diff options
Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r-- | src/battle_anim_dark.c | 993 |
1 files changed, 993 insertions, 0 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c new file mode 100644 index 000000000..dc3e8c83c --- /dev/null +++ b/src/battle_anim_dark.c @@ -0,0 +1,993 @@ +#include "global.h" +#include "battle_anim.h" +#include "contest.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "palette.h" +#include "scanline_effect.h" +#include "trig.h" +#include "util.h" +#include "constants/rgb.h" + +static void sub_81138D4(struct Sprite *); +static void AnimBite(struct Sprite *); +static void AnimTearDrop(struct Sprite *); +static void AnimClawSlash(struct Sprite *); +static void AnimTask_AttackerFadeToInvisible_Step(u8); +static void AnimTask_AttackerFadeFromInvisible_Step(u8); +static void sub_8113950(struct Sprite *); +static void AnimBite_Step1(struct Sprite *); +static void AnimBite_Step2(struct Sprite *); +static void AnimTearDrop_Step(struct Sprite *); +static void AnimTask_MoveAttackerMementoShadow_Step(u8); +static void AnimTask_MoveTargetMementoShadow_Step(u8); +static void sub_8114244(struct Task *); +static void sub_8114374(u8); +static void AnimTask_MetallicShine_Step(u8); + +// Unused +const struct SpriteTemplate gUnknown_08596FC8 = +{ + .tileTag = ANIM_TAG_TIED_BAG, + .paletteTag = ANIM_TAG_TIED_BAG, + .oam = &gOamData_AffineOff_ObjNormal_16x16, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81138D4, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_1[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_2[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_3[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_5[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_6[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_Bite_7[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gAffineAnims_Bite[] = +{ + sAffineAnim_Bite_0, + sAffineAnim_Bite_1, + sAffineAnim_Bite_2, + sAffineAnim_Bite_3, + sAffineAnim_Bite_4, + sAffineAnim_Bite_5, + sAffineAnim_Bite_6, + sAffineAnim_Bite_7, +}; + +const struct SpriteTemplate gSharpTeethSpriteTemplate = +{ + .tileTag = ANIM_TAG_SHARP_TEETH, + .paletteTag = ANIM_TAG_SHARP_TEETH, + .oam = &gOamData_AffineNormal_ObjBlend_64x64, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gAffineAnims_Bite, + .callback = AnimBite, +}; + +const struct SpriteTemplate gClampJawSpriteTemplate = +{ + .tileTag = ANIM_TAG_CLAMP, + .paletteTag = ANIM_TAG_CLAMP, + .oam = &gOamData_AffineNormal_ObjBlend_64x64, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gAffineAnims_Bite, + .callback = AnimBite, +}; + +static const union AffineAnimCmd sAffineAnim_TearDrop_0[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sAffineAnim_TearDrop_1[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const sAffineAnims_TearDrop[] = +{ + sAffineAnim_TearDrop_0, + sAffineAnim_TearDrop_1, +}; + +const struct SpriteTemplate gTearDropSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gOamData_AffineNormal_ObjNormal_16x16, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = sAffineAnims_TearDrop, + .callback = AnimTearDrop, +}; + +static const union AnimCmd sAnim_ClawSlash_0[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_ClawSlash_1[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .hFlip = TRUE), + ANIMCMD_FRAME(64, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +static const union AnimCmd *const sAnims_ClawSlash[] = +{ + sAnim_ClawSlash_0, + sAnim_ClawSlash_1, +}; + +const struct SpriteTemplate gClawSlashSpriteTemplate = +{ + .tileTag = ANIM_TAG_CLAW_SLASH, + .paletteTag = ANIM_TAG_CLAW_SLASH, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_ClawSlash, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimClawSlash, +}; + +void AnimTask_AttackerFadeToInvisible(u8 taskId) +{ + int battler; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + battler = gBattleAnimAttacker; + gTasks[taskId].data[1] = 16; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + if (GetBattlerSpriteBGPriorityRank(battler) == 1) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + + gTasks[taskId].func = AnimTask_AttackerFadeToInvisible_Step; +} + +static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId) +{ + u8 blendA = gTasks[taskId].data[1] >> 8; + u8 blendB = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + blendA++; + blendB--; + gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA); + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); + gTasks[taskId].data[2] = 0; + if (blendA == 16) + { + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = TRUE; + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[2]++; + } +} + +void AnimTask_AttackerFadeFromInvisible(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16); + gTasks[taskId].func = AnimTask_AttackerFadeFromInvisible_Step; + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); +} + +static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId) +{ + u8 blendA = gTasks[taskId].data[1] >> 8; + u8 blendB = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + blendA--; + blendB++; + gTasks[taskId].data[1] = (blendA << 8) | blendB; + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); + gTasks[taskId].data[2] = 0; + if (blendA == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[2]++; + } +} + +void AnimTask_InitAttackerFadeFromInvisible(u8 taskId) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + + DestroyAnimVisualTask(taskId); +} + +static void sub_81138D4(struct Sprite *sprite) +{ + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[0] = 0x7E; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = -sprite->data[1]; + sprite->data[4] = -sprite->data[2]; + sprite->data[6] = 0xFFD8; + sprite->callback = sub_8113950; + sprite->callback(sprite); +} + +static void sub_8113950(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (sprite->data[7] == 0) + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]--; + } + + sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + if (sprite->data[5] > 0x7F) + { + sprite->data[5] = 0; + sprite->data[6] += 20; + sprite->data[7]++; + } + + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} + +// Move sprite inward for Bite/Crunch and Clamp +static void AnimBite(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[4]; + sprite->data[2] = gBattleAnimArgs[5]; + sprite->callback = AnimBite_Step1; +} + +static void AnimBite_Step1(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[0]; + sprite->data[5] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + if (++sprite->data[3] == sprite->data[2]) + sprite->callback = AnimBite_Step2; +} + +static void AnimBite_Step2(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->data[5] -= sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + if (--sprite->data[3] == 0) + DestroySpriteAndMatrix(sprite); +} + +// Launches a tear drop away from the battler. Used by Fake Tears +static void AnimTearDrop(struct Sprite *sprite) +{ + u8 battler; + s8 xOffset; + + if (gBattleAnimArgs[0] == ANIM_ATTACKER) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + xOffset = 20; + sprite->oam.tileNum += 4; + + switch (gBattleAnimArgs[1]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + break; + case 1: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + break; + case 2: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + case 3: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + } + + sprite->data[0] = 32; + sprite->data[2] = sprite->pos1.x + xOffset; + sprite->data[4] = sprite->pos1.y + 12; + sprite->data[5] = -12; + + InitAnimArcTranslation(sprite); + sprite->callback = AnimTearDrop_Step; +} + +static void AnimTearDrop_Step(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroySpriteAndMatrix(sprite); +} + +void AnimTask_MoveAttackerMementoShadow(u8 taskId) +{ + struct ScanlineEffectParams scanlineParams; + struct BattleAnimBgData animBg; + u16 i; + u8 pos; + int var0; + struct Task *task = &gTasks[taskId]; + + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7; + task->data[5] = task->data[7]; + task->data[4] = task->data[6]; + task->data[13] = (task->data[7] - task->data[6]) << 8; + + pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + task->data[14] = pos - 32; + task->data[15] = pos + 32; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + + task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + if (task->data[3] == 1) + { + sub_80A6B30(&animBg); + task->data[10] = gBattle_BG1_Y; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + FillPalette(0, animBg.paletteId * 16, 32); + scanlineParams.dmaDest = ®_BG1VOFS; + var0 = WINOUT_WIN01_BG1; + if (!IsContest()) + gBattle_BG2_X += 240; + } + else + { + task->data[10] = gBattle_BG2_Y; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + FillPalette(0, 144, 32); + scanlineParams.dmaDest = ®_BG2VOFS; + var0 = WINOUT_WIN01_BG2; + if (!IsContest()) + gBattle_BG1_X += 240; + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + task->data[11] = 0; + task->data[12] = 16; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + sub_8114374(3); + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + } + + ScanlineEffect_SetParams(scanlineParams); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR))); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->func = AnimTask_MoveAttackerMementoShadow_Step; +} + +static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (++task->data[2] & 1) + { + if (task->data[11] != 12) + task->data[11]++; + } + else + { + if (task->data[12] != 8) + task->data[12]--; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12])); + + if (task->data[11] == 12 && task->data[12] == 8) + task->data[0]++; + } + break; + case 1: + task->data[4] -= 8; + sub_8114244(task); + + if (task->data[4] < task->data[8]) + task->data[0]++; + break; + case 2: + task->data[4] -= 8; + sub_8114244(task); + task->data[14] += 4; + task->data[15] -= 4; + + if (task->data[14] >= task->data[15]) + task->data[14] = task->data[15]; + + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + + if (task->data[14] == task->data[15]) + task->data[0]++; + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +void AnimTask_MoveTargetMementoShadow(u8 taskId) +{ + struct BattleAnimBgData animBg; + struct ScanlineEffectParams scanlineParams; + u8 x; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (IsContest() == TRUE) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + DestroyAnimVisualTask(taskId); + } + else + { + task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + if (task->data[3] == 1) + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + gBattle_BG2_X += 240; + } + else + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + gBattle_BG1_X += 240; + } + + task->data[0]++; + } + break; + case 1: + if (task->data[3] == 1) + { + sub_80A6B30(&animBg); + task->data[10] = gBattle_BG1_Y; + FillPalette(0, animBg.paletteId * 16, 32); + } + else + { + task->data[10] = gBattle_BG2_Y; + FillPalette(0, 9 * 16, 32); + } + + sub_8114374(3); + task->data[0]++; + break; + case 2: + task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7; + task->data[13] = (task->data[7] - task->data[6]) << 8; + x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + task->data[14] = x - 4; + task->data[15] = x + 4; + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + + task->data[4] = task->data[8]; + task->data[5] = task->data[8]; + task->data[11] = 12; + task->data[12] = 8; + task->data[0]++; + break; + case 3: + if (task->data[3] == 1) + scanlineParams.dmaDest = ®_BG1VOFS; + else + scanlineParams.dmaDest = ®_BG2VOFS; + + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i); + gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i); + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->data[0]++; + break; + case 4: + if (task->data[3] == 1) + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + else + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8)); + task->func = AnimTask_MoveTargetMementoShadow_Step; + break; + } +} + +static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId) +{ + u8 pos; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[5] += 8; + if (task->data[5] >= task->data[7]) + task->data[5] = task->data[7]; + + sub_8114244(task); + if (task->data[5] == task->data[7]) + task->data[0]++; + break; + case 1: + if (task->data[15] - task->data[14] < 0x40) + { + task->data[14] -= 4; + task->data[15] += 4; + } + else + { + task->data[1] = 1; + } + + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + task->data[4] += 8; + if (task->data[4] >= task->data[6]) + task->data[4] = task->data[6]; + + sub_8114244(task); + if (task->data[4] == task->data[6] && task->data[1]) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + { + if (task->data[11]) + task->data[11]--; + } + else + { + if (task->data[12] < 16) + task->data[12]++; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12])); + if (task->data[11] == 0 && task->data[12] == 16) + task->data[0]++; + } + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_8114244(struct Task *task) +{ + int var0, var1; + s16 var2; + s16 i; + int var4; + + var2 = task->data[5] - task->data[4]; + if (var2 != 0) + { + var0 = task->data[13] / var2; + var1 = task->data[6] << 8; + + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159); + } + + for (i = task->data[4]; i <= task->data[5]; i++) + { + if (i >= 0) + { + s16 var3 = (var1 >> 8) - i; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10]; + } + + var1 += var0; + } + + var4 = task->data[10] - (i - 159); + for (i = i; i < task->data[7]; i++) + { + if (i >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4; + var4--; + } + } + } + else + { + var4 = task->data[10] + 159; + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = var4; + gScanlineEffectRegBuffers[1][i] = var4; + var4--; + } + } +} + +static void sub_8114374(u8 priority) +{ + u16 i; + + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + { + u8 spriteId = GetAnimBattlerSpriteId(i); + if (spriteId != 0xFF) + gSprites[spriteId].oam.priority = priority; + } +} + +void AnimTask_InitMementoShadow(u8 taskId) +{ + u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; + MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE; + + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_8114470(u8 taskId) +{ + u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; + sub_80A477C(toBG2); + + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + sub_80A477C(toBG2 ^ 1); + + DestroyAnimVisualTask(taskId); +} + +// Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw +static void AnimClawSlash(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Makes the attacker metallic and shining. +// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE. +// arg0: if true won't change battler's palette back +// arg1: if true, use custom color +// arg2: custom color +// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison. +void AnimTask_MetallicShine(u8 taskId) +{ + u16 species; + u8 spriteId; + u8 newSpriteId; + u16 paletteNum; + struct BattleAnimBgData animBg; + bool32 priorityChanged = FALSE; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE) + { + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + priorityChanged = TRUE; + } + } + } + + if (IsContest()) + { + species = gContestResources->field_18->species; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + } + + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); + + sub_80A6B30(&animBg); + AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); + AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); + LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); + + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + + if (gBattleAnimArgs[1] == 0) + SetGreyscaleOrOriginalPalette(paletteNum, FALSE); + else + BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]); + + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[6] = priorityChanged; + gTasks[taskId].func = AnimTask_MetallicShine_Step; +} + +static void AnimTask_MetallicShine_Step(u8 taskId) +{ + struct BattleAnimBgData animBg; + u16 paletteNum; + u8 spriteId; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_X -= 4; + if (gTasks[taskId].data[10] == 128) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_X += 128; + gTasks[taskId].data[11]++; + if (gTasks[taskId].data[11] == 2) + { + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + if (gTasks[taskId].data[1] == 0) + SetGreyscaleOrOriginalPalette(paletteNum, TRUE); + + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + sub_80A6B30(&animBg); + sub_80A6C68(animBg.bgId); + if (gTasks[taskId].data[6] == 1) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; + } + else if (gTasks[taskId].data[11] == 3) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } + } +} + +// Changes battler's palette to either greyscale or original. +// arg0: which battler +// arg1: FALSE grayscale, TRUE original +void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId) +{ + u8 spriteId; + u8 battler; + bool8 calcSpriteId = FALSE; + u8 position = B_POSITION_PLAYER_LEFT; + + switch (gBattleAnimArgs[0]) + { + case ANIM_ATTACKER: + case ANIM_TARGET: + case ANIM_ATK_PARTNER: + case ANIM_DEF_PARTNER: + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + break; + case 4: + position = B_POSITION_PLAYER_LEFT; + calcSpriteId = TRUE; + break; + case 5: + position = B_POSITION_PLAYER_RIGHT; + calcSpriteId = TRUE; + break; + case 6: + position = B_POSITION_OPPONENT_LEFT; + calcSpriteId = TRUE; + break; + case 7: + position = B_POSITION_OPPONENT_RIGHT; + calcSpriteId = TRUE; + break; + default: + spriteId = 0xFF; + break; + } + + if (calcSpriteId) + { + battler = GetBattlerAtPosition(position); + if (IsBattlerSpriteVisible(battler)) + spriteId = gBattlerSpriteIds[battler]; + else + spriteId = 0xFF; + } + + if (spriteId != 0xFF) + SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]); + + DestroyAnimVisualTask(taskId); +} + +void GetIsDoomDesireHitTurn(u8 taskId) +{ + if (gAnimMoveTurn < 2) + gBattleAnimArgs[ARG_RET_ID] = FALSE; + + if (gAnimMoveTurn == 2) + gBattleAnimArgs[ARG_RET_ID] = TRUE; + + DestroyAnimVisualTask(taskId); +} |