMove) + if (gCurrentMove != MOVE_NONE) { TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); - // reduce by 1/3. - if (gBattleMoveDamage == 120) + if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; if (gBattleMoveDamage == 240) gBattleMoveDamage = AI_EFFECTIVENESS_x4; - if (gBattleMoveDamage == 30) + if (gBattleMoveDamage == 30) // Not very effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; if (gBattleMoveDamage == 15) gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; @@ -1489,6 +1490,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void) AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; } } + gAIScriptPtr += 1; } @@ -1507,11 +1509,11 @@ static void BattleAICmd_if_type_effectiveness(void) TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); - if (gBattleMoveDamage == 120) + if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; if (gBattleMoveDamage == 240) gBattleMoveDamage = AI_EFFECTIVENESS_x4; - if (gBattleMoveDamage == 30) + if (gBattleMoveDamage == 30) // Not very effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; if (gBattleMoveDamage == 15) gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; @@ -1519,7 +1521,7 @@ static void BattleAICmd_if_type_effectiveness(void) if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) gBattleMoveDamage = AI_EFFECTIVENESS_x0; - // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. + // Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. damageVar = gBattleMoveDamage; if (damageVar == gAIScriptPtr[1]) @@ -1539,18 +1541,18 @@ static void BattleAICmd_nullsub_33(void) static void BattleAICmd_if_status_in_party(void) { struct Pokemon *party; - int i; + s32 i; u32 statusToCompareTo; u8 battlerId; - switch(gAIScriptPtr[1]) + switch (gAIScriptPtr[1]) { - case AI_USER: - battlerId = sBattler_AI; - break; - default: - battlerId = gBattlerTarget; - break; + case AI_USER: + battlerId = sBattler_AI; + break; + default: + battlerId = gBattlerTarget; + break; } party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; @@ -1576,18 +1578,18 @@ static void BattleAICmd_if_status_in_party(void) static void BattleAICmd_if_status_not_in_party(void) { struct Pokemon *party; - int i; + s32 i; u32 statusToCompareTo; u8 battlerId; switch(gAIScriptPtr[1]) { - case 1: - battlerId = sBattler_AI; - break; - default: - battlerId = gBattlerTarget; - break; + case 1: + battlerId = sBattler_AI; + break; + default: + battlerId = gBattlerTarget; + break; } party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; @@ -1602,7 +1604,8 @@ static void BattleAICmd_if_status_not_in_party(void) if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) { - gAIScriptPtr += 10; // still bugged in Emerald + gAIScriptPtr += 10; // UB: Still bugged in Emerald. Uncomment the return statement to fix. + // return; } } @@ -1718,7 +1721,7 @@ static void BattleAICmd_if_can_faint(void) gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - // moves always do at least 1 damage. + // Moves always do at least 1 damage. if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -1747,7 +1750,7 @@ static void BattleAICmd_if_cant_faint(void) gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - // this macro is missing the damage 0 = 1 assumption. + // This macro is missing the damage 0 = 1 assumption. if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); @@ -1757,118 +1760,93 @@ static void BattleAICmd_if_cant_faint(void) static void BattleAICmd_if_has_move(void) { - int i; + s32 i; const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); switch (gAIScriptPtr[1]) { - case AI_USER: - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBattler_AI].moves[i] == *movePtr) - break; - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - return; - } - case AI_USER_PARTNER: - if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) - { - gAIScriptPtr += 8; - return; - } - else - { - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) - break; - } - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - return; - } - case AI_TARGET: - case AI_TARGET_PARTNER: + case AI_USER: + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) + break; + } + if (i == 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case AI_USER_PARTNER: + if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) + { + gAIScriptPtr += 8; + break; + } + else + { for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) break; } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - return; - } + } + if (i == 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) + break; + } + if (i == 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; } } static void BattleAICmd_if_doesnt_have_move(void) { - int i; + s32 i; const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); switch(gAIScriptPtr[1]) { - case AI_USER: - case AI_USER_PARTNER: // UB: no separate check for user partner - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBattler_AI].moves[i] == *movePtr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - return; - } - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - return; - } + case AI_USER: + case AI_USER_PARTNER: // UB: no separate check for user partner. + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) + break; + } + if (i != 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) + break; + } + if (i != 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; } } static void BattleAICmd_if_has_move_with_effect(void) { - int i; + s32 i; switch (gAIScriptPtr[1]) { @@ -1888,7 +1866,7 @@ static void BattleAICmd_if_has_move_with_effect(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - // UB: checks sBattler_AI instead of gBattlerTarget + // UB: checks sBattler_AI instead of gBattlerTarget. if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } @@ -1902,7 +1880,7 @@ static void BattleAICmd_if_has_move_with_effect(void) static void BattleAICmd_if_doesnt_have_move_with_effect(void) { - int i; + s32 i; switch (gAIScriptPtr[1]) { @@ -1944,25 +1922,22 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void) if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[battlerId].disabledMove == 0) - { + if (gDisableStructs[battlerId].disabledMove == MOVE_NONE) gAIScriptPtr += 7; - return; - } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - return; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); } - else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. + else if (gAIScriptPtr[2] != 1) { gAIScriptPtr += 7; - return; } - else if (gDisableStructs[battlerId].encoredMove != 0) + else { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - return; + if (gDisableStructs[battlerId].encoredMove != MOVE_NONE) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; } - gAIScriptPtr += 7; } static void BattleAICmd_if_curr_move_disabled_or_encored(void) @@ -1971,23 +1946,19 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void) { case 0: if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered) - { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + else + gAIScriptPtr += 6; + break; case 1: if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered) - { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + else + gAIScriptPtr += 6; + break; default: gAIScriptPtr += 6; - return; + break; } } @@ -1998,7 +1969,7 @@ static void BattleAICmd_flee(void) static void BattleAICmd_if_random_safari_flee(void) { - u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20 + u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. if ((u8)(Random() % 100) < safariFleeRate) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); @@ -2030,7 +2001,7 @@ static void BattleAICmd_get_hold_effect(void) static void BattleAICmd_if_holds_item(void) { - u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); u16 item; u8 var1, var2; @@ -2107,7 +2078,7 @@ static void BattleAICmd_get_used_held_item(void) else battlerId = gBattlerTarget; - // This is likely a leftover from Ruby's code and its ugly ewram access + // This is likely a leftover from Ruby's code and its ugly ewram access. #ifdef NONMATCHING AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; #else @@ -2199,28 +2170,22 @@ static void BattleAICmd_if_level_cond(void) { case 0: // greater than if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) - { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + else + gAIScriptPtr += 6; + break; case 1: // less than if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) - { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + else + gAIScriptPtr += 6; + break; case 2: // equal if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) - { gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + else + gAIScriptPtr += 6; + break; } } @@ -2250,7 +2215,7 @@ static void BattleAICmd_if_target_is_ally(void) static void BattleAICmd_if_flash_fired(void) { - u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); @@ -2277,5 +2242,7 @@ static bool8 AIStackPop(void) return TRUE; } else + { return FALSE; + } } |