diff options
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 1472 |
1 files changed, 704 insertions, 768 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 24377eacc..74247f8a2 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -2,18 +2,16 @@ #include "battle_ai_script_commands.h" #include "pokemon.h" #include "battle.h" -#include "species.h" -#include "abilities.h" -#include "rng.h" +#include "battle_setup.h" +#include "recorded_battle.h" +#include "constants/species.h" +#include "constants/abilities.h" +#include "random.h" #include "item.h" -#include "battle_move_effects.h" -#include "moves.h" +#include "constants/battle_move_effects.h" +#include "constants/moves.h" #include "util.h" - -#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) -#define AIScriptRead8(ptr) ((ptr)[0]) -#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr) +#include "constants/battle_ai.h" #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 @@ -27,14 +25,6 @@ #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) #define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) -enum -{ - AI_TARGET, - AI_USER, - AI_TARGET_PARTNER, - AI_USER_PARTNER -}; - // AI states enum { @@ -52,33 +42,12 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th AI scripts. */ -extern u32 gBattleTypeFlags; -extern u8 gActiveBank; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u16 gCurrentMove; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u16 gDynamicBasePower; -extern u8 gBattleMoveFlags; -extern s32 gBattleMoveDamage; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; - -extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; -extern const u8 * const gBattleAI_ScriptsTable[]; - -extern u32 GetAiScriptsInRecordedBattle(); +extern const u8 *const gBattleAI_ScriptsTable[]; + extern u32 GetAiScriptsInBattleFactory(); -static u8 BattleAI_ChooseMoveOrAction_Singles(void); -static u8 BattleAI_ChooseMoveOrAction_Doubles(void); +static u8 ChooseMoveOrAction_Singles(void); +static u8 ChooseMoveOrAction_Doubles(void); static void RecordLastUsedMoveByTarget(void); static void BattleAI_DoAIProcessing(void); static void AIStackPushVar(const u8 *); @@ -105,30 +74,30 @@ static void BattleAICmd_if_less_than(void); static void BattleAICmd_if_more_than(void); static void BattleAICmd_if_equal(void); static void BattleAICmd_if_not_equal(void); -static void BattleAICmd_if_less_than_32(void); -static void BattleAICmd_if_more_than_32(void); -static void BattleAICmd_if_equal_32(void); -static void BattleAICmd_if_not_equal_32(void); +static void BattleAICmd_if_less_than_ptr(void); +static void BattleAICmd_if_more_than_ptr(void); +static void BattleAICmd_if_equal_ptr(void); +static void BattleAICmd_if_not_equal_ptr(void); static void BattleAICmd_if_move(void); static void BattleAICmd_if_not_move(void); static void BattleAICmd_if_in_bytes(void); static void BattleAICmd_if_not_in_bytes(void); static void BattleAICmd_if_in_hwords(void); static void BattleAICmd_if_not_in_hwords(void); -static void BattleAICmd_if_user_can_damage(void); -static void BattleAICmd_if_user_cant_damage(void); +static void BattleAICmd_if_user_has_attacking_move(void); +static void BattleAICmd_if_user_has_no_attacking_moves(void); static void BattleAICmd_get_turn_count(void); static void BattleAICmd_get_type(void); -static void BattleAICmd_get_last_used_bank_move_power(void); -static void BattleAICmd_is_most_powerful_move(void); -static void BattleAICmd_get_last_used_bank_move(void); -static void BattleAICmd_if_arg_equal(void); -static void BattleAICmd_if_arg_not_equal(void); -static void BattleAICmd_if_would_go_first(void); -static void BattleAICmd_if_would_not_go_first(void); +static void BattleAICmd_get_considered_move_power(void); +static void BattleAICmd_get_how_powerful_move_is(void); +static void BattleAICmd_get_last_used_battler_move(void); +static void BattleAICmd_if_equal_(void); +static void BattleAICmd_if_not_equal_(void); +static void BattleAICmd_if_user_goes(void); +static void BattleAICmd_if_user_doesnt_go(void); static void BattleAICmd_nullsub_2A(void); static void BattleAICmd_nullsub_2B(void); -static void BattleAICmd_count_alive_pokemon(void); +static void BattleAICmd_count_usable_party_mons(void); static void BattleAICmd_get_considered_move(void); static void BattleAICmd_get_considered_move_effect(void); static void BattleAICmd_get_ability(void); @@ -148,17 +117,17 @@ static void BattleAICmd_if_stat_level_not_equal(void); static void BattleAICmd_if_can_faint(void); static void BattleAICmd_if_cant_faint(void); static void BattleAICmd_if_has_move(void); -static void BattleAICmd_if_dont_have_move(void); -static void BattleAICmd_if_move_effect(void); -static void BattleAICmd_if_not_move_effect(void); +static void BattleAICmd_if_doesnt_have_move(void); +static void BattleAICmd_if_has_move_with_effect(void); +static void BattleAICmd_if_doesnt_have_move_with_effect(void); static void BattleAICmd_if_any_move_disabled_or_encored(void); static void BattleAICmd_if_curr_move_disabled_or_encored(void); static void BattleAICmd_flee(void); -static void BattleAICmd_if_random_100(void); +static void BattleAICmd_if_random_safari_flee(void); static void BattleAICmd_watch(void); static void BattleAICmd_get_hold_effect(void); static void BattleAICmd_get_gender(void); -static void BattleAICmd_is_first_turn(void); +static void BattleAICmd_is_first_turn_for(void); static void BattleAICmd_get_stockpile_count(void); static void BattleAICmd_is_double_battle(void); static void BattleAICmd_get_used_held_item(void); @@ -173,7 +142,7 @@ static void BattleAICmd_nullsub_55(void); static void BattleAICmd_nullsub_56(void); static void BattleAICmd_nullsub_57(void); static void BattleAICmd_call(void); -static void BattleAICmd_jump(void); +static void BattleAICmd_goto(void); static void BattleAICmd_end(void); static void BattleAICmd_if_level_cond(void); static void BattleAICmd_if_target_taunted(void); @@ -185,115 +154,113 @@ static void BattleAICmd_if_flash_fired(void); static void BattleAICmd_if_holds_item(void); // ewram - EWRAM_DATA const u8 *gAIScriptPtr = NULL; -EWRAM_DATA static u8 sBank_AI = 0; +EWRAM_DATA static u8 sBattler_AI = 0; // const rom data - typedef void (*BattleAICmdFunc)(void); static const BattleAICmdFunc sBattleAICmdTable[] = { - BattleAICmd_if_random_less_than, // 0x0 - BattleAICmd_if_random_greater_than, // 0x1 - BattleAICmd_if_random_equal, // 0x2 - BattleAICmd_if_random_not_equal, // 0x3 - BattleAICmd_score, // 0x4 - BattleAICmd_if_hp_less_than, // 0x5 - BattleAICmd_if_hp_more_than, // 0x6 - BattleAICmd_if_hp_equal, // 0x7 - BattleAICmd_if_hp_not_equal, // 0x8 - BattleAICmd_if_status, // 0x9 - BattleAICmd_if_not_status, // 0xA - BattleAICmd_if_status2, // 0xB - BattleAICmd_if_not_status2, // 0xC - BattleAICmd_if_status3, // 0xD - BattleAICmd_if_not_status3, // 0xE - BattleAICmd_if_side_affecting, // 0xF - BattleAICmd_if_not_side_affecting, // 0x10 - BattleAICmd_if_less_than, // 0x11 - BattleAICmd_if_more_than, // 0x12 - BattleAICmd_if_equal, // 0x13 - BattleAICmd_if_not_equal, // 0x14 - BattleAICmd_if_less_than_32, // 0x15 - BattleAICmd_if_more_than_32, // 0x16 - BattleAICmd_if_equal_32, // 0x17 - BattleAICmd_if_not_equal_32, // 0x18 - BattleAICmd_if_move, // 0x19 - BattleAICmd_if_not_move, // 0x1A - BattleAICmd_if_in_bytes, // 0x1B - BattleAICmd_if_not_in_bytes, // 0x1C - BattleAICmd_if_in_hwords, // 0x1D - BattleAICmd_if_not_in_hwords, // 0x1E - BattleAICmd_if_user_can_damage, // 0x1F - BattleAICmd_if_user_cant_damage, // 0x20 - BattleAICmd_get_turn_count, // 0x21 - BattleAICmd_get_type, // 0x22 - BattleAICmd_get_last_used_bank_move_power, // 0x23 - BattleAICmd_is_most_powerful_move, // 0x24 - BattleAICmd_get_last_used_bank_move, // 0x25 - BattleAICmd_if_arg_equal, // 0x26 - BattleAICmd_if_arg_not_equal, // 0x27 - BattleAICmd_if_would_go_first, // 0x28 - BattleAICmd_if_would_not_go_first, // 0x29 - BattleAICmd_nullsub_2A, // 0x2A - BattleAICmd_nullsub_2B, // 0x2B - BattleAICmd_count_alive_pokemon, // 0x2C - BattleAICmd_get_considered_move, // 0x2D - BattleAICmd_get_considered_move_effect, // 0x2E - BattleAICmd_get_ability, // 0x2F - BattleAICmd_get_highest_type_effectiveness, // 0x30 - BattleAICmd_if_type_effectiveness, // 0x31 - BattleAICmd_nullsub_32, // 0x32 - BattleAICmd_nullsub_33, // 0x33 - BattleAICmd_if_status_in_party, // 0x34 - BattleAICmd_if_status_not_in_party, // 0x35 - BattleAICmd_get_weather, // 0x36 - BattleAICmd_if_effect, // 0x37 - BattleAICmd_if_not_effect, // 0x38 - BattleAICmd_if_stat_level_less_than, // 0x39 - BattleAICmd_if_stat_level_more_than, // 0x3A - BattleAICmd_if_stat_level_equal, // 0x3B - BattleAICmd_if_stat_level_not_equal, // 0x3C - BattleAICmd_if_can_faint, // 0x3D - BattleAICmd_if_cant_faint, // 0x3E - BattleAICmd_if_has_move, // 0x3F - BattleAICmd_if_dont_have_move, // 0x40 - BattleAICmd_if_move_effect, // 0x41 - BattleAICmd_if_not_move_effect, // 0x42 + BattleAICmd_if_random_less_than, // 0x0 + BattleAICmd_if_random_greater_than, // 0x1 + BattleAICmd_if_random_equal, // 0x2 + BattleAICmd_if_random_not_equal, // 0x3 + BattleAICmd_score, // 0x4 + BattleAICmd_if_hp_less_than, // 0x5 + BattleAICmd_if_hp_more_than, // 0x6 + BattleAICmd_if_hp_equal, // 0x7 + BattleAICmd_if_hp_not_equal, // 0x8 + BattleAICmd_if_status, // 0x9 + BattleAICmd_if_not_status, // 0xA + BattleAICmd_if_status2, // 0xB + BattleAICmd_if_not_status2, // 0xC + BattleAICmd_if_status3, // 0xD + BattleAICmd_if_not_status3, // 0xE + BattleAICmd_if_side_affecting, // 0xF + BattleAICmd_if_not_side_affecting, // 0x10 + BattleAICmd_if_less_than, // 0x11 + BattleAICmd_if_more_than, // 0x12 + BattleAICmd_if_equal, // 0x13 + BattleAICmd_if_not_equal, // 0x14 + BattleAICmd_if_less_than_ptr, // 0x15 + BattleAICmd_if_more_than_ptr, // 0x16 + BattleAICmd_if_equal_ptr, // 0x17 + BattleAICmd_if_not_equal_ptr, // 0x18 + BattleAICmd_if_move, // 0x19 + BattleAICmd_if_not_move, // 0x1A + BattleAICmd_if_in_bytes, // 0x1B + BattleAICmd_if_not_in_bytes, // 0x1C + BattleAICmd_if_in_hwords, // 0x1D + BattleAICmd_if_not_in_hwords, // 0x1E + BattleAICmd_if_user_has_attacking_move, // 0x1F + BattleAICmd_if_user_has_no_attacking_moves, // 0x20 + BattleAICmd_get_turn_count, // 0x21 + BattleAICmd_get_type, // 0x22 + BattleAICmd_get_considered_move_power, // 0x23 + BattleAICmd_get_how_powerful_move_is, // 0x24 + BattleAICmd_get_last_used_battler_move, // 0x25 + BattleAICmd_if_equal_, // 0x26 + BattleAICmd_if_not_equal_, // 0x27 + BattleAICmd_if_user_goes, // 0x28 + BattleAICmd_if_user_doesnt_go, // 0x29 + BattleAICmd_nullsub_2A, // 0x2A + BattleAICmd_nullsub_2B, // 0x2B + BattleAICmd_count_usable_party_mons, // 0x2C + BattleAICmd_get_considered_move, // 0x2D + BattleAICmd_get_considered_move_effect, // 0x2E + BattleAICmd_get_ability, // 0x2F + BattleAICmd_get_highest_type_effectiveness, // 0x30 + BattleAICmd_if_type_effectiveness, // 0x31 + BattleAICmd_nullsub_32, // 0x32 + BattleAICmd_nullsub_33, // 0x33 + BattleAICmd_if_status_in_party, // 0x34 + BattleAICmd_if_status_not_in_party, // 0x35 + BattleAICmd_get_weather, // 0x36 + BattleAICmd_if_effect, // 0x37 + BattleAICmd_if_not_effect, // 0x38 + BattleAICmd_if_stat_level_less_than, // 0x39 + BattleAICmd_if_stat_level_more_than, // 0x3A + BattleAICmd_if_stat_level_equal, // 0x3B + BattleAICmd_if_stat_level_not_equal, // 0x3C + BattleAICmd_if_can_faint, // 0x3D + BattleAICmd_if_cant_faint, // 0x3E + BattleAICmd_if_has_move, // 0x3F + BattleAICmd_if_doesnt_have_move, // 0x40 + BattleAICmd_if_has_move_with_effect, // 0x41 + BattleAICmd_if_doesnt_have_move_with_effect, // 0x42 BattleAICmd_if_any_move_disabled_or_encored, // 0x43 BattleAICmd_if_curr_move_disabled_or_encored, // 0x44 - BattleAICmd_flee, // 0x45 - BattleAICmd_if_random_100, // 0x46 - BattleAICmd_watch, // 0x47 - BattleAICmd_get_hold_effect, // 0x48 - BattleAICmd_get_gender, // 0x49 - BattleAICmd_is_first_turn, // 0x4A - BattleAICmd_get_stockpile_count, // 0x4B - BattleAICmd_is_double_battle, // 0x4C - BattleAICmd_get_used_held_item, // 0x4D - BattleAICmd_get_move_type_from_result, // 0x4E - BattleAICmd_get_move_power_from_result, // 0x4F - BattleAICmd_get_move_effect_from_result, // 0x50 - BattleAICmd_get_protect_count, // 0x51 - BattleAICmd_nullsub_52, // 0x52 - BattleAICmd_nullsub_53, // 0x53 - BattleAICmd_nullsub_54, // 0x54 - BattleAICmd_nullsub_55, // 0x55 - BattleAICmd_nullsub_56, // 0x56 - BattleAICmd_nullsub_57, // 0x57 - BattleAICmd_call, // 0x58 - BattleAICmd_jump, // 0x59 - BattleAICmd_end, // 0x5A - BattleAICmd_if_level_cond, // 0x5B - BattleAICmd_if_target_taunted, // 0x5C - BattleAICmd_if_target_not_taunted, // 0x5D - BattleAICmd_if_target_is_ally, // 0x5E - BattleAICmd_is_of_type, // 0x5F - BattleAICmd_check_ability, // 0x60 - BattleAICmd_if_flash_fired, // 0x61 - BattleAICmd_if_holds_item, // 0x62 + BattleAICmd_flee, // 0x45 + BattleAICmd_if_random_safari_flee, // 0x46 + BattleAICmd_watch, // 0x47 + BattleAICmd_get_hold_effect, // 0x48 + BattleAICmd_get_gender, // 0x49 + BattleAICmd_is_first_turn_for, // 0x4A + BattleAICmd_get_stockpile_count, // 0x4B + BattleAICmd_is_double_battle, // 0x4C + BattleAICmd_get_used_held_item, // 0x4D + BattleAICmd_get_move_type_from_result, // 0x4E + BattleAICmd_get_move_power_from_result, // 0x4F + BattleAICmd_get_move_effect_from_result, // 0x50 + BattleAICmd_get_protect_count, // 0x51 + BattleAICmd_nullsub_52, // 0x52 + BattleAICmd_nullsub_53, // 0x53 + BattleAICmd_nullsub_54, // 0x54 + BattleAICmd_nullsub_55, // 0x55 + BattleAICmd_nullsub_56, // 0x56 + BattleAICmd_nullsub_57, // 0x57 + BattleAICmd_call, // 0x58 + BattleAICmd_goto, // 0x59 + BattleAICmd_end, // 0x5A + BattleAICmd_if_level_cond, // 0x5B + BattleAICmd_if_target_taunted, // 0x5C + BattleAICmd_if_target_not_taunted, // 0x5D + BattleAICmd_if_target_is_ally, // 0x5E + BattleAICmd_is_of_type, // 0x5F + BattleAICmd_check_ability, // 0x60 + BattleAICmd_if_flash_fired, // 0x61 + BattleAICmd_if_holds_item, // 0x62 }; static const u16 sDiscouragedPowerfulMoveEffects[] = @@ -313,26 +280,29 @@ static const u16 sDiscouragedPowerfulMoveEffects[] = 0xFFFF }; +// code void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves) { s32 i; - u8 *data = (u8 *)gBattleResources->battleHistory; + u8 *data = (u8 *)BATTLE_HISTORY; for (i = 0; i < sizeof(struct BattleHistory); i++) data[i] = 0; - // items are allowed to use in ONLY trainer battles - if ((gBattleTypeFlags & - (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | - BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) - == BATTLE_TYPE_TRAINER) + + // Items are allowed to use in ONLY trainer battles. + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000) + ) + ) { for (i = 0; i < 4; i++) { if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0) { - gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; - gBattleResources->battleHistory->itemsNo++; + BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; + BATTLE_HISTORY->itemsNo++; } } } @@ -346,23 +316,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) u8 *data = (u8 *)AI_THINKING_STRUCT; u8 moveLimitations; - // clear AI data. + // Clear AI data. for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++) data[i] = 0; - // conditional score reset, unlike Ruby. + // Conditional score reset, unlike Ruby. for (i = 0; i < 4; i++) { if (defaultScoreMoves & 1) AI_THINKING_STRUCT->score[i] = 100; else AI_THINKING_STRUCT->score[i] = 0; + defaultScoreMoves >>= 1; } - moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF); + moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF); - // ignore moves that aren't possible to use + // Ignore moves that aren't possible to use. for (i = 0; i < 4; i++) { if (gBitTable[i] & moveLimitations) @@ -370,37 +341,43 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); } + gBattleResources->AI_ScriptsStack->size = 0; - sBank_AI = gActiveBank; - // decide a random target bank in doubles + sBattler_AI = gActiveBattler; + + // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gBankTarget = (Random() & 2) + (GetBankSide(gActiveBank) ^ 1); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget ^= 2; + gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget ^= BIT_FLANK; } - // in singles there's only one choice + // There's only one choice in single battles. else - gBankTarget = sBank_AI ^ 1; + { + gBattlerTarget = sBattler_AI ^ BIT_SIDE; + } + // Choose proper trainer ai scripts. if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle(); else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - AI_THINKING_STRUCT->aiFlags = 0x40000000; + AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI; else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) - AI_THINKING_STRUCT->aiFlags = 0x20000000; + AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING; else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) - AI_THINKING_STRUCT->aiFlags = 0x80000000; + AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE; else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE)) - AI_THINKING_STRUCT->aiFlags = 7; // the smartest possible set + AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT; else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; else AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - AI_THINKING_STRUCT->aiFlags |= 0x80; // act smart in doubles and don't attack your partner + AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // act smart in doubles and don't attack your partner } u8 BattleAI_ChooseMoveOrAction(void) @@ -409,15 +386,15 @@ u8 BattleAI_ChooseMoveOrAction(void) u8 ret; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - ret = BattleAI_ChooseMoveOrAction_Singles(); + ret = ChooseMoveOrAction_Singles(); else - ret = BattleAI_ChooseMoveOrAction_Doubles(); + ret = ChooseMoveOrAction_Doubles(); gCurrentMove = savedCurrentMove; return ret; } -static u8 BattleAI_ChooseMoveOrAction_Singles(void) +static u8 ChooseMoveOrAction_Singles(void) { u8 currentMoveArray[4]; u8 consideredMoveArray[4]; @@ -438,11 +415,11 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) AI_THINKING_STRUCT->movesetIndex = 0; } - // special flags for safari + // Check special AI actions. if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) - return 4; + return AI_CHOICE_FLEE; if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) - return 5; + return AI_CHOICE_WATCH; numOfBestMoves = 1; currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; @@ -450,9 +427,9 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) for (i = 1; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. + if (gBattleMons[sBattler_AI].moves[i] != MOVE_NONE) { - // in ruby, the order of these if statements are reversed. + // In ruby, the order of these if statements is reversed. if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) { currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; @@ -469,7 +446,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) return consideredMoveArray[Random() % numOfBestMoves]; } -static u8 BattleAI_ChooseMoveOrAction_Doubles(void) +static u8 ChooseMoveOrAction_Doubles(void) { s32 i; s32 j; @@ -485,7 +462,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) for (i = 0; i < 4; i++) { - if (i == sBank_AI || gBattleMons[i].hp == 0) + if (i == sBattler_AI || gBattleMons[i].hp == 0) { actionOrMoveIndex[i] = -1; bestMovePointsForTarget[i] = -1; @@ -497,9 +474,9 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) else BattleAI_SetupAIData(0xF); - gBankTarget = i; + gBattlerTarget = i; - if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE)) + if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE)) RecordLastUsedMoveByTarget(); AI_THINKING_STRUCT->aiLogicId = 0; @@ -516,10 +493,15 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) AI_THINKING_STRUCT->aiLogicId++; AI_THINKING_STRUCT->movesetIndex = 0; } + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) - actionOrMoveIndex[i] = 4; + { + actionOrMoveIndex[i] = AI_CHOICE_FLEE; + } else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) - actionOrMoveIndex[i] = 5; + { + actionOrMoveIndex[i] = AI_CHOICE_WATCH; + } else { mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0]; @@ -527,7 +509,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) mostViableMovesNo = 1; for (j = 1; j < 4; j++) { - if (gBattleMons[sBank_AI].moves[j] != 0) + if (gBattleMons[sBattler_AI].moves[j] != 0) { if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) { @@ -542,18 +524,16 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) mostViableMovesNo = 1; } } - //_08130E72 } actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo]; bestMovePointsForTarget[i] = mostViableMovesScores[0]; - // don't use a move against ally if it has less than 100 pts - if (i == (sBank_AI ^ BIT_MON) && bestMovePointsForTarget[i] < 100) + // Don't use a move against ally if it has less than 100 points. + if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; - mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match + mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. } - } } } @@ -564,13 +544,11 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) for (i = 1; i < 4; i++) { - //_08130EDA if (mostMovePoints == bestMovePointsForTarget[i]) { mostViableTargetsArray[mostViableTargetsNo] = i; mostViableTargetsNo++; } - //_08130EEE if (mostMovePoints < bestMovePointsForTarget[i]) { mostMovePoints = bestMovePointsForTarget[i]; @@ -579,8 +557,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) } } - gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; - return actionOrMoveIndex[gBankTarget]; + gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; + return actionOrMoveIndex[gBattlerTarget]; } static void BattleAI_DoAIProcessing(void) @@ -593,19 +571,21 @@ static void BattleAI_DoAIProcessing(void) break; case AIState_SettingUp: gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. - if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; } else { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; } AI_THINKING_STRUCT->aiState++; break; case AIState_Processing: if (AI_THINKING_STRUCT->moveConsidered != 0) + { sBattleAICmdTable[*gAIScriptPtr](); // Run AI command. + } else { AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; @@ -633,43 +613,43 @@ static void RecordLastUsedMoveByTarget(void) for (i = 0; i < 4; i++) { - if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; - if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] // HACK: This redundant condition is a hack to make the asm match. - && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match. + && BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE) { - gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget]; + BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget]; break; } } } -void ClearBankMoveHistory(u8 bank) +void ClearBattlerMoveHistory(u8 battlerId) { s32 i; for (i = 0; i < 4; i++) - gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0; + BATTLE_HISTORY->usedMoves[battlerId].moves[i] = MOVE_NONE; } -void RecordAbilityBattle(u8 bank, u8 abilityId) +void RecordAbilityBattle(u8 battlerId, u8 abilityId) { - gBattleResources->battleHistory->abilities[bank] = abilityId; + BATTLE_HISTORY->abilities[battlerId] = abilityId; } -void ClearBankAbilityHistory(u8 bank) +void ClearBattlerAbilityHistory(u8 battlerId) { - gBattleResources->battleHistory->abilities[bank] = 0; + BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE; } -void RecordItemEffectBattle(u8 bank, u8 itemEffect) +void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) { - gBattleResources->battleHistory->itemEffects[bank] = itemEffect; + BATTLE_HISTORY->itemEffects[battlerId] = itemEffect; } -void ClearBankItemEffectHistory(u8 bank) +void ClearBattlerItemEffectHistory(u8 battlerId) { - gBattleResources->battleHistory->itemEffects[bank] = 0; + BATTLE_HISTORY->itemEffects[battlerId] = 0; } static void BattleAICmd_if_random_less_than(void) @@ -677,7 +657,7 @@ static void BattleAICmd_if_random_less_than(void) u16 random = Random(); if (random % 256 < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -687,7 +667,7 @@ static void BattleAICmd_if_random_greater_than(void) u16 random = Random(); if (random % 256 > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -697,7 +677,7 @@ static void BattleAICmd_if_random_equal(void) u16 random = Random(); if (random % 256 == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -707,16 +687,16 @@ static void BattleAICmd_if_random_not_equal(void) u16 random = Random(); if (random % 256 != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } static void BattleAICmd_score(void) { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score. - if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. + if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0. AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; gAIScriptPtr += 2; // AI return. @@ -724,206 +704,206 @@ static void BattleAICmd_score(void) static void BattleAICmd_if_hp_less_than(void) { - u16 index; + u16 battlerId; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_hp_more_than(void) { - u16 index; + u16 battlerId; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_hp_equal(void) { - u16 index; + u16 battlerId; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_hp_not_equal(void) { - u16 index; + u16 battlerId; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_status(void) { - u16 index; - u32 arg; + u16 battlerId; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[index].status1 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (gBattleMons[battlerId].status1 & status) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_not_status(void) { - u16 index; - u32 arg; + u16 battlerId; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[index].status1 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (!(gBattleMons[battlerId].status1 & status)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_status2(void) { - u16 index; - u32 arg; + u16 battlerId; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[index].status2 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if ((gBattleMons[battlerId].status2 & status)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_not_status2(void) { - u16 index; - u32 arg; + u16 battlerId; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gBattleMons[index].status2 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (!(gBattleMons[battlerId].status2 & status)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_status3(void) { - u16 index; - u32 arg; + u16 battlerId; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gStatuses3[index] & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (gStatuses3[battlerId] & status) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_not_status3(void) { - u16 index; - u32 arg; + u16 battlerId; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gStatuses3[index] & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (!(gStatuses3[battlerId] & status)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_side_affecting(void) { - u16 index; - u32 arg1, arg2; + u16 battlerId; + u32 side, status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); + side = GET_BATTLER_SIDE(battlerId); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (gSideStatuses[side] & status) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } static void BattleAICmd_if_not_side_affecting(void) { - u16 index; - u32 arg1, arg2; + u16 battlerId; + u32 side, status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); + side = GET_BATTLER_SIDE(battlerId); + status = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + if (!