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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rwxr-xr-xsrc/battle_anim_effects_2.c104
1 files changed, 52 insertions, 52 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index e25c71007..fcdb56a10 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -1329,8 +1329,8 @@ static void AnimVibrateBattlerBack_Step(struct Sprite *sprite)
static void AnimVibrateBattlerBack(struct Sprite *sprite)
{
u8 spriteId;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->x -= gBattleAnimArgs[0];
@@ -1498,8 +1498,8 @@ static void AnimSonicBoomProjectile(struct Sprite *sprite)
}
InitSpritePosToAnimAttacker(sprite, TRUE);
- targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
- targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->x, targetYPos - sprite->y);
rotation += 0xF000;
if (IsContest())
@@ -1772,8 +1772,8 @@ static void AnimCoinThrow(struct Sprite *sprite)
u16 var;
InitSpritePosToAnimAttacker(sprite, TRUE);
- r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ r6 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ r7 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -2467,7 +2467,7 @@ static void AnimTask_SketchDrawMon_Step(u8 taskId)
static void AnimPencil(struct Sprite *sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16;
sprite->y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -2555,9 +2555,9 @@ static void AnimBlendThinRing(struct Sprite *sprite)
{
SetAverageBattlerPositions(battler, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = GetBattlerSpriteCoord(battler, 0);
+ r4 = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
else
- r4 = GetBattlerSpriteCoord(battler, 2);
+ r4 = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
@@ -2580,14 +2580,14 @@ static void AnimHyperVoiceRing_WaitEnd(struct Sprite *sprite)
static void AnimHyperVoiceRing(struct Sprite *sprite)
{
- u16 r9 = 0;
- u16 r6 = 0;
- s16 sp0 = 0;
- s16 sp1 = 0;
- u8 sp4;
+ u16 startX = 0;
+ u16 startY = 0;
+ s16 x = 0;
+ s16 y = 0;
+ u8 yCoordType;
u8 battler1;
u8 battler2;
- u8 r10;
+ u8 xCoordType;
if (gBattleAnimArgs[5] == 0)
{
@@ -2602,18 +2602,18 @@ static void AnimHyperVoiceRing(struct Sprite *sprite)
if (!gBattleAnimArgs[6])
{
- r10 = 0;
- sp4 = 1;
+ xCoordType = BATTLER_COORD_X;
+ yCoordType = BATTLER_COORD_Y;
}
else
{
- r10 = 2;
- sp4 = 3;
+ xCoordType = BATTLER_COORD_X_2;
+ yCoordType = BATTLER_COORD_Y_PIC_OFFSET;
}
if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
{
- r9 = GetBattlerSpriteCoord(battler1, r10) + gBattleAnimArgs[0];
+ startX = GetBattlerSpriteCoord(battler1, xCoordType) + gBattleAnimArgs[0];
if (IsBattlerSpriteVisible(BATTLE_PARTNER(battler2)))
sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler2)]].subpriority - 1;
else
@@ -2621,7 +2621,7 @@ static void AnimHyperVoiceRing(struct Sprite *sprite)
}
else
{
- r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0];
+ startX = GetBattlerSpriteCoord(battler1, xCoordType) - gBattleAnimArgs[0];
if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1)))
{
if (gSprites[gBattlerSpriteIds[battler1]].x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].x)
@@ -2636,27 +2636,27 @@ static void AnimHyperVoiceRing(struct Sprite *sprite)
}
- r6 = GetBattlerSpriteCoord(battler1, sp4) + gBattleAnimArgs[1];
+ startY = GetBattlerSpriteCoord(battler1, yCoordType) + gBattleAnimArgs[1];
if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler2)))
{
- SetAverageBattlerPositions(battler2, gBattleAnimArgs[6], &sp0, &sp1);
+ SetAverageBattlerPositions(battler2, gBattleAnimArgs[6], &x, &y);
}
else
{
- sp0 = GetBattlerSpriteCoord(battler2, r10);
- sp1 = GetBattlerSpriteCoord(battler2, sp4);
+ x = GetBattlerSpriteCoord(battler2, xCoordType);
+ y = GetBattlerSpriteCoord(battler2, yCoordType);
}
if (GetBattlerSide(battler2))
- sp0 += gBattleAnimArgs[3];
+ x += gBattleAnimArgs[3];
else
- sp0 -= gBattleAnimArgs[3];
+ x -= gBattleAnimArgs[3];
- sp1 += gBattleAnimArgs[4];
- sprite->x = sprite->data[1] = r9;
- sprite->y = sprite->data[3] = r6;
- sprite->data[2] = sp0;
- sprite->data[4] = sp1;
+ y += gBattleAnimArgs[4];
+ sprite->x = sprite->data[1] = startX;
+ sprite->y = sprite->data[3] = startY;
+ sprite->data[2] = x;
+ sprite->data[4] = y;
sprite->data[0] = gBattleAnimArgs[0];
InitAnimLinearTranslation(sprite);
sprite->callback = AnimHyperVoiceRing_WaitEnd;
@@ -2923,8 +2923,8 @@ void AnimTask_SpeedDust(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_ATTACKER);
- task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_TARGET);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
task->func = AnimTask_SpeedDust_Step;
}
@@ -3047,8 +3047,8 @@ static void AnimHealBellMusicNote(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SetMusicNotePalette(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
@@ -3165,9 +3165,9 @@ static void AnimRedHeartProjectile(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 95;
sprite->data[1] = sprite->x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = AnimRedHeartProjectile_Step;
}
@@ -3402,8 +3402,8 @@ static void AnimTask_ScaryFace_Step(u8 taskId)
// arg 1: initial wave offset
static void AnimOrbitFast(struct Sprite *sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
@@ -3453,8 +3453,8 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
// arg 0: initial wave offset
static void AnimOrbitScatter(struct Sprite *sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatter_Step;
@@ -3479,8 +3479,8 @@ static void AnimSpitUpOrb_Step(struct Sprite *sprite)
static void AnimSpitUpOrb(struct Sprite *sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
@@ -3617,13 +3617,13 @@ static void AnimMovementWaves(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
if (!gBattleAnimArgs[1])
@@ -3671,8 +3671,8 @@ static void AnimJaggedMusicNote(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1];
- sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = (u16)sprite->x << 3;
sprite->data[2] = (u16)sprite->y << 3;
@@ -3804,8 +3804,8 @@ static void AnimGuardRing(struct Sprite *sprite)
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 40;
}
sprite->data[0] = 13;