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-rw-r--r--src/battle_anim_effects_1.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index ebdb471bf..f54ebfbf7 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -26,9 +26,9 @@ struct {
static void AnimMovePowderParticle(struct Sprite *);
static void AnimMovePowderParticle_Step(struct Sprite *);
static void AnimPowerAbsorptionOrb(struct Sprite *);
-static void AnimSolarbeamBigOrb(struct Sprite *);
-static void AnimSolarbeamSmallOrb(struct Sprite *);
-static void AnimSolarbeamSmallOrb_Step(struct Sprite *);
+static void AnimSolarBeamBigOrb(struct Sprite *);
+static void AnimSolarBeamSmallOrb(struct Sprite *);
+static void AnimSolarBeamSmallOrb_Step(struct Sprite *);
static void AnimAbsorptionOrb(struct Sprite *);
static void AnimAbsorptionOrb_Step(struct Sprite *);
static void AnimHyperBeamOrb(struct Sprite *);
@@ -208,49 +208,49 @@ const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
.callback = AnimMovePowderParticle,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds1[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds2[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds3[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds3[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds4[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds4[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds5[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds6[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds6[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds7[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds7[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamSmallOrbAnimCms[] =
+const union AnimCmd gSolarBeamSmallOrbAnimCms[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
@@ -262,20 +262,20 @@ const union AnimCmd gPowerAbsorptionOrbAnimCmds[] =
ANIMCMD_END,
};
-const union AnimCmd *const gSolarbeamBigOrbAnimTable[] =
+const union AnimCmd *const gSolarBeamBigOrbAnimTable[] =
{
- gSolarbeamBigOrbAnimCmds1,
- gSolarbeamBigOrbAnimCmds2,
- gSolarbeamBigOrbAnimCmds3,
- gSolarbeamBigOrbAnimCmds4,
- gSolarbeamBigOrbAnimCmds5,
- gSolarbeamBigOrbAnimCmds6,
- gSolarbeamBigOrbAnimCmds7,
+ gSolarBeamBigOrbAnimCmds1,
+ gSolarBeamBigOrbAnimCmds2,
+ gSolarBeamBigOrbAnimCmds3,
+ gSolarBeamBigOrbAnimCmds4,
+ gSolarBeamBigOrbAnimCmds5,
+ gSolarBeamBigOrbAnimCmds6,
+ gSolarBeamBigOrbAnimCmds7,
};
-const union AnimCmd *const gSolarbeamSmallOrbAnimTable[] =
+const union AnimCmd *const gSolarBeamSmallOrbAnimTable[] =
{
- gSolarbeamSmallOrbAnimCms,
+ gSolarBeamSmallOrbAnimCms,
};
const union AnimCmd *const gPowerAbsorptionOrbAnimTable[] =
@@ -303,26 +303,26 @@ const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
.callback = AnimPowerAbsorptionOrb,
};
-const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
+const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gSolarbeamBigOrbAnimTable,
+ .anims = gSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSolarbeamBigOrb,
+ .callback = AnimSolarBeamBigOrb,
};
-const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
+const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gSolarbeamSmallOrbAnimTable,
+ .anims = gSolarBeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSolarbeamSmallOrb,
+ .callback = AnimSolarBeamSmallOrb,
};
const union AffineAnimCmd gStockpileAbsorptionOrbAffineCmds[] = {
@@ -371,7 +371,7 @@ const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gSolarbeamBigOrbAnimTable,
+ .anims = gSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimHyperBeamOrb,
@@ -2252,7 +2252,7 @@ static void AnimPowerAbsorptionOrb(struct Sprite* sprite)
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: sprite anim number
-static void AnimSolarbeamBigOrb(struct Sprite* sprite)
+static void AnimSolarBeamBigOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
@@ -2264,12 +2264,12 @@ static void AnimSolarbeamBigOrb(struct Sprite* sprite)
}
// Moves a small orb in a wavy pattern towards the target mon.
-// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
+// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: initial wave offset
-static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
+static void AnimSolarBeamSmallOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -2279,11 +2279,11 @@ static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
- sprite->callback = AnimSolarbeamSmallOrb_Step;
+ sprite->callback = AnimSolarBeamSmallOrb_Step;
sprite->callback(sprite);
}
-static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
+static void AnimSolarBeamSmallOrb_Step(struct Sprite* sprite)
{
if (AnimTranslateLinear(sprite))
{
@@ -2302,10 +2302,10 @@ static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
}
}
-// Creates 15 small secondary orbs used in the solarbeam anim effect.
+// Creates 15 small secondary orbs used in the SolarBeam anim effect.
// There is a 7-frame delay between each of them.
// No args.
-void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
+void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
@@ -2315,7 +2315,7 @@ void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
+ CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)