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-rw-r--r--src/battle_anim_fire.c1335
1 files changed, 1335 insertions, 0 deletions
diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c
new file mode 100644
index 000000000..f02ecae19
--- /dev/null
+++ b/src/battle_anim_fire.c
@@ -0,0 +1,1335 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "util.h"
+#include "task.h"
+#include "trig.h"
+
+static void AnimFireSpiralInward(struct Sprite *);
+static void AnimFireSpread(struct Sprite *);
+static void AnimFirePlume(struct Sprite *);
+static void AnimLargeFlame(struct Sprite *);
+static void sub_8109028(struct Sprite *);
+static void sub_8109064(struct Sprite *);
+static void sub_81090D8(struct Sprite *);
+static void AnimSunlight(struct Sprite *);
+static void AnimEmberFlare(struct Sprite *);
+static void AnimBurnFlame(struct Sprite *);
+static void AnimFireRing(struct Sprite *);
+static void AnimFireRing_Step1(struct Sprite *);
+static void AnimFireRing_Step2(struct Sprite *);
+static void AnimFireRing_Step3(struct Sprite *);
+static void UpdateFireRingCircleOffset(struct Sprite *);
+static void AnimFireCross(struct Sprite *);
+static void AnimFireSpiralOutward(struct Sprite *);
+static void AnimFireSpiralOutward_Step1(struct Sprite *);
+static void AnimFireSpiralOutward_Step2(struct Sprite *);
+static void AnimTask_EruptionLaunchRocks_Step(u8 taskId);
+static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3);
+static void AnimEruptionLaunchRock(struct Sprite *);
+static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId);
+static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y);
+static void UpdateEruptionLaunchRockPos(struct Sprite *);
+static void AnimEruptionFallingRock(struct Sprite *);
+static void AnimEruptionFallingRock_Step(struct Sprite *);
+static void AnimWillOWispOrb(struct Sprite *);
+static void AnimWillOWispOrb_Step(struct Sprite *);
+static void AnimWillOWispFire(struct Sprite *);
+static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId);
+
+static const union AnimCmd sAnim_FireSpiralSpread_0[] =
+{
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_FireSpiralSpread_1[] =
+{
+ ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_FireSpiralSpread[] =
+{
+ sAnim_FireSpiralSpread_0,
+ sAnim_FireSpiralSpread_1,
+};
+
+const struct SpriteTemplate gFireSpiralInwardSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FireSpiralSpread,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireSpiralInward,
+};
+
+const struct SpriteTemplate gFireSpreadSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FireSpiralSpread,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireSpread,
+};
+
+static const union AnimCmd sAnim_LargeFlame[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 3),
+ ANIMCMD_FRAME(112, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_LargeFlame[] =
+{
+ sAnim_LargeFlame,
+};
+
+static const union AnimCmd sAnim_FirePlume[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_FirePlume[] =
+{
+ sAnim_FirePlume,
+};
+
+static const union AffineAnimCmd sAffineAnim_LargeFlame[] =
+{
+ AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_LargeFlame[] =
+{
+ sAffineAnim_LargeFlame,
+};
+
+const struct SpriteTemplate gLargeFlameSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sAnims_LargeFlame,
+ .images = NULL,
+ .affineAnims = sAffineAnims_LargeFlame,
+ .callback = AnimLargeFlame,
+};
+
+const struct SpriteTemplate gLargeFlameScatterSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_LargeFlame,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLargeFlame,
+};
+
+const struct SpriteTemplate gFirePlumeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FirePlume,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFirePlume,
+};
+
+// Unused
+const struct SpriteTemplate gUnknown_08595440 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FirePlume,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFirePlume,
+};
+
+static const union AnimCmd gUnknown_08595458[] =
+{
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_08595468[] =
+{
+ gUnknown_08595458,
+};
+
+// Unused
+const struct SpriteTemplate gUnknown_0859546C =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gUnknown_08595468,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8109064,
+};
+
+static const union AffineAnimCmd sAffineAnim_SunlightRay[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const sAffineAnims_SunlightRay[] =
+{
+ sAffineAnim_SunlightRay,
+};
+
+const struct SpriteTemplate gSunlightRaySpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SUNLIGHT,
+ .paletteTag = ANIM_TAG_SUNLIGHT,
+ .oam = &gOamData_AffineNormal_ObjBlend_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sAffineAnims_SunlightRay,
+ .callback = AnimSunlight,
+};
+
+static const union AnimCmd sAnim_BasicFire[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gAnims_BasicFire[] =
+{
+ sAnim_BasicFire,
+};
+
+const struct SpriteTemplate gEmberSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gEmberFlareSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gAnims_BasicFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimEmberFlare,
+};
+
+const struct SpriteTemplate gBurnFlameSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gAnims_BasicFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimBurnFlame,
+};
+
+const struct SpriteTemplate gFireBlastRingSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gAnims_BasicFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireRing,
+};
+
+static const union AnimCmd sAnim_FireBlastCross[] =
+{
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_FireBlastCross[] =
+{
+ sAnim_FireBlastCross,
+};
+
+static const union AffineAnimCmd gUnknown_08595544[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_08595554[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+// Unused
+static const union AffineAnimCmd *const gUnknown_08595564[] =
+{
+ gUnknown_08595544,
+ gUnknown_08595554,
+};
+
+const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FireBlastCross,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireCross,
+};
+
+const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gAnims_BasicFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireSpiralOutward,
+};
+
+const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gAnims_BasicFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWeatherBallDown,
+};
+
+const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimEruptionLaunchRock,
+};
+
+static const s16 sEruptionLaunchRockCoords[][2] =
+{
+ {-2, -5},
+ {-1, -1},
+ { 3, -6},
+ { 4, -2},
+ { 2, -8},
+ {-5, -5},
+ { 4, -7},
+};
+
+const struct SpriteTemplate gEruptionFallingRockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimEruptionFallingRock,
+};
+
+static const union AnimCmd sAnim_WillOWispOrb_0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_WillOWispOrb_1[] =
+{
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WillOWispOrb_2[] =
+{
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WillOWispOrb_3[] =
+{
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_WillOWispOrb[] =
+{
+ sAnim_WillOWispOrb_0,
+ sAnim_WillOWispOrb_1,
+ sAnim_WillOWispOrb_2,
+ sAnim_WillOWispOrb_3,
+};
+
+const struct SpriteTemplate gWillOWispOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WISP_ORB,
+ .paletteTag = ANIM_TAG_WISP_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sAnims_WillOWispOrb,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWillOWispOrb,
+};
+
+static const union AnimCmd sAnim_WillOWispFire[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_WillOWispFire[] =
+{
+ sAnim_WillOWispFire,
+};
+
+const struct SpriteTemplate gWillOWispFireSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WISP_FIRE,
+ .paletteTag = ANIM_TAG_WISP_FIRE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_WillOWispFire,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWillOWispFire,
+};
+
+// Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern
+// Only first 10 values are ever accessed.
+// First pattern results in larger shakes, second results in faster oscillation
+static const s8 sShakeDirsPattern0[16] =
+{
+ -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
+};
+
+static const s8 sShakeDirsPattern1[16] =
+{
+ -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
+};
+
+// For the first stage of Fire Punch
+static void AnimFireSpiralInward(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0x3C;
+ sprite->data[2] = 0x9;
+ sprite->data[3] = 0x1E;
+ sprite->data[4] = 0xFE00;
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
+ sprite->callback(sprite);
+}
+
+// For the impact spread of fire sprites for moves like Blaze Kick or Fire Punch
+static void AnimFireSpread(struct Sprite *sprite)
+{
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void AnimFirePlume(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_8109028;
+}
+
+static void AnimLargeFlame(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_8109028;
+}
+
+static void sub_8109028(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < sprite->data[4])
+ {
+ sprite->pos2.x += sprite->data[2];
+ sprite->pos2.y += sprite->data[3];
+ }
+
+ if (sprite->data[0] == sprite->data[1])
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_8109064(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->subpriority = 8;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[6];
+ sprite->data[5] = 0;
+
+ sprite->callback = sub_81090D8;
+}
+
+static void sub_81090D8(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ if(sprite->data[5] > 10000)
+ sprite->subpriority = 1;
+
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 256;
+
+ sprite->data[3]--;
+ }
+ else
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+// Sunlight from Sunny Day / sunny weather
+static void AnimSunlight(struct Sprite *sprite)
+{
+ sprite->pos1.x = 0;
+ sprite->pos1.y = 0;
+ sprite->data[0] = 60;
+ sprite->data[2] = 140;
+ sprite->data[4] = 80;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+//fire 2
+
+// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
+// horizontally a bit.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
+// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
+static void AnimEmberFlare(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
+ && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->callback = AnimTravelDiagonally;
+ sprite->callback(sprite);
+}
+
+static void AnimBurnFlame(struct Sprite *sprite)
+{
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->callback = AnimTravelDiagonally;
+}
+
+// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
+// animation. The fire sprite first moves in a circle around the mon,
+// and then it is translated towards the target mon, while still rotating.
+// Lastly, it moves in a circle around the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+//void AnimFireRing(struct Sprite *sprite)
+void AnimFireRing(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+
+ sprite->callback = AnimFireRing_Step1;
+}
+
+static void AnimFireRing_Step1(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+
+ if (++sprite->data[0] == 0x12)
+ {
+ sprite->data[0] = 0x19;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ InitAnimLinearTranslation(sprite);
+
+ sprite->callback = AnimFireRing_Step2;
+ }
+}
+
+static void AnimFireRing_Step2(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ {
+ sprite->data[0] = 0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = AnimFireRing_Step3;
+ sprite->callback(sprite);
+ }
+ else
+ {
+ sprite->pos2.x += Sin(sprite->data[7], 28);
+ sprite->pos2.y += Cos(sprite->data[7], 28);
+
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+ }
+}
+
+static void AnimFireRing_Step3(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+
+ if (++sprite->data[0] == 0x1F)
+ DestroyAnimSprite(sprite);
+}
+
+static void UpdateFireRingCircleOffset(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], 28);
+ sprite->pos2.y = Cos(sprite->data[7], 28);
+
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+}
+
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: x delta
+// arg 4: y delta
+// AnimFireCross(struct Sprite *sprite)
+static void AnimFireCross(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+
+ sprite->callback = TranslateSpriteLinear;
+}
+
+static void AnimFireSpiralOutward(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->invisible = TRUE;
+ sprite->callback = WaitAnimForDuration;
+
+ StoreSpriteCallbackInData6(sprite, AnimFireSpiralOutward_Step1);
+}
+
+static void AnimFireSpiralOutward_Step1(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+
+ sprite->data[0] = sprite->data[1];
+ sprite->data[1] = 0;
+
+ sprite->callback = AnimFireSpiralOutward_Step2;
+ sprite->callback(sprite);
+}
+
+static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+
+ sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
+ sprite->data[2] += 0xD0;
+
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
+void AnimTask_EruptionLaunchRocks(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[5] = GetBattlerSide(gBattleAnimAttacker);
+ task->data[6] = 0;
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+
+ task->func = AnimTask_EruptionLaunchRocks_Step;
+}
+
+static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
+
+ task->data[0]++;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+
+ if (++task->data[2] & 0x1)
+ gSprites[task->data[15]].pos2.x = 3;
+ else
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+
+ if (task->data[5])
+ {
+ if (++task->data[3] > 4)
+ {
+ task->data[3] = 0;
+ gSprites[task->data[15]].pos1.y++;
+ }
+ }
+
+ if(!sub_80A80C8(task))
+ {
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 4)
+ {
+ if (task->data[5])
+ sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
+ else
+ sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!sub_80A80C8(task))
+ {
+ CreateEruptionLaunchRocks(task->data[15], taskId, 6);
+
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y += 3;
+ else
+ gSprites[task->data[15]].pos2.y -= 3;
+ }
+
+ if (++task->data[3] > 0x18)
+ {
+ if (task->data[5])
+ sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
+ else
+ sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
+
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y -= 3;
+
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (task->data[5])
+ gSprites[task->data[15]].pos1.y--;
+
+ if (!sub_80A80C8(task))
+ {
+ gSprites[task->data[15]].pos1.y = task->data[4];
+ ResetSpriteRotScale(task->data[15]);
+
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ if (!task->data[6])
+ DestroyAnimVisualTask(taskId);
+
+ break;
+ default:
+ break;
+ }
+}
+
+static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
+{
+ u16 i, j;
+ s8 sign;
+
+ u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
+ u16 x = gSprites[spriteId].pos1.x;
+
+ if(!GetBattlerSide(gBattleAnimAttacker))
+ {
+ x -= 0xC;
+ sign = 1;
+ }
+ else
+ {
+ x += 0x10;
+ sign = -1;
+ }
+
+ for (i = 0, j = 0; i <= 6; i++)
+ {
+ u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
+
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
+
+ if (++j >= 5)
+ j = 0;
+
+ InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = a3;
+
+ gTasks[taskId].data[a3]++;
+ }
+ }
+}
+
+static void AnimEruptionLaunchRock(struct Sprite *sprite)
+{
+ UpdateEruptionLaunchRockPos(sprite);
+
+ if (sprite->invisible)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
+{
+ u16 y = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ y = ((y << 16) + 0x4A0000) >> 16;
+ }
+ else
+ {
+ y = ((y << 16) + 0x2C0000) >> 16;
+ }
+
+ return y;
+}
+
+static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = (u16)sprite->pos1.x * 8;
+ sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[4] = x * 8;
+ sprite->data[5] = y * 8;
+}
+
+static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
+{
+ int var1;
+ if (++sprite->data[0] > 2)
+ {
+ sprite->data[0] = 0;
+ ++sprite->data[1];
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
+ }
+
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
+
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
+}
+
+static void AnimEruptionFallingRock(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+
+ sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
+ sprite->callback = AnimEruptionFallingRock_Step;
+}
+
+static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->data[6] != 0)
+ {
+ sprite->data[6]--;
+ return;
+ }
+
+ sprite->data[0]++;
+ // fall through
+ case 1:
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[7])
+ {
+ sprite->pos1.y = sprite->data[7];
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if ((++sprite->data[2] & 1) != 0)
+ {
+ sprite->pos2.y = -3;
+ }
+ else
+ {
+ sprite->pos2.y = 3;
+ }
+ }
+
+ if (++sprite->data[3] > 16)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+static void AnimWillOWispOrb(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, 0);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[7] = gBattleAnimArgs[2];
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[4] = 4;
+ }
+ else
+ {
+ sprite->data[4] = -4;
+ }
+
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 192;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ }
+ else
+ {
+ sprite->pos2.y = sprite->data[1] >> 8;
+ }
+
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+
+ if (++sprite->data[3] == 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+
+ if (++sprite->data[3] == 31)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->data[0] = 256;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sub_80A6FD4(sprite);
+ sprite->callback = AnimWillOWispOrb_Step;
+ }
+ break;
+ }
+}
+
+static void AnimWillOWispOrb_Step(struct Sprite *sprite)
+{
+ s16 initialData5;
+ s16 newData5;
+
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 16);
+ initialData5 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ newData5 = sprite->data[5];
+
+ if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
+ {
+ PlaySE12WithPanning(SE_W172, gAnimCustomPanning);
+ }
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void AnimWillOWispFire(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[0] += 1;
+ }
+
+ sprite->data[3] += 0xC0 * 2;
+ sprite->data[4] += 0xA0;
+
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
+
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+
+ if (!IsContest())
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+ }
+ else
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = 0x1D;
+ else
+ sprite->subpriority = 0x1F;
+ }
+
+ if (++sprite->data[2] > 0x14)
+ sprite->invisible ^= 1;
+
+ if (sprite->data[2] == 0x1E)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_MoveHeatWaveTargets(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
+ task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
+ task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+
+ task->func = AnimTask_MoveHeatWaveTargets_Step;
+}
+
+static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] += task->data[12] * 2;
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ }
+
+ if (++task->data[9] == 16)
+ {
+ task->data[9] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] >= 5)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ }
+
+ if (++task->data[9] == 96)
+ {
+ task->data[9] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[10] -= task->data[12] * 2;
+
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ }
+
+ if (++task->data[9] == 16)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ {
+ gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Used to add a color mask to the battle interface / HUD in Heat Wave.
+// arg 0: opacity
+// arg 1: color code
+void AnimTask_BlendBackground(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ sub_80A6B30(&animBg);
+ BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
+ DestroyAnimVisualTask(taskId);
+}
+
+#define tShakeNum data[0]
+#define tMaxShakes data[1]
+#define tShakeOffset data[2] // Never read, gBattleAnimArgs[1] is used directly instead
+#define tVertical data[3]
+#define tPatternId data[4]
+
+// Shakes target horizontally or vertically tMaxShakes times, following a set pattern of alternations
+void AnimTask_ShakeTargetInPattern(u8 taskId)
+{
+ s8 dir;
+ u8 spriteId;
+
+ if (gTasks[taskId].tShakeNum == 0)
+ {
+ gTasks[taskId].tMaxShakes = gBattleAnimArgs[0];
+ gTasks[taskId].tShakeOffset = gBattleAnimArgs[1];
+ gTasks[taskId].tVertical = gBattleAnimArgs[2];
+ gTasks[taskId].tPatternId = gBattleAnimArgs[3];
+ }
+ gTasks[taskId].tShakeNum++;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+
+ if (gTasks[taskId].tPatternId == 0)
+ dir = sShakeDirsPattern0[gTasks[taskId].tShakeNum % 10];
+ else
+ dir = sShakeDirsPattern1[gTasks[taskId].tShakeNum % 10];
+
+ if (gTasks[taskId].tVertical == TRUE)
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
+ else
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * dir;
+
+ if (gTasks[taskId].tShakeNum == gTasks[taskId].tMaxShakes)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}