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Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r--src/battle_anim_dark.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c
index 7253b5247..c2bfe269b 100644
--- a/src/battle_anim_dark.c
+++ b/src/battle_anim_dark.c
@@ -9,24 +9,24 @@
#include "util.h"
#include "constants/rgb.h"
-static void sub_81138D4(struct Sprite *);
+static void AnimUnusedBagSteal(struct Sprite *);
+static void AnimUnusedBagSteal_Step(struct Sprite *);
static void AnimBite(struct Sprite *);
static void AnimTearDrop(struct Sprite *);
static void AnimClawSlash(struct Sprite *);
static void AnimTask_AttackerFadeToInvisible_Step(u8);
static void AnimTask_AttackerFadeFromInvisible_Step(u8);
-static void sub_8113950(struct Sprite *);
static void AnimBite_Step1(struct Sprite *);
static void AnimBite_Step2(struct Sprite *);
static void AnimTearDrop_Step(struct Sprite *);
static void AnimTask_MoveAttackerMementoShadow_Step(u8);
static void AnimTask_MoveTargetMementoShadow_Step(u8);
-static void sub_8114244(struct Task *);
-static void sub_8114374(u8);
+static void DoMementoShadowEffect(struct Task *);
+static void SetAllBattlersSpritePriority(u8);
static void AnimTask_MetallicShine_Step(u8);
// Unused
-const struct SpriteTemplate gUnknown_08596FC8 =
+static const struct SpriteTemplate sUnusedBagStealSpriteTemplate =
{
.tileTag = ANIM_TAG_TIED_BAG,
.paletteTag = ANIM_TAG_TIED_BAG,
@@ -34,7 +34,7 @@ const struct SpriteTemplate gUnknown_08596FC8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81138D4,
+ .callback = AnimUnusedBagSteal,
};
static const union AffineAnimCmd sAffineAnim_Bite_0[] =
@@ -268,7 +268,7 @@ void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_81138D4(struct Sprite *sprite)
+static void AnimUnusedBagSteal(struct Sprite *sprite)
{
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
@@ -279,11 +279,11 @@ static void sub_81138D4(struct Sprite *sprite)
sprite->data[3] = -sprite->data[1];
sprite->data[4] = -sprite->data[2];
sprite->data[6] = 0xFFD8;
- sprite->callback = sub_8113950;
+ sprite->callback = AnimUnusedBagSteal_Step;
sprite->callback(sprite);
}
-static void sub_8113950(struct Sprite *sprite)
+static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
@@ -423,14 +423,14 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[3] == 1)
{
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, animBg.paletteId * 16, 32);
scanlineParams.dmaDest = &REG_BG1VOFS;
var0 = WINOUT_WIN01_BG1;
if (!IsContest())
- gBattle_BG2_X += 240;
+ gBattle_BG2_X += DISPLAY_WIDTH;
}
else
{
@@ -440,7 +440,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
scanlineParams.dmaDest = &REG_BG2VOFS;
var0 = WINOUT_WIN01_BG2;
if (!IsContest())
- gBattle_BG1_X += 240;
+ gBattle_BG1_X += DISPLAY_WIDTH;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
@@ -451,7 +451,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
- sub_8114374(3);
+ SetAllBattlersSpritePriority(3);
for (i = 0; i < 112; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[10];
@@ -462,7 +462,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
- gBattle_WIN0V = 160;
+ gBattle_WIN0V = DISPLAY_HEIGHT;
task->func = AnimTask_MoveAttackerMementoShadow_Step;
}
@@ -496,14 +496,14 @@ static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId)
break;
case 1:
task->data[4] -= 8;
- sub_8114244(task);
+ DoMementoShadowEffect(task);
if (task->data[4] < task->data[8])
task->data[0]++;
break;
case 2:
task->data[4] -= 8;
- sub_8114244(task);
+ DoMementoShadowEffect(task);
task->data[14] += 4;
task->data[15] -= 4;
@@ -550,12 +550,12 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
if (task->data[3] == 1)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
- gBattle_BG2_X += 240;
+ gBattle_BG2_X += DISPLAY_WIDTH;
}
else
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
- gBattle_BG1_X += 240;
+ gBattle_BG1_X += DISPLAY_WIDTH;
}
task->data[0]++;
@@ -564,7 +564,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
case 1:
if (task->data[3] == 1)
{
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y;
FillPalette(0, animBg.paletteId * 16, 32);
}
@@ -574,7 +574,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
FillPalette(0, 9 * 16, 32);
}
- sub_8114374(3);
+ SetAllBattlersSpritePriority(3);
task->data[0]++;
break;
case 2:
@@ -622,7 +622,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
- gBattle_WIN0V = 160;
+ gBattle_WIN0V = DISPLAY_HEIGHT;
task->data[0] = 0;
task->data[1] = 0;
@@ -644,7 +644,7 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
if (task->data[5] >= task->data[7])
task->data[5] = task->data[7];
- sub_8114244(task);
+ DoMementoShadowEffect(task);
if (task->data[5] == task->data[7])
task->data[0]++;
break;
@@ -664,7 +664,7 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
if (task->data[4] >= task->data[6])
task->data[4] = task->data[6];
- sub_8114244(task);
+ DoMementoShadowEffect(task);
if (task->data[4] == task->data[6] && task->data[1])
{
task->data[1] = 0;
@@ -706,7 +706,7 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
}
}
-static void sub_8114244(struct Task *task)
+static void DoMementoShadowEffect(struct Task *task)
{
int var0, var1;
s16 var2;
@@ -757,14 +757,14 @@ static void sub_8114244(struct Task *task)
}
}
-static void sub_8114374(u8 priority)
+static void SetAllBattlersSpritePriority(u8 priority)
{
u16 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
u8 spriteId = GetAnimBattlerSpriteId(i);
- if (spriteId != 0xFF)
+ if (spriteId != SPRITE_NONE)
gSprites[spriteId].oam.priority = priority;
}
}
@@ -787,10 +787,10 @@ void AnimTask_InitMementoShadow(u8 taskId)
void sub_8114470(u8 taskId)
{
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
- sub_80A477C(toBG2);
+ ResetBattleAnimBg(toBG2);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
- sub_80A477C(toBG2 ^ 1);
+ ResetBattleAnimBg(toBG2 ^ 1);
DestroyAnimVisualTask(taskId);
}
@@ -858,9 +858,9 @@ void AnimTask_MetallicShine(u8 taskId)
}
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
- newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
+ newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
- sub_80A6B30(&animBg);
+ GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
@@ -903,8 +903,8 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
- sub_80A6B30(&animBg);
- sub_80A6C68(animBg.bgId);
+ GetBattleAnimBg1Data(&animBg);
+ ClearBattleAnimBg(animBg.bgId);
if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
}
@@ -960,7 +960,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
calcSpriteId = TRUE;
break;
default:
- spriteId = 0xFF;
+ spriteId = SPRITE_NONE;
break;
}
@@ -970,10 +970,10 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
if (IsBattlerSpriteVisible(battler))
spriteId = gBattlerSpriteIds[battler];
else
- spriteId = 0xFF;
+ spriteId = SPRITE_NONE;
}
- if (spriteId != 0xFF)
+ if (spriteId != SPRITE_NONE)
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);