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path: root/src/battle_anim_fight.c
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Diffstat (limited to 'src/battle_anim_fight.c')
-rw-r--r--src/battle_anim_fight.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c
index 47bb9312f..76cefcd2c 100644
--- a/src/battle_anim_fight.c
+++ b/src/battle_anim_fight.c
@@ -478,8 +478,8 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
gBattleAnimArgs[2] = Random2() % 5;
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
- sprite->x = GetBattlerSpriteCoord(battler, 2);
- sprite->y = GetBattlerSpriteCoord(battler, 3);
+ sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
@@ -646,8 +646,8 @@ static void AnimStompFoot_Step(struct Sprite *sprite)
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimStompFoot_End);
@@ -691,13 +691,13 @@ static void AnimBrickBreakWall(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
sprite->x += gBattleAnimArgs[1];
@@ -745,13 +745,13 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[3];
}
else
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -796,8 +796,8 @@ static void AnimSuperpowerOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[7] = gBattleAnimTarget;
}
@@ -821,9 +821,9 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite)
sprite->data[0] = 16;
sprite->data[1] = sprite->x;
- sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
- sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
@@ -865,10 +865,10 @@ static void AnimSuperpowerRock_Step1(struct Sprite *sprite)
}
else
{
- s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
@@ -899,8 +899,8 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_Y_PIC_OFFSET);
battler = gBattleAnimTarget;
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
@@ -917,9 +917,9 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
sprite->data[0] = 16;
sprite->data[1] = sprite->x;
- sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
- sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -938,8 +938,8 @@ static void AnimArmThrustHit(struct Sprite *sprite)
{
u8 turn;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];