diff options
Diffstat (limited to 'src/battle_anim_fire.c')
-rw-r--r-- | src/battle_anim_fire.c | 90 |
1 files changed, 40 insertions, 50 deletions
diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index 1073f10fa..c90d7f4f1 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -11,9 +11,9 @@ static void AnimFireSpiralInward(struct Sprite *); static void AnimFireSpread(struct Sprite *); static void AnimFirePlume(struct Sprite *); static void AnimLargeFlame(struct Sprite *); -static void sub_8109028(struct Sprite *); -static void sub_8109064(struct Sprite *); -static void sub_81090D8(struct Sprite *); +static void AnimLargeFlame_Step(struct Sprite *); +static void AnimUnused_8109064(struct Sprite *); +static void AnimUnused_8109064_Step(struct Sprite *); static void AnimSunlight(struct Sprite *); static void AnimEmberFlare(struct Sprite *); static void AnimBurnFlame(struct Sprite *); @@ -162,7 +162,7 @@ const struct SpriteTemplate gFirePlumeSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnknown_08595440 = +const struct SpriteTemplate gUnusedSpriteTemplate_08595440 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, @@ -173,7 +173,7 @@ const struct SpriteTemplate gUnknown_08595440 = .callback = AnimFirePlume, }; -static const union AnimCmd gUnknown_08595458[] = +static const union AnimCmd sAnim_Unused_08595458[] = { ANIMCMD_FRAME(16, 6), ANIMCMD_FRAME(32, 6), @@ -181,21 +181,21 @@ static const union AnimCmd gUnknown_08595458[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd *const gUnknown_08595468[] = +static const union AnimCmd *const sAnims_Unused_08595468[] = { - gUnknown_08595458, + sAnim_Unused_08595458, }; // Unused -const struct SpriteTemplate gUnknown_0859546C = +const struct SpriteTemplate gUnusedSpriteTemplate_0859546C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gUnknown_08595468, + .anims = sAnims_Unused_08595468, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8109064, + .callback = AnimUnused_8109064, }; static const union AffineAnimCmd sAffineAnim_SunlightRay[] = @@ -292,23 +292,23 @@ static const union AnimCmd *const sAnims_FireBlastCross[] = sAnim_FireBlastCross, }; -static const union AffineAnimCmd gUnknown_08595544[] = +static const union AffineAnimCmd sAnim_Unused_08595544[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_08595554[] = +static const union AffineAnimCmd sAnim_Unused_08595554[] = { AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), AFFINEANIMCMD_END, }; // Unused -static const union AffineAnimCmd *const gUnknown_08595564[] = +static const union AffineAnimCmd *const sAnims_Unused_08595564[] = { - gUnknown_08595544, - gUnknown_08595554, + sAnim_Unused_08595544, + sAnim_Unused_08595554, }; const struct SpriteTemplate gFireBlastCrossSpriteTemplate = @@ -511,7 +511,7 @@ static void AnimFirePlume(struct Sprite *sprite) sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; - sprite->callback = sub_8109028; + sprite->callback = AnimLargeFlame_Step; } static void AnimLargeFlame(struct Sprite *sprite) @@ -533,10 +533,10 @@ static void AnimLargeFlame(struct Sprite *sprite) sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; - sprite->callback = sub_8109028; + sprite->callback = AnimLargeFlame_Step; } -static void sub_8109028(struct Sprite *sprite) +static void AnimLargeFlame_Step(struct Sprite *sprite) { if (++sprite->data[0] < sprite->data[4]) { @@ -548,7 +548,7 @@ static void sub_8109028(struct Sprite *sprite) DestroySpriteAndMatrix(sprite); } -static void sub_8109064(struct Sprite *sprite) +static void AnimUnused_8109064(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); @@ -570,10 +570,10 @@ static void sub_8109064(struct Sprite *sprite) sprite->data[4] = gBattleAnimArgs[6]; sprite->data[5] = 0; - sprite->callback = sub_81090D8; + sprite->callback = AnimUnused_8109064_Step; } -static void sub_81090D8(struct Sprite *sprite) +static void AnimUnused_8109064_Step(struct Sprite *sprite) { if (sprite->data[3]) { @@ -611,8 +611,6 @@ static void AnimSunlight(struct Sprite *sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -//fire 2 - // Animates the secondary effect of MOVE_EMBER, where the flames grow and slide // horizontally a bit. // arg 0: initial x pixel offset @@ -792,15 +790,14 @@ void AnimTask_EruptionLaunchRocks(u8 taskId) task->func = AnimTask_EruptionLaunchRocks_Step; } -static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTION? +static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: - sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); - + PrepareEruptAnimTaskData(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 32); task->data[0]++; case 1: if (++task->data[1] > 1) @@ -813,7 +810,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO gSprites[task->data[15]].pos2.x = -3; } - if (task->data[5]) + if (task->data[5] != B_SIDE_PLAYER) { if (++task->data[3] > 4) { @@ -822,7 +819,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO } } - if(!sub_80A80C8(task)) + if(!UpdateEruptAnimTask(task)) { SetBattlerSpriteYOffsetFromYScale(task->data[15]); gSprites[task->data[15]].pos2.x = 0; @@ -836,20 +833,19 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO case 2: if (++task->data[1] > 4) { - if (task->data[5]) - sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); + if (task->data[5] != B_SIDE_PLAYER) + PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 6); else - sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); + PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 6); task->data[1] = 0; task->data[0]++; } break; case 3: - if (!sub_80A80C8(task)) + if (!UpdateEruptAnimTask(task)) { CreateEruptionLaunchRocks(task->data[15], taskId, 6); - task->data[0]++; } break; @@ -866,10 +862,10 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO if (++task->data[3] > 0x18) { - if (task->data[5]) - sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); + if (task->data[5] != B_SIDE_PLAYER) + PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 8); else - sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); + PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8); if (task->data[2] & 1) gSprites[task->data[15]].pos2.y -= 3; @@ -881,14 +877,13 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO } break; case 5: - if (task->data[5]) + if (task->data[5] != B_SIDE_PLAYER) gSprites[task->data[15]].pos1.y--; - if (!sub_80A80C8(task)) + if (!UpdateEruptAnimTask(task)) { gSprites[task->data[15]].pos1.y = task->data[4]; ResetSpriteRotScale(task->data[15]); - task->data[2] = 0; task->data[0]++; } @@ -896,7 +891,6 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTIO case 6: if (!task->data[6]) DestroyAnimVisualTask(taskId); - break; default: break; @@ -955,16 +949,12 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite) static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId) { - u16 y = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; + s16 y = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - { - y = ((y << 16) + 0x4A0000) >> 16; - } + y += 74; else - { - y = ((y << 16) + 0x2C0000) >> 16; - } + y += 44; return y; } @@ -1282,14 +1272,14 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId) } } -// Used to add a color mask to the battle interface / HUD in Heat Wave. +// Used to add a color mask to the battle background. // arg 0: opacity // arg 1: color code void AnimTask_BlendBackground(u8 taskId) { struct BattleAnimBgData animBg; - sub_80A6B30(&animBg); - BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor + GetDefaultBattleAnimBgData(&animBg); + BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); DestroyAnimVisualTask(taskId); } |