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Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-xsrc/battle_anim_effects_3.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index fd68bbd37..afdc90049 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -2297,7 +2297,7 @@ void AnimTask_TransformMon(u8 taskId)
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
if (IsContest())
{
- if (IsSpeciesNotUnown(gContestResources->field_18->species) != IsSpeciesNotUnown(gContestResources->field_18->unk2))
+ if (IsSpeciesNotUnown(gContestResources->moveAnim->species) != IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
{
bgTilemap = (u16 *)animBg.bgTilemap;
for (i = 0; i < 8; i++)
@@ -2319,7 +2319,7 @@ void AnimTask_TransformMon(u8 taskId)
}
}
- if (IsSpeciesNotUnown(gContestResources->field_18->unk2))
+ if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
else
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694;
@@ -3196,10 +3196,10 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
GetAnimBattlerSpriteId(ANIM_ATTACKER);
if (IsContest())
{
- isBackPic = 1;
- personality = gContestResources->field_18->unk10;
- otId = gContestResources->field_18->unkC;
- species = gContestResources->field_18->unk2;
+ isBackPic = TRUE;
+ personality = gContestResources->moveAnim->targetPersonality;
+ otId = gContestResources->moveAnim->otId;
+ species = gContestResources->moveAnim->targetSpecies;
xOffset = 20;
priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
@@ -5031,9 +5031,9 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
case 1:
if (IsContest())
{
- personality = gContestResources->field_18->unk8;
- otId = gContestResources->field_18->unkC;
- species = gContestResources->field_18->species;
+ personality = gContestResources->moveAnim->personality;
+ otId = gContestResources->moveAnim->otId;
+ species = gContestResources->moveAnim->species;
subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
isBackPic = 0;
x = -32;