diff options
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-x | src/battle_anim_effects_3.c | 36 |
1 files changed, 13 insertions, 23 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index ab765b8c1..79b728e61 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1618,7 +1618,7 @@ void sub_815AAA4(struct Sprite *sprite) if (gBattleAnimArgs[2] == 0) { - sprite->oam.matrixNum = 8; + sprite->oam.matrixNum = ST_OAM_HFLIP; sprite->pos2.x = -12; sprite->data[1] = 2; } @@ -2504,13 +2504,10 @@ void sub_815BE04(struct Sprite *sprite) static void sub_815BF44(struct Sprite *sprite) { - int var0; - s8 var1; - - var0 = (u16)sprite->data[2] + (u16)sprite->data[3]; - var1 = var0 >> 8; - sprite->pos2.y -= var1; - sprite->data[3] = var0 & 0xFF; + s16 delta = sprite->data[3] + sprite->data[2]; + sprite->pos2.y -= delta >> 8; + sprite->data[3] += sprite->data[2]; + sprite->data[3] &= 0xFF; if (sprite->data[4] == 0 && sprite->pos2.y < -8) { gSprites[sprite->data[6]].invisible = 0; @@ -2543,19 +2540,12 @@ static void sub_815BFF4(struct Sprite *sprite) static void sub_815C050(struct Sprite *sprite) { - u16 d2; - register u16 d3 asm("r1"); - int var0; - s8 var1; - if (!sprite->invisible) { - d2 = sprite->data[2]; - d3 = sprite->data[3]; - var0 = d2 + d3; - var1 = var0 >> 8; - sprite->pos2.y -= var1; - sprite->data[3] = var0 & 0xFF; + s16 delta = sprite->data[3] + sprite->data[2]; + sprite->pos2.y -= delta >> 8; + sprite->data[3] += sprite->data[2]; + sprite->data[3] &= 0xFF; if (--sprite->data[1] == -1) { sprite->invisible = 1; @@ -4177,7 +4167,7 @@ void AnimSmellingSaltsHand(struct Sprite *sprite) sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); if (gBattleAnimArgs[1] == 0) { - sprite->oam.matrixNum |= 0x8; + sprite->oam.matrixNum |= ST_OAM_HFLIP; sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; } else @@ -4322,12 +4312,12 @@ static void AnimSmellingSaltExclamationStep(struct Sprite *sprite) // Claps a hand several times. // arg 0: which hand -// arg 1: +// arg 1: void AnimHelpingHandClap(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->oam.matrixNum |= 0x8; // horizontal flip + sprite->oam.matrixNum |= ST_OAM_HFLIP; sprite->pos1.x = 100; sprite->data[7] = 1; } @@ -4555,7 +4545,7 @@ void AnimForesightMagnifyingGlass(struct Sprite *sprite) } if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT) - sprite->oam.matrixNum = 8; // horizontal flip + sprite->oam.matrixNum = ST_OAM_HFLIP; sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); sprite->oam.objMode = ST_OAM_OBJ_BLEND; |