diff options
Diffstat (limited to 'src/battle_anim_dragon.c')
-rw-r--r-- | src/battle_anim_dragon.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle_anim_dragon.c b/src/battle_anim_dragon.c index 1bc0f569b..029a5c30d 100644 --- a/src/battle_anim_dragon.c +++ b/src/battle_anim_dragon.c @@ -189,8 +189,8 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate = static void AnimOutrageFlame(struct Sprite *sprite) { - sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->x -= gBattleAnimArgs[0]; @@ -215,8 +215,8 @@ static void AnimOutrageFlame(struct Sprite *sprite) static void StartDragonFireTranslation(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->x -= gBattleAnimArgs[1]; @@ -242,13 +242,13 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); } else { - sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]); @@ -270,8 +270,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite) { u16 r5; u16 r0; - sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[4] = 0; sprite->data[5] = 1; sprite->data[6] = gBattleAnimArgs[0]; @@ -417,8 +417,8 @@ static void AnimOverheatFlame(struct Sprite *sprite) { int i; int yAmplitude = (gBattleAnimArgs[2] * 3) / 5; - sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4]; sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude); sprite->x += sprite->data[1] * gBattleAnimArgs[0]; |