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Diffstat (limited to 'src/battle_anim_electric.c')
-rw-r--r--src/battle_anim_electric.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/battle_anim_electric.c b/src/battle_anim_electric.c
index a57e88b03..2c5c7e0f1 100644
--- a/src/battle_anim_electric.c
+++ b/src/battle_anim_electric.c
@@ -7,9 +7,9 @@
static void AnimLightning(struct Sprite *);
static void AnimLightning_Step(struct Sprite *);
-static void sub_810A214(struct Sprite *);
-static void sub_810A258(struct Sprite *);
-static void sub_810A274(struct Sprite *);
+static void AnimUnusedSpinningFist(struct Sprite *);
+static void AnimUnusedSpinningFist_Step(struct Sprite *);
+static void AnimUnusedCirclingShock(struct Sprite *);
static void AnimSparkElectricity(struct Sprite *);
static void AnimZapCannonSpark(struct Sprite *);
static void AnimZapCannonSpark_Step(struct Sprite *);
@@ -29,13 +29,13 @@ static void AnimGrowingChargeOrb(struct Sprite *);
static void AnimElectricPuff(struct Sprite *);
static void AnimVoltTackleOrbSlide(struct Sprite *);
static void AnimVoltTackleOrbSlide_Step(struct Sprite *);
-static bool8 sub_810B154(struct Task *task, u8 taskId);
+static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId);
static void AnimVoltTackleBolt(struct Sprite *);
static void AnimGrowingShockWaveOrb(struct Sprite *);
-static bool8 sub_810B430(struct Task *task, u8 taskId);
+static bool8 CreateShockWaveBoltSprite(struct Task *task, u8 taskId);
static void AnimShockWaveProgressingBolt(struct Sprite *);
-static bool8 sub_810B614(struct Task *task, u8 taskId);
-static void sub_810B684(struct Sprite *sprite);
+static bool8 CreateShockWaveLightningSprite(struct Task *task, u8 taskId);
+static void AnimShockWaveLightning(struct Sprite *sprite);
static const union AnimCmd sAnim_Lightning[] =
{
@@ -63,7 +63,7 @@ const struct SpriteTemplate gLightningSpriteTemplate =
.callback = AnimLightning,
};
-static const union AffineAnimCmd gUnknown_085956D8[] =
+static const union AffineAnimCmd sAffineAnim_UnusedSpinningFist[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
@@ -71,24 +71,24 @@ static const union AffineAnimCmd gUnknown_085956D8[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_085956F8[] =
+static const union AffineAnimCmd *const sAffineAnims_UnusedSpinningFist[] =
{
- gUnknown_085956D8,
+ sAffineAnim_UnusedSpinningFist,
};
// Unused
-const struct SpriteTemplate gUnknown_085956FC =
+static const struct SpriteTemplate sUnusedSpinningFistSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_085956F8,
- .callback = sub_810A214,
+ .affineAnims = sAffineAnims_UnusedSpinningFist,
+ .callback = AnimUnusedSpinningFist,
};
-static const union AnimCmd gUnknown_08595714[] =
+static const union AnimCmd sAnim_UnusedCirclingShock[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -99,21 +99,21 @@ static const union AnimCmd gUnknown_08595714[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_08595730[] =
+static const union AnimCmd *const sAnims_UnusedCirclingShock[] =
{
- gUnknown_08595714,
+ sAnim_UnusedCirclingShock,
};
// Unused
-const struct SpriteTemplate gUnknown_08595734 =
+static const struct SpriteTemplate sUnusedCirclingShockSpriteTemplate =
{
.tileTag = ANIM_TAG_SHOCK,
.paletteTag = ANIM_TAG_SHOCK,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_08595730,
+ .anims = sAnims_UnusedCirclingShock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810A274,
+ .callback = AnimUnusedCirclingShock,
};
const struct SpriteTemplate gSparkElectricitySpriteTemplate =
@@ -473,23 +473,23 @@ static void AnimLightning_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_810A214(struct Sprite *sprite)
+static void AnimUnusedSpinningFist(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
- sprite->callback = sub_810A258;
+ sprite->callback = AnimUnusedSpinningFist_Step;
}
-static void sub_810A258(struct Sprite *sprite)
+static void AnimUnusedSpinningFist_Step(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
-static void sub_810A274(struct Sprite *sprite)
+static void AnimUnusedCirclingShock(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
@@ -1076,7 +1076,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
if (++task->data[2] > 0)
{
task->data[2] = 0;
- if (sub_810B154(task, taskId) || sub_810B154(task, taskId))
+ if (CreateVoltTackleBolt(task, taskId) || CreateVoltTackleBolt(task, taskId))
task->data[0]++;
}
break;
@@ -1086,7 +1086,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
}
}
-static bool8 sub_810B154(struct Task *task, u8 taskId)
+static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gVoltTackleBoltSpriteTemplate, task->data[3], task->data[5], 35);
if (spriteId != MAX_SPRITES)
@@ -1169,7 +1169,7 @@ void AnimTask_ShockWaveProgressingBolt(u8 taskId)
if (++task->data[1] > 0)
{
task->data[1] = 0;
- if (sub_810B430(task, taskId))
+ if (CreateShockWaveBoltSprite(task, taskId))
{
if (task->data[2] == 5)
task->data[0] = 3;
@@ -1222,7 +1222,7 @@ void AnimTask_ShockWaveProgressingBolt(u8 taskId)
}
}
-static bool8 sub_810B430(struct Task *task, u8 taskId)
+static bool8 CreateShockWaveBoltSprite(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gShockWaveProgressingBoltSpriteTemplate, task->data[6], task->data[7], 35);
if (spriteId != MAX_SPRITES)
@@ -1291,7 +1291,7 @@ void AnimTask_ShockWaveLightning(u8 taskId)
if (++task->data[1] > 1)
{
task->data[1] = 0;
- if (sub_810B614(task, taskId))
+ if (CreateShockWaveLightningSprite(task, taskId))
task->data[0]++;
}
break;
@@ -1302,13 +1302,13 @@ void AnimTask_ShockWaveLightning(u8 taskId)
}
}
-bool8 sub_810B614(struct Task *task, u8 taskId)
+static bool8 CreateShockWaveLightningSprite(struct Task *task, u8 taskId)
{
u8 spriteId = CreateSprite(&gLightningSpriteTemplate, task->data[13], task->data[14], task->data[12]);
if (spriteId != MAX_SPRITES)
{
- gSprites[spriteId].callback = sub_810B684;
+ gSprites[spriteId].callback = AnimShockWaveLightning;
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = 10;
task->data[10]++;
@@ -1319,7 +1319,7 @@ bool8 sub_810B614(struct Task *task, u8 taskId)
return FALSE;
}
-static void sub_810B684(struct Sprite *sprite)
+static void AnimShockWaveLightning(struct Sprite *sprite)
{
if (sprite->animEnded)
{