diff options
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-x | src/battle_anim_effects_3.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index fd68bbd37..afdc90049 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -2297,7 +2297,7 @@ void AnimTask_TransformMon(u8 taskId) LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset); if (IsContest()) { - if (IsSpeciesNotUnown(gContestResources->field_18->species) != IsSpeciesNotUnown(gContestResources->field_18->unk2)) + if (IsSpeciesNotUnown(gContestResources->moveAnim->species) != IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies)) { bgTilemap = (u16 *)animBg.bgTilemap; for (i = 0; i < 8; i++) @@ -2319,7 +2319,7 @@ void AnimTask_TransformMon(u8 taskId) } } - if (IsSpeciesNotUnown(gContestResources->field_18->unk2)) + if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies)) gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0; else gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694; @@ -3196,10 +3196,10 @@ void AnimTask_RolePlaySilhouette(u8 taskId) GetAnimBattlerSpriteId(ANIM_ATTACKER); if (IsContest()) { - isBackPic = 1; - personality = gContestResources->field_18->unk10; - otId = gContestResources->field_18->unkC; - species = gContestResources->field_18->unk2; + isBackPic = TRUE; + personality = gContestResources->moveAnim->targetPersonality; + otId = gContestResources->moveAnim->otId; + species = gContestResources->moveAnim->targetSpecies; xOffset = 20; priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } @@ -5031,9 +5031,9 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) case 1: if (IsContest()) { - personality = gContestResources->field_18->unk8; - otId = gContestResources->field_18->unkC; - species = gContestResources->field_18->species; + personality = gContestResources->moveAnim->personality; + otId = gContestResources->moveAnim->otId; + species = gContestResources->moveAnim->species; subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); isBackPic = 0; x = -32; |