diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index aa9637889..d9eefd510 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1862,7 +1862,7 @@ static void ScriptCmd_monbg(void) sBattleAnimScriptPtr++; animBattler = sBattleAnimScriptPtr[0]; - if (animBattler & ANIM_TARGET) + if (animBattler & ANIM_BATTLER_TARGET) battlerId = gBattleAnimTarget; else battlerId = gBattleAnimAttacker; @@ -2119,12 +2119,12 @@ static void ScriptCmd_clearmonbg(void) sBattleAnimScriptPtr++; animBattlerId = sBattleAnimScriptPtr[0]; - if (animBattlerId == ANIM_ATTACKER) - animBattlerId = ANIM_ATK_PARTNER; - else if (animBattlerId == ANIM_TARGET) - animBattlerId = ANIM_DEF_PARTNER; + if (animBattlerId == ANIM_BATTLER_ATTACKER) + animBattlerId = ANIM_BATTLER_ATK_PARTNER; + else if (animBattlerId == ANIM_BATTLER_TARGET) + animBattlerId = ANIM_BATTLER_DEF_PARTNER; - if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER) + if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER) battlerId = gBattleAnimAttacker; else battlerId = gBattleAnimTarget; @@ -2181,12 +2181,12 @@ static void ScriptCmd_monbg_22(void) animBattlerId = sBattleAnimScriptPtr[0]; - if (animBattlerId == ANIM_ATTACKER) - animBattlerId = ANIM_ATK_PARTNER; - else if (animBattlerId == ANIM_TARGET) - animBattlerId = ANIM_DEF_PARTNER; + if (animBattlerId == ANIM_BATTLER_ATTACKER) + animBattlerId = ANIM_BATTLER_ATK_PARTNER; + else if (animBattlerId == ANIM_BATTLER_TARGET) + animBattlerId = ANIM_BATTLER_DEF_PARTNER; - if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER) + if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER) battlerId = gBattleAnimAttacker; else battlerId = gBattleAnimTarget; @@ -2226,12 +2226,12 @@ static void ScriptCmd_clearmonbg_23(void) sBattleAnimScriptPtr++; animBattlerId = sBattleAnimScriptPtr[0]; - if (animBattlerId == ANIM_ATTACKER) - animBattlerId = ANIM_ATK_PARTNER; - else if (animBattlerId == ANIM_TARGET) - animBattlerId = ANIM_DEF_PARTNER; + if (animBattlerId == ANIM_BATTLER_ATTACKER) + animBattlerId = ANIM_BATTLER_ATK_PARTNER; + else if (animBattlerId == ANIM_BATTLER_TARGET) + animBattlerId = ANIM_BATTLER_DEF_PARTNER; - if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER) + if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER) battlerId = gBattleAnimAttacker; else battlerId = gBattleAnimTarget; @@ -2956,7 +2956,7 @@ static void ScriptCmd_monbgprio_28(void) wantedBattler = sBattleAnimScriptPtr[1]; sBattleAnimScriptPtr += 2; - if (wantedBattler != ANIM_ATTACKER) + if (wantedBattler != ANIM_BATTLER_ATTACKER) battlerId = gBattleAnimTarget; else battlerId = gBattleAnimAttacker; @@ -2989,7 +2989,7 @@ static void ScriptCmd_monbgprio_2A(void) sBattleAnimScriptPtr += 2; if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget)) { - if (wantedBattler != ANIM_ATTACKER) + if (wantedBattler != ANIM_BATTLER_ATTACKER) battlerId = gBattleAnimTarget; else battlerId = gBattleAnimAttacker; @@ -3036,15 +3036,15 @@ static void ScriptCmd_doublebattle_2D(void) if (!IsContest() && IsDoubleBattle() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { - if (wantedBattler == ANIM_ATTACKER) + if (wantedBattler == ANIM_BATTLER_ATTACKER) { r4 = sub_80A8364(gBattleAnimAttacker); - spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); } else { r4 = sub_80A8364(gBattleAnimTarget); - spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET); } if (spriteId != 0xFF) { @@ -3071,15 +3071,15 @@ static void ScriptCmd_doublebattle_2E(void) if (!IsContest() && IsDoubleBattle() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { - if (wantedBattler == ANIM_ATTACKER) + if (wantedBattler == ANIM_BATTLER_ATTACKER) { r4 = sub_80A8364(gBattleAnimAttacker); - spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); } else { r4 = sub_80A8364(gBattleAnimTarget); - spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET); } if (spriteId != 0xFF && r4 == 2) |