diff options
Diffstat (limited to 'src/battle_anim_fire.c')
-rw-r--r-- | src/battle_anim_fire.c | 1335 |
1 files changed, 1335 insertions, 0 deletions
diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c new file mode 100644 index 000000000..f02ecae19 --- /dev/null +++ b/src/battle_anim_fire.c @@ -0,0 +1,1335 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" +#include "constants/songs.h" +#include "sound.h" +#include "util.h" +#include "task.h" +#include "trig.h" + +static void AnimFireSpiralInward(struct Sprite *); +static void AnimFireSpread(struct Sprite *); +static void AnimFirePlume(struct Sprite *); +static void AnimLargeFlame(struct Sprite *); +static void sub_8109028(struct Sprite *); +static void sub_8109064(struct Sprite *); +static void sub_81090D8(struct Sprite *); +static void AnimSunlight(struct Sprite *); +static void AnimEmberFlare(struct Sprite *); +static void AnimBurnFlame(struct Sprite *); +static void AnimFireRing(struct Sprite *); +static void AnimFireRing_Step1(struct Sprite *); +static void AnimFireRing_Step2(struct Sprite *); +static void AnimFireRing_Step3(struct Sprite *); +static void UpdateFireRingCircleOffset(struct Sprite *); +static void AnimFireCross(struct Sprite *); +static void AnimFireSpiralOutward(struct Sprite *); +static void AnimFireSpiralOutward_Step1(struct Sprite *); +static void AnimFireSpiralOutward_Step2(struct Sprite *); +static void AnimTask_EruptionLaunchRocks_Step(u8 taskId); +static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3); +static void AnimEruptionLaunchRock(struct Sprite *); +static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId); +static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y); +static void UpdateEruptionLaunchRockPos(struct Sprite *); +static void AnimEruptionFallingRock(struct Sprite *); +static void AnimEruptionFallingRock_Step(struct Sprite *); +static void AnimWillOWispOrb(struct Sprite *); +static void AnimWillOWispOrb_Step(struct Sprite *); +static void AnimWillOWispFire(struct Sprite *); +static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId); + +static const union AnimCmd sAnim_FireSpiralSpread_0[] = +{ + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sAnim_FireSpiralSpread_1[] = +{ + ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const sAnims_FireSpiralSpread[] = +{ + sAnim_FireSpiralSpread_0, + sAnim_FireSpiralSpread_1, +}; + +const struct SpriteTemplate gFireSpiralInwardSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_FireSpiralSpread, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFireSpiralInward, +}; + +const struct SpriteTemplate gFireSpreadSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_FireSpiralSpread, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFireSpread, +}; + +static const union AnimCmd sAnim_LargeFlame[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_FRAME(80, 3), + ANIMCMD_FRAME(96, 3), + ANIMCMD_FRAME(112, 3), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const sAnims_LargeFlame[] = +{ + sAnim_LargeFlame, +}; + +static const union AnimCmd sAnim_FirePlume[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const sAnims_FirePlume[] = +{ + sAnim_FirePlume, +}; + +static const union AffineAnimCmd sAffineAnim_LargeFlame[] = +{ + AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const sAffineAnims_LargeFlame[] = +{ + sAffineAnim_LargeFlame, +}; + +const struct SpriteTemplate gLargeFlameSpriteTemplate = +{ + .tileTag = ANIM_TAG_FIRE, + .paletteTag = ANIM_TAG_FIRE, + .oam = &gOamData_AffineNormal_ObjNormal_32x32, + .anims = sAnims_LargeFlame, + .images = NULL, + .affineAnims = sAffineAnims_LargeFlame, + .callback = AnimLargeFlame, +}; + +const struct SpriteTemplate gLargeFlameScatterSpriteTemplate = +{ + .tileTag = ANIM_TAG_FIRE, + .paletteTag = ANIM_TAG_FIRE, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_LargeFlame, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimLargeFlame, +}; + +const struct SpriteTemplate gFirePlumeSpriteTemplate = +{ + .tileTag = ANIM_TAG_FIRE_PLUME, + .paletteTag = ANIM_TAG_FIRE_PLUME, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_FirePlume, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFirePlume, +}; + +// Unused +const struct SpriteTemplate gUnknown_08595440 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_FirePlume, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFirePlume, +}; + +static const union AnimCmd gUnknown_08595458[] = +{ + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_08595468[] = +{ + gUnknown_08595458, +}; + +// Unused +const struct SpriteTemplate gUnknown_0859546C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gUnknown_08595468, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109064, +}; + +static const union AffineAnimCmd sAffineAnim_SunlightRay[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), + AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd *const sAffineAnims_SunlightRay[] = +{ + sAffineAnim_SunlightRay, +}; + +const struct SpriteTemplate gSunlightRaySpriteTemplate = +{ + .tileTag = ANIM_TAG_SUNLIGHT, + .paletteTag = ANIM_TAG_SUNLIGHT, + .oam = &gOamData_AffineNormal_ObjBlend_32x32, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = sAffineAnims_SunlightRay, + .callback = AnimSunlight, +}; + +static const union AnimCmd sAnim_BasicFire[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gAnims_BasicFire[] = +{ + sAnim_BasicFire, +}; + +const struct SpriteTemplate gEmberSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gEmberFlareSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gAnims_BasicFire, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimEmberFlare, +}; + +const struct SpriteTemplate gBurnFlameSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gAnims_BasicFire, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimBurnFlame, +}; + +const struct SpriteTemplate gFireBlastRingSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gAnims_BasicFire, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFireRing, +}; + +static const union AnimCmd sAnim_FireBlastCross[] = +{ + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const sAnims_FireBlastCross[] = +{ + sAnim_FireBlastCross, +}; + +static const union AffineAnimCmd gUnknown_08595544[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_08595554[] = +{ + AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), + AFFINEANIMCMD_END, +}; + +// Unused +static const union AffineAnimCmd *const gUnknown_08595564[] = +{ + gUnknown_08595544, + gUnknown_08595554, +}; + +const struct SpriteTemplate gFireBlastCrossSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_FireBlastCross, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFireCross, +}; + +const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gAnims_BasicFire, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFireSpiralOutward, +}; + +const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gAnims_BasicFire, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimWeatherBallDown, +}; + +const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate = +{ + .tileTag = ANIM_TAG_WARM_ROCK, + .paletteTag = ANIM_TAG_WARM_ROCK, + .oam = &gOamData_AffineOff_ObjNormal_16x16, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimEruptionLaunchRock, +}; + +static const s16 sEruptionLaunchRockCoords[][2] = +{ + {-2, -5}, + {-1, -1}, + { 3, -6}, + { 4, -2}, + { 2, -8}, + {-5, -5}, + { 4, -7}, +}; + +const struct SpriteTemplate gEruptionFallingRockSpriteTemplate = +{ + .tileTag = ANIM_TAG_WARM_ROCK, + .paletteTag = ANIM_TAG_WARM_ROCK, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimEruptionFallingRock, +}; + +static const union AnimCmd sAnim_WillOWispOrb_0[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sAnim_WillOWispOrb_1[] = +{ + ANIMCMD_FRAME(16, 5), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_WillOWispOrb_2[] = +{ + ANIMCMD_FRAME(20, 5), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_WillOWispOrb_3[] = +{ + ANIMCMD_FRAME(20, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const sAnims_WillOWispOrb[] = +{ + sAnim_WillOWispOrb_0, + sAnim_WillOWispOrb_1, + sAnim_WillOWispOrb_2, + sAnim_WillOWispOrb_3, +}; + +const struct SpriteTemplate gWillOWispOrbSpriteTemplate = +{ + .tileTag = ANIM_TAG_WISP_ORB, + .paletteTag = ANIM_TAG_WISP_ORB, + .oam = &gOamData_AffineOff_ObjNormal_16x16, + .anims = sAnims_WillOWispOrb, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimWillOWispOrb, +}; + +static const union AnimCmd sAnim_WillOWispFire[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const sAnims_WillOWispFire[] = +{ + sAnim_WillOWispFire, +}; + +const struct SpriteTemplate gWillOWispFireSpriteTemplate = +{ + .tileTag = ANIM_TAG_WISP_FIRE, + .paletteTag = ANIM_TAG_WISP_FIRE, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sAnims_WillOWispFire, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimWillOWispFire, +}; + +// Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern +// Only first 10 values are ever accessed. +// First pattern results in larger shakes, second results in faster oscillation +static const s8 sShakeDirsPattern0[16] = +{ + -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1, +}; + +static const s8 sShakeDirsPattern1[16] = +{ + -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1, +}; + +// For the first stage of Fire Punch +static void AnimFireSpiralInward(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 0x3C; + sprite->data[2] = 0x9; + sprite->data[3] = 0x1E; + sprite->data[4] = 0xFE00; + + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + + sprite->callback = TranslateSpriteInGrowingCircleOverDuration; + sprite->callback(sprite); +} + +// For the impact spread of fire sprites for moves like Blaze Kick or Fire Punch +static void AnimFireSpread(struct Sprite *sprite) +{ + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + + sprite->callback = TranslateSpriteLinearFixedPoint; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +static void AnimFirePlume(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] = -gBattleAnimArgs[4]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[4]; + } + + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[5]; + + sprite->callback = sub_8109028; +} + +static void AnimLargeFlame(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[4]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] = -gBattleAnimArgs[4]; + } + + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[5]; + + sprite->callback = sub_8109028; +} + +static void sub_8109028(struct Sprite *sprite) +{ + if (++sprite->data[0] < sprite->data[4]) + { + sprite->pos2.x += sprite->data[2]; + sprite->pos2.y += sprite->data[3]; + } + + if (sprite->data[0] == sprite->data[1]) + DestroySpriteAndMatrix(sprite); +} + +static void sub_8109064(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->subpriority = 8; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[6]; + sprite->data[5] = 0; + + sprite->callback = sub_81090D8; +} + +static void sub_81090D8(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + if(sprite->data[5] > 10000) + sprite->subpriority = 1; + + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + + sprite->data[0] += sprite->data[2]; + sprite->data[5] += sprite->data[4]; + + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + else if (sprite->data[0] < 0) + sprite->data[0] += 256; + + sprite->data[3]--; + } + else + { + DestroySpriteAndMatrix(sprite); + } +} + +// Sunlight from Sunny Day / sunny weather +static void AnimSunlight(struct Sprite *sprite) +{ + sprite->pos1.x = 0; + sprite->pos1.y = 0; + sprite->data[0] = 60; + sprite->data[2] = 140; + sprite->data[4] = 80; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +//fire 2 + +// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide +// horizontally a bit. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x pixel offset +// arg 3: target y pixel offset +// arg 4: duration +// arg 5: ? (todo: something related to which mon the pixel offsets are based on) +// arg 6: ? (todo: something related to which mon the pixel offsets are based on) +static void AnimEmberFlare(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget) + && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->callback = AnimTravelDiagonally; + sprite->callback(sprite); +} + +static void AnimBurnFlame(struct Sprite *sprite) +{ + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->callback = AnimTravelDiagonally; +} + +// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST +// animation. The fire sprite first moves in a circle around the mon, +// and then it is translated towards the target mon, while still rotating. +// Lastly, it moves in a circle around the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: initial wave offset +//void AnimFireRing(struct Sprite *sprite) +void AnimFireRing(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + + sprite->data[7] = gBattleAnimArgs[2]; + sprite->data[0] = 0; + + sprite->callback = AnimFireRing_Step1; +} + +static void AnimFireRing_Step1(struct Sprite *sprite) +{ + UpdateFireRingCircleOffset(sprite); + + if (++sprite->data[0] == 0x12) + { + sprite->data[0] = 0x19; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + InitAnimLinearTranslation(sprite); + + sprite->callback = AnimFireRing_Step2; + } +} + +static void AnimFireRing_Step2(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + { + sprite->data[0] = 0; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->callback = AnimFireRing_Step3; + sprite->callback(sprite); + } + else + { + sprite->pos2.x += Sin(sprite->data[7], 28); + sprite->pos2.y += Cos(sprite->data[7], 28); + + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; + } +} + +static void AnimFireRing_Step3(struct Sprite *sprite) +{ + UpdateFireRingCircleOffset(sprite); + + if (++sprite->data[0] == 0x1F) + DestroyAnimSprite(sprite); +} + +static void UpdateFireRingCircleOffset(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[7], 28); + sprite->pos2.y = Cos(sprite->data[7], 28); + + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; +} + +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: duration +// arg 3: x delta +// arg 4: y delta +// AnimFireCross(struct Sprite *sprite) +static void AnimFireCross(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + + sprite->callback = TranslateSpriteLinear; +} + +static void AnimFireSpiralOutward(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[3]; + + sprite->invisible = TRUE; + sprite->callback = WaitAnimForDuration; + + StoreSpriteCallbackInData6(sprite, AnimFireSpiralOutward_Step1); +} + +static void AnimFireSpiralOutward_Step1(struct Sprite *sprite) +{ + sprite->invisible = FALSE; + + sprite->data[0] = sprite->data[1]; + sprite->data[1] = 0; + + sprite->callback = AnimFireSpiralOutward_Step2; + sprite->callback(sprite); +} + +static void