diff options
Diffstat (limited to 'src/battle_anim_effects_2.c')
-rwxr-xr-x | src/battle_anim_effects_2.c | 370 |
1 files changed, 185 insertions, 185 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 0ac5d384b..2f4343e73 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1266,7 +1266,7 @@ static void AnimCirclingFinger(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; @@ -1295,12 +1295,12 @@ static void AnimBouncingMusicNote_Step(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos2.y -= 3; + sprite->y2 -= 3; if (++sprite->data[1] == 6) sprite->data[0]++; break; case 1: - sprite->pos2.y += 3; + sprite->y2 += 3; if (--sprite->data[1] == 0) sprite->data[0]++; break; @@ -1314,12 +1314,12 @@ static void AnimBouncingMusicNote_Step(struct Sprite *sprite) static void AnimVibrateBattlerBack_Step(struct Sprite *sprite) { s16 temp; - gSprites[sprite->data[2]].pos2.x += sprite->data[1]; + gSprites[sprite->data[2]].x2 += sprite->data[1]; temp = sprite->data[1]; sprite->data[1] = -temp; if (sprite->data[0] == 0) { - gSprites[sprite->data[2]].pos2.x = 0; + gSprites[sprite->data[2]].x2 = 0; DestroySpriteAndMatrix(sprite); } @@ -1329,15 +1329,15 @@ static void AnimVibrateBattlerBack_Step(struct Sprite *sprite) static void AnimVibrateBattlerBack(struct Sprite *sprite) { u8 spriteId; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); spriteId = gBattlerSpriteIds[gBattleAnimTarget]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = spriteId; @@ -1358,8 +1358,8 @@ static void AnimMovingClamp(struct Sprite *sprite) static void AnimMovingClamp_Step(struct Sprite *sprite) { sprite->data[0] = sprite->data[1]; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y + 15; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y + 15; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, AnimMovingClamp_End); } @@ -1394,7 +1394,7 @@ static void AnimTask_Withdraw_Step(u8 taskId) { gTasks[taskId].data[0] += 0xB0; // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation() - gSprites[spriteId].pos2.y++; + gSprites[spriteId].y2++; } else if (gTasks[taskId].data[1] == 1) { @@ -1407,7 +1407,7 @@ static void AnimTask_Withdraw_Step(u8 taskId) { gTasks[taskId].data[0] -= 0xB0; // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation() - gSprites[spriteId].pos2.y--; + gSprites[spriteId].y2--; } SetBattlerSpriteYOffsetFromRotation(spriteId); @@ -1433,11 +1433,11 @@ static void AnimKinesisZapEnergy(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->hFlip = 1; @@ -1467,8 +1467,8 @@ static void AnimSwordsDanceBlade(struct Sprite *sprite) static void AnimSwordsDanceBlade_Step(struct Sprite *sprite) { sprite->data[0] = 6; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y - 32; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y - 32; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -1500,7 +1500,7 @@ static void AnimSonicBoomProjectile(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; - rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y); + rotation = ArcTan2Neg(targetXPos - sprite->x, targetYPos - sprite->y); rotation += 0xF000; if (IsContest()) rotation -= 0x6000; @@ -1539,14 +1539,14 @@ static void AnimAirWaveProjectile_Step1(struct Sprite *sprite) sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; if (1 & task->data[7]) - sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + sprite->x2 = ((u16)sprite->data[1] >> 8) * -1; else - sprite->pos2.x = (u16)sprite->data[1] >> 8; + sprite->x2 = (u16)sprite->data[1] >> 8; if (1 & task->data[8]) - sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + sprite->y2 = ((u16)sprite->data[2] / 256u) * -1; else - sprite->pos2.y = (u16)sprite->data[2] / 256u; + sprite->y2 = (u16)sprite->data[2] / 256u; if (sprite->data[0]-- <= 0) { @@ -1565,33 +1565,33 @@ static void AnimAirWaveProjectile(struct Sprite *sprite) sprite->data[1] += (-2 & task->data[7]); sprite->data[2] += (-2 & task->data[8]); if (1 & task->data[7]) - sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + sprite->x2 = ((u16)sprite->data[1] >> 8) * -1; else - sprite->pos2.x = (u16)sprite->data[1] >> 8; + sprite->x2 = (u16)sprite->data[1] >> 8; if (1 & task->data[8]) - sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + sprite->y2 = ((u16)sprite->data[2] / 256u) * -1; else - sprite->pos2.y = (u16)sprite->data[2] / 256u; + sprite->y2 = (u16)sprite->data[2] / 256u; if (sprite->data[0]-- <= 0) { sprite->data[0] = 8; task->data[5] = 4; a = MathUtil_Inv16(Q_8_8(16)); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; - if (task->data[11] >= sprite->pos1.x) - b = (task->data[11] - sprite->pos1.x) << 8; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; + if (task->data[11] >= sprite->x) + b = (task->data[11] - sprite->x) << 8; else - b = (sprite->pos1.x - task->data[11]) << 8; + b = (sprite->x - task->data[11]) << 8; - if (task->data[12] >= sprite->pos1.y) - c = (task->data[12] - sprite->pos1.y) << 8; + if (task->data[12] >= sprite->y) + c = (task->data[12] - sprite->y) << 8; else - c = (sprite->pos1.y - task->data[12]) << 8; + c = (sprite->y - task->data[12]) << 8; sprite->data[2] = 0; sprite->data[1] = 0; @@ -1778,7 +1778,7 @@ static void AnimCoinThrow(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; r6 += gBattleAnimArgs[2]; - var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y); + var = ArcTan2Neg(r6 - sprite->x, r7 - sprite->y); var += 0xC000; TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var); sprite->data[0] = gBattleAnimArgs[4]; @@ -1791,18 +1791,18 @@ static void AnimCoinThrow(struct Sprite *sprite) static void AnimFallingCoin(struct Sprite *sprite) { sprite->data[2] = -16; - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimFallingCoin_Step; } static void AnimFallingCoin_Step(struct Sprite *sprite) { sprite->data[0] += 0x80; - sprite->pos2.x = sprite->data[0] >> 8; + sprite->x2 = sprite->data[0] >> 8; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - sprite->pos2.x = -sprite->pos2.x; + sprite->x2 = -sprite->x2; - sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]); + sprite->y2 = Sin(sprite->data[1], sprite->data[2]); sprite->data[1] += 5; if (sprite->data[1] > 126) { @@ -1830,10 +1830,10 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite) u16 rand; s16* ptr; PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63)); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; ptr = &sprite->data[7]; for (i = 0; i < 8; i++) ptr[i - 7] = 0; @@ -1849,11 +1849,11 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite) static void AnimBulletSeed_Step2(struct Sprite *sprite) { sprite->data[0] += sprite->data[7]; - sprite->pos2.x = sprite->data[0] >> 8; + sprite->x2 = sprite->data[0] >> 8; if (sprite->data[7] & 1) - sprite->pos2.x = -sprite->pos2.x; + sprite->x2 = -sprite->x2; - sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]); + sprite->y2 = Sin(sprite->data[1], sprite->data[6]); sprite->data[1] += 8; if (sprite->data[1] > 126) { @@ -1876,7 +1876,7 @@ static void AnimRazorWindTornado(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, FALSE); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - sprite->pos1.y += 16; + sprite->y += 16; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; @@ -1905,8 +1905,8 @@ static void AnimViceGripPincer(struct Sprite *sprite) StartSpriteAnim(sprite, 1); } - sprite->pos1.x += startXOffset; - sprite->pos1.y += startYOffset; + sprite->x += startXOffset; + sprite->y += startYOffset; sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset; @@ -1937,12 +1937,12 @@ static void AnimGuillotinePincer(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[0]); } - sprite->pos1.x += startXOffset; - sprite->pos1.y += startYOffset; + sprite->x += startXOffset; + sprite->y += startYOffset; sprite->data[0] = 6; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[0]; @@ -1956,10 +1956,10 @@ static void AnimGuillotinePincer_Step1(struct Sprite *sprite) { SeekSpriteAnim(sprite, 0); sprite->animPaused = 1; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 2; - sprite->pos2.y = -2; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 2; + sprite->y2 = -2; sprite->data[0] = sprite->data[6]; sprite->data[1] ^= 1; sprite->data[2] ^= 1; @@ -1973,15 +1973,15 @@ static void AnimGuillotinePincer_Step2(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = -sprite->pos2.x; - sprite->pos2.y = -sprite->pos2.y; + sprite->x2 = -sprite->x2; + sprite->y2 = -sprite->y2; } sprite->data[3] ^= 1; if (++sprite->data[4] == 51) { - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[4] = 0; sprite->data[3] = 0; sprite->animPaused = 0; @@ -2099,7 +2099,7 @@ static void AnimTask_Minimize_Step(u8 taskId) break; case 5: ResetSpriteRotScale(task->data[0]); - gSprites[task->data[15]].pos2.y = 0; + gSprites[task->data[15]].y2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -2176,7 +2176,7 @@ static void AnimTask_Splash_Step(u8 taskId) case 0: RunAffineAnimFromTaskData(task); task->data[4] += 3; - gSprites[task->data[0]].pos2.y += task->data[4]; + gSprites[task->data[0]].y2 += task->data[4]; if (++task->data[3] > 7) { task->data[3] = 0; @@ -2185,7 +2185,7 @@ static void AnimTask_Splash_Step(u8 taskId) break; case 1: RunAffineAnimFromTaskData(task); - gSprites[task->data[0]].pos2.y += task->data[4]; + gSprites[task->data[0]].y2 += task->data[4]; if (++task->data[3] > 7) { task->data[3] = 0; @@ -2195,7 +2195,7 @@ static void AnimTask_Splash_Step(u8 taskId) case 2: if (task->data[4] != 0) { - gSprites[task->data[0]].pos2.y -= 2; + gSprites[task->data[0]].y2 -= 2; task->data[4] -= 2; } else @@ -2206,7 +2206,7 @@ static void AnimTask_Splash_Step(u8 taskId) { if (--task->data[2] == 0) { - gSprites[task->data[0]].pos2.y = 0; + gSprites[task->data[0]].y2 = 0; DestroyAnimVisualTask(taskId); } else @@ -2245,17 +2245,17 @@ static void AnimBreathPuff(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { StartSpriteAnim(sprite, 0); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32; sprite->data[1] = 64; } else { StartSpriteAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32; sprite->data[1] = -64; } - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = 52; sprite->data[2] = 0; sprite->data[3] = 0; @@ -2279,10 +2279,10 @@ static void AnimAngerMark(struct Sprite *sprite) if (GetBattlerSide(battler) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; - if (sprite->pos1.y < 8) - sprite->pos1.y = 8; + sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + if (sprite->y < 8) + sprite->y = 8; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -2315,8 +2315,8 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId) task->data[2] = 4; task->data[3] = 7; task->data[4] = 3; - task->data[5] = gSprites[task->data[0]].pos1.x; - task->data[6] = gSprites[task->data[0]].pos1.y; + task->data[5] = gSprites[task->data[0]].x; + task->data[6] = gSprites[task->data[0]].y; task->data[7] = 0; task->data[8] = 0; task->data[9] = 2; @@ -2334,14 +2334,14 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId) task->data[7] = 0; task->data[8]++; if (task->data[8] & 1) - gSprites[task->data[0]].pos1.y += task->data[9]; + gSprites[task->data[0]].y += task->data[9]; else - gSprites[task->data[0]].pos1.y -= task->data[9]; + gSprites[task->data[0]].y -= task->data[9]; } switch (task->data[1]) { case 0: - gSprites[task->data[0]].pos1.x += task->data[2]; + gSprites[task->data[0]].x += task->data[2]; if (--task->data[3] == 0) { task->data[3] = 14; @@ -2349,7 +2349,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId) } break; case 1: - gSprites[task->data[0]].pos1.x -= task->data[2]; + gSprites[task->data[0]].x -= task->data[2]; if (--task->data[3] == 0) { task->data[3] = 7; @@ -2357,7 +2357,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId) } break; case 2: - gSprites[task->data[0]].pos1.x += task->data[2]; + gSprites[task->data[0]].x += task->data[2]; if (--task->data[3] == 0) { if (--task->data[4] != 0) @@ -2368,7 +2368,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId) else { if ((task->data[8] & 1) != 0) - gSprites[task->data[0]].pos1.y -= task->data[9]; + gSprites[task->data[0]].y -= task->data[9]; DestroyAnimVisualTask(taskId); } @@ -2467,8 +2467,8 @@ static void AnimTask_SketchDrawMon_Step(u8 taskId) static void AnimPencil(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16; - sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16; + sprite->y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; @@ -2499,7 +2499,7 @@ static void AnimPencil_Step(struct Sprite *sprite) if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5]) { sprite->data[1] = 0; - sprite->pos1.y -= 1; + sprite->y -= 1; sprite->data[2]++; if (sprite->data[2] % 10 == 0) PlaySE12WithPanning(SE_M_SKETCH, sprite->data[6]); @@ -2515,7 +2515,7 @@ static void AnimPencil_Step(struct Sprite *sprite) sprite->data[4] = -0x40 - sprite->data[4]; sprite->data[3] *= -1; } - sprite->pos2.x = sprite->data[4]; + sprite->x2 = sprite->data[4]; if (sprite->data[5] == sprite->data[2]) { sprite->data[1] = 0; @@ -2624,7 +2624,7 @@ static void AnimHyperVoiceRing(struct Sprite *sprite) r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0]; if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1))) { - if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x) + if (gSprites[gBattlerSpriteIds[battler1]].x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].x) sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1; else sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1; @@ -2653,8 +2653,8 @@ static void AnimHyperVoiceRing(struct Sprite *sprite) sp0 -= gBattleAnimArgs[3]; sp1 += gBattleAnimArgs[4]; - sprite->pos1.x = sprite->data[1] = r9; - sprite->pos1.y = sprite->data[3] = r6; + sprite->x = sprite->data[1] = r9; + sprite->y = sprite->data[3] = r6; sprite->data[2] = sp0; sprite->data[4] = sp1; sprite->data[0] = gBattleAnimArgs[0]; @@ -2690,17 +2690,17 @@ static void AnimSoftBoiledEgg(struct Sprite *sprite) static void AnimSoftBoiledEgg_Step1(struct Sprite *sprite) { s16 add; - sprite->pos2.y -= (sprite->data[0] >> 8); - sprite->pos2.x = sprite->data[1] >> 8; + sprite->y2 -= (sprite->data[0] >> 8); + sprite->x2 = sprite->data[1] >> 8; sprite->data[0] -= 32; add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160; sprite->data[1] += add; - if (sprite->pos2.y > 0) + if (sprite->y2 > 0) { - sprite->pos1.y += sprite->pos2.y; - sprite->pos1.x += sprite->pos2.x; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y += sprite->y2; + sprite->x += sprite->x2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 0; StartSpriteAffineAnim(sprite, 1); sprite->callback = AnimSoftBoiledEgg_Step2; @@ -2737,7 +2737,7 @@ static void AnimSoftBoiledEgg_Step3(struct Sprite *sprite) static void AnimSoftBoiledEgg_Step3_Callback1(struct Sprite *sprite) { - sprite->pos2.y -= 2; + sprite->y2 -= 2; if (++sprite->data[0] == 9) { sprite->data[0] = 16; @@ -2793,7 +2793,7 @@ static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId) struct Task* task = &gTasks[taskId]; if (!RunAffineAnimFromTaskData(task)) { - gSprites[task->data[0]].pos2.y = 0; + gSprites[task->data[0]].y2 = 0; gSprites[task->data[0]].invisible = TRUE; DestroyAnimVisualTask(taskId); } @@ -2829,7 +2829,7 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId) switch (task->data[0]) { case 0: - gSprites[task->data[15]].pos2.x += task->data[14]; + gSprites[task->data[15]].x2 += task->data[14]; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; @@ -2841,14 +2841,14 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId) task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) - gSprites[task->data[15]].pos2.x += 6; + gSprites[task->data[15]].x2 += 6; else - gSprites[task->data[15]].pos2.x -= 6; + gSprites[task->data[15]].x2 -= 6; if (++task->data[3] > 4) { if (task->data[2] & 1) - gSprites[task->data[15]].pos2.x -= 6; + gSprites[task->data[15]].x2 -= 6; task->data[0]++; } @@ -2861,8 +2861,8 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId) task->data[0]++; break; case 3: - gSprites[task->data[15]].pos2.x += task->data[13]; - if (gSprites[task->data[15]].pos2.x == 0) + gSprites[task->data[15]].x2 += task->data[13]; + if (gSprites[task->data[15]].x2 == 0) DestroyAnimVisualTask(taskId); break; } @@ -2975,8 +2975,8 @@ static void AnimTask_SpeedDust_Step(u8 taskId) { gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[1] = 13; - gSprites[spriteId].pos2.x = gSpeedDustPosTable[task->data[2]][0]; - gSprites[spriteId].pos2.y = gSpeedDustPosTable[task->data[2]][1]; + gSprites[spriteId].x2 = gSpeedDustPosTable[task->data[2]][0]; + gSprites[spriteId].y2 = gSpeedDustPosTable[task->data[2]][1]; task->data[13]++; if (++task->data[2] > 3) { @@ -3059,8 +3059,8 @@ static void AnimMagentaHeart(struct Sprite *sprite) if (++sprite->data[0] == 1) InitSpritePosToAnimAttacker(sprite, FALSE); - sprite->pos2.x = Sin(sprite->data[1], 8); - sprite->pos2.y = sprite->data[2] >> 8; + sprite->x2 = Sin(sprite->data[1], 8); + sprite->y2 = sprite->data[2] >> 8; sprite->data[1] = (sprite->data[1] + 7) & 0xFF; sprite->data[2] -= 0x80; if (sprite->data[0] == 60) @@ -3126,15 +3126,15 @@ void AnimTask_StretchTargetUp(u8 taskId) if (++gTasks[taskId].data[0] == 1) { PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), sAffineAnims_StretchBattlerUp); - gSprites[spriteId].pos2.x = 4; + gSprites[spriteId].x2 = 4; } else { - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -3146,15 +3146,15 @@ void AnimTask_StretchAttackerUp(u8 taskId) if (++gTasks[taskId].data[0] == 1) { PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sAffineAnims_StretchBattlerUp); - gSprites[spriteId].pos2.x = 4; + gSprites[spriteId].x2 = 4; } else { - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -3164,9 +3164,9 @@ static void AnimRedHeartProjectile(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 95; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->callback = AnimRedHeartProjectile_Step; @@ -3176,7 +3176,7 @@ static void AnimRedHeartProjectile_Step(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.y += Sin(sprite->data[5], 14); + sprite->y2 += Sin(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 4) & 0xFF; } else @@ -3196,8 +3196,8 @@ void AnimParticleBurst(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 100) sprite->invisible = sprite->data[3] % 2; @@ -3209,8 +3209,8 @@ void AnimParticleBurst(struct Sprite *sprite) static void AnimRedHeartRising(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = DISPLAY_HEIGHT; + sprite->x = gBattleAnimArgs[0]; + sprite->y = DISPLAY_HEIGHT; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[1]; sprite->callback = WaitAnimForDuration; @@ -3221,10 +3221,10 @@ static void AnimRedHeartRising_Step(struct Sprite *sprite) { s16 y; sprite->data[2] += sprite->data[1]; - sprite->pos2.y = -((u16)sprite->data[2] >> 8); - sprite->pos2.x = Sin(sprite->data[3], 4); + sprite->y2 = -((u16)sprite->data[2] >> 8); + sprite->x2 = Sin(sprite->data[3], 4); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; - y = sprite->pos1.y + sprite->pos2.y; + y = sprite->y + sprite->y2; if (y <= 72) { sprite->invisible = sprite->data[3] % 2; @@ -3402,8 +3402,8 @@ static void AnimTask_ScaryFace_Step(u8 taskId) // arg 1: initial wave offset static void AnimOrbitFast(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->affineAnimPaused = 1; sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; @@ -3419,8 +3419,8 @@ static void AnimOrbitFast_Step(struct Sprite *sprite) else sprite->subpriority = sprite->data[7] - 1; - sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); - sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8); sprite->data[1] = (sprite->data[1] + 9) & 0xFF; switch (sprite->data[5]) { @@ -3453,8 +3453,8 @@ static void AnimOrbitFast_Step(struct Sprite *sprite) // arg 0: initial wave offset static void AnimOrbitScatter(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = Sin(gBattleAnimArgs[0], 10); sprite->data[1] = Cos(gBattleAnimArgs[0], 7); sprite->callback = AnimOrbitScatter_Step; @@ -3462,25 +3462,25 @@ static void AnimOrbitScatter(struct Sprite *sprite) static void AnimOrbitScatter_Step(struct Sprite *sprite) { - sprite->pos2.x += sprite->data[0]; - sprite->pos2.y += sprite->data[1]; - if (sprite->pos1.x + sprite->pos2.x + 16 > ((u32)DISPLAY_WIDTH + 32) - || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16) + sprite->x2 += sprite->data[0]; + sprite->y2 += sprite->data[1]; + if (sprite->x + sprite->x2 + 16 > ((u32)DISPLAY_WIDTH + 32) + || sprite->y + sprite->y2 > DISPLAY_HEIGHT || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); } static void AnimSpitUpOrb_Step(struct Sprite *sprite) { - sprite->pos2.x += sprite->data[0]; - sprite->pos2.y += sprite->data[1]; + sprite->x2 += sprite->data[0]; + sprite->y2 += sprite->data[1]; if (sprite->data[3]++ >= sprite->data[2]) DestroyAnimSprite(sprite); } static void AnimSpitUpOrb(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = Sin(gBattleAnimArgs[0], 10); sprite->data[1] = Cos(gBattleAnimArgs[0], 7); sprite->data[2] = gBattleAnimArgs[1]; @@ -3504,20 +3504,20 @@ static void AnimAngel(struct Sprite *sprite) s16 var0; if (!sprite->data[0]) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->data[0]++; var0 = (sprite->data[0] * 10) & 0xFF; - sprite->pos2.x = Sin(var0, 80) >> 8; + sprite->x2 = Sin(var0, 80) >> 8; if (sprite->data[0] < 80) - sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8); + sprite->y2 = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8); if (sprite->data[0] > 90) { sprite->data[2]++; - sprite->pos2.x -= sprite->data[2] / 2; + sprite->x2 -= sprite->data[2] / 2; } if (sprite->data[0] > 100) @@ -3527,8 +3527,8 @@ static void AnimAngel(struct Sprite *sprite) static void AnimPinkHeart_Step(struct Sprite *sprite) { sprite->data[5]++; - sprite->pos2.x = Sin(sprite->data[3], 5); - sprite->pos2.y = sprite->data[5] / 2; + sprite->x2 = Sin(sprite->data[3], 5); + sprite->y2 = sprite->data[5] / 2; sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[5] > 20) sprite->invisible = sprite->data[5] % 2; @@ -3548,16 +3548,16 @@ static void AnimPinkHeart(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 70) { sprite->callback = AnimPinkHeart_Step; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[3] = Random2() % 180; } } @@ -3567,8 +3567,8 @@ static void AnimDevil(struct Sprite *sprite) { if (sprite->data[3] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, 0); sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1; sprite->data[2] = 1; @@ -3577,8 +3577,8 @@ static void AnimDevil(struct Sprite *sprite) sprite->data[1] = (sprite->data[0] * 4) % 256; if (sprite->data[1] < 0) sprite->data[1] = 0; - sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4); - sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8); + sprite->x2 = Cos(sprite->data[1], 30 - sprite->data[0] / 4); + sprite->y2 = Sin(sprite->data[1], 10 - sprite->data[0] / 8); if (sprite->data[1] > 128 && sprite->data[2] > 0) sprite->data[2] = -1; if (sprite->data[1] == 0 && sprite->data[2] < 0) @@ -3596,8 +3596,8 @@ static void AnimFurySwipes(struct Sprite *sprite) { if (sprite->data[0] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->data[0]++; } @@ -3617,19 +3617,19 @@ static void AnimMovementWaves(struct Sprite *sprite) { if (!gBattleAnimArgs[0]) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } if (!gBattleAnimArgs[1]) - sprite->pos1.x += 32; + sprite->x += 32; else - sprite->pos1.x -= 32; + sprite->x -= 32; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[1]; @@ -3671,11 +3671,11 @@ static void AnimJaggedMusicNote(struct Sprite *sprite) if (GetBattlerSide(battler) == B_SIDE_OPPONENT) gBattleAnimArgs[1] *= -1; - sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2]; sprite->data[0] = 0; - sprite->data[1] = (u16)sprite->pos1.x << 3; - sprite->data[2] = (u16)sprite->pos1.y << 3; + sprite->data[1] = (u16)sprite->x << 3; + sprite->data[2] = (u16)sprite->y << 3; var1 = gBattleAnimArgs[1] << 3; if (var1 < 0) @@ -3695,8 +3695,8 @@ static void AnimJaggedMusicNote_Step(struct Sprite *sprite) { sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; - sprite->pos1.x = sprite->data[1] >> 3; - sprite->pos1.y = sprite->data[2] >> 3; + sprite->x = sprite->data[1] >> 3; + sprite->y = sprite->data[2] >> 3; if (++sprite->data[0] > 16) DestroyAnimSprite(sprite); } @@ -3723,8 +3723,8 @@ static void AnimPerishSongMusicNote(struct Sprite *sprite) if (!sprite->data[0]) { - sprite->pos1.x = 120; - sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; + sprite->x = 120; + sprite->y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; StartSpriteAnim(sprite, gBattleAnimArgs[1]); @@ -3740,9 +3740,9 @@ static void AnimPerishSongMusicNote(struct Sprite *sprite) sprite->data[6] = (sprite->data[6] + 10) & 0xFF; index &= var2; - sprite->pos2.x = Cos(index, 100); + sprite->x2 = Cos(index, 100); - sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); + sprite->y2 = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); if (sprite->data[0] > sprite->data[5]) { @@ -3770,7 +3770,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *sprite) static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite) { sprite->data[3] += sprite->data[2]; - sprite->pos2.y = sprite->data[3]; + sprite->y2 = sprite->data[3]; sprite->data[2]++; @@ -3797,20 +3797,20 @@ static void AnimGuardRing(struct Sprite *sprite) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { - SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); - sprite->pos1.y += 40; + SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y); + sprite->y += 40; StartSpriteAffineAnim(sprite, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40; } sprite->data[0] = 13; - sprite->data[2] = sprite->pos1.x; - sprite->data[4] = sprite->pos1.y - 72; + sprite->data[2] = sprite->x; + sprite->data[4] = sprite->y - 72; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); |