(gSideStatuses[side] & status)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; } @@ -931,7 +911,7 @@ static void BattleAICmd_if_not_side_affecting(void) static void BattleAICmd_if_less_than(void) { if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -939,7 +919,7 @@ static void BattleAICmd_if_less_than(void) static void BattleAICmd_if_more_than(void) { if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -947,7 +927,7 @@ static void BattleAICmd_if_more_than(void) static void BattleAICmd_if_equal(void) { if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -955,80 +935,80 @@ static void BattleAICmd_if_equal(void) static void BattleAICmd_if_not_equal(void) { if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } -static void BattleAICmd_if_less_than_32(void) +static void BattleAICmd_if_less_than_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult < *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + if (AI_THINKING_STRUCT->funcResult < *value) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } -static void BattleAICmd_if_more_than_32(void) +static void BattleAICmd_if_more_than_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult > *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + if (AI_THINKING_STRUCT->funcResult > *value) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } -static void BattleAICmd_if_equal_32(void) +static void BattleAICmd_if_equal_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult == *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + if (AI_THINKING_STRUCT->funcResult == *value) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } -static void BattleAICmd_if_not_equal_32(void) +static void BattleAICmd_if_not_equal_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult != *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + if (AI_THINKING_STRUCT->funcResult != *value) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); else gAIScriptPtr += 9; } static void BattleAICmd_if_move(void) { - u16 move = AIScriptRead16(gAIScriptPtr + 1); + u16 move = T1_READ_16(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->moveConsidered == move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_not_move(void) { - u16 move = AIScriptRead16(gAIScriptPtr + 1); + u16 move = T1_READ_16(gAIScriptPtr + 1); if (AI_THINKING_STRUCT->moveConsidered != move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); else gAIScriptPtr += 7; } static void BattleAICmd_if_in_bytes(void) { - const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); return; } ptr++; @@ -1038,7 +1018,7 @@ static void BattleAICmd_if_in_bytes(void) static void BattleAICmd_if_not_in_bytes(void) { - const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFF) { @@ -1049,18 +1029,18 @@ static void BattleAICmd_if_not_in_bytes(void) } ptr++; } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); } static void BattleAICmd_if_in_hwords(void) { - const u16 *ptr = (const u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFFFF) { if (AI_THINKING_STRUCT->funcResult == *ptr) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); return; } ptr++; @@ -1070,7 +1050,7 @@ static void BattleAICmd_if_in_hwords(void) static void BattleAICmd_if_not_in_hwords(void) { - const u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1); while (*ptr != 0xFFFF) { @@ -1081,39 +1061,41 @@ static void BattleAICmd_if_not_in_hwords(void) } ptr++; } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); } -static void BattleAICmd_if_user_can_damage(void) +static void BattleAICmd_if_user_has_attacking_move(void) { s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } + if (i == 4) gAIScriptPtr += 5; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } -static void BattleAICmd_if_user_cant_damage(void) +static void BattleAICmd_if_user_has_no_attacking_moves(void) { s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } + if (i != 4) gAIScriptPtr += 5; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } static void BattleAICmd_get_turn_count(void) @@ -1128,64 +1110,60 @@ static void BattleAICmd_get_type(void) switch (typeVar) { - case 1: // player primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1; + case AI_TYPE1_USER: // AI user primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; break; - case 0: // enemy primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1; + case AI_TYPE1_TARGET: // target primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; break; - case 3: // player secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2; + case AI_TYPE2_USER: // AI user secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; break; - case 2: // enemy secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2; + case AI_TYPE2_TARGET: // target secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; break; - case 4: // type of move being pointed to + case AI_TYPE_MOVE: // type of move being pointed to AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; break; } gAIScriptPtr += 2; } -static u8 BattleAI_GetWantedBank(u8 index) +static u8 BattleAI_GetWantedBattler(u8 wantedBattler) { - switch (index) + switch (wantedBattler) { - case AI_USER: - return sBank_AI; - case AI_TARGET: - default: - return gBankTarget; - case AI_USER_PARTNER: - return sBank_AI ^ BIT_MON; - case AI_TARGET_PARTNER: - return gBankTarget ^ BIT_MON; + case AI_USER: + return sBattler_AI; + case AI_TARGET: + default: + return gBattlerTarget; + case AI_USER_PARTNER: + return sBattler_AI ^ BIT_FLANK; + case AI_TARGET_PARTNER: + return gBattlerTarget ^ BIT_FLANK; } } static void BattleAICmd_is_of_type(void) { - u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2]) - { - AI_THINKING_STRUCT->funcResult = 1; - } + if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2])) + AI_THINKING_STRUCT->funcResult = TRUE; else - { - AI_THINKING_STRUCT->funcResult = 0; - } + AI_THINKING_STRUCT->funcResult = FALSE; gAIScriptPtr += 3; } -static void BattleAICmd_get_last_used_bank_move_power(void) +static void BattleAICmd_get_considered_move_power(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; gAIScriptPtr += 1; } -static void BattleAICmd_is_most_powerful_move(void) +static void BattleAICmd_get_how_powerful_move_is(void) { s32 i, checkedMove; s32 moveDmgs[4]; @@ -1202,24 +1180,24 @@ static void BattleAICmd_is_most_powerful_move(void) gDynamicBasePower = 0; *(&gBattleStruct->dynamicMoveType) = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; for (checkedMove = 0; checkedMove < 4; checkedMove++) { for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) { - if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) break; } - if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE + if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1) + && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1) { - gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove]; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove]; + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100; if (moveDmgs[checkedMove] == 0) moveDmgs[checkedMove] = 1; @@ -1237,56 +1215,56 @@ static void BattleAICmd_is_most_powerful_move(void) } if (checkedMove == 4) - AI_THINKING_STRUCT->funcResult = 2; // is the most powerful + AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful. else - AI_THINKING_STRUCT->funcResult = 1; // not most powerful + AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful. } else { - AI_THINKING_STRUCT->funcResult = 0; // highly discouraged in terms of power + AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power. } gAIScriptPtr++; } -static void BattleAICmd_get_last_used_bank_move(void) +static void BattleAICmd_get_last_used_battler_move(void) { if (gAIScriptPtr[1] == AI_USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI]; + AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI]; else - AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } -static void BattleAICmd_if_arg_equal(void) +static void BattleAICmd_if_equal_(void) // Same as if_equal. { if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } -static void BattleAICmd_if_arg_not_equal(void) +static void BattleAICmd_if_not_equal_(void) // Same as if_not_equal. { if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } -static void BattleAICmd_if_would_go_first(void) +static void BattleAICmd_if_user_goes(void) { - if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } -static void BattleAICmd_if_would_not_go_first(void) +static void BattleAICmd_if_user_doesnt_go(void) { - if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1299,41 +1277,41 @@ static void BattleAICmd_nullsub_2B(void) { } -static void BattleAICmd_count_alive_pokemon(void) +static void BattleAICmd_count_usable_party_mons(void) { - u8 index; - u8 bankOnField1, bankOnField2; + u8 battlerId; + u8 battlerOnField1, battlerOnField2; struct Pokemon *party; - int i; + s32 i; AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - if (GetBankSide(index) == SIDE_PLAYER) + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - u32 status; - bankOnField1 = gBattlePartyID[index]; - status = GetBankIdentity(index) ^ 2; - bankOnField2 = gBattlePartyID[GetBankByIdentity(status)]; + u32 position; + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + position = GetBattlerPosition(battlerId) ^ BIT_FLANK; + battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; } - else // in singles there's only one bank by side + else // In singles there's only one battlerId by side. { - bankOnField1 = gBattlePartyID[index]; - bankOnField2 = gBattlePartyID[index]; + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField2 = gBattlerPartyIndexes[battlerId]; } - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { - if (i != bankOnField1 && i != bankOnField2 + if (i != battlerOnField1 && i != battlerOnField2 && GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) @@ -1359,165 +1337,160 @@ static void BattleAICmd_get_considered_move_effect(void) static void BattleAICmd_get_ability(void) { - u8 index; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + battlerId = sBattler_AI; else - index = gBankTarget; + battlerId = gBattlerTarget; - if(gActiveBank != index) + if (gActiveBattler != battlerId) { - if(BATTLE_HISTORY->abilities[index] != 0) + if (BATTLE_HISTORY->abilities[battlerId] != 0) { - AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index]; + AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[battlerId]; gAIScriptPtr += 2; return; } // abilities that prevent fleeing. - if (gBattleMons[index].ability == ABILITY_SHADOW_TAG - || gBattleMons[index].ability == ABILITY_MAGNET_PULL - || gBattleMons[index].ability == ABILITY_ARENA_TRAP) + if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG + || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL + || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP) { - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability; gAIScriptPtr += 2; return; } - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE) { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() & 1) - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; - } + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; - } + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. } } else { // The AI knows its own ability. - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability; } + gAIScriptPtr += 2; } static void BattleAICmd_check_ability(void) { - u32 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); u32 ability = gAIScriptPtr[2]; if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER) { - if (BATTLE_HISTORY->abilities[bank] != 0) + if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE) { - ability = BATTLE_HISTORY->abilities[bank]; + ability = BATTLE_HISTORY->abilities[battlerId]; AI_THINKING_STRUCT->funcResult = ability; } - // abilities that prevent fleeing. - else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG - || gBattleMons[bank].ability == ABILITY_MAGNET_PULL - || gBattleMons[bank].ability == ABILITY_ARENA_TRAP) + // Abilities that prevent fleeing. + else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG + || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL + || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP) { - ability = gBattleMons[bank].ability; + ability = gBattleMons[battlerId].ability; } - else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE) + else if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE) { - if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE) { - u8 abilityDummyVariable = ability; // needed to match - if (gBaseStats[gBattleMons[bank].species].ability1 != abilityDummyVariable - && gBaseStats[gBattleMons[bank].species].ability2 != abilityDummyVariable) + u8 abilityDummyVariable = ability; // Needed to match. + if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable + && gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable) { - ability = gBaseStats[gBattleMons[bank].species].ability1; + ability = gBaseStats[gBattleMons[battlerId].species].ability1; } else - ability = 0; + { + ability = ABILITY_NONE; + } } else { - ability = gBaseStats[gBattleMons[bank].species].ability1; + ability = gBaseStats[gBattleMons[battlerId].species].ability1; } } else { - ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. } } else { // The AI knows its own or partner's ability. - ability = gBattleMons[bank].ability; + ability = gBattleMons[battlerId].ability; } + if (ability == 0) - { - AI_THINKING_STRUCT->funcResult = 2; // unable to answer - } + AI_THINKING_STRUCT->funcResult = 2; // Unable to answer. else if (ability == gAIScriptPtr[2]) - { - AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check - } + AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check. else - { - AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check - } + AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check. + gAIScriptPtr += 3; } static void BattleAICmd_get_highest_type_effectiveness(void) { s32 i; - u8* dynamicMoveType; + u8 *dynamicMoveType; gDynamicBasePower = 0; dynamicMoveType = &gBattleStruct->dynamicMoveType; *dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; for (i = 0; i < 4; i++) { gBattleMoveDamage = 40; - gCurrentMove = gBattleMons[sBank_AI].moves[i]; + gCurrentMove = gBattleMons[sBattler_AI].moves[i]; - if (gCurrentMove) + if (gCurrentMove != MOVE_NONE) { - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); - // reduce by 1/3. - if (gBattleMoveDamage == 120) - gBattleMoveDamage = 80; + if (gBattleMoveDamage == 120) // Super effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x2; if (gBattleMoveDamage == 240) - gBattleMoveDamage = 160; - if (gBattleMoveDamage == 30) - gBattleMoveDamage = 20; + gBattleMoveDamage = AI_EFFECTIVENESS_x4; + if (gBattleMoveDamage == 30) // Not very effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; if (gBattleMoveDamage == 15) - gBattleMoveDamage = 10; + gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gBattleMoveDamage = 0; + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gBattleMoveDamage = AI_EFFECTIVENESS_x0; if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; } } + gAIScriptPtr += 1; } @@ -1528,31 +1501,31 @@ static void BattleAICmd_if_type_effectiveness(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; - gBattleMoveDamage = 40; + gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); - if (gBattleMoveDamage == 120) - gBattleMoveDamage = 80; + if (gBattleMoveDamage == 120) // Super effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x2; if (gBattleMoveDamage == 240) - gBattleMoveDamage = 160; - if (gBattleMoveDamage == 30) - gBattleMoveDamage = 20; + gBattleMoveDamage = AI_EFFECTIVENESS_x4; + if (gBattleMoveDamage == 30) // Not very effective STAB. + gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; if (gBattleMoveDamage == 15) - gBattleMoveDamage = 10; + gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gBattleMoveDamage = 0; + if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) + gBattleMoveDamage = AI_EFFECTIVENESS_x0; - // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. + // Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. damageVar = gBattleMoveDamage; if (damageVar == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1568,25 +1541,25 @@ static void BattleAICmd_nullsub_33(void) static void BattleAICmd_if_status_in_party(void) { struct Pokemon *party; - int i; + s32 i; u32 statusToCompareTo; - u8 index; + u8 battlerId; - switch(gAIScriptPtr[1]) + switch (gAIScriptPtr[1]) { - case AI_USER: - index = sBank_AI; - break; - default: - index = gBankTarget; - break; + case AI_USER: + battlerId = sBattler_AI; + break; + default: + battlerId = gBattlerTarget; + break; } - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; + party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES); u16 hp = GetMonData(&party[i], MON_DATA_HP); @@ -1594,7 +1567,7 @@ static void BattleAICmd_if_status_in_party(void) if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); return; } } @@ -1605,25 +1578,25 @@ static void BattleAICmd_if_status_in_party(void) static void BattleAICmd_if_status_not_in_party(void) { struct Pokemon *party; - int i; + s32 i; u32 statusToCompareTo; - u8 index; + u8 battlerId; switch(gAIScriptPtr[1]) { - case 1: - index = sBank_AI; - break; - default: - index = gBankTarget; - break; + case 1: + battlerId = sBattler_AI; + break; + default: + battlerId = gBattlerTarget; + break; } - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; + party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES); u16 hp = GetMonData(&party[i], MON_DATA_HP); @@ -1631,23 +1604,24 @@ static void BattleAICmd_if_status_not_in_party(void) if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) { - gAIScriptPtr += 10; // still bugged in Emerald + gAIScriptPtr += 10; // UB: Still bugged in Emerald. Uncomment the return statement to fix. + // return; } } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); } static void BattleAICmd_get_weather(void) { if (gBattleWeather & WEATHER_RAIN_ANY) - AI_THINKING_STRUCT->funcResult = 1; + AI_THINKING_STRUCT->funcResult = AI_WEATHER_RAIN; if (gBattleWeather & WEATHER_SANDSTORM_ANY) - AI_THINKING_STRUCT->funcResult = 2; + AI_THINKING_STRUCT->funcResult = AI_WEATHER_SANDSTORM; if (gBattleWeather & WEATHER_SUN_ANY) - AI_THINKING_STRUCT->funcResult = 0; + AI_THINKING_STRUCT->funcResult = AI_WEATHER_SUN; if (gBattleWeather & WEATHER_HAIL_ANY) - AI_THINKING_STRUCT->funcResult = 3; + AI_THINKING_STRUCT->funcResult = AI_WEATHER_HAIL; gAIScriptPtr += 1; } @@ -1655,7 +1629,7 @@ static void BattleAICmd_get_weather(void) static void BattleAICmd_if_effect(void) { if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -1663,67 +1637,67 @@ static void BattleAICmd_if_effect(void) static void BattleAICmd_if_not_effect(void) { if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } static void BattleAICmd_if_stat_level_less_than(void) { - u32 bank; + u32 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } static void BattleAICmd_if_stat_level_more_than(void) { - u32 bank; + u32 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } static void BattleAICmd_if_stat_level_equal(void) { - u32 bank; + u32 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } static void BattleAICmd_if_stat_level_not_equal(void) { - u32 bank; + u32 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } @@ -1739,20 +1713,20 @@ static void BattleAICmd_if_can_faint(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - // moves always do at least 1 damage. + // Moves always do at least 1 damage. if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } @@ -1768,136 +1742,111 @@ static void BattleAICmd_if_cant_faint(void) gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; + gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - // this macro is missing the damage 0 = 1 assumption. + // This macro is missing the damage 0 = 1 assumption. - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } static void BattleAICmd_if_has_move(void) { - int i; - const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + s32 i; + const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); - switch(gAIScriptPtr[1]) + switch (gAIScriptPtr[1]) { - case AI_USER: - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) - break; - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case AI_USER_PARTNER: - if (gBattleMons[sBank_AI ^ 2].hp == 0) - { - gAIScriptPtr += 8; - return; - } - else - { - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr) - break; - } - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case AI_TARGET: - case AI_TARGET_PARTNER: + case AI_USER: + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) + break; + } + if (i == 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case AI_USER_PARTNER: + if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) + { + gAIScriptPtr += 8; + break; + } + else + { for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) + if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) break; } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } + } + if (i == 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) + break; + } + if (i == 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; } } -static void BattleAICmd_if_dont_have_move(void) +static void BattleAICmd_if_doesnt_have_move(void) { - int i; - const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + s32 i; + const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); switch(gAIScriptPtr[1]) { - case AI_USER: - case AI_USER_PARTNER: // UB: no separate check for user partner - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } + case AI_USER: + case AI_USER_PARTNER: // UB: no separate check for user partner. + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) + break; + } + if (i != 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) + break; + } + if (i != 4) + gAIScriptPtr += 8; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + break; } } -static void BattleAICmd_if_move_effect(void) +static void BattleAICmd_if_has_move_with_effect(void) { - int i; + s32 i; switch (gAIScriptPtr[1]) { @@ -1905,32 +1854,33 @@ static void BattleAICmd_if_move_effect(void) case AI_USER_PARTNER: for (i = 0; i < 4; i++) { - if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) break; } if (i == 4) gAIScriptPtr += 7; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); break; case AI_TARGET: case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) + // UB: checks sBattler_AI instead of gBattlerTarget. + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } if (i == 4) gAIScriptPtr += 7; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); break; } } -static void BattleAICmd_if_not_move_effect(void) +static void BattleAICmd_if_doesnt_have_move_with_effect(void) { - int i; + s32 i; switch (gAIScriptPtr[1]) { @@ -1938,59 +1888,56 @@ static void BattleAICmd_if_not_move_effect(void) case AI_USER_PARTNER: for (i = 0; i < 4; i++) { - if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != 4) gAIScriptPtr += 7; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); break; case AI_TARGET: case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != 4) gAIScriptPtr += 7; else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); break; } } static void BattleAICmd_if_any_move_disabled_or_encored(void) { - u8 bank; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[bank].disabledMove == 0) - { + if (gDisableStructs[battlerId].disabledMove == MOVE_NONE) gAIScriptPtr += 7; - return; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - return; + else + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); } - else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. + else if (gAIScriptPtr[2] != 1) { gAIScriptPtr += 7; - return; } - else if (gDisableStructs[bank].encoredMove != 0) + else { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - return; + if (gDisableStructs[battlerId].encoredMove != MOVE_NONE) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; } - gAIScriptPtr += 7; } static void BattleAICmd_if_curr_move_disabled_or_encored(void) @@ -1998,24 +1945,20 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void) switch (gAIScriptPtr[1]) { case 0: - if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; + break; case 1: - if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; + break; default: gAIScriptPtr += 6; - return; + break; } } @@ -2024,12 +1967,12 @@ static void BattleAICmd_flee(void) AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); } -static void BattleAICmd_if_random_100(void) +static void BattleAICmd_if_random_safari_flee(void) { - u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20 + u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. if ((u8)(Random() % 100) < safariFleeRate) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } @@ -2041,83 +1984,80 @@ static void BattleAICmd_watch(void) static void BattleAICmd_get_hold_effect(void) { - u8 bank; - u16 status; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - if (gActiveBank != bank) - { - AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]); - } + if (gActiveBattler != battlerId) + AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[battlerId]); else - AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item); + AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[battlerId].item); gAIScriptPtr += 2; } static void BattleAICmd_if_holds_item(void) { - u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); u16 item; u8 var1, var2; - if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE)) - item = gBattleMons[bank].item; + if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE)) + item = gBattleMons[battlerId].item; else - item = BATTLE_HISTORY->itemEffects[bank]; + item = BATTLE_HISTORY->itemEffects[battlerId]; // UB: doesn't properly read an unaligned u16 var2 = gAIScriptPtr[2]; var1 = gAIScriptPtr[3]; if ((var1 | var2) == item) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; } static void BattleAICmd_get_gender(void) { - u8 bank; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality); + AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality); gAIScriptPtr += 2; } -static void BattleAICmd_is_first_turn(void) +static void BattleAICmd_is_first_turn_for(void) { - u8 bank; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn; + AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn; gAIScriptPtr += 2; } static void BattleAICmd_get_stockpile_count(void) { - u8 bank; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter; + AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter; gAIScriptPtr += 2; } @@ -2131,18 +2071,18 @@ static void BattleAICmd_is_double_battle(void) static void BattleAICmd_get_used_held_item(void) { - u8 bank; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - // This is likely a leftover from Ruby's code and its ugly ewram access + // This is likely a leftover from Ruby's code and its ugly ewram access. #ifdef NONMATCHING - AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank]; + AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; #else - AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (bank * 2)); + AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2)); #endif // NONMATCHING gAIScriptPtr += 2; @@ -2171,14 +2111,14 @@ static void BattleAICmd_get_move_effect_from_result(void) static void BattleAICmd_get_protect_count(void) { - u8 bank; + u8 battlerId; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + battlerId = sBattler_AI; else - bank = gBankTarget; + battlerId = gBattlerTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses; + AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses; gAIScriptPtr += 2; } @@ -2210,12 +2150,12 @@ static void BattleAICmd_nullsub_57(void) static void BattleAICmd_call(void) { AIStackPushVar(gAIScriptPtr + 5); - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } -static void BattleAICmd_jump(void) +static void BattleAICmd_goto(void) { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); } static void BattleAICmd_end(void) @@ -2229,62 +2169,56 @@ static void BattleAICmd_if_level_cond(void) switch (gAIScriptPtr[1]) { case 0: // greater than - if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; + break; case 1: // less than - if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; + break; case 2: // equal - if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; + if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; + break; } } static void BattleAICmd_if_target_taunted(void) { - if (gDisableStructs[gBankTarget].tauntTimer1 != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } static void BattleAICmd_if_target_not_taunted(void) { - if (gDisableStructs[gBankTarget].tauntTimer1 == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } static void BattleAICmd_if_target_is_ally(void) { - if((sBank_AI & 1) == (gBankTarget & 1)) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); else gAIScriptPtr += 5; } static void BattleAICmd_if_flash_fired(void) { - u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); else gAIScriptPtr += 6; } @@ -2308,5 +2242,7 @@ static bool8 AIStackPop(void) return TRUE; } else + { return FALSE; + } } |