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-rw-r--r--src/battle_anim.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 25abbfece..becc12d56 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1355,7 +1355,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
{gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
- {gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE},
+ {gBattleAnimSpriteGfx_TriAttackTriangle, 0x0800, ANIM_TAG_TRI_ATTACK_TRIANGLE},
{gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
{gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
@@ -1648,7 +1648,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
{gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
- {gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE},
+ {gBattleAnimSpritePal_TriAttackTriangle, ANIM_TAG_TRI_ATTACK_TRIANGLE},
{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
@@ -2808,12 +2808,12 @@ static void LoadMoveBg(u16 bgId)
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
- sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
+ sub_80A4720(GetBattleBgPaletteNum(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(BG_SCREEN_ADDR(26));
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
- LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetBattleBgPaletteNum() * 16, 32);
}
else
{