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path: root/src/battle_anim_effects_2.c
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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rwxr-xr-xsrc/battle_anim_effects_2.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 2a7a1e068..206c2032f 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -126,6 +126,7 @@ const union AnimCmd gUnknown_0859327C[] =
ANIMCMD_END,
};
+// Unused
const union AnimCmd *const gUnknown_08593284[] =
{
gUnknown_0859327C,
@@ -155,7 +156,6 @@ const struct SpriteTemplate gUnknown_085932A0 =
.callback = sub_810358C,
};
-extern const union AffineAnimCmd *const gUnknown_08597060[];
// Unused
const struct SpriteTemplate gUnknown_085932B8 =
{
@@ -164,7 +164,7 @@ const struct SpriteTemplate gUnknown_085932B8 =
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_08597060,
+ .affineAnims = gAffineAnims_Bite,
.callback = sub_8103620,
};
@@ -911,7 +911,7 @@ const struct SpriteTemplate gMagentaHeartSpriteTemplate =
.callback = AnimMagentaHeart,
};
-const union AffineAnimCmd gUnknown_08593988[] =
+static const union AffineAnimCmd sAffineAnims_StretchBattlerUp[] =
{
AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
@@ -1166,7 +1166,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate =
.callback = AnimMovmentWaves,
};
-const union AffineAnimCmd gUnknown_08593B98[] =
+static const union AffineAnimCmd sAffineAnims_UproarDistortion[] =
{
AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
AFFINEANIMCMD_FRAME(20, -20, 0, 4),
@@ -3125,7 +3125,7 @@ void AnimTask_StretchTargetUp(u8 taskId)
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
if (++gTasks[taskId].data[0] == 1)
{
- PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), gUnknown_08593988);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sAffineAnims_StretchBattlerUp);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -3145,7 +3145,7 @@ void AnimTask_StretchAttackerUp(u8 taskId)
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
if (++gTasks[taskId].data[0] == 1)
{
- PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_08593988);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sAffineAnims_StretchBattlerUp);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -3249,9 +3249,9 @@ void AnimTask_HeartsBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
- AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset);
- sub_80A6D60(&animBg, &gUnknown_08C23D78, 0);
- LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
+ AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
+ LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
gTasks[taskId].func = AnimTask_HeartsBackground_Step;
}
@@ -3328,14 +3328,14 @@ void AnimTask_ScaryFace(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
if (IsContest())
- sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
- sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
else
- sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
- AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
- LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_ScaryFace, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, animBg.paletteId * 16, 32);
gTasks[taskId].func = AnimTask_ScaryFace_Step;
}
@@ -3652,7 +3652,7 @@ void AnimTask_UproarDistortion(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
- PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gUnknown_08593B98);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, sAffineAnims_UproarDistortion);
gTasks[taskId].func = AnimTask_UproarDistortion_Step;
}