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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rwxr-xr-xsrc/battle_anim_effects_2.c97
1 files changed, 16 insertions, 81 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index e3295acb8..65cc55604 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -189,8 +189,8 @@ const union AffineAnimCmd *const gUnknown_08593300[] =
const struct SpriteTemplate gUnknown_08593304 =
{
- .tileTag = ANIM_TAG_UNUSED_EXPLOSION,
- .paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
+ .tileTag = ANIM_TAG_EXPLOSION_6,
+ .paletteTag = ANIM_TAG_EXPLOSION_6,
.oam = &gUnknown_08524974,
.anims = gUnknown_085932E4,
.images = NULL,
@@ -359,8 +359,8 @@ const struct SpriteTemplate gUnknown_08593488 =
const struct SpriteTemplate gUnknown_085934A0 =
{
- .tileTag = ANIM_TAG_UNUSED_VOID_LINES,
- .paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
+ .tileTag = ANIM_TAG_VOID_LINES,
+ .paletteTag = ANIM_TAG_VOID_LINES,
.oam = &gUnknown_08524A3C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1734,90 +1734,25 @@ void sub_8103FE8(struct Sprite *sprite)
sprite->callback = sub_8104018;
}
-#ifdef NONMATCHING
static void sub_8104018(struct Sprite *sprite)
{
- u16 r7;
- u16 r5;
+ u16 id, val;
int i;
+
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
- r5 = sprite->data[0];
- r7 = gPlttBufferFaded[8 + r5];
- for (i = 0; i < 8; i++)
- {
- gPlttBufferFaded[i + r5 + 8] = gPlttBufferFaded[i + r5 + 9];
- }
- gPlttBufferFaded[r5 + 15] = r7;
+ id = sprite->data[0];
+ val = gPlttBufferFaded[8 + id];
+ for (i = 8; i < 16; i++)
+ gPlttBufferFaded[i + id] = gPlttBufferFaded[i + id + 1];
+
+ gPlttBufferFaded[id + 15] = val;
if (++sprite->data[2] == 24)
DestroyAnimSprite(sprite);
}
}
-#else
-NAKED
-static void sub_8104018(struct Sprite *sprite)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- adds r4, r0, 0\n\
- ldrh r0, [r4, 0x30]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x30]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- bne _0810407C\n\
- movs r0, 0\n\
- strh r0, [r4, 0x30]\n\
- ldrh r5, [r4, 0x2E]\n\
- ldr r1, =gPlttBufferFaded\n\
- adds r0, r5, 0\n\
- adds r0, 0x8\n\
- lsls r0, 1\n\
- adds r0, r1 \n\
- ldrh r7, [r0]\n\
- adds r6, r1, 0\n\
- adds r1, r5, 0\n\
- adds r1, 0x9\n\
- lsls r0, r5, 1\n\
- adds r0, r6\n\
- adds r2, r0, 0\n\
- adds r2, 0x10\n\
- movs r3, 0x7\n\
- lsls r1, 1\n\
- adds r1, r6\n\
-_08104050:\n\
- ldrh r0, [r1]\n\
- strh r0, [r2]\n\
- adds r1, 0x2\n\
- adds r2, 0x2\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _08104050\n\
- adds r0, r5, 0\n\
- adds r0, 0xF\n\
- lsls r0, 1\n\
- adds r0, r6\n\
- strh r7, [r0]\n\
- ldrh r0, [r4, 0x32]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x18\n\
- bne _0810407C\n\
- adds r0, r4, 0\n\
- bl DestroyAnimSprite\n\
-_0810407C:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
-.syntax divided\n");
-}
-#endif
void sub_8104088(struct Sprite *sprite)
{
@@ -3067,7 +3002,7 @@ void sub_8105CB4(u8 taskId)
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
- LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C);
+ LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C);
for (i = 0; i < 3; i++)
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
@@ -3381,11 +3316,11 @@ void sub_81064F8(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
if (IsContest())
- sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
+ sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
- sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
+ sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
else
- sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
+ sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);