diff options
Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r-- | src/battle_anim_dark.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c index 75b5ba404..19e8c9523 100644 --- a/src/battle_anim_dark.c +++ b/src/battle_anim_dark.c @@ -423,7 +423,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); if (task->data[3] == 1) { - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); task->data[10] = gBattle_BG1_Y; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); FillPalette(0, animBg.paletteId * 16, 32); @@ -564,7 +564,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) case 1: if (task->data[3] == 1) { - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); task->data[10] = gBattle_BG1_Y; FillPalette(0, animBg.paletteId * 16, 32); } @@ -787,10 +787,10 @@ void AnimTask_InitMementoShadow(u8 taskId) void sub_8114470(u8 taskId) { u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; - sub_80A477C(toBG2); + ResetBattleAnimBg(toBG2); if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - sub_80A477C(toBG2 ^ 1); + ResetBattleAnimBg(toBG2 ^ 1); DestroyAnimVisualTask(taskId); } @@ -858,9 +858,9 @@ void AnimTask_MetallicShine(u8 taskId) } spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); - newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); + newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); @@ -903,8 +903,8 @@ static void AnimTask_MetallicShine_Step(u8 taskId) SetGreyscaleOrOriginalPalette(paletteNum, TRUE); DestroySprite(&gSprites[gTasks[taskId].data[0]]); - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(animBg.bgId); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(animBg.bgId); if (gTasks[taskId].data[6] == 1) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; } |