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Diffstat (limited to 'src/battle_anim_80A5C6C.c')
-rw-r--r--src/battle_anim_80A5C6C.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 0800e67a0..3efc86bf8 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -72,10 +72,10 @@ static const struct UCoords8 sBattlerCoords[][4] =
// One entry for each of the four Castform forms.
const struct MonCoords gCastformFrontSpriteCoords[] =
{
- { 0x44, 17 }, // NORMAL
- { 0x66, 9 }, // SUN
- { 0x46, 9 }, // RAIN
- { 0x86, 8 }, // HAIL
+ { .size = 0x44, .y_offset = 17 }, // NORMAL
+ { .size = 0x66, .y_offset = 9 }, // SUN
+ { .size = 0x46, .y_offset = 9 }, // RAIN
+ { .size = 0x86, .y_offset = 8 }, // HAIL
};
static const u8 sCastformElevations[] =
@@ -2216,17 +2216,17 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
switch (attr)
{
case BATTLER_COORD_ATTR_HEIGHT:
- return (coords->coords & 0xf) * 8;
+ return (coords->size & 0xf) * 8;
case BATTLER_COORD_ATTR_WIDTH:
- return (coords->coords >> 4) * 8;
+ return (coords->size >> 4) * 8;
case BATTLER_COORD_ATTR_LEFT:
- return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->coords >> 4) * 4);
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->size >> 4) * 4);
case BATTLER_COORD_ATTR_RIGHT:
- return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->coords >> 4) * 4);
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->size >> 4) * 4);
case BATTLER_COORD_ATTR_TOP:
- return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->coords & 0xf) * 4);
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->size & 0xf) * 4);
case BATTLER_COORD_ATTR_BOTTOM:
- return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->coords & 0xf) * 4);
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->size & 0xf) * 4);
case BATTLER_COORD_ATTR_RAW_BOTTOM:
ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31;
return ret - coords->y_offset;