diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index e8720fcfb..68ffed834 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1452,14 +1452,14 @@ void ClearBattleAnimationVars(void) // Clear index array. for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) - sAnimSpriteIndexArray[i] |= 0xFFFF; + sAnimSpriteIndexArray[i] |= INVALID_U16; // Clear anim args. for (i = 0; i < ANIM_ARGS_COUNT; i++) gBattleAnimArgs[i] = 0; - sMonAnimTaskIdArray[0] = 0xFF; - sMonAnimTaskIdArray[1] = 0xFF; + sMonAnimTaskIdArray[0] = INVALID_U8; + sMonAnimTaskIdArray[1] = INVALID_U8; gAnimMoveTurn = 0; sAnimBackgroundFadeState = 0; sAnimMoveIndex = 0; @@ -1505,19 +1505,19 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo for (i = 0; i < ANIM_ARGS_COUNT; i++) gBattleAnimArgs[i] = 0; - sMonAnimTaskIdArray[0] = 0xFF; - sMonAnimTaskIdArray[1] = 0xFF; + sMonAnimTaskIdArray[0] = INVALID_U8; + sMonAnimTaskIdArray[1] = INVALID_U8; sBattleAnimScriptPtr = animsTable[tableId]; gAnimScriptActive = TRUE; gAnimFramesToWait = 0; gAnimScriptCallback = RunAnimScriptCommand; for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) - sAnimSpriteIndexArray[i] |= 0xFFFF; + sAnimSpriteIndexArray[i] |= INVALID_U16; if (isMoveAnim) { - for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++) + for (i = 0; gMovesWithQuietBGM[i] != INVALID_U16; i++) { if (tableId == gMovesWithQuietBGM[i]) { @@ -1558,7 +1558,7 @@ static void AddSpriteIndex(u16 index) for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) { - if (sAnimSpriteIndexArray[i] == 0xFFFF) + if (sAnimSpriteIndexArray[i] == INVALID_U16) { sAnimSpriteIndexArray[i] = index; return; @@ -1574,7 +1574,7 @@ static void ClearSpriteIndex(u16 index) { if (sAnimSpriteIndexArray[i] == index) { - sAnimSpriteIndexArray[i] |= 0xFFFF; + sAnimSpriteIndexArray[i] |= INVALID_U16; return; } } @@ -1712,7 +1712,7 @@ static void ScriptCmd_delay(void) sBattleAnimScriptPtr++; gAnimFramesToWait = sBattleAnimScriptPtr[0]; if (gAnimFramesToWait == 0) - gAnimFramesToWait = -1; + gAnimFramesToWait = INVALID_S8; sBattleAnimScriptPtr++; gAnimScriptCallback = WaitAnimFrameCount; } @@ -1746,7 +1746,7 @@ static void ScriptCmd_end(void) // Keep waiting as long as there are animations to be done. if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0 - || sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF) + || sMonAnimTaskIdArray[0] != INVALID_U8 || sMonAnimTaskIdArray[1] != INVALID_U8) { sSoundAnimFramesToWait = 0; gAnimFramesToWait = 1; @@ -1773,11 +1773,11 @@ static void ScriptCmd_end(void) for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++) { - if (sAnimSpriteIndexArray[i] != 0xFFFF) + if (sAnimSpriteIndexArray[i] != INVALID_U16) { FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag); FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag); - sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator. + sAnimSpriteIndexArray[i] |= INVALID_U16; // set terminator. } } @@ -2122,9 +2122,9 @@ static void ScriptCmd_clearmonbg(void) else battlerId = gBattleAnimTarget; - if (sMonAnimTaskIdArray[0] != 0xFF) + if (sMonAnimTaskIdArray[0] != INVALID_U8) gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; - if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF) + if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != INVALID_U8) gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; else animBattlerId = 0; @@ -2148,17 +2148,17 @@ static void sub_80A4980(u8 taskId) else to_BG2 = TRUE; - if (sMonAnimTaskIdArray[0] != 0xFF) + if (sMonAnimTaskIdArray[0] != INVALID_U8) { sub_80A477C(to_BG2); DestroyTask(sMonAnimTaskIdArray[0]); - sMonAnimTaskIdArray[0] = 0xFF; + sMonAnimTaskIdArray[0] = INVALID_U8; } if (gTasks[taskId].data[0] > 1) { sub_80A477C(to_BG2 ^ 1); DestroyTask(sMonAnimTaskIdArray[1]); - sMonAnimTaskIdArray[1] = 0xFF; + sMonAnimTaskIdArray[1] = INVALID_U8; } DestroyTask(taskId); } @@ -2421,7 +2421,7 @@ static void Task_FadeToBg(u8 taskId) { s16 bgId = gTasks[taskId].tBackgroundId; - if (bgId == -1) + if (bgId == INVALID_S16) LoadDefaultBg(); else LoadMoveBg(bgId); @@ -2477,7 +2477,7 @@ static void ScriptCmd_restorebg(void) sBattleAnimScriptPtr++; taskId = CreateTask(Task_FadeToBg, 5); - gTasks[taskId].tBackgroundId = -1; + gTasks[taskId].tBackgroundId = INVALID_S16; sAnimBackgroundFadeState = 1; } @@ -3001,7 +3001,7 @@ static void ScriptCmd_invisible(void) u8 spriteId; spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]); - if (spriteId != 0xFF) + if (spriteId != INVALID_U8) gSprites[spriteId].invisible = TRUE; sBattleAnimScriptPtr += 2; @@ -3012,7 +3012,7 @@ static void ScriptCmd_visible(void) u8 spriteId; spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]); - if (spriteId != 0xFF) + if (spriteId != INVALID_U8) gSprites[spriteId].invisible = FALSE; sBattleAnimScriptPtr += 2; @@ -3039,7 +3039,7 @@ static void ScriptCmd_doublebattle_2D(void) r4 = sub_80A8364(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } - if (spriteId != 0xFF) + if (spriteId != INVALID_U8) { gSprites[spriteId].invisible = FALSE; if (r4 == 2) @@ -3075,7 +3075,7 @@ static void ScriptCmd_doublebattle_2E(void) spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } - if (spriteId != 0xFF && r4 == 2) + if (spriteId != INVALID_U8 && r4 == 2) gSprites[spriteId].oam.priority = 2; } } |