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Diffstat (limited to 'src/battle_anim.c')
-rw-r--r--src/battle_anim.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 874ac935b..a10b20b55 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1814,8 +1814,8 @@ void ClearBattleAnimationVars(void)
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
- sMonAnimTaskIdArray[0] = 0xFF;
- sMonAnimTaskIdArray[1] = 0xFF;
+ sMonAnimTaskIdArray[0] = TASK_NONE;
+ sMonAnimTaskIdArray[1] = TASK_NONE;
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
@@ -1861,8 +1861,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
- sMonAnimTaskIdArray[0] = 0xFF;
- sMonAnimTaskIdArray[1] = 0xFF;
+ sMonAnimTaskIdArray[0] = TASK_NONE;
+ sMonAnimTaskIdArray[1] = TASK_NONE;
sBattleAnimScriptPtr = animsTable[tableId];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
@@ -2106,7 +2106,7 @@ static void ScriptCmd_end(void)
// Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
- || sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
+ || sMonAnimTaskIdArray[0] != TASK_NONE || sMonAnimTaskIdArray[1] != TASK_NONE)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
@@ -2300,7 +2300,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
}
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
CpuFill16(0, animBg.bgTiles, 0x1000);
CpuFill16(0xFF, animBg.bgTilemap, 0x800);
@@ -2338,7 +2338,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
- sub_80A6B90(&animBg, 2);
+ GetBattleAnimBgData(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -2371,7 +2371,7 @@ static void sub_80A46A0(void)
if (IsSpeciesNotUnown(gContestResources->moveAnim->species))
{
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
ptr = animBg.bgTilemap;
for (i = 0; i < 8; i++)
{
@@ -2408,20 +2408,20 @@ void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
}
}
-void sub_80A477C(bool8 to_BG2)
+void ResetBattleAnimBg(bool8 toBG2)
{
struct BattleAnimBgData animBg;
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
- if (!to_BG2 || IsContest())
+ if (!toBG2 || IsContest())
{
- sub_80A6C68(1);
+ ClearBattleAnimBg(1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
else
{
- sub_80A6C68(2);
+ ClearBattleAnimBg(2);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
}
@@ -2435,7 +2435,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
@@ -2482,9 +2482,9 @@ static void ScriptCmd_clearmonbg(void)
else
battlerId = gBattleAnimTarget;
- if (sMonAnimTaskIdArray[0] != 0xFF)
+ if (sMonAnimTaskIdArray[0] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
- if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
+ if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
@@ -2508,17 +2508,17 @@ static void sub_80A4980(u8 taskId)
else
to_BG2 = TRUE;
- if (sMonAnimTaskIdArray[0] != 0xFF)
+ if (sMonAnimTaskIdArray[0] != TASK_NONE)
{
- sub_80A477C(to_BG2);
+ ResetBattleAnimBg(to_BG2);
DestroyTask(sMonAnimTaskIdArray[0]);
- sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[0] = TASK_NONE;
}
if (gTasks[taskId].data[0] > 1)
{
- sub_80A477C(to_BG2 ^ 1);
+ ResetBattleAnimBg(to_BG2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
- sMonAnimTaskIdArray[1] = 0xFF;
+ sMonAnimTaskIdArray[1] = TASK_NONE;
}
DestroyTask(taskId);
}
@@ -2617,9 +2617,9 @@ static void sub_80A4BB0(u8 taskId)
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
- sub_80A477C(toBG_2);
+ ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
- sub_80A477C(toBG_2 ^ 1);
+ ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId);
}
@@ -3362,7 +3362,7 @@ static void ScriptCmd_invisible(void)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
- if (spriteId != 0xFF)
+ if (spriteId != SPRITE_NONE)
gSprites[spriteId].invisible = TRUE;
sBattleAnimScriptPtr += 2;
@@ -3373,7 +3373,7 @@ static void ScriptCmd_visible(void)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
- if (spriteId != 0xFF)
+ if (spriteId != SPRITE_NONE)
gSprites[spriteId].invisible = FALSE;
sBattleAnimScriptPtr += 2;
@@ -3400,16 +3400,16 @@ static void ScriptCmd_doublebattle_2D(void)
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
- if (spriteId != 0xFF)
+ if (spriteId != SPRITE_NONE)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
gSprites[spriteId].oam.priority = 3;
if (r4 == 1)
- sub_80A477C(FALSE);
+ ResetBattleAnimBg(FALSE);
else
- sub_80A477C(TRUE);
+ ResetBattleAnimBg(TRUE);
}
}
}
@@ -3436,7 +3436,7 @@ static void ScriptCmd_doublebattle_2E(void)
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
- if (spriteId != 0xFF && r4 == 2)
+ if (spriteId != SPRITE_NONE && r4 == 2)
gSprites[spriteId].oam.priority = 2;
}
}