AnimFireSpiralOutward_Step2(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8); + + sprite->data[1] = (sprite->data[1] + 10) & 0xFF; + sprite->data[2] += 0xD0; + + if (--sprite->data[0] == -1) + DestroyAnimSprite(sprite); +} + +// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself +void AnimTask_EruptionLaunchRocks(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = gSprites[task->data[15]].pos1.y; + task->data[5] = GetBattlerSide(gBattleAnimAttacker); + task->data[6] = 0; + + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); + + task->func = AnimTask_EruptionLaunchRocks_Step; +} + +static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTION? +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); + + task->data[0]++; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + + if (++task->data[2] & 0x1) + gSprites[task->data[15]].pos2.x = 3; + else + gSprites[task->data[15]].pos2.x = -3; + } + + if (task->data[5]) + { + if (++task->data[3] > 4) + { + task->data[3] = 0; + gSprites[task->data[15]].pos1.y++; + } + } + + if(!sub_80A80C8(task)) + { + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 4) + { + if (task->data[5]) + sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); + else + sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); + + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (!sub_80A80C8(task)) + { + CreateEruptionLaunchRocks(task->data[15], taskId, 6); + + task->data[0]++; + } + break; + case 4: + if (++task->data[1] > 1) + { + task->data[1] = 0; + + if (++task->data[2] & 1) + gSprites[task->data[15]].pos2.y += 3; + else + gSprites[task->data[15]].pos2.y -= 3; + } + + if (++task->data[3] > 0x18) + { + if (task->data[5]) + sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); + else + sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); + + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.y -= 3; + + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 5: + if (task->data[5]) + gSprites[task->data[15]].pos1.y--; + + if (!sub_80A80C8(task)) + { + gSprites[task->data[15]].pos1.y = task->data[4]; + ResetSpriteRotScale(task->data[15]); + + task->data[2] = 0; + task->data[0]++; + } + break; + case 6: + if (!task->data[6]) + DestroyAnimVisualTask(taskId); + + break; + default: + break; + } +} + +static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3) +{ + u16 i, j; + s8 sign; + + u16 y = GetEruptionLaunchRockInitialYPos(spriteId); + u16 x = gSprites[spriteId].pos1.x; + + if(!GetBattlerSide(gBattleAnimAttacker)) + { + x -= 0xC; + sign = 1; + } + else + { + x += 0x10; + sign = -1; + } + + for (i = 0, j = 0; i <= 6; i++) + { + u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2); + + if (spriteId != 0x40) + { + gSprites[spriteId].oam.tileNum += j * 4 + 0x40; + + if (++j >= 5) + j = 0; + + InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]); + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = a3; + + gTasks[taskId].data[a3]++; + } + } +} + +static void AnimEruptionLaunchRock(struct Sprite *sprite) +{ + UpdateEruptionLaunchRockPos(sprite); + + if (sprite->invisible) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId) +{ + u16 y = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + y = ((y << 16) + 0x4A0000) >> 16; + } + else + { + y = ((y << 16) + 0x2C0000) >> 16; + } + + return y; +} + +static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y) +{ + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = (u16)sprite->pos1.x * 8; + sprite->data[3] = (u16)sprite->pos1.y * 8; + sprite->data[4] = x * 8; + sprite->data[5] = y * 8; +} + +static void UpdateEruptionLaunchRockPos(struct Sprite *sprite) +{ + int var1; + if (++sprite->data[0] > 2) + { + sprite->data[0] = 0; + ++sprite->data[1]; + var1 = (u16)sprite->data[1] * (u16)sprite->data[1]; + sprite->data[3] += var1; + } + + sprite->data[2] += sprite->data[4]; + sprite->pos1.x = sprite->data[2] >> 3; + sprite->data[3] += sprite->data[5]; + sprite->pos1.y = sprite->data[3] >> 3; + + if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + sprite->invisible = TRUE; +} + +static void AnimEruptionFallingRock(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[6] = gBattleAnimArgs[2]; + sprite->data[7] = gBattleAnimArgs[3]; + + sprite->oam.tileNum += gBattleAnimArgs[4] * 16; + sprite->callback = AnimEruptionFallingRock_Step; +} + +static void AnimEruptionFallingRock_Step(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->data[6] != 0) + { + sprite->data[6]--; + return; + } + + sprite->data[0]++; + // fall through + case 1: + sprite->pos1.y += 8; + if (sprite->pos1.y >= sprite->data[7]) + { + sprite->pos1.y = sprite->data[7]; + sprite->data[0]++; + } + break; + case 2: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + if ((++sprite->data[2] & 1) != 0) + { + sprite->pos2.y = -3; + } + else + { + sprite->pos2.y = 3; + } + } + + if (++sprite->data[3] > 16) + { + DestroyAnimSprite(sprite); + } + break; + } +} + +static void AnimWillOWispOrb(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + InitSpritePosToAnimAttacker(sprite, 0); + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->data[7] = gBattleAnimArgs[2]; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->data[4] = 4; + } + else + { + sprite->data[4] = -4; + } + + sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); + sprite->data[0]++; + break; + case 1: + sprite->data[1] += 192; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos2.y = -(sprite->data[1] >> 8); + } + else + { + sprite->pos2.y = sprite->data[1] >> 8; + } + + sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); + sprite->data[2] = (sprite->data[2] + 4) & 0xFF; + + if (++sprite->data[3] == 1) + { + sprite->data[3] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); + sprite->data[2] = (sprite->data[2] + 4) & 0xFF; + + if (++sprite->data[3] == 31) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->data[0] = 256; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + sub_80A6FD4(sprite); + sprite->callback = AnimWillOWispOrb_Step; + } + break; + } +} + +static void AnimWillOWispOrb_Step(struct Sprite *sprite) +{ + s16 initialData5; + s16 newData5; + + if (!AnimTranslateLinear(sprite)) + { + sprite->pos2.x += Sin(sprite->data[5], 16); + initialData5 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 4) & 0xFF; + newData5 = sprite->data[5]; + + if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0) + { + PlaySE12WithPanning(SE_W172, gAnimCustomPanning); + } + } + else + { + DestroyAnimSprite(sprite); + } +} + +static void AnimWillOWispFire(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[0] += 1; + } + + sprite->data[3] += 0xC0 * 2; + sprite->data[4] += 0xA0; + + sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8); + + sprite->data[1] = (sprite->data[1] + 7) & 0xFF; + + if (!IsContest()) + { + if (sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); + else + sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1; + } + else + { + if (sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->subpriority = 0x1D; + else + sprite->subpriority = 0x1F; + } + + if (++sprite->data[2] > 0x14) + sprite->invisible ^= 1; + + if (sprite->data[2] == 0x1E) + DestroyAnimSprite(sprite); +} + +void AnimTask_MoveHeatWaveTargets(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1; + task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1; + task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET); + task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); + + task->func = AnimTask_MoveHeatWaveTargets_Step; +} + +static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] += task->data[12] * 2; + if (++task->data[1] >= 2) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 16) + { + task->data[9] = 0; + task->data[0]++; + } + break; + case 1: + if (++task->data[1] >= 5) + { + task->data[1] = 0; + task->data[2]++; + + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 96) + { + task->data[9] = 0; + task->data[0]++; + } + break; + case 2: + task->data[10] -= task->data[12] * 2; + + if (++task->data[1] >= 2) + { + task->data[1] = 0; + task->data[2]++; + + if (task->data[2] & 1) + task->data[11] = 2; + else + task->data[11] = -2; + } + + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; + } + + if (++task->data[9] == 16) + { + task->data[0]++; + } + break; + case 3: + for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) + { + gSprites[task->data[task->data[3] + 14]].pos2.x = 0; + } + + DestroyAnimVisualTask(taskId); + break; + } +} + +// Used to add a color mask to the battle interface / HUD in Heat Wave. +// arg 0: opacity +// arg 1: color code +void AnimTask_BlendBackground(u8 taskId) +{ + struct BattleAnimBgData animBg; + sub_80A6B30(&animBg); + BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor + DestroyAnimVisualTask(taskId); +} + +#define tShakeNum data[0] +#define tMaxShakes data[1] +#define tShakeOffset data[2] // Never read, gBattleAnimArgs[1] is used directly instead +#define tVertical data[3] +#define tPatternId data[4] + +// Shakes target horizontally or vertically tMaxShakes times, following a set pattern of alternations +void AnimTask_ShakeTargetInPattern(u8 taskId) +{ + s8 dir; + u8 spriteId; + + if (gTasks[taskId].tShakeNum == 0) + { + gTasks[taskId].tMaxShakes = gBattleAnimArgs[0]; + gTasks[taskId].tShakeOffset = gBattleAnimArgs[1]; + gTasks[taskId].tVertical = gBattleAnimArgs[2]; + gTasks[taskId].tPatternId = gBattleAnimArgs[3]; + } + gTasks[taskId].tShakeNum++; + + spriteId = gBattlerSpriteIds[gBattleAnimTarget]; + + if (gTasks[taskId].tPatternId == 0) + dir = sShakeDirsPattern0[gTasks[taskId].tShakeNum % 10]; + else + dir = sShakeDirsPattern1[gTasks[taskId].tShakeNum % 10]; + + if (gTasks[taskId].tVertical == TRUE) + gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir; + else + gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * dir; + + if (gTasks[taskId].tShakeNum == gTasks[taskId].tMaxShakes) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } +} |