diff options
Diffstat (limited to 'src/battle_anim_fight.c')
-rw-r--r-- | src/battle_anim_fight.c | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c index b3399901e..47bb9312f 100644 --- a/src/battle_anim_fight.c +++ b/src/battle_anim_fight.c @@ -412,7 +412,7 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate = static void AnimUnusedHumanoidFoot(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = 15; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -478,8 +478,8 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite) gBattleAnimArgs[2] = Random2() % 5; StartSpriteAnim(sprite, gBattleAnimArgs[2]); - sprite->pos1.x = GetBattlerSpriteCoord(battler, 2); - sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); + sprite->x = GetBattlerSpriteCoord(battler, 2); + sprite->y = GetBattlerSpriteCoord(battler, 3); xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2; yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; @@ -495,11 +495,11 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite) if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER) y += 0xFFF0; - sprite->pos1.x += x; - sprite->pos1.y += y; + sprite->x += x; + sprite->y += y; sprite->data[0] = gBattleAnimArgs[1]; - sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1); if (sprite->data[7] != 64) { StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); @@ -534,15 +534,15 @@ static void AnimCrossChopHand(struct Sprite *sprite) if (gBattleAnimArgs[2] == 0) { - sprite->data[2] = sprite->pos1.x - 20; + sprite->data[2] = sprite->x - 20; } else { - sprite->data[2] = sprite->pos1.x + 20; + sprite->data[2] = sprite->x + 20; sprite->hFlip = 1; } - sprite->data[4] = sprite->pos1.y - 20; + sprite->data[4] = sprite->y - 20; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, AnimCrossChopHand_Step); } @@ -551,13 +551,13 @@ static void AnimCrossChopHand_Step(struct Sprite *sprite) { if (++sprite->data[5] == 11) { - sprite->data[2] = sprite->pos1.x - sprite->pos2.x; - sprite->data[4] = sprite->pos1.y - sprite->pos2.y; + sprite->data[2] = sprite->x - sprite->x2; + sprite->data[4] = sprite->y - sprite->y2; sprite->data[0] = 8; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -576,10 +576,10 @@ static void AnimSlidingKick(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y; InitAnimLinearTranslation(sprite); @@ -594,7 +594,7 @@ static void AnimSlidingKick_Step(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); + sprite->y2 += Sin(sprite->data[7] >> 8, sprite->data[5]); sprite->data[7] += sprite->data[6]; } else @@ -674,8 +674,8 @@ static void AnimDizzyPunchDuck(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 100) @@ -691,17 +691,17 @@ static void AnimBrickBreakWall(struct Sprite *sprite) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } - sprite->pos1.x += gBattleAnimArgs[1]; - sprite->pos1.y += gBattleAnimArgs[2]; + sprite->x += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[2]; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[3]; @@ -729,9 +729,9 @@ static void AnimBrickBreakWall_Step(struct Sprite *sprite) sprite->data[1] = 0; sprite->data[3]++; if (sprite->data[3] & 1) - sprite->pos2.x = 2; + sprite->x2 = 2; else - sprite->pos2.x = -2; + sprite->x2 = -2; } if (--sprite->data[2] == 0) @@ -745,13 +745,13 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } sprite->oam.tileNum += gBattleAnimArgs[1] * 16; @@ -785,8 +785,8 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite) static void AnimBrickBreakWallShard_Step(struct Sprite *sprite) { - sprite->pos1.x += sprite->data[6]; - sprite->pos1.y += sprite->data[7]; + sprite->x += sprite->data[6]; + sprite->y += sprite->data[7]; if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); @@ -796,8 +796,8 @@ static void AnimSuperpowerOrb(struct Sprite *sprite) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3); sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); sprite->data[7] = gBattleAnimTarget; } @@ -820,9 +820,9 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite) SetGpuReg(REG_OFFSET_BLDCNT, 0); sprite->data[0] = 16; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); InitAnimLinearTranslation(sprite); @@ -834,11 +834,11 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite) // Floating rock that flies off to hit the target. Used by Superpower static void AnimSuperpowerRock(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = 120; + sprite->x = gBattleAnimArgs[0]; + sprite->y = 120; sprite->data[0] = gBattleAnimArgs[3]; - StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); + StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->y << 8)); sprite->data[6] = gBattleAnimArgs[1]; sprite->oam.tileNum += gBattleAnimArgs[2] * 4; @@ -857,8 +857,8 @@ static void AnimSuperpowerRock_Step1(struct Sprite *sprite) StorePointerInVars(&sprite->data[4], &sprite->data[5], var0); var0 = (void *)(((intptr_t)var0) >> 8); - sprite->pos1.y = (intptr_t)var0; - if (sprite->pos1.y < -8) + sprite->y = (intptr_t)var0; + if (sprite->y < -8) DestroyAnimSprite(sprite); else sprite->data[0]--; @@ -872,8 +872,8 @@ static void AnimSuperpowerRock_Step1(struct Sprite *sprite) sprite->data[0] = pos2 - pos0; sprite->data[1] = pos3 - pos1; - sprite->data[2] = sprite->pos1.x << 4; - sprite->data[3] = sprite->pos1.y << 4; + sprite->data[2] = sprite->x << 4; + sprite->data[3] = sprite->y << 4; sprite->callback = AnimSuperpowerRock_Step2; } @@ -885,11 +885,11 @@ static void AnimSuperpowerRock_Step2(struct Sprite *sprite) sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; - sprite->pos1.x = sprite->data[2] >> 4; - sprite->pos1.y = sprite->data[3] >> 4; + sprite->x = sprite->data[2] >> 4; + sprite->y = sprite->data[3] >> 4; - edgeX = sprite->pos1.x + 8; - if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + edgeX = sprite->x + 8; + if (edgeX > 256 || sprite->y < -8 || sprite->y > 120) DestroyAnimSprite(sprite); } @@ -899,8 +899,8 @@ static void AnimSuperpowerFireball(struct Sprite *sprite) if (gBattleAnimArgs[0] == ANIM_ATTACKER) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3); battler = gBattleAnimTarget; sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } @@ -916,9 +916,9 @@ static void AnimSuperpowerFireball(struct Sprite *sprite) sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP); sprite->data[0] = 16; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(battler, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(battler, 3); InitAnimLinearTranslation(sprite); @@ -938,8 +938,8 @@ static void AnimArmThrustHit(struct Sprite *sprite) { u8 turn; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; @@ -956,8 +956,8 @@ static void AnimArmThrustHit(struct Sprite *sprite) } StartSpriteAnim(sprite, sprite->data[1]); - sprite->pos2.x = sprite->data[2]; - sprite->pos2.y = sprite->data[3]; + sprite->x2 = sprite->data[2]; + sprite->y2 = sprite->data[3]; sprite->callback = AnimArmThrustHit_Step; } @@ -987,7 +987,7 @@ static void AnimFocusPunchFist(struct Sprite *sprite) if (sprite->affineAnimEnded) { sprite->data[1] = (sprite->data[1] + 40) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], 2); + sprite->x2 = Sin(sprite->data[1], 2); if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); } |