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path: root/src/battle_anim_dark.c
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Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r--src/battle_anim_dark.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c
index 8000a648c..fe8b18105 100644
--- a/src/battle_anim_dark.c
+++ b/src/battle_anim_dark.c
@@ -287,18 +287,18 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
if (sprite->data[7] == 0)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
sprite->data[0]--;
}
- sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
+ sprite->y2 += Sin(sprite->data[5], sprite->data[6]);
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
if (sprite->data[5] > 0x7F)
{
@@ -314,8 +314,8 @@ static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
// Move sprite inward for Bite/Crunch and Clamp
static void AnimBite(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[4];
@@ -327,8 +327,8 @@ static void AnimBite_Step1(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[0];
sprite->data[5] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = sprite->data[5] >> 8;
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[5] >> 8;
if (++sprite->data[3] == sprite->data[2])
sprite->callback = AnimBite_Step2;
}
@@ -337,8 +337,8 @@ static void AnimBite_Step2(struct Sprite *sprite)
{
sprite->data[4] -= sprite->data[0];
sprite->data[5] -= sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = sprite->data[5] >> 8;
+ sprite->x2 = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[5] >> 8;
if (--sprite->data[3] == 0)
DestroySpriteAndMatrix(sprite);
}
@@ -360,30 +360,30 @@ static void AnimTearDrop(struct Sprite *sprite)
switch (gBattleAnimArgs[1])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
break;
case 1:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
break;
case 2:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
case 3:
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
}
sprite->data[0] = 32;
- sprite->data[2] = sprite->pos1.x + xOffset;
- sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[2] = sprite->x + xOffset;
+ sprite->data[4] = sprite->y + 12;
sprite->data[5] = -12;
InitAnimArcTranslation(sprite);
@@ -784,7 +784,7 @@ void AnimTask_InitMementoShadow(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8114470(u8 taskId)
+void AnimTask_MementoHandleBg(u8 taskId)
{
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
ResetBattleAnimBg(toBG2);
@@ -798,8 +798,8 @@ void sub_8114470(u8 taskId)
// Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw
static void AnimClawSlash(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -865,8 +865,8 @@ void AnimTask_MetallicShine(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
- gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
- gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gBattle_BG1_X = -gSprites[spriteId].x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].y + 32;
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gBattleAnimArgs[1] == 0)