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path: root/src/battle_anim_dragon.c
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Diffstat (limited to 'src/battle_anim_dragon.c')
-rw-r--r--src/battle_anim_dragon.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle_anim_dragon.c b/src/battle_anim_dragon.c
index 1bc0f569b..029a5c30d 100644
--- a/src/battle_anim_dragon.c
+++ b/src/battle_anim_dragon.c
@@ -189,8 +189,8 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
static void AnimOutrageFlame(struct Sprite *sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[0];
@@ -215,8 +215,8 @@ static void AnimOutrageFlame(struct Sprite *sprite)
static void StartDragonFireTranslation(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[1];
@@ -242,13 +242,13 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
@@ -270,8 +270,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
{
u16 r5;
u16 r0;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -417,8 +417,8 @@ static void AnimOverheatFlame(struct Sprite *sprite)
{
int i;
int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
sprite->x += sprite->data[1] * gBattleAnimArgs[0];