diff options
Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r-- | src/battle_anim_dark.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c index 8000a648c..fe8b18105 100644 --- a/src/battle_anim_dark.c +++ b/src/battle_anim_dark.c @@ -287,18 +287,18 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; if (sprite->data[7] == 0) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; sprite->data[0]--; } - sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->y2 += Sin(sprite->data[5], sprite->data[6]); sprite->data[5] = (sprite->data[5] + 3) & 0xFF; if (sprite->data[5] > 0x7F) { @@ -314,8 +314,8 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite) // Move sprite inward for Bite/Crunch and Clamp static void AnimBite(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = gBattleAnimArgs[4]; @@ -327,8 +327,8 @@ static void AnimBite_Step1(struct Sprite *sprite) { sprite->data[4] += sprite->data[0]; sprite->data[5] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = sprite->data[5] >> 8; + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = sprite->data[5] >> 8; if (++sprite->data[3] == sprite->data[2]) sprite->callback = AnimBite_Step2; } @@ -337,8 +337,8 @@ static void AnimBite_Step2(struct Sprite *sprite) { sprite->data[4] -= sprite->data[0]; sprite->data[5] -= sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = sprite->data[5] >> 8; + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = sprite->data[5] >> 8; if (--sprite->data[3] == 0) DestroySpriteAndMatrix(sprite); } @@ -360,30 +360,30 @@ static void AnimTearDrop(struct Sprite *sprite) switch (gBattleAnimArgs[1]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; break; case 1: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; break; case 2: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; case 3: - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; - sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; + sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; } sprite->data[0] = 32; - sprite->data[2] = sprite->pos1.x + xOffset; - sprite->data[4] = sprite->pos1.y + 12; + sprite->data[2] = sprite->x + xOffset; + sprite->data[4] = sprite->y + 12; sprite->data[5] = -12; InitAnimArcTranslation(sprite); @@ -784,7 +784,7 @@ void AnimTask_InitMementoShadow(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_8114470(u8 taskId) +void AnimTask_MementoHandleBg(u8 taskId) { u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; ResetBattleAnimBg(toBG2); @@ -798,8 +798,8 @@ void sub_8114470(u8 taskId) // Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw static void AnimClawSlash(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -865,8 +865,8 @@ void AnimTask_MetallicShine(u8 taskId) AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); - gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96; - gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gBattle_BG1_X = -gSprites[spriteId].x + 96; + gBattle_BG1_Y = -gSprites[spriteId].y + 32; paletteNum = 16 + gSprites[spriteId].oam.paletteNum; if (gBattleAnimArgs[1] == 0) |