diff options
Diffstat (limited to 'src/battle_anim_effects_2.c')
-rwxr-xr-x | src/battle_anim_effects_2.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 2a7a1e068..206c2032f 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -126,6 +126,7 @@ const union AnimCmd gUnknown_0859327C[] = ANIMCMD_END, }; +// Unused const union AnimCmd *const gUnknown_08593284[] = { gUnknown_0859327C, @@ -155,7 +156,6 @@ const struct SpriteTemplate gUnknown_085932A0 = .callback = sub_810358C, }; -extern const union AffineAnimCmd *const gUnknown_08597060[]; // Unused const struct SpriteTemplate gUnknown_085932B8 = { @@ -164,7 +164,7 @@ const struct SpriteTemplate gUnknown_085932B8 = .oam = &gOamData_AffineNormal_ObjBlend_64x64, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = gUnknown_08597060, + .affineAnims = gAffineAnims_Bite, .callback = sub_8103620, }; @@ -911,7 +911,7 @@ const struct SpriteTemplate gMagentaHeartSpriteTemplate = .callback = AnimMagentaHeart, }; -const union AffineAnimCmd gUnknown_08593988[] = +static const union AffineAnimCmd sAffineAnims_StretchBattlerUp[] = { AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A), AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A), @@ -1166,7 +1166,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate = .callback = AnimMovmentWaves, }; -const union AffineAnimCmd gUnknown_08593B98[] = +static const union AffineAnimCmd sAffineAnims_UproarDistortion[] = { AFFINEANIMCMD_FRAME(-12, 8, 0, 4), AFFINEANIMCMD_FRAME(20, -20, 0, 4), @@ -3125,7 +3125,7 @@ void AnimTask_StretchTargetUp(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); if (++gTasks[taskId].data[0] == 1) { - PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), gUnknown_08593988); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sAffineAnims_StretchBattlerUp); gSprites[spriteId].pos2.x = 4; } else @@ -3145,7 +3145,7 @@ void AnimTask_StretchAttackerUp(u8 taskId) u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); if (++gTasks[taskId].data[0] == 1) { - PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_08593988); + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sAffineAnims_StretchBattlerUp); gSprites[spriteId].pos2.x = 4; } else @@ -3249,9 +3249,9 @@ void AnimTask_HeartsBackground(u8 taskId) SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); sub_80A6B30(&animBg); - AnimLoadCompressedBgGfx(animBg.bgId, &gUnknown_08C232E0, animBg.tilesOffset); - sub_80A6D60(&animBg, &gUnknown_08C23D78, 0); - LoadCompressedPalette(&gUnknown_08C23D50, animBg.paletteId * 16, 32); + AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset); + AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0); + LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32); gTasks[taskId].func = AnimTask_HeartsBackground_Step; } @@ -3328,14 +3328,14 @@ void AnimTask_ScaryFace(u8 taskId) SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); sub_80A6B30(&animBg); if (IsContest()) - sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0); else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) - sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0); else - sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0); - AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset); - LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32); + AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_ScaryFace, animBg.tilesOffset); + LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, animBg.paletteId * 16, 32); gTasks[taskId].func = AnimTask_ScaryFace_Step; } @@ -3652,7 +3652,7 @@ void AnimTask_UproarDistortion(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gUnknown_08593B98); + PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, sAffineAnims_UproarDistortion); gTasks[taskId].func = AnimTask_UproarDistortion_Step; } |