diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 25abbfece..becc12d56 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1355,7 +1355,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, {gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, - {gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpriteGfx_TriAttackTriangle, 0x0800, ANIM_TAG_TRI_ATTACK_TRIANGLE}, {gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB}, {gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE}, {gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS}, @@ -1648,7 +1648,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z}, {gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN}, - {gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpritePal_TriAttackTriangle, ANIM_TAG_TRI_ATTACK_TRIANGLE}, {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB}, {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE}, {gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS}, @@ -2808,12 +2808,12 @@ static void LoadMoveBg(u16 bgId) void *dmaDest; LZDecompressWram(tilemap, gDecompressionBuffer); - sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0); + sub_80A4720(GetBattleBgPaletteNum(), (void*)(gDecompressionBuffer), 0x100, 0); dmaSrc = gDecompressionBuffer; dmaDest = (void *)(BG_SCREEN_ADDR(26)); DmaCopy32(3, dmaSrc, dmaDest, 0x800); LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4))); - LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32); + LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetBattleBgPaletteNum() * 16, 32); } else { |