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path: root/src/battle_anim_80D51AC.c
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Diffstat (limited to 'src/battle_anim_80D51AC.c')
-rw-r--r--src/battle_anim_80D51AC.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c
index 34eee7376..250a0459f 100644
--- a/src/battle_anim_80D51AC.c
+++ b/src/battle_anim_80D51AC.c
@@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite)
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
- sprite->callback = TranslateMonBGUntil;
+ sprite->callback = TranslateMonSpriteLinear;
}
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = TranslateMonBGUntil;
+ sprite->callback = TranslateMonSpriteLinear;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite)
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
- sprite->callback = TranslateMonBGUntil;
+ sprite->callback = TranslateMonSpriteLinear;
}
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = TranslateMonBGUntil;
+ sprite->callback = TranslateMonSpriteLinear;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -581,7 +581,7 @@ static void SlideMonToOffset(struct Sprite *sprite)
sprite->data[5] = monSpriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_80A6680;
+ sprite->callback = TranslateMonSpriteLinearFixedPoint;
}
static void sub_80D5B48(struct Sprite *sprite)
@@ -624,7 +624,7 @@ static void sub_80D5B48(struct Sprite *sprite)
{
StoreSpriteCallbackInData6(sprite, sub_80D5C20);
}
- sprite->callback = sub_80A6680;
+ sprite->callback = TranslateMonSpriteLinearFixedPoint;
}