summaryrefslogtreecommitdiff
path: root/src/battle_ai_script_commands.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r--src/battle_ai_script_commands.c840
1 files changed, 115 insertions, 725 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 92126e40c..bba66983b 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -7,11 +7,13 @@
#include "rng.h"
#include "item.h"
#include "battle_move_effects.h"
+#include "moves.h"
+#include "util.h"
#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
#define AIScriptRead8(ptr) ((ptr)[0])
-#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
+#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr)
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
@@ -52,16 +54,16 @@ AI scripts.
extern u32 gBattleTypeFlags;
extern u8 gActiveBank;
-extern struct BattlePokemon gBattleMons[4];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gCurrentMove;
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
-extern u16 gLastUsedMovesByBanks[4];
+extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
-extern u32 gStatuses3[4];
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
extern u16 gSideAffecting[2];
-extern u16 gBattlePartyID[4];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gBattleMoveFlags;
extern s32 gBattleMoveDamage;
@@ -70,13 +72,8 @@ extern u16 gBattleWeather;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
-extern const u32 gBitTable[];
-extern u8 * const gBattleAI_ScriptsTable[];
+extern const u8 * const gBattleAI_ScriptsTable[];
-extern u8 GetWhoStrikesFirst(u8, u8, u8);
-extern void AI_CalcDmg(u8, u8);
-
-extern u8 CheckMoveLimitations();
extern u32 GetAiScriptsInRecordedBattle();
extern u32 GetAiScriptsInBattleFactory();
@@ -116,8 +113,8 @@ static void BattleAICmd_if_move(void);
static void BattleAICmd_if_not_move(void);
static void BattleAICmd_if_in_bytes(void);
static void BattleAICmd_if_not_in_bytes(void);
-static void BattleAICmd_if_in_words(void);
-static void BattleAICmd_if_not_in_words(void);
+static void BattleAICmd_if_in_hwords(void);
+static void BattleAICmd_if_not_in_hwords(void);
static void BattleAICmd_if_user_can_damage(void);
static void BattleAICmd_if_user_cant_damage(void);
static void BattleAICmd_get_turn_count(void);
@@ -227,8 +224,8 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
BattleAICmd_if_not_move, // 0x1A
BattleAICmd_if_in_bytes, // 0x1B
BattleAICmd_if_not_in_bytes, // 0x1C
- BattleAICmd_if_in_words, // 0x1D
- BattleAICmd_if_not_in_words, // 0x1E
+ BattleAICmd_if_in_hwords, // 0x1D
+ BattleAICmd_if_not_in_hwords, // 0x1E
BattleAICmd_if_user_can_damage, // 0x1F
BattleAICmd_if_user_cant_damage, // 0x20
BattleAICmd_get_turn_count, // 0x21
@@ -472,13 +469,11 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
return consideredMoveArray[Random() % numOfBestMoves];
}
-#ifdef NONMATCHING
static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
{
s32 i;
s32 j;
s32 scriptsToRun;
- s16 mostMovePoints;
s16 bestMovePointsForTarget[4];
s8 mostViableTargetsArray[4];
u8 actionOrMoveIndex[4];
@@ -486,27 +481,27 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
u8 mostViableMovesIndices[4];
s32 mostViableTargetsNo;
s32 mostViableMovesNo;
+ s16 mostMovePoints;
- for (i = 0; i < 4; i++) //08130D14
+ for (i = 0; i < 4; i++)
{
if (i == sBank_AI || gBattleMons[i].hp == 0)
{
- //_08130D2E
actionOrMoveIndex[i] = -1;
bestMovePointsForTarget[i] = -1;
}
- //_08130D48
else
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
BattleAI_SetupAIData(gBattleStruct->field_92 >> 4);
else
BattleAI_SetupAIData(0xF);
- //_08130D76
+
gBankTarget = i;
- if ((i & 1) != (sBank_AI & 1))
+
+ if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
RecordLastUsedMoveByTarget();
- //_08130D90
+
AI_THINKING_STRUCT->aiLogicId = 0;
AI_THINKING_STRUCT->movesetIndex = 0;
scriptsToRun = AI_THINKING_STRUCT->aiFlags;
@@ -521,14 +516,12 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
AI_THINKING_STRUCT->aiLogicId++;
AI_THINKING_STRUCT->movesetIndex = 0;
}
- //_08130DD8
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
actionOrMoveIndex[i] = 4;
else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
actionOrMoveIndex[i] = 5;
else
{
- //_08130E10
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
mostViableMovesIndices[0] = 0;
mostViableMovesNo = 1;
@@ -555,17 +548,20 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
bestMovePointsForTarget[i] = mostViableMovesScores[0];
// don't use a move against ally if it has less than 100 pts
- if (i == (sBank_AI ^ 2) && bestMovePointsForTarget[i] < 100)
+ if (i == (sBank_AI ^ BIT_MON) && bestMovePointsForTarget[i] < 100)
+ {
bestMovePointsForTarget[i] = -1;
+ mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
+ }
+
}
}
- //_08130EAE
}
- //08130EC4
mostMovePoints = bestMovePointsForTarget[0];
mostViableTargetsArray[0] = 0;
mostViableTargetsNo = 1;
+
for (i = 1; i < 4; i++)
{
//_08130EDA
@@ -582,305 +578,10 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
mostViableTargetsNo = 1;
}
}
+
gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
return actionOrMoveIndex[gBankTarget];
}
-#else
-__attribute__((naked))
-static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x24\n\
- movs r0, 0\n\
- mov r8, r0\n\
- mov r1, sp\n\
- adds r1, 0xC\n\
- str r1, [sp, 0x1C]\n\
- mov r2, sp\n\
- adds r2, 0x8\n\
- str r2, [sp, 0x18]\n\
- str r1, [sp, 0x20]\n\
- mov r10, sp\n\
-_08130D14:\n\
- ldr r0, =sBank_AI\n\
- ldrb r0, [r0]\n\
- cmp r8, r0\n\
- beq _08130D2E\n\
- movs r0, 0x58\n\
- mov r7, r8\n\
- muls r7, r0\n\
- adds r0, r7, 0\n\
- ldr r1, =gBattleMons\n\
- adds r0, r1\n\
- ldrh r0, [r0, 0x28]\n\
- cmp r0, 0\n\
- bne _08130D48\n\
-_08130D2E:\n\
- movs r0, 0xFF\n\
- ldr r2, [sp, 0x20]\n\
- strb r0, [r2]\n\
- ldr r0, =0x0000ffff\n\
- mov r7, r10\n\
- strh r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130D48:\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r0, [r0]\n\
- movs r1, 0x80\n\
- lsls r1, 10\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130D70\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- adds r0, 0x92\n\
- ldrb r0, [r0]\n\
- lsrs r0, 4\n\
- bl BattleAI_SetupAIData\n\
- b _08130D76\n\
- .pool\n\
-_08130D70:\n\
- movs r0, 0xF\n\
- bl BattleAI_SetupAIData\n\
-_08130D76:\n\
- ldr r0, =gBankTarget\n\
- mov r1, r8\n\
- strb r1, [r0]\n\
- movs r1, 0x1\n\
- mov r2, r8\n\
- ands r2, r1\n\
- ldr r0, =sBank_AI\n\
- ldrb r0, [r0]\n\
- ands r1, r0\n\
- cmp r2, r1\n\
- beq _08130D90\n\
- bl RecordLastUsedMoveByTarget\n\
-_08130D90:\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- movs r1, 0\n\
- strb r1, [r0, 0x11]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- strb r1, [r0, 0x1]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldr r4, [r0, 0xC]\n\
- mov r9, r2\n\
- cmp r4, 0\n\
- beq _08130DD8\n\
- mov r5, r9\n\
- movs r6, 0\n\
-_08130DB0:\n\
- movs r0, 0x1\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _08130DC2\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0]\n\
- bl BattleAI_DoAIProcessing\n\
-_08130DC2:\n\
- asrs r4, 1\n\
- ldr r0, [r5]\n\
- ldr r1, [r0, 0x14]\n\
- ldrb r0, [r1, 0x11]\n\
- adds r0, 0x1\n\
- strb r0, [r1, 0x11]\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0, 0x1]\n\
- cmp r4, 0\n\
- bne _08130DB0\n\
-_08130DD8:\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r3, [r0, 0x14]\n\
- ldrb r1, [r3, 0x10]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130DFC\n\
- movs r0, 0x4\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130DFC:\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- cmp r2, 0\n\
- beq _08130E10\n\
- movs r0, 0x5\n\
- ldr r1, [sp, 0x20]\n\
- strb r0, [r1]\n\
- b _08130EAE\n\
-_08130E10:\n\
- add r1, sp, 0x10\n\
- ldrb r0, [r3, 0x4]\n\
- strb r0, [r1]\n\
- add r0, sp, 0x14\n\
- strb r2, [r0]\n\
- movs r5, 0x1\n\
- movs r3, 0x1\n\
- adds r6, r1, 0\n\
- ldr r0, =sBank_AI\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- ldr r2, =gBattleMons + 0xC\n\
- adds r0, r2\n\
- adds r4, r0, 0x2\n\
- add r7, sp, 0x14\n\
-_08130E30:\n\
- ldrh r0, [r4]\n\
- cmp r0, 0\n\
- beq _08130E72\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bne _08130E56\n\
- adds r0, r6, r5\n\
- ldrb r1, [r2]\n\
- strb r1, [r0]\n\
- adds r0, r7, r5\n\
- strb r3, [r0]\n\
- adds r5, 0x1\n\
-_08130E56:\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bge _08130E72\n\
- ldrb r0, [r2]\n\
- strb r0, [r6]\n\
- strb r3, [r7]\n\
- movs r5, 0x1\n\
-_08130E72:\n\
- adds r4, 0x2\n\
- adds r3, 0x1\n\
- cmp r3, 0x3\n\
- ble _08130E30\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r5, 0\n\
- bl __modsi3\n\
- add r0, sp\n\
- adds r0, 0x14\n\
- ldrb r0, [r0]\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- ldrb r2, [r6]\n\
- mov r0, r10\n\
- strh r2, [r0]\n\
- ldr r0, =sBank_AI\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- eors r0, r1\n\
- cmp r8, r0\n\
- bne _08130EAE\n\
- cmp r2, 0x63\n\
- bgt _08130EAE\n\
- ldr r0, =0x0000ffff\n\
- mov r1, r10\n\
- strh r0, [r1]\n\
-_08130EAE:\n\
- ldr r2, [sp, 0x20]\n\
- adds r2, 0x1\n\
- str r2, [sp, 0x20]\n\
- movs r7, 0x2\n\
- add r10, r7\n\
- movs r0, 0x1\n\
- add r8, r0\n\
- mov r1, r8\n\
- cmp r1, 0x3\n\
- bgt _08130EC4\n\
- b _08130D14\n\
-_08130EC4:\n\
- mov r0, sp\n\
- ldrh r5, [r0]\n\
- movs r0, 0\n\
- ldr r2, [sp, 0x18]\n\
- strb r0, [r2]\n\
- movs r4, 0x1\n\
- mov r8, r4\n\
- ldr r6, =gBankTarget\n\
- ldr r3, [sp, 0x18]\n\
- mov r1, sp\n\
- adds r1, 0x2\n\
-_08130EDA:\n\
- lsls r0, r5, 16\n\
- asrs r2, r0, 16\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bne _08130EEE\n\
- adds r0, r3, r4\n\
- mov r7, r8\n\
- strb r7, [r0]\n\
- adds r4, 0x1\n\
-_08130EEE:\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bge _08130EFE\n\
- ldrh r5, [r1]\n\
- mov r0, r8\n\
- strb r0, [r3]\n\
- movs r4, 0x1\n\
-_08130EFE:\n\
- adds r1, 0x2\n\
- movs r2, 0x1\n\
- add r8, r2\n\
- mov r7, r8\n\
- cmp r7, 0x3\n\
- ble _08130EDA\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r4, 0\n\
- bl __modsi3\n\
- ldr r1, [sp, 0x18]\n\
- adds r0, r1, r0\n\
- ldrb r0, [r0]\n\
- strb r0, [r6]\n\
- ldrb r0, [r6]\n\
- ldr r2, [sp, 0x1C]\n\
- adds r0, r2, r0\n\
- ldrb r0, [r0]\n\
- add sp, 0x24\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .pool\n\
- .syntax divided\n");
-}
-#endif
static void BattleAI_DoAIProcessing(void)
{
@@ -888,7 +589,7 @@ static void BattleAI_DoAIProcessing(void)
{
switch (AI_THINKING_STRUCT->aiState)
{
- case AIState_DoNotProcess: //Needed to match.
+ case AIState_DoNotProcess: // Needed to match.
break;
case AIState_SettingUp:
gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
@@ -904,7 +605,7 @@ static void BattleAI_DoAIProcessing(void)
break;
case AIState_Processing:
if (AI_THINKING_STRUCT->moveConsidered != 0)
- sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
+ sBattleAICmdTable[*gAIScriptPtr](); // Run AI command.
else
{
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
@@ -934,7 +635,7 @@ static void RecordLastUsedMoveByTarget(void)
{
if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
break;
- if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
+ if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] // HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
{
gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget];
@@ -1261,7 +962,7 @@ static void BattleAICmd_if_not_equal(void)
static void BattleAICmd_if_less_than_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult < *temp)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
@@ -1271,7 +972,7 @@ static void BattleAICmd_if_less_than_32(void)
static void BattleAICmd_if_more_than_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult > *temp)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
@@ -1281,7 +982,7 @@ static void BattleAICmd_if_more_than_32(void)
static void BattleAICmd_if_equal_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult == *temp)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
@@ -1291,7 +992,7 @@ static void BattleAICmd_if_equal_32(void)
static void BattleAICmd_if_not_equal_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult != *temp)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
@@ -1321,7 +1022,7 @@ static void BattleAICmd_if_not_move(void)
static void BattleAICmd_if_in_bytes(void)
{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
while (*ptr != 0xFF)
{
@@ -1337,7 +1038,7 @@ static void BattleAICmd_if_in_bytes(void)
static void BattleAICmd_if_not_in_bytes(void)
{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
while (*ptr != 0xFF)
{
@@ -1351,9 +1052,9 @@ static void BattleAICmd_if_not_in_bytes(void)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
}
-static void BattleAICmd_if_in_words(void)
+static void BattleAICmd_if_in_hwords(void)
{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+ const u16 *ptr = (const u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
@@ -1367,9 +1068,9 @@ static void BattleAICmd_if_in_words(void)
gAIScriptPtr += 9;
}
-static void BattleAICmd_if_not_in_words(void)
+static void BattleAICmd_if_not_in_hwords(void)
{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+ const u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
@@ -1456,9 +1157,9 @@ static u8 BattleAI_GetWantedBank(u8 index)
default:
return gBankTarget;
case AI_USER_PARTNER:
- return sBank_AI ^ 2;
+ return sBank_AI ^ BIT_MON;
case AI_TARGET_PARTNER:
- return gBankTarget ^ 2;
+ return gBankTarget ^ BIT_MON;
}
}
@@ -1484,248 +1185,68 @@ static void BattleAICmd_get_last_used_bank_move_power(void)
gAIScriptPtr += 1;
}
-__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet).
static void BattleAICmd_is_most_powerful_move(void)
{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- movs r3, 0\n\
- ldr r0, =sDiscouragedPowerfulMoveEffects\n\
- ldrh r1, [r0]\n\
- ldr r5, =0x0000ffff\n\
- ldr r6, =gBattleMoves\n\
- ldr r2, =gBattleResources\n\
- cmp r1, r5\n\
- beq _08131F86\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r4, [r0]\n\
- ldr r1, =sDiscouragedPowerfulMoveEffects\n\
-_08131F76:\n\
- ldrh r0, [r1]\n\
- cmp r4, r0\n\
- beq _08131F86\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r5\n\
- bne _08131F76\n\
-_08131F86:\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0x1\n\
- bhi _08131F9C\n\
- b _08132126\n\
-_08131F9C:\n\
- lsls r0, r3, 1\n\
- ldr r1, =sDiscouragedPowerfulMoveEffects\n\
- adds r0, r1\n\
- ldrh r3, [r0]\n\
- ldr r0, =0x0000ffff\n\
- cmp r3, r0\n\
- beq _08131FAC\n\
- b _08132126\n\
-_08131FAC:\n\
- ldr r0, =gDynamicBasePower\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- strb r1, [r0, 0x13]\n\
- ldr r0, =gBattleScripting\n\
- movs r2, 0x1\n\
- strb r2, [r0, 0xE]\n\
- ldr r0, =gBattleMoveFlags\n\
- strb r1, [r0]\n\
- ldr r0, =gCritMultiplier\n\
- strb r2, [r0]\n\
- movs r6, 0\n\
- mov r9, r3\n\
- ldr r2, =sDiscouragedPowerfulMoveEffects\n\
- ldrh r2, [r2]\n\
- str r2, [sp, 0x10]\n\
-_08131FD0:\n\
- movs r3, 0\n\
- ldr r5, =gBattleMons\n\
- lsls r4, r6, 1\n\
- ldr r7, =sBank_AI\n\
- lsls r0, r6, 2\n\
- mov r8, r0\n\
- adds r1, r6, 0x1\n\
- mov r10, r1\n\
- ldr r2, [sp, 0x10]\n\
- cmp r2, r9\n\
- beq _08132014\n\
- ldr r2, =gBattleMoves\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- ldrh r1, [r0]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- ldr r1, =sDiscouragedPowerfulMoveEffects\n\
-_08132004:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _08132014\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r9\n\
- bne _08132004\n\
-_08132014:\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r1, r0, r1\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- beq _081320C0\n\
- lsls r0, r3, 1\n\
- ldr r2, =sDiscouragedPowerfulMoveEffects\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- cmp r0, r9\n\
- bne _081320C0\n\
- ldr r0, =gBattleMoves\n\
- ldrh r2, [r1]\n\
- lsls r1, r2, 1\n\
- adds r1, r2\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bls _081320C0\n\
- ldr r5, =gCurrentMove\n\
- strh r2, [r5]\n\
- ldrb r0, [r7]\n\
- ldr r4, =gBankTarget\n\
- ldrb r1, [r4]\n\
- bl AI_CalcDmg\n\
- ldrh r0, [r5]\n\
- ldrb r1, [r7]\n\
- ldrb r2, [r4]\n\
- bl TypeCalc\n\
- mov r4, sp\n\
- add r4, r8\n\
- ldr r2, =gBattleMoveDamage\n\
- ldr r0, =gBattleResources\n\
- ldr r0, [r0]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x18\n\
- adds r0, r6\n\
- ldrb r1, [r0]\n\
- ldr r0, [r2]\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- cmp r0, 0\n\
- bne _081320C8\n\
- movs r0, 0x1\n\
- str r0, [r4]\n\
- b _081320C8\n\
- .pool\n\
-_081320C0:\n\
- mov r1, sp\n\
- add r1, r8\n\
- movs r0, 0\n\
- str r0, [r1]\n\
-_081320C8:\n\
- mov r6, r10\n\
- cmp r6, 0x3\n\
- bgt _081320D0\n\
- b _08131FD0\n\
-_081320D0:\n\
- movs r6, 0\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [sp]\n\
- ldr r0, [r0]\n\
- ldr r5, =gAIScriptPtr\n\
- cmp r1, r0\n\
- bgt _08132106\n\
- adds r4, r2, 0\n\
- mov r3, sp\n\
-_081320EC:\n\
- adds r3, 0x4\n\
- adds r6, 0x1\n\
- cmp r6, 0x3\n\
- bgt _08132106\n\
- ldr r0, [r4]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [r3]\n\
- ldr r0, [r0]\n\
- cmp r1, r0\n\
- ble _081320EC\n\
-_08132106:\n\
- cmp r6, 0x4\n\
- bne _0813211C\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
- .pool\n\
-_0813211C:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
-_08132126:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
- str r0, [r1, 0x8]\n\
- ldr r5, =gAIScriptPtr\n\
-_08132130:\n\
- ldr r0, [r5]\n\
- adds r0, 0x1\n\
- str r0, [r5]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
+ s32 i, checkedMove;
+ s32 moveDmgs[4];
+
+ for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ {
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
+ break;
+ }
+
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
+ && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
+ {
+ gDynamicBasePower = 0;
+ *(&gBattleStruct->dynamicMoveType) = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ for (checkedMove = 0; checkedMove < 4; checkedMove++)
+ {
+ for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ {
+ if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ break;
+ }
+
+ if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE
+ && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
+ && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
+ {
+ gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
+ AI_CalcDmg(sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
+ if (moveDmgs[checkedMove] == 0)
+ moveDmgs[checkedMove] = 1;
+ }
+ else
+ {
+ moveDmgs[checkedMove] = 0;
+ }
+ }
+
+ for (checkedMove = 0; checkedMove < 4; checkedMove++)
+ {
+ if (moveDmgs[checkedMove] > moveDmgs[AI_THINKING_STRUCT->movesetIndex])
+ break;
+ }
+
+ if (checkedMove == 4)
+ AI_THINKING_STRUCT->funcResult = 2; // is the most powerful
+ else
+ AI_THINKING_STRUCT->funcResult = 1; // not most powerful
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = 0; // highly discouraged in terms of power
+ }
+
+ gAIScriptPtr++;
}
static void BattleAICmd_get_last_used_bank_move(void)
@@ -1756,7 +1277,7 @@ static void BattleAICmd_if_arg_not_equal(void)
static void BattleAICmd_if_would_go_first(void)
{
- if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1764,7 +1285,7 @@ static void BattleAICmd_if_would_go_first(void)
static void BattleAICmd_if_would_not_go_first(void)
{
- if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1792,7 +1313,7 @@ static void BattleAICmd_count_alive_pokemon(void)
else
index = gBankTarget;
- if (GetBankSide(index) == 0)
+ if (GetBankSide(index) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1896,11 +1417,10 @@ static void BattleAICmd_get_ability(void)
gAIScriptPtr += 2;
}
-#ifdef NONMATCHING
static void BattleAICmd_check_ability(void)
{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- u8 ability = gAIScriptPtr[2];
+ u32 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u32 ability = gAIScriptPtr[2];
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
@@ -1920,8 +1440,9 @@ static void BattleAICmd_check_ability(void)
{
if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
{
- if (gBaseStats[gBattleMons[bank].species].ability1 != ability
- && gBaseStats[gBattleMons[bank].species].ability2 != ability)
+ u8 abilityDummyVariable = ability; // needed to match
+ if (gBaseStats[gBattleMons[bank].species].ability1 != abilityDummyVariable
+ && gBaseStats[gBattleMons[bank].species].ability2 != abilityDummyVariable)
{
ability = gBaseStats[gBattleMons[bank].species].ability1;
}
@@ -1957,137 +1478,6 @@ static void BattleAICmd_check_ability(void)
}
gAIScriptPtr += 3;
}
-#else
-__attribute__((naked))
-static void BattleAICmd_check_ability(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- ldr r4, =gAIScriptPtr\n\
- ldr r0, [r4]\n\
- ldrb r0, [r0, 0x1]\n\
- bl BattleAI_GetWantedBank\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r0, [r4]\n\
- ldrb r3, [r0, 0x2]\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0\n\
- beq _0813253A\n\
- cmp r0, 0x2\n\
- bne _081325BC\n\
-_0813253A:\n\
- ldr r0, =gBattleResources\n\
- ldr r4, [r0]\n\
- ldr r1, [r4, 0x18]\n\
- adds r1, 0x40\n\
- adds r2, r1, r5\n\
- ldrb r1, [r2]\n\
- adds r6, r0, 0\n\
- cmp r1, 0\n\
- beq _0813255C\n\
- adds r3, r1, 0\n\
- ldr r0, [r4, 0x14]\n\
- str r3, [r0, 0x8]\n\
- b _081325CA\n\
- .pool\n\
-_0813255C:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r4, r0, r1\n\
- adds r0, r4, 0\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x17\n\
- beq _08132576\n\
- cmp r0, 0x2A\n\
- beq _08132576\n\
- cmp r0, 0x47\n\
- bne _08132588\n\
-_08132576:\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- b _081325CA\n\
- .pool\n\
-_08132588:\n\
- ldr r2, =gBaseStats\n\
- ldrh r1, [r4]\n\
- lsls r0, r1, 3\n\
- subs r0, r1\n\
- lsls r0, 2\n\
- adds r1, r0, r2\n\
- ldrb r4, [r1, 0x16]\n\
- cmp r4, 0\n\
- beq _081325B8\n\
- ldrb r2, [r1, 0x17]\n\
- cmp r2, 0\n\
- beq _081325B4\n\
- adds r0, r3, 0\n\
- cmp r4, r0\n\
- beq _081325CE\n\
- cmp r2, r0\n\
- beq _081325CE\n\
- adds r3, r4, 0\n\
- b _081325CA\n\
- .pool\n\
-_081325B4:\n\
- ldrb r3, [r1, 0x16]\n\
- b _081325CA\n\
-_081325B8:\n\
- ldrb r3, [r1, 0x17]\n\
- b _081325CA\n\
-_081325BC:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- ldr r6, =gBattleResources\n\
-_081325CA:\n\
- cmp r3, 0\n\
- bne _081325E8\n\
-_081325CE:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- ldr r2, =gAIScriptPtr\n\
- b _08132608\n\
- .pool\n\
-_081325E8:\n\
- ldr r0, =gAIScriptPtr\n\
- ldr r1, [r0]\n\
- adds r2, r0, 0\n\
- ldrb r1, [r1, 0x2]\n\
- cmp r3, r1\n\
- bne _08132600\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- b _08132606\n\
- .pool\n\
-_08132600:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
-_08132606:\n\
- str r0, [r1, 0x8]\n\
-_08132608:\n\
- ldr r0, [r2]\n\
- adds r0, 0x3\n\
- str r0, [r2]\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif
static void BattleAICmd_get_highest_type_effectiveness(void)
{
@@ -2184,7 +1574,7 @@ static void BattleAICmd_if_status_in_party(void)
switch(gAIScriptPtr[1])
{
- case 1:
+ case AI_USER:
index = sBank_AI;
break;
default:
@@ -2397,7 +1787,7 @@ static void BattleAICmd_if_cant_faint(void)
static void BattleAICmd_if_has_move(void)
{
int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+ const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
@@ -2464,7 +1854,7 @@ static void BattleAICmd_if_has_move(void)
static void BattleAICmd_if_dont_have_move(void)
{
int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+ const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
@@ -2631,7 +2021,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
static void BattleAICmd_flee(void)
{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK2 being enabled.
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
}
static void BattleAICmd_if_random_100(void)
@@ -2646,7 +2036,7 @@ static void BattleAICmd_if_random_100(void)
static void BattleAICmd_watch(void)
{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK3 being enabled.
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK);
}
static void BattleAICmd_get_hold_effect(void)
@@ -2675,7 +2065,7 @@ static void BattleAICmd_if_holds_item(void)
u16 item;
u8 var1, var2;
- if ((bank & 1) == (sBank_AI & 1))
+ if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE))
item = gBattleMons[bank].item;
else
item = BATTLE_HISTORY->itemEffects[bank];
@@ -2752,7 +2142,7 @@ static void BattleAICmd_get_used_held_item(void)
#ifdef NONMATCHING
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank];
#else
- AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + 0xB8 + (bank * 2));
+ AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (bank * 2));
#endif // NONMATCHING
gAIScriptPtr += 